Tag Archives: roleplaying

Dark Heresy’s Forgotten Gods

dark heresy forgotten godsValatine Lewin was good. Few knew of her, but those who did ensured she always had work. She had been Faceless many times before, smuggling Eldar trinkets, silver devices of unknown origin, and even fresh Ork teef from battles along the Stygies Cluster. The Faceless Trade never ended; the voracious appetite for the outré and forbidden meant that there would always be people like her to whet it.

Fantasy Flight Games has announced Forgotten Gods, the first book-length adventure for Dark Heresy Second Edition!

A moment of unchecked heresy can damn millions of lives. Any Warhammer 40K fan knows that as fact. As an Acolyte of an Inquisitor, your job is to forestall this fate, holding off the eternal corruption of Chaos. You’ll investigate proscribed artifacts of deadly power and battle a cult whose heresies reach far into the Askellon sector’s past.

Mankind was not always such a powerful force in the galaxy. Long before the first humans achieved consciousness, ancient gods ruled the stars and spaces between them. In Forgotten Gods, your fears are about to be realised. A cult has hired the smugglers of the Faceless Trade to bring them forbidden artifacts, and they plot to use the power of these artifacts to reawaken a god from the time before Man. As a devoted servant of the Emperor, you cannot allow this heresy to occur.

Forgotten Gods is the first book-length adventure for Dark Heresy Second Edition, and shows off more of the Askellon Sector! The adventure continues the storyline begun in the Dark Heresy Core Rulebook, where the Dark Pursuits adventure started your investigations into the dangerous xenos artifacts that pollute Hive Desoleum.

You’ll be able to to continue developing your character if you’ve place the Dark Pursuits or Desolation of the Dead adventures, or you can play without have already experienced the previous adventures. Forgotten Gods also offers new options for Acolyte creation. Each of the three major locations explored in this book includes rules for using that location as an Acolyte’s home world, so new players can craft characters hailing from these vastly different parts of the Imperium. Alternatively, a player can use this information to create a new Acolyte should his existing character not survive their climatic adventures in Forgotten Gods!

 

Fantasy Flight Takes us to The End of the World

The End of the WorldFantasy Flight Games is taking us to The End of the World with a new roleplaying game line of horror and survival in humanity’s last days!

The roleplaying game will be made up of four books. Each book offers a different apocalyptic genre and experience. As you’d expect the series kicks off with a Zombie Apocalypse. The gam challenges you to face hordes of undead that rise and stalk the earth, hungry for the flesh of the living. The second released forces you to feel with the Wrath of the Gods. Players are pitted against a pantheon of supernatural foes intent of destroying humanity. This ranges from the Mayan apocalypse to Cthulhu, the gods return to exact terrible vengeance in this book. The third installment brings an Alien Invasion. Get ready to battle unknown life forms from beyond our galaxy. You may face a species of conquering warriors, or aliens too small to see with the naked eye. After all of that destruction there’s a Revolt of the Machines. There you match wits against artificial intelligence. When our technology develops consciousness, even normal people will need to battle technology in every form.

Each book is self-contained, containing the rules systems, so you can pick just one book up and you’re good to go!

Also, instead of taking ont he role of some fictional character, this roleplaying game(s) throws you into the mix. That’s right, this is you dealing with the world ending. You’ll be able to pick attributes to better represent you. This also means you’ll start with what you’d actually be limited to in real life. It’s not only a game, but practice for when the real thing happens!

 

The game hits shelves later this year.

The Chronicles of Future Earth for Runequest 6th Edition

Mindjammer Press and The Design Mechanism have announced that The Chronicles of Future Earth science-fantasy roleplaying setting is back, in an all-new full-size hardback edition for the 6th edition of the RuneQuest game.

The Earth we know is gone, forgotten in the depths of time. In its place is a world of mystery and danger, steeped in a thousand centuries of history and legend, where humankind brushes shoulders with beings and creatures strange and monstrous. The Venerable Autocracy of Sakara, the greatest – and oldest – of the Springtide Civilisations, rules over half the world, led by an immortal God-Emperor whose very word is law. It’s a world of deep, dark forests, brooding mountains, timeworn ruins haunted with the ghosts of the past and the weird monsters of the future. Arcane sorcerers explore strange dimensions, terrible priests wield powers from godlike extradimensional intelligences, and mighty soldiers forge new histories from the ruins of the past. It’s a time of danger, reckoning, and adventure. Welcome to The Chronicles of Future Earth.

The Chronicles of Future Earth is a 296-page hardback supplement for the RuneQuest 6th edition game, detailing the cultures, peoples, and creatures of the Venerable Autocracy of Sakara, the oldest of the Springtide Civilisations. With extensive histories, maps, and background, rules for ancient treasures and technologies dug from the depths of the earth, and much more, The Chronicles of Future Earth is the first in a new line of RuneQuest supplements produced by Mindjammer Press, providing everything you need to adventure amid exotic civilisations and the ruins of an ancient past in the unimaginably distant future.

The Chronicles of Future Earth will be published by Mindjammer Press and distributed by Modiphius Entertainment Ltd. Scheduled for release Winter 2014/15.

Gen Con 2011 – George Strayton talks his new Roleplaying Game The Secret Fire

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I had the opportunity to sit down with George Strayton, the creator of the new role playing game The Secret Fire which made it’s debut at this year’s Gen Con

The game is set in a familiar fantasy world, but the emphasis is on game play and the word “role” in role playing. Strayton wants to bring that back, and that’s his focus in this new game, as opposed to lots of dice rolling.  Through a mechanic that encourages players to do such that Strayton also has worked in a way for gamers to be encouraged to do good in the real world and those good deeds to be recognized in game.

Check out our interview below.

George Strayton Releasing Brand new RPG

Official Press Release

George Strayton Launches Role-Playing Game “The Secret Fire” at GenCon

Aug. 4, 2011, Indianapolis – Screenwriter George Strayton announced the launch of his new company, Secret Fire Games™, and its first RPG (role-playing game), “The Secret Fire™,” at the 30,000-strong GenCon convention today.  Strayton is also the first screenwriter to be Guest of Honor at GenCon.

“Developing ‘The Secret Fire’ took 11 years,” comments Strayton, an Origins-Award®-nominee for outstanding work in the game industry, “because we wanted to create an exciting game with low ‘entry barriers’ – easy enough for kids, absorbing and challenging for diehard adult gamers, and priced affordably. ‘The Secret Fire’ is built on exploration and role-playing, not just a series of combats.”

As with traditional RPGs, players sit together at a table and take their fantasy adventurers on perilous quests, facing constant danger, battling evil creatures and winning precious treasures.  Yet “The Secret Fire” distinguishes itself with simpler rules, faster play, unlimited flexibility and, most notably, a system that rewards players for vivid role-playing. The unusual rulebook is laced with puzzles, some extremely difficult, weaving a mysterious, intricate story similar to ABC TV’s LOST.

Says Gail Gygax, widow of Gary Gygax, co-creator of the original RPG “Dungeons & Dragons,” “With ‘The Secret Fire,’ George Strayton follows in Gary’s footsteps…expanding on Gary’s original vision of fantasy role-playing by taking it back to its roots while simultaneously bringing it into the future.”

“The Secret Fire” is available at http://bit.ly/TheSecretFirePaperback for $19.99 in paperback, or $9.99 as a PDF or ePub download at http://bit.ly/TheSecretFire-Digital.

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Secret Fire Games, based in New York City, was founded in 2011 by screenwriter, author and game designer George Strayton. “The Secret Fire” is its first product, a role-playing game combining the best of old and new RPGs, plus Strayton’s own unique storytelling style, developed over 15 years working in Hollywood.  Strayton has created over three dozen table-top RPGs for Wizards of the Coast, West End Games, Goodman Games and others, based on “Star Wars,” “Men in Black,” “Hercules” and “Xena.” Protégé of famed Hollywood screenwriters Kurtzman/Orci (Transformers, Star Trek, Cowboys & Aliens), Strayton’s feature work includes “Dragonlance” (2008, Paramount Pictures) and the upcoming “Xombie” (2013, Kurtzman/Orci Productions).  He’s also written for Sam Raimi shows “Hercules” and “Xena,” including being entrusted with the pivotal 100th episode of Xena.

The Secret Fire RPG

Dungeons & Dragons launches new campaign: Neverwinter

Official Press Release

Dungeons & Dragons Returns to the Legendary City of Neverwinter; Fans Vie for Glory in the City of a Thousand Fates

Exciting, New Suite of Neverwinter Offerings Unveiled at Gen Con Indy 2011

AUGUST 2, 2011 – INDIANAPOLIS Wizards of the Coast today announced that its iconic roleplaying game of fantasy and imagination, Dungeons & Dragons®, will return to one of the most well-known and fascinating cities within D&D lore and the Forgotten Realms novels – the city of Neverwinter.  Along with the new D&D Neverwinter Campaign Setting comes an extensive suite of products and in-store play offerings, including a new comic mini-series, a board game, organized play sessions, and a new novel from New York Times best-selling author R.A. Salvatore.  Wizards of the Coast will showcase new Neverwinter product offerings at Gen Con Indy 2011 on August 4-7 at Booth #2031, and fans can also get in on the adventure at www.ExploreNeverwinter.com.

“The Neverwinter suite of products and programs offer something for all players and fans, both new and seasoned,” said Liz Schuh, Dungeons & Dragons Brand Director, Wizards of the Coast.

“With so many different ways to engage with the city, players will be immersed in the storyline and find themselves vying for glory alongside their fellow adventurers no matter how they choose to play.”

Dungeons & Dragons: Neverwinter offerings include:

  • Neverwinter Mass Adventure at Gen Con 2011 – Show attendees of Gen Con Indy 2011 will have the opportunity to participate in a Neverwinter adventure using a series of QR codes to guide attendees to different Wizards of the Coast sponsored special events and locations. Attendees will be challenged along the way to choose between a quest for glory, a quest for power, or a quest for riches with hints provided by D&D on Facebook and Twitter.
  • Neverwinter Game Day – On August 6, join D&D players around the world for an epic day of Dungeons & Dragons.  This year, D&D Neverwinter Game Day spotlights an exclusive adventure entitled Gates of Neverdeath, in which characters are introduced to the intrigues and dangers that await in the city of Neverwinter.  For the first time, players will create their own D&D characters at the event and play in a prelude adventure to the upcoming D&D Encounters season!  Visit the Store and Event Locator to find participating retailers.
  • D&D Encounters: Lost Crown of Neverwinter & Fortune Cards Beginning August 10, players both young and old will gather on Wednesday evenings in local game stores around the world to experience the D&D Encounters Lost Crown of Neverwinter season.  D&D Encounters is the first D&D Organized Play program designed exclusively for weekly play at retail locations worldwide – and this summer, adventuring parties will be hot on the trail of the Lost Crown of Neverwinter.  D&D Neverwinter Fortune Cards, which launched this summer, enhance D&D Encounters game play by adding an element of unpredictability as each card provides a game effect that enhances attacks, defenses, or other benefits to characters.
  • Neverwinter Campaign Setting – The Neverwinter Campaign Setting is the ultimate encyclopedia on the inner workings of the city of Neverwinter, containing everything from history and geography to character themes.  It is the first-ever RPG book focused solely on one city and conveniently presents Neverwinter content in a single hardcover format containing information for both players and DMs.
  • D&D Lair Assault Beginning this September, devoted Dungeons & Dragons players worldwide will have the opportunity to gather at their local participating game stores as part of a new, highly tactical D&D Organized Play program named D&D Lair Assault.  The first challenge, Forge of the Dawn Titan, will feature thrilling “convention-style” play that players and spectators alike are drawn to, challenging players on two levels – character building and tactical knowledge. 
  • The Legend of Drizzt: Neverwinter Tales Comic Mini-series For a lighter story, fans can pick up the new 5-part mini-series The Legend of Drizzt: Neverwinter Tales comic mini-series this summer.  Published by IDW and co-written by R.A. Salvatore and Geno Salvatore, the comic mini-series delves into the characters that inhabit Neverwinter as the city teeters on the brink of chaos.
  • D&D Heroes of Neverwinter Facebook game – For lighter digital game play, fans can also take part in the D&D Heroes of Neverwinter game on Facebook, a turn-based strategy game launching this summer with pre-fabricated or user-generated dungeons, gifting and more.  
  • Neverwinter, The Neverwinter Saga Book II by R.A. Salvatore – With a fascinating cast of new secondary characters, Neverwinter launches on October 4 and takes the dual-scimitar wielding dark elf Drizzt and brings him to an area of the Realms he’s never adventured in – Neverwinter.  With the last of his trusted companions having fallen, Drizzt is alone—and free—for the first time in almost a hundred years.  Forced to see the dark deeds of common men, Drizzt begins to find himself on the wrong side of the law in an effort to protect those the law has failed.  The paperback release of Gauntlgrym, The Neverwinter Saga Book I by R.A. Salvatore that lays the groundwork for all of the Neverwinter product offerings this fall, just released on July 5th
  • The Legend of Drizzt Board Game – Launching October 18, this thrilling board game is based on the adventures of Drizzt Do’Urden, as told in the New York Times best-selling Forgotten Realms novels by R.A. Salvatore. Players take on the role of the legendary drow ranger or one of his famous adventuring companions, battle fearsome foes, and win treasure and glory.

Dungeons & Dragons is the iconic roleplaying game of fantasy and imagination that is part storytelling, part social interaction and part chance.  Visit DungeonsandDragons.com for more details on the Dungeons & Dragons follow D&D on Facebook and Twitter.

About Wizards of the Coast
Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NASDAQ:HAS), is the leader in entertaining the lifestyle gamer. The company holds an exclusive patent on trading card games (TCGs) and their method of play and produces the premier trading card game, Magic: The Gathering, among many other trading card games and family card and board games. Wizards is also a leading publisher of roleplaying games, such as Dungeons & Dragons, and publisher of fantasy series fiction with numerous New York Times best-sellers. For more information, visit the Wizards of the Coast Web site at www.wizards.com.

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Wizards of the Coast, its logo, Dungeons & Dragons, D&D, D&D Encounters, Forgotten Realms, Heroes of Neverwinter, Neverwinter, The Legend of Drizzt, and their respective logos are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries. ©2011 Wizards. Other trademarks are property of their respective owners.

D&D Neverwinter