RISE UP! Can our space prisoners overthrow their alien captors in Psi-Lords #5?
The new story, “Conquest” starts here. But who will be conquered? Prison riots, secrets revealed, brand-new baddies, and more await the brave who read this.
I never really know where to start when talking about Psi-Lords. Do I start with the admission that it took me a couple of issues to fully get into the series? Do I start with how much I’ve been enjoying the series? All of it since I reread the earlier comics with new eyes. Do I start with how I can’t quite believe how good the art is in each and every issue?
Or do I start with a summary of the previous arc if you’re a new reader and want to jump on as the next chapter begins?
I think I’ll do that.
Four humans come to awareness on an asteroid/alien planet. They discover they have superpowers and escaped with the help of a mysterious stranger. They find themselves among some pacifist cat-like aliens and defended them against another alien, a Widower, by killing him. Somehow they gain the incredible team name of The Astro Friends. Now, they’re about to face the consequences of those actions.
The plot of Psi-Lords #5 feels a lot like a procedural crime drama with sci fi elements included more than a typical sci fi comic. It has moments of explosiveness, but for the most part feels like a much slower comic that allows Fred Van Lente‘s dialogue to enrich the characterizations of the four Astro Friends. The four human astronauts are essentially blank canvases, each one remembering different parts of their previous lives at some point, but never quite enough to discover who they are – only their initial mission; stop the asteroid colliding with Earth.
Where this comic truly shines, is with the visuals. Renato Guedes is simply stunning here. From the vast galactic visuals to the close up shots of the human faces as they react to the world around them. Frankly, even five issues in, I’m still stunned that we’re getting a comic that looks this good.
Psi-Lords #5 is an interesting read; a captivating story that serves as a bridge from one arc to the other surrounded by some utterly stunning visuals make for a must read comic for me. Which I find surprising because I usually steer away from comics set in space because they never quite grab me the same way as a comic set in the past or present day. And yet, this has found its way to becoming one of the most anticipated books on my pull list.
Story: Fred Van Lente Art: Renato Guedes Letters: Dave Sharpe
Story: 8.9 Art: 9.9 Overall: 9.2 Recommendation: Buy
Valiant provided Graphic Policy with a FREE copy for review