Tag Archives: magic: the gathering arena

Wizards of the Coast Won’t Voluntarily Recognize Latest Unionization Effort

United Wizards of the Coast

Earlier this month, the unionization effort at Wizards of the Coast expanded as the staff for Dungeons & Dragons and Studio X announced their intent to unionize. During the initial announcement, the staff asked the company to voluntarily recognize the union with a date of October 13. That date has passed and Wizards of the Coast won’t voluntarily recognize the unionization effort according to the union.

That lack of recognition is not surprising. Wizards of the Coast and Hasbro pushed back against the initial efforts to unionize and during the initial effort hired legal counsel from Fisher & Phillips LLP, a law firm known for its work in labor relations and, specifically, for helping companies remain union-free workplaces. In June 2026, United Wizards of the Coast voted to unionize. The movement debuted in April of this year and was started by the developers behind Magic: The Gathering – Arena. They overwhelmingly voted to unionize with 79 votes for and just 16 against. Wizards of the Coast and Hasbro were asked to voluntarily recognize the union by May 1, International Workers Day, and when that didn’t happen, the staff voted instead.

This latest unionization movement is focused on:

  • Wages that reflect their work and defined career progression,
  • Job security against mounting industry instability,
  • Reliable and easily accessible healthcare for staff and their families,
  • Sustainable workloads and practices, including remote and hybrid working,
  • Protection against the encroachment of AI,
  • Full ownership of the work they create outside of the office.

In two separate announcements, each group went into further details of their goals and concerns.

The Dungeons & Dragons effort has highlighted:

  • Layoff Protections: Employees live in fear of suddenly losing their jobs, with no warning and through no fault of their own. We need strong layoff protections so we feel secure building long-term careers here at WOTC.
  • Generative AI Protections: As pressure has ramped up from Hasbro to adopt LLMs and Gen AI tools in various aspects of our work, WOTC has resisted these efforts and kept AI out of our games. That’s good! We want to preserve this commendable stance through a union contract that ensures our games will always be made by people for people.
  • Remote Work Protections: Wizards of the Coast’s RTO policy has left workers unsure of whether their current living situation is tenable for their role. The company currently prioritizes in-office work, which has forced several employees to make long commutes without compensation for time or gas prices. Amidst rising costs of living and a decrease in childcare support, we want a clear, sustainable remote work policy that supports remote and in-office workers alike.
  • Fiscal Transparency: Once our union is recognized, our elected bargaining committee will have the ability to request financial information and more transparency into the company’s finances.
  • Sustainable Workload: Employees’ experiences with “crunch” (intense and mandatory unpaid overtime) to meet deadlines vary widely by team and project, with some teams crunching on a regular basis just to get planned work out the door. Increasing workload without matching headcount has led to many workers having unacceptable experiences with crunch. We need to take better care of our employees by enacting strong protections around workload expectations.
  • Defined Career Progression: Many workers at WOTC feel like they are prevented from advancing in their role, either because opportunities for advancement are sparse or because requirements and opportunities are poorly defined. Employees’ roles should be clearly defined, and they should be able to grow their careers through meaningful raises, role changes, and promotions.
  • Wages That Keep Up with the Cost of Living: Many of us are bringing home less money every month, adjusted for inflation, than we did when we were hired years ago. That needs to change.
  • Better Support for Working Parents: We need to reduce bureaucratic hurdles in WOTC’s day care policies and make those plans more flexible, so parents can take their children where they want and get the level of care they need.
  • Make Health Care Easier to Use and Reliable: We need to reduce the bureaucratic red tape around our health care claims, and our coverage needs reasonable deductibles and co-pays. No WOTC employee should have to turn to GoFundMe in a medical emergency.
  • Our Free Time is Our Own: Currently, if an employee makes anything creative in their free time, with their own resources, Hasbro can claim ownership. What we do in our free time should not be dictated by the company, and what we make in our free time should belong to us.
  • We are Stewards of D&D: Our employees and players care about doing the right thing with, and for, the games we make. Short term, profit-driven decisions may be lucrative, but we want to focus on products that grow our games sustainably, that inspire us as employees, that excite players, and continue to foster WOTC’s positive reputation.

Studio X’s concerns are:

  • Compensation that reflects their work,
  • Job security against mounting instability,
  • Clearly defined career paths and raises,
  • Healthcare that covers staff and their family’s needs,
  • Stable remote and hybrid practices that allow them to do their best work,
  • Sustainable workloads which enable appropriate work/life balance,
  • Protection against the encroachment of AI,
  • Full ownership of the work they create outside of the office,
  • and additional needs beyond the scope of this letter.

United Wizards of the Coast expands as Dungeons & Dragons and Studio X staff announce their Intent to Unionize

United Wizards of the Coast

In June 2026, United Wizards of the Coast voted to unionize. The movement debuted in April of this year and was started by the developers behind Magic: The Gathering – Arena. They overwhelmingly voted to unionize with 79 votes for and just 16 against. Wizards of the Coast and Hasbro were asked to voluntarily recognize the union by May 1, International Workers Day, and when that didn’t happen, the staff voted instead.

Now, those union efforts have expanded. The designers, artists, writers, producers, and workers behind Dungeons & Dragons, Magic: The Gathering, Duel Masters, D&D Beyond, and more have informed Wizards of the Coast leadership of their intent to unionize. They again have asked the company to voluntarily recognize the union with a date of October 13.

This overall union effort is focused on:

  • Wages that reflect their work and defined career progression,
  • Job security against mounting industry instability,
  • Reliable and easily accessible healthcare for staff and their families,
  • Sustainable workloads and practices, including remote and hybrid working,
  • Protection against the encroachment of AI,
  • Full ownership of the work they create outside of the office.

In two separate announcements, each group went into further details of their goals and concerns.

The Dungeons & Dragons effort has highlighted:

  • Layoff Protections: Employees live in fear of suddenly losing their jobs, with no warning and through no fault of their own. We need strong layoff protections so we feel secure building long-term careers here at WOTC.
  • Generative AI Protections: As pressure has ramped up from Hasbro to adopt LLMs and Gen AI tools in various aspects of our work, WOTC has resisted these efforts and kept AI out of our games. That’s good! We want to preserve this commendable stance through a union contract that ensures our games will always be made by people for people.
  • Remote Work Protections: Wizards of the Coast’s RTO policy has left workers unsure of whether their current living situation is tenable for their role. The company currently prioritizes in-office work, which has forced several employees to make long commutes without compensation for time or gas prices. Amidst rising costs of living and a decrease in childcare support, we want a clear, sustainable remote work policy that supports remote and in-office workers alike.
  • Fiscal Transparency: Once our union is recognized, our elected bargaining committee will have the ability to request financial information and more transparency into the company’s finances.
  • Sustainable Workload: Employees’ experiences with “crunch” (intense and mandatory unpaid overtime) to meet deadlines vary widely by team and project, with some teams crunching on a regular basis just to get planned work out the door. Increasing workload without matching headcount has led to many workers having unacceptable experiences with crunch. We need to take better care of our employees by enacting strong protections around workload expectations.
  • Defined Career Progression: Many workers at WOTC feel like they are prevented from advancing in their role, either because opportunities for advancement are sparse or because requirements and opportunities are poorly defined. Employees’ roles should be clearly defined, and they should be able to grow their careers through meaningful raises, role changes, and promotions.
  • Wages That Keep Up with the Cost of Living: Many of us are bringing home less money every month, adjusted for inflation, than we did when we were hired years ago. That needs to change.
  • Better Support for Working Parents: We need to reduce bureaucratic hurdles in WOTC’s day care policies and make those plans more flexible, so parents can take their children where they want and get the level of care they need.
  • Make Health Care Easier to Use and Reliable: We need to reduce the bureaucratic red tape around our health care claims, and our coverage needs reasonable deductibles and co-pays. No WOTC employee should have to turn to GoFundMe in a medical emergency.
  • Our Free Time is Our Own: Currently, if an employee makes anything creative in their free time, with their own resources, Hasbro can claim ownership. What we do in our free time should not be dictated by the company, and what we make in our free time should belong to us.
  • We are Stewards of D&D: Our employees and players care about doing the right thing with, and for, the games we make. Short term, profit-driven decisions may be lucrative, but we want to focus on products that grow our games sustainably, that inspire us as employees, that excite players, and continue to foster WOTC’s positive reputation.

Studio X’s concerns are:

  • Compensation that reflects their work,
  • Job security against mounting instability,
  • Clearly defined career paths and raises,
  • Healthcare that covers staff and their family’s needs,
  • Stable remote and hybrid practices that allow them to do their best work,
  • Sustainable workloads which enable appropriate work/life balance,
  • Protection against the encroachment of AI,
  • Full ownership of the work they create outside of the office,
  • and additional needs beyond the scope of this letter.

Wizards of the Coast and Hasbro have pushed back against the efforts to unionize and during the initial effort hired legal counsel from Fisher & Phillips LLP, a law firm known for its work in labor relations and, specifically, for helping companies remain union-free workplaces.

United Wizards of the Coast Votes to Unionize

United Wizards of the Coast

In April, United Wizards of the Coast announced their intention to unionize. The developers behind Magic: The Gathering – Arena overwhelmingly voted their interest in forming a union, United Wizards of the Coast – CWA (UWOTC). Now, the staff have officially voted for the union.

The National Labor Relations Board website shows that, out of a total of 102 eligible voters, 79 votes were cast in favor of unionization, that leaves 16 against.

Today is a momentous day for the workers of Arena! After months of planning, waiting and organizing, our dream is finally a reality; the votes have been counted, and our union of UWOTC-CWA has been officially elected.

The USWOTC asked the Wizards of the Coast and Hasbro management to voluntarily recognize the union by International Workers Day (May Day) which took place on May 1, 2026. That did not happen, and instead there were regular reports of WotC discouraging the formation of the union.

In their announcement, the union said they are negotiating for:

Sustainable Workload: Employees’ experiences with “crunch” (intense, mandatory unpaid overtime) to meet deadlines vary widely by team and project, with some teams crunching on a regular basis just to get planned work out the door.

Layoff Protections: Employees currently live in fear of suddenly losing their jobs, with no warning and through no fault of their own.

Remote Work Protections: Leadership is instituting a mandatory RTO, forcing numerous remote employees to return to a physical office or be forced to resign. This painful choice is splitting our employees between their homes, communities, and the jobs they love.

Generative AI Protections: Pressure has ramped up from leadership to adopt LLMs and Gen AI tools in various aspects of our work. WOTC lacks a robust AI policy, leaving opportunities for abuse and communicating a level of disrespect for artists and other creatives.

On their site, the union wrote:

Today is a momentous day for the workers of Arena! After months of planning, waiting and organizing, our dream is finally a reality; the votes have been counted, and our union of UWOTC-CWA has been officially elected.

From this day forward, we have a union!

To the thousands who signed our petition letter, the journalists who let us tell our own story, every person who reached out with words of encouragement, our stewards at the CWA who helped guide us, we cannot thank you enough for your support.

We stand on the shoulders of giants, and we can only hope that our victory in turn inspires others to start unionizing at their own workplaces. Change is possible when workers stand together!

We hope to share good news of a ratified contract with all of you soon. 

It’s only recently that a momentum has been built and more staff in video games, comics, and more in the “geeks space” have come together for unionization. In early June, staff at Dark Horse had their union voluntarily recognized by management.

There are many more steps in the process to go but this vote is a major one for the staff. The next stage is for the union to establish a ratified contract with Wizards of the Coast. That can take quite a while.

Wizards of the Coast releases Statement Regarding Unionization Effort and Hires Anti-Union Law Firm

UWOTC

Wizards of the Coast has responded to unionization efforts by the Magic: The Gathering – Arena team. The proposed union had asked WotC to recognize the union by today, May Day, in a symbolic support of workers.

On Wednesday, members of the union posted WotC’s response:

We have received the filing and are reviewing it carefully. Our employees are the lifeblood of what makes us great, and we are committed to fostering a workplace where every person feels heard, valued, and supported. We believe we have a strong connection with everyone at Wizards of the Coast and that direct relationship with our employees is essential to how we work together to capture the imagination of our fans and players, inspiring a lifetime love of our games. We appreciate hearing about the needs and interests of our employees through this filing and will respond through the appropriate process.

Wizards of the Coast has the ability to recognize the union or the move to unionize will be put to a vote.

WotC also responded by hiring legal counsel from Fisher & Phillips LLP, a law firm known for its work in labor relations and, specifically, for helping companies remain union-free workplaces. The NLRB case file, dated April 27, shows WotC has hired Alex Desrosiers and Jack O`Connor as legal representatives.

In their announcement, the union has said they are negotiating for:

  • Layoff Protections: Employees currently live in fear of suddenly losing their jobs, with no warning and through no fault of their own.
  • Remote Work Protections: Leadership is instituting a mandatory RTO, forcing numerous remote employees to return to a physical office or be forced to resign. This painful choice is splitting our employees between their homes, communities, and the jobs they love.
  • Generative AI Protections: Pressure has ramped up from leadership to adopt LLMs and Gen AI tools in various aspects of our work. WOTC lacks a robust AI policy, leaving opportunities for abuse and communicating a level of disrespect for artists and other creatives.
  • Sustainable Workload: Employees’ experiences with “crunch” (intense, mandatory unpaid overtime) to meet deadlines vary widely by team and project, with some teams crunching on a regular basis just to get planned work out the door.

They are asking individuals to sign a letter to show their support for the union.

Two More Unions! Hachette Book Group Employees and workers at Magic The Gathering: Arena Both Vote to Unionize!

There are two more unions in the geek space as Hachette Book Group Employees and workers at Magic The Gathering: Arena both have voted to unionize.

Hachette Workers Coalition (HWC)

Employees of Hachette Book Group have voted to unionize, joining the Washington-Baltimore News-Guild-CW Local 32035 of the AFL-CIO. A supermajority of the 600 workers signed up and the Hachette Workers Coalition (HWC) is now the largest union in trade publishing history. The members are seeking a livable wage regardless of work location, better working conditions, a cap on workload hours, a clear and neutral grievance process, AI protections, follow-through on DEI policies, and more.

The HWC have successfully organized in the past, canceling HBG’s publication of Woody Allen’s memoir in 2020 and amending the return-to-office work in 2022.

In the announcement, they mention “substandard working conditions, overwhelming workloads, and compensation not commensurate with the exceptional success and growth that workers have brought HBG.”

The organizing campaign has taken over 5 years.


United Wizards of the Coast - CWA (UWOTC

In other union news, the workers at Magic: The Gathering – Arena have overwhelmingly voted to form a union, United Wizards of the Coast – CWA (UWOTC).

The USWOTC has asked the Wizards of the Coast and Hasbro management to voluntarily recognize the union by International Workers Day (May Day) which takes place on May 1, 2026.

In their announcement, the union has said they are negotiating for:

  • Layoff Protections: Employees currently live in fear of suddenly losing their jobs, with no warning and through no fault of their own.
  • Remote Work Protections: Leadership is instituting a mandatory RTO, forcing numerous remote employees to return to a physical office or be forced to resign. This painful choice is splitting our employees between their homes, communities, and the jobs they love.
  • Generative AI Protections: Pressure has ramped up from leadership to adopt LLMs and Gen AI tools in various aspects of our work. WOTC lacks a robust AI policy, leaving opportunities for abuse and communicating a level of disrespect for artists and other creatives.
  • Sustainable Workload: Employees’ experiences with “crunch” (intense, mandatory unpaid overtime) to meet deadlines vary widely by team and project, with some teams crunching on a regular basis just to get planned work out the door.

They are asking individuals to sign a letter to show their support for the union.

Magic: The Gathering Arena Announces Custom Streamer Events and Direct Challenge with Friends

Wizards of the Coast has a new series of in-game events built around creators in the Magic: The Gathering Arena community—Streamer Events—and they start tomorrow!

Since the launch of Open Beta of Magic: The Gathering Arena less than a month ago, 100 Million games have been played! During that time an incredible amount of creator content has been made by the Magic: The Gathering Arena community. Magic players have been teaching, competing, entertaining, deckbuilding, and sharing these experiences online. The Magic: The Gathering Arena team wants to continue to encourage these talented creators to make and enjoy great content in a way that is unique to Magic.

To create Streamer Events, the Magic: The Gathering Arena team is working closely with different creators in the community to build customized in-game events around their unique personality and play style. These events will be recurring and will feature a variety of awesome content creators and wildly different game modes.

To top it all off, we are adding in a major feature, Direct Challenge. Direct Challenge will allow players to jump into games against their friends by searching their in-game name before going into battle. We are excited to announce that Direct Challenge will be coming in the next November update with more robust friend features on the way!

First Streamer Event Details – October 26-29

Day[9]’s Insta-Ban

We’re giving Constructed new house rules with Day[9]. Day[9] has always had a burning displeasure for counters and tricks. So together we created INSTA-BAN, where you bring a 60-card deck with zero instant spells in it. Instant speed effects such as flash or activated abilities are permitted, but if the spell is an instant, it is BANNED.

Gaby’s Greedy Dominaria Draft

We’re giving Draft new house rules with Gaby Spartz. Gaby loves drafting and building ambitious decks. So together we are running a GREEDY DOMINARIA DRAFT. Draft 3 packs of Dominaria around a few unique rules in this game of Magic. Everyone can play two lands per turn, start with 9 cards, and has no maximum hand size.

Wizards of the Coast Reveals Magic: The Gathering Arena

Wizards of the Coast has lifted the veil on Magic: The Gathering Area, a free-to-play way to enjoy the classic card game Magic: The Gathering for gamers, fans, and steamers. It’s the company’s first step to bring the game to modern digital gaming experience.

The hope is to get the community that revolves around this digital arena as big as those who like to watch live streams of analog play.

When this digital version launches it will feature the full card sets in Standard, with around 1,000 new cards added every year.

The goal for this experience is to make it as much fun to watchas it is to play focusing on a fast-paced, easy to udnerstand, experience.

The final goal of this is a system that can evolve. The Games Rules Engine will use machine learning that can read any card that can be dreamt up. New mechanics, fun concepts, there’s a want for there to be no limits.

Wizards will be holding a Closed Beta of which you can find details in the official announcements.

Arena will be different from Magic Online and the hope is for MTG Arena and the tabletop version to complement one another.