Tag Archives: Jamie Mendoza

Review: Dark Nights: Death Metal Guidebook #1

DARK NIGHTS: DEATH METAL GUIDEBOOK #1

I remember “guidebooks” from back in the day. They’d be a lot of text that were more like roleplaying game supplements than comic books. And that’s what I expected with Dark Nights: Death Metal Guidebook #1. I was also really wrong about that as well. The Dark Nights: Death Metal tie-in is full of standalone stories and tales that shed more light on what has happened. It’s also a perfect guide for those that skipped “Year of the Villain” and want to catch up.

Dark Nights: Death Metal Guidebook #1 featured five stories from various creative teams and in between it has one-page guides/sketches that I was expected more of. As with all anthologies, the quality varies in story and art but this is the rare case where everything is at least good if not great. The story subjects, tones, and focus are all different delivering insight into the event.

The main chunk of the comic is made up of the “Fall of Earth”. The story goes into detail exactly what happened. While it skips some of the lead up it’s the perfect read for those who want to know what they missed. In goes into so much detail it spoils the first three issues of Dark Nights: Death Metal as well. It’s the Cliff’s Notes version of the event and when I got to the end, I felt like I had a good grasp as to what was going on and the why. None of it was Earth-shattering (pun intended) but I feel like I have a bit more of a grasp as to what’s going on now.

The other four stories focus on various heroes and villains and where they stand.

Harley Quinn gets a spotlight as she explores the irradiated wastelands and it answers some questions as to what has happened to some villains while raising questions as well. Aquaman is the most intriguing of the stories as it shows a former King subjugated and folded to protect his people. We learn more about Wonder Woman and her jail of villains. The story is the highlight of the comic delivering an emotional punch. Wrapping it up is a story featuring Batman, Jonah Hex, and the Joker Dragon. While the overall story is the weakest of the bunch it also has some key details that will impact the main story. There’s a reason Hex was chosen by Batman and something he must do if things go sideways.

The art is pretty solid all around. The styles vary a bit but none of it varies too much from each other. It’s unique but cohesive at the same time. All of it is good across the board and each has its moments that’ll leave you lingering. With a limited amount of pages to work with, the art is key to tell the story and bring emotion.

Dark Nights: Death Metal Guidebook #1 is a one-shot tie-in that really works. While it feels like it should have come out earlier in the event, it does a great job of acting as a starting point for those who missed the first three issues. It answers a lot of questions and also drops some key hints for the main story as well. It’s a spin-off that feels as vital as any main event issue.

Story: Scott Snyder, James Tynion IV, Joshua Williamson, Chip Zdarsky, Becky Cloonan, Vita Ayala, Christopher Priest
Art: Doug Mahnke, Khary Randolph, Becky Cloonan, Dan Panosian, Eduardo Risso
Ink: Jamie Mendoza
Color: David Baron, Emilio Lopez, Tamra Bonvillain, Luis Guerrero, Eduardo Risso
Lettering: Tom Napolitano, Dave Sharpe, Steve Wands, Ferran Delgado, Willie Schubert
Story: 8.15 Art: 8.15 Overall: 8.15 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review


Purchase: comiXologyAmazon Kindle Zeus Comics

Review: Dark Knights Rising: The Wild Hunt #1

WildHuntCoverDetective Chimp and Grant Morrison fans, rejoice! Both play pivotal roles in Dark Knights Rising: The Wild Hunt, a one-shot that acts as the penultimate chapter of obscure DC Comic character and evil version of Batman filled “Metal” crossover. Morrison is joined by writers/DC architects Scott Snyder, James Tynion, and Joshua Williamson and a blockbuster art team of Howard Porter, Jorge Jimenez, Doug Mahnke, Jamie Mendoza, Hi-Fi, Alejandro Sanchez, and Wil Quintana to show the last stand of the multiverse against the Dark Multiverse and its metal album cover Batmen. You might want to dust off that copy of Final Crisis or at least check out the Wiki page of The Bleed before diving into this one-shot. The Batman: Red Death one-shot helps the emotional beats land.

The Wild Hunt has several gears it hits. There’s the Morrisonian multiversal technobabble that gets dropped pretty early on and thankfully is roasted by mad scientists, like T.O. Morrow and Sivana, who are apparently good guys in this crossover. This is when the book is at its least fun. However, it’s entertaining when the writers say “Screw it!” and let Porter, Jimenez, and Mahnke cut loose with super cool double page splashes that show these high (As balls.) concept in action. Some personal visual highlights include Jimenez’s manga meets speed lines pages of Raven interfacing with and then empathizing with The Bleed (Barrier between universes.) and then throwing down a kick-ass one-liner with a purple background. There’s also Porter’s ballad of Red Death, who gets a golden makeover and a little redemption in a decent homage to Crisis on Infinite Earths down to his final fate. (Maybe, you should read that comic too before taking on this one.)

The third gear of Wild Hunt, and honestly I blame Morrison for this one, is pure comics kookiness embodied by the first and final pages of the book. (I think they were drawn by Mahnke and Mendoza, but don’t quote me because his style blends well.) Morrison and Mahnke retell the origin story of Detective Chimp and gets a little metafictional by including the map from Multiversity and the sheet music from Superman’s song in Final Crisis. These panels feel like a couple of old rockers digging into their greatest hits before the last third of the comics hits, and they realize they need a new hit single to get the fans on their feet again. (In light of the event of Wild Hunt #1, this comic could be taken literally or metaphorically.)

ChimpYearOne

However, I don’t think they stick the landing and going for wacky for the sake of wackiness instead of something poignant. I do find the idea of Detective Chimp as a kind of ersatz furry Batman to be fascinating, and he gets a full Hero’s Journey in Wild Hunt #1 as he comes to grips with using the vast knowledge of the DC multiverse stored underneath his deer stalker. (The origin for his trademark headwear gave me all the feels.) He wants to be hopeful and look up in the sky, but hell is opening up at his feet. Chimp is piddling around a keyboard and trying to find a tune to save the world, and hell, he might have found it. Also, his piano playing is a nice throughline between Morrison’s work on Final Crisis and Snyder’s on Metal because a shared superhero universe is a neverending symphony of players, characters and creators both.

With searing multiversal land (and sound)scapes from Howard Porter, Jorge Jimenez, and Doug Mahnke; enchanting and frightening colors from Hi-Fi, Alejandro Sanchez, and Wil Quintana; and a very Grant Morrison, The Wild Hunt #1 is a decent setup to the Metal finale even though the last few pages will either make you laugh nervously or do a hard eye roll.

Story: Scott Snyder, Grant Morrison, James Tynion IV, Josh Williamson Art: Howard Porter, Jorge Jimenez, Doug Mahnke with Jamie Mendoza
Colors: Hi-Fi, Alejandro Sanchez, Wil Quintana

Story: 7.0 Art: 8.0 Overall: 7.5 Recommendation: Read

DC Comics provided Graphic Policy with a FREE copy for review