Tag Archives: iphone

The Brothers Behind Riverman Media

A large pizza rolls down a snowy hill, smashing evil skeletons as it gets closer and closer to its destination. Wings flap as a flying man straight out of Greek mythology tries his best to traverse as much as he can. The weight of a large silver-mining company on his shoulders, an executive fights werewolves to defend his livelihood.

These are just a few of the games from Riverman Media, a game development company made up of just two people: brothers Jacob and Paul Stevens.

“Until we became adults, we played every game together. Actually, we still do, for the most part!” said Jacob via Skype interview.

Jacob (Left) and Paul (Right) Stevens. Taken from Riverman Studio Website.

Jacob (Left) and Paul (Right) Stevens. Taken from Riverman Media Website.

After Jacob and Paul finished schooling from Northern Arizona University and Arizona University (CORRRECTION: UNIVERSITY OF ARIZONA) respectively, both with degrees in computer science, they got to work on game development full-time. Over the last decade, the duo have been releasing games on mostly iPhones and iPads, with one release on the Wii’s old online store for digital games, “WiiWare,” and some for Windows computers. Jacob does the art and music for the games, while Paul does the programming.

Their first games were first Cash Cow and then Primate Panic, both released for Windows. Cash Cow, a puzzle-game based on familiar mechanics of matching shapes together, is probably their most mass-market game, Jacob explained.

“A lot of people, including our relatives, still play [Cash Cow] all the time,” Jacob said.

The two then developed a game called Madstone for WiiWare, which released in 2008. The game was another shape-matching puzzler, which received some negative reception. IGN critic of the time Mark Bozon gave the game a 4/10, writing “it’s a title that isn’t worth your cash, your Wii storage space, or or [sic] attention.” He criticized the game for overly simplistic gameplay, lack of pointer-controls and widescreen presentation, and a dearth of game mode variety.

“Ultimately I think [the review] drove us to make better and better stuff, even though I don’t quite agree with their review,” Jacob said with a laugh. “I do think that it’s intelligent critiques that push you forward.”

Reception was not entirely negative, however. Nintendo Life critic Spencer McIlvaine gave the game a 7/10, writing “Madstone provides just enough new ideas to make it worth checking out.” The review praised the retro aesthetics and simple-to-play mechanics.

Madstone. Image from Riverman Media Website.

Madstone. Image from Riverman Media Website.

The two were invited to a “Developers Summit” hosted by Nintendo of America in April of 2008, before the release of Madstone. The two said they loved the event, focused on interaction with fellow indie developers as well as guidance given by Nintendo employees. This was one of Paul’s favorite moments of his tenure with Riverman Media, he explained.

“We grew up on Nintendo. It’s what we love,” said Paul.

In 2009, the brothers released a port of Cash Cow for iOS, published by Chillingo, the publisher behind smash-hit Angry Birds. In 2011, IKAROS, a procedurally-generated endless runner, Space Frak, a shoot-em-up, and Deathfall, an arcade-style game, released on iOS, all games made and released quickly as experiments in iOS game development, Jacob explained.

Space Frak was originally released as an ad-supported game, but the team didn’t like that model for game development, leading to that version being replaced with the $2, ad-free version available now. Deathfall, a $3 game, is very similar, in terms of gameplay, to another game released by Riverman Media during that time, called Fat Roll Santa, released for the holidays. Because Deathfall was the more popular game and Fat Roll Santa was so tied to a certain time of year, the two decided to cease support of Fat Roll Santa, which is no longer available to download, according to Paul.

Noticing a trend? Riverman Media is not prone to releasing games with micro-transactions or ads, both models popular to implement into mobile games.

“We don’t really understand ad-supported or freemium games because it’s not what we grew up with,” said Paul via Skype interview.

Jacob said similar things, offering more comments about these practices.

“I really don’t have any principal against in-app purchases, but in practice I think it makes games less fun,” said Jacob.

Games including in-app purchases have been widely criticized by players and pundits alike, one of the loudest critics being former Reviews Editor for Destructoid and The Escapist and current independent games critic Jim Sterling. In a half-star out of five review for The Escapist, Sterling described free-to-play mobile game Dungeon Keeper Mobile, published by Electronic Arts, thusly:

“A cynically motivated skeleton of a non-game, a scam that will take your cash and offer nothing in return. A perversion of a respected series, twisted by some of the most soulless, selfish, and nauseating human beings to ever blight the game industry.”

Sterling recently reviewed Riverman Media’s latest game, The Executive, for his website The Jimquisition, and awarded it a 9.5/10. He praised the game highly as “brilliant,” and pointed to the lack of micro-transactions as its best feature.

“No bullshit premium currencies, no insidious paywalls. It’s sad that such a thing should even be worthy of praise, but that’s the world we live in now,” his review states.

The Executive. Image from Riverman Media.

The Executive. Image from Riverman Media.

The Executive is widely loved by not just iOS-focused websites but also general video game enthusiast sites, in fact. Kotaku writer Mike Fahey wrote that it’s “a brilliant amalgamation of classic concepts that’s dressed to impress – and it certainly does.” App Spy and Touch Arcade both gave the game a 5/5, and Pocket Gamer gave it a 9/10.

The Executive, a $3, soon-to-be $5 (after the launch sale) beat-em-up game with elements of platforming about an executive of a silver-mining company fighting off werewolves, went through a three-year development cycle and was made with a myriad of influences, Paul explained. He recounted a story about driving home from a video store, thinking about the blisteringly fast and action-packed Jackie Chan movies, and how they’ve barely been properly represented in games. Mad Men’s suited characters also found themselves in Paul’s (CORRECTION: JACOB’S) brain when brainstorming for The Executive, which was originally called “Linear Ninja” behind the scenes, he said.

On the subject of the abnormal enemy designs in the game, Jacob told me a funny yet accurate comment he said he has said on multiple occasions.

“I was trying really hard to make a game that wasn’t as strange as Pizza vs. Skeletons, but I guess I failed,” said Jacob with a laugh.

Pizza vs. Skeletons. Image from Riverman Media Website.

Pizza vs. Skeletons. Image from Riverman Media Website.

Pizza vs. Skeletons was their game previous to The Executive, released in 2012 to similar acclaim, brandishing a 90% score on the review aggregate site Metacritic. The game is hard to describe, the best genre descriptor being a platformer, but with lots of other elements. It took 9 months to finish, according to Jacob.

Riverman Media focuses mainly on developing games for iOS devices, finding Apple easy to work with, Jacob explained. He also sees the marketplace as both advantageous and disadvantage for them to release games in.

“The App Store is oddly more competitive and less competitive. It’s more competitive because there are a hundred games being released a day… it’s less competitive because the scopes of those games is usually small compared to a console game,” said Jacob.

The team would like to get more games on home consoles in the future, because of the additions of a controller and a television, Paul explained.

Riverman Media also offers consulting services to other designers, and have helped small, college-enrolled indie game developers as well as big, non-game companies on general design. Fees are sometimes charged for these services, but small, local jobs to little guys tend to be free, Jacob explained.

The two developers have been passionate their whole lives together. Jacob had been doing art and music since a young age, learning through self-teaching and various lessons.

“Video games are really the perfect melding of [technology, art and music] for me,” said Jacob.

Programming is something a lot of people probably see as dull, but it’s far from that for Paul.

“To me, programming is like playing with Lego’s, except rather than a physical creation it’s on the screen,” said Paul. The process of building something others can interact with is still present, he explained.

Their passion doesn’t seem to be dying any time soon, either.

“We both hope to do this as long as we can,” said Paul.

First-Ever D&D Board Game Hits iPad; Developed by Playdeck

lords of waterdeepPlaydek and Wizards of the Coast have announced the release of the highly-anticipated  Lords of Waterdeep on iPhone, iPad and iPod touch. Available on the App Store, Lords of Waterdeep is a stunning digital adaptation of the award-winning Dungeons & Dragons strategic board game.

In Lords of Waterdeep, two to five players assume the role of masked Lords controlling the intriguing city of Waterdeep, one of the most beautiful yet dangerous port cities in the Forgotten Realms. The Lords’ identity remains secret during gameplay so strengths won’t be visible to opponents. The masked Lords vie to purchase buildings and control the city by recruiting agents, whom they send on quests to gain power. Often employing shady dealings in the underbelly of the city and back alleys, the Lords, through their agents, negotiate and outwit each other to rule the city, its treasures and resources.

A strategic board game with worker placement mechanics, Lords of Waterdeep unfurls in eight rounds of action. At the end, the player with the most victory points wins. Agents must complete quests to score victory points and can expand the city by purchasing new buildings that open up new actions and either hinder or help the other lords by playing Intrigue cards to enact carefully laid plans.

Cards and characters will be familiar to those who know and love the tabletop board game. The characters and stories will immediately intrigue those new to the game. Three different types of quests will keep players trying to outguess each other.

With Lords of Waterdeep for iOS, players can now instantly engage in D&D action and are able to play against the computer, friends or the online community through Playdek’s real-time and asynchronous game servers. The digital game will support between two to five players in pass-and-play and asynchronous online multiplayer, as well as play-versus-computer, giving players the chance to play whenever they want.

Other features of Lords of Waterdeep for mobile include:

  • Universal game application – buy once and play on all your devices
  • Selectable online game clocks
  • Rematch button for online and offline matches
  • “Next Game” button takes you to your next online game
  • Matchmaking
  • Player ratings
  • Multiple player offline profiles (for households)
  • Select your faction to act for you in the town of Waterdeep
  • Game tutorial
  • Rule book and card gallery to review game text and effects
  • Options for music and SFX, animation speed, and confirmation pop-ups
  • Retina support
  • iPhone/iPod 5 screen support

 

G.I. Joe: Battleground Launches Shipwreck’d PvP Event

GIJOE_app store iconDeNA’s G.I. Joe: Battleground action card battle mobile game based on the original G.I. Joe universe is releasing a new in-game player vs. player (PvP) event today called Shipwreck’d that runs through August 29, 2013.

After the Joes successfully decrypted the Cobra data obtained by Snake Eyes, they learned a frightening truth. Cobra-La is still alive, active, and seething with anger and hatred for G.I. Joe. In response to this grave threat, Joe teams from around the world have scrambled to launch various assaults against known Cobra intel centers to obtain information on the whereabouts of Cobra-La. One such perilous mission involves Shipwreck and a team of commandos finding their way onto a Cobra submarine. A close quarter firefight breaks out on the sub that threatens to blow up the nuclear powered titan with all combatants still on board.

Players can take up a side as Joe or Cobra and fight against other Squad Leaders. Will you side with Cobra to protect Cobra-La’s nefarious plans, or will you go with the Joes to unravel and put an end Cobra-La’s comeback?

Download G.I. Joe: Battleground for iPhone, iPad, iPod touch and Android devices for free at: http://mobage.com/games/g-i-joe-battleground

 

Shipwreck-EPIC

Two New Stan Lee Narrated Marvel Apps from Disney Publishing

Disney Publishing Worldwide Releases Two New Marvel Avengers Storybook Apps in Celebration of the Upcoming Marvel Studios Blockbuster Film

“Avengers Origins: Hulk” and “Avengers Origins: Assemble!” – Narrated by Comic Book Legend Stan Lee – now available for iPad, iPhone, and iPod touch

WHITE PLAINS, NYApril 12, 2011 – Disney Publishing Worldwide (DPW) announced today the launch of two new storybook app titles based on the Marvel Origins series, which were inspired by the original Marvel comics written by Stan Lee.  Only one month prior to the much anticipated theatrical release of “Marvel’s The Avengers,” “Avengers Origins: Hulk” and “Avengers Origins: Assemble!” bring the anticipation for the movie to mobile devices now, allowing fans to read along with Stan Lee as they relive the epic origins of the Hulk, Captain America, Iron Man, and Thor.

“Because Tony Stark and Bruce Banner are two of my favorite characters, it’s exciting to see their stories as Super Heroes come to life in digital storybook form just a few weeks before the release of ‘Marvel’s The Avengers’ movie,” said Stan Lee.  “They are a great prologue for kids, taking them back to the beginning—revealing how Earth’s Mightiest Heroes assembled to fight foes so powerful that no single Super Hero could defeat them.”

“Avengers Origins: Hulk” is a multifaceted read-along app allowing children ages 4-10 to follow Lee’s story narration of Dr. Bruce Banner’s epic transformation into the Incredible Hulk.  With detailed artwork and cutting-edge animations, comic fans can enjoy this multi-dimensional app through a variety of interactive touch-screen activities, including roaring, transforming into the Hulk, and testing the Hulk’s strength by breaking through walls, stopping tanks, and more.

The “Avengers Origins: Assemble!” app serves as the perfect introduction to exciting Super Heroes like Iron Man, Captain America, Thor, Hulk, and more.  Children can read along with Lee, match heroic accessories with each Super Hero, use Thor’s powers and the Hulk’s strength to stop the Atlanteans and Namor, and melt the ice to free Captain America from his frozen prison!

“Avengers Origins: Hulk” and “Avengers Origins: Assemble!” apps are available for $1.99 each from the App Store on iPad, iPhone and iPod touch or at www.itunes.com/appstore.  “The Amazing Spider-Man: An Origin Story” is available on the App Store for $3.99 in English, Spanish, Italian, German, French, and Danish.

For more information, visit http://disneybookapps.com and www.facebook.com/DisneyReads, or follow @DisneyReads on Twitter.

 

About Disney Publishing Worldwide

Disney Publishing Worldwide (DPW) is the world’s largest publisher of children’s books and magazines, with over 700 million products sold each year. Disney Publishing Worldwide consists of an extensive worldwide licensing structure as well as vertically integrated publishing imprints including Disney Book Group in the U.S., Disney Libri in Italy and Disney Libros in Spain. DPW publishes a range of children’s magazines globally including Topolino, Le Journal de Mickey, and Donald Duck, as well as Disney kids magazines in the U.S. which include Disney Princess and Phineas and Ferb. Disney English is DPW’s English language learning business which includes Disney English learning centers in China and a worldwide retail licensing program. DPW’s digital products include bestselling eBook titles as well as original apps. Headquartered in White Plains, NY, Disney Publishing Worldwide publishes books, magazines, and digital products in 85 countries in 75 languages. For more information visit www.disneypublishing.com.

Marvel Digital Graphic Novels Now Available on Apple’s iBookstore

Marvel Digital Graphic Novels Now Available on Apple’s iBookstore

 NEW YORK—February 28, 2012—Marvel announced today that more than 80 of its most popular graphic novels, featuring the Avengers, Spider-Man, Wolverine and more of the world’s most popular super heroes, are now available on the iBookstore.

Marvel graphic novels such as Civil War, Avengers, Stephen King’s Dark Tower, Castle: Richard Castle’s Deadly Storm, and Astonishing X-Men can now be read on iPad, iPhone, and iPod touch, and customers can download a chapter from New Avengers Vol.1. for free.

“Marvel is taking the world of comics by storm and releasing a massive selection of our best and brightest graphic novels on the iBookstore,” said Peter Phillips, Senior Vice President & General Manager, Marvel Digital Media Group. “For the first time ever, fans will be able to easily find and enjoy all of their favorite heroes including The Avengers, Spider-Man and The X-Men on iPad, iPhone, and iPod touch —  one of the best digital platforms for reading comics and graphic novels.”

For the full selection of Marvel Graphic Novels now available on the iBookstore, launch the iBooks app on your iPad, iPhone or iPod touch or go to www.itunes.com/marvelgraphicnovels. The list of available Marvel graphic novels can be found at http://marvel.com/help/category/27.

Cut the Rope™ Digital Comic Series Now Available for iPhone, iPad and iPod Touch

Official Press Release

Image

Cut the Rope Digital Comic Series Now Available for iPhone, iPad and iPod Touch

ZeptoLab and Ape Entertainment Partner to Tell the Mysterious Story of Om Nom

SAN FRANCISCO – December 20, 2011 – Shazaam! Om Nom™, the loveable character from the award winning mobile game Cut the Rope™, is now a comic book hero! Millions of fans that play Cut the Rope have fallen in love with the adorable green monster. Now, through the new comic series released today in the App Store for iPhone, iPad and iPod Touch, they will start to learn more about Om Nom and his fascination for candy!

According to Misha Lyalin, CEO of ZeptoLab, creators of the award winning Cut the Rope game, “The comic book is just the first step in broadening the reach of the Cut the Rope brand. Plush toys, apparel and accessories were recently released in the US. We are expanding all over the world and new items will be rolling out over the next several months.  On the licensing and merchandising side, we see tremendous opportunities to bring Om Nom into homes around the world.”

Based on one of the most downloaded mobile games of all-time, the Cut the Rope No. 1 digital comic series begins in a quaint little town where opportunity sometimes knocks, but in thirteen-year-old Evan Coulton’s case, opportunity leaves a plain and uninteresting box on his doorstep. Of course, the surprise contents inside are anything but plain and uninteresting.

Before Evan realizes what’s going on, both his kitchen and his life have been turned upside down by a little green monster with an endless appetite for sweets. Om Nom’s sugar levels leave him either high on energy or lazily collecting more candy, as he and Evan discover just how much they have in common. Fans can follow the adventures of Evan and Om Nom as trouble unfolds in one of the most anticipated new comic series today.

ZeptoLab developed the digital comic series in conjunction with Ape Entertainment, who has a proven track record with comic book apps as demonstrated by the company’s success with the hugely popular Pocket God digital comic series.

“With millions of fans around the world playing Cut the Rope, the new comic series provides the first glimpse into the story of Om Nom,” said Semyon Voinov co-founder, ZeptoLab.

“Ape Entertainment immediately shared our vision for extending the brand into the comic world. The result of their efforts is one of the most interesting examples of how to bring a video game to a new medium.”

“The Cut the Rope digital comic series is much more than a pages to pixels app – it’s an experience that taps into the power of iOS and unleashes the world of Om Nom to fans across the globe,” said David Hedgecock, CEO of Ape Entertainment. “We believe this is the exact direction that will satiate comic book fans’ appetite in the digital age, as well as offer a reason to continue coming back to the App Store and local comic shops.”

The first three issues of the on-going series are currently available on the iTunes App Store at www.apple.com/appstore/ – the first issue is free and additional issues are available for $1.99 through in-app purchase.

For more information, please visit www.zeptolab.com or www.ape-entertainment.com.

About ZeptoLab:
ZeptoLab™ is an independent team of professionals dedicated to the science of fun. The creative designers and engineers responsible for the games at ZeptoLab have redefined mobile gaming with unique physics-based gameplay that capitalizes on touch technology and engages die-hard and casual gamers alike. For the latest news about Cut the Rope and Om Nom, follow us at facebook.com/cuttherope or @Cut_the_Rope on Twitter or visit www.zeptolab.com.

About Ape Entertainment:
Founded in 2003, Ape Entertainment is the brainchild of lifelong comic book devotees David Hedgecock, and Brent E. Erwin. Comic book home to such popular titles as BLACK DYNAMITE: SLAVE ISLAND, WHITE PICKET FENCES, LITTLE GREEN MEN and the Eisner Award nominated SCRATCH9. Ape Entertainment is also the North American publisher for licensed properties including POCKET GOD, SHREK, THE PENGUINS OF MADAGASCAR, KUNG FU PANDA, RICHIE RICH, CASPER and STRAWBERRY SHORTCAKE. For the latest news about Ape Entertainment, please follow us at www.Facebook.com/ApeEntertainment, www.twitter.com/ApeComics or visit www.ApeComics.com.

People love Pygmies! Pocket God Comic Hits 500k Downloads, Celebrates with Free Download

Official Press Release

Ape Entertainment LogoPeople love Pygmies! Pocket God Comic Hits 500k Downloads, Celebrates with Free Download

Series Based on Popular iPhone App Introduces Issues No. 11

SAN FRANCISCO – December 8, 2011 – The lives of the Pygmies of the Pocket God universe may be full of danger and vengeful gods, but people love them! Ape Entertainment and Bolt Creative are proud to announce that the digital comic book series based on Pocket God, one of the best-selling iPhone apps of all-time, has surpassed over 500,000 downloads to-date. To celebrate, the series’ creators have partnered with Free App A Day (FAAD) to offer the first issue of the digital comic for free for a limited time.

In addition, the full-color digital comic series has today introduced issue No. 11, which is available for immediate download on iPhone, iPod touch and iPad via iVerse Media, a digital distribution partner of Ape Entertainment. The new issue features 20 pages of all new content starring the pygmies of Pocket God on their adventures to understand their world and to just stay alive as long as possible. Fans can follow Ooga, Booga, Klik, Klak, Nooby & Dooby as they get eaten by piranhas, hit by meteors, menaced by Sharks-with-Frickin-Lasers, and face even more horrible dangers.

“What makes Pocket God such a breakout hit is its attention to original characters and stories that play off the sadistic, episodic-based app that allows users to control the lives of a group of energetic pygmy islanders,” said Brent E. Erwin, Ape Co-Publisher. “We’re extremely pleased to see how well fans of Pocket God and fans of comic books have taken to the series.”

Created by Dave Castelnuovo and Allan Dye, founders of Bolt Creative, Pocket God has consistently maintained a spot in the “Top 25” games in the iTunes App Store for two and a half years running. With total sales of 7 million downloads since release, the success of Pocket God comes from a combination of endearing characters, unique art style and an incredibly fanatical community of followers.

“We have always had fun developing Pocket God and its many updates, but creating the personalities behind the pygmies and the stories behind them has been one of the most enjoyable aspects of our work,” said Dave Castelnuovo, founder and CEO of Bolt Creative. “The way the Pocket God community has embraced the comic series has been incredible to see and we look forward to continuing to create more quality Pocket God content.”

Pocket God No. 11 – Part two of the ‘A QUEST CALLED TRIBE’ story arc:

  • Sun, the mysterious new female pygmy, has convinced the tribe to help her on her quest to find the rest of her missing tribe mates (more pygmies?!) and save them from the maleficent Newbie. Will this be the issue that gives us even more new pygmy characters? Who are the bubble breathing people? And where has Nooby disappeared to? The action and mystery continue to pile up.

With the addition of app enhancements included in the digital downloads of the comics to assist consumers in locating their nearest comic book retailer, Ape hopes that Pocket God will inspire new readers to discover the exciting world of comics through their local comic book shops.

For more information, please visit http://www.ApeComics.com or www.boltcreative.com.

About Bolt Creative

Bolt Creative is a San Francisco-based developer creating original iPhone applications and games, including 2009’s blockbuster iPhone game Pocket God. Bolt Creative’s goal is to create games that are not only fun to play, but fun to develop and make them laugh. For more information please visit www.boltcreative.com.

About Ape Entertainment

Founded in 2003, Ape Entertainment is the brainchild of lifelong comic book devotees David Hedgecock, and Brent E. Erwin.  Ape Entertainment is the comic book home to innovative new titles as LITTLE GREEN MEN, SCOUTS, and HEROIC.  Ape is also the North American publisher for licensed properties SHREK, THE PENGUINS OF MADAGASCAR, KUNG FU PANDA, RICHIE RICH, CASPER, STRAWBERRY SHORTCAKE, and CUT THE ROPE.

Visit Ape Entertainment online at http://www.ApeComics.com.

VIZ Manga App For iPad, iPhone And iPod Touch Includes Limited Time Volume 1 20% Off Promotion Starting December 7th

Official Press Release

Latest Update For VIZManga.com And The VIZ Manga App For iPad, iPhone And iPod Touch Includes Limited Time Volume 1 20% Off Promotion Starting December 7th

VIZ Media delivers a festive dose of digital sparkle as the 2011 Holiday Season begins with the latest update of manga (graphic novels) titles available on VIZManga.com and for digital download on the VIZ MANGA App for the Apple iPad®, iPhone® and iPod® touch.

The SHONEN JUMP DIGITAL WARP starts today for ONE PIECE, with the release of Vol. 59, available the same day the print version debuts, along with the digital first of ONE PIECE Vol. 60. This will be quickly followed by the digital first debut of ONE PIECE Vols. 61-62 on December 12th. The SHONEN JUMP DIGITAL WARP is a ‘speed-up’ of selected titles to bring U.S. readers up-to-date with Japanese releases and prepare for the January 2012 launch of VIZ Media’s WEEKLY SHONEN JUMP ALPHA, North America’s only near-simultaneous digital manga magazine.

The SHONEN JUMP DIGITAL WARP also continues for Masashi Kishimoto’s hit ninja series NARUTO, with Volume 56 now available, and for Tite Kubo’s supernatural action saga, BLEACH, with Volume 52 debuting on December 12th. NARUTO Vols. 54-55 and BLEACH Vols. 49-51, are also available now, ahead of the print editions.

December 7th will also see the kick-off of a special limited time promotion that makes all Volume 1 manga titles available for up to 20% off (regular prices range from $4.99 to $9.99). This offer will run until midnight PST on December 12th.

Other notable December digital manga highlights include the release on December 12th of fifth and final volume of Kaori Yuki’s GRAND GUIGNOL ORCHESTRA, as well as Vol. 4 of Shunju Aono‘s I’LL GIVE IT MY ALL TOMORROW. Both editions hit one day ahead of their print counterparts’ release.

Eiichiro Oda’s high seas pirate adventure, ONE PIECE (rated ‘T’ for Teens), is one of the best selling manga series of all time. As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber…at the cost of never being able to swim again! Years, later, Luffy sets off in search of the “One Piece,” said to be the greatest treasure in the world…

ONE PIECE Vol. 59

After risking everything he had to save his brother, Luffy faces his biggest tragedy. Whitebeard will make one last stand against the Navy forces, but when the epic pirate war finally comes to an end, the entire world will be shaken!

ONE PIECE Vol. 60

With the epic Paramount War now over, the scene shifts back to when a young Luffy first met Ace. Luffy, Ace and their friend Sabo get into all types of trouble as they grow up in a tumultuous time.

ONE PIECE Vol. 61

Determined to become stronger and challenge the toughest seas in the world, Luffy and his crew decide to go into training. When they finally reunite years later, they will meet brand new enemies and adventures!

ONE PIECE Vol. 62

Luffy and the Straw Hat crew board their trusted ship and head under the sea towards Fish-man island. However, getting in their way will be fierce pirates, underwater volcanoes, and a humongous sea creature!

Additional manga volumes launching the first part of December include:

 

Available Now:

BLEACH Vols. 36-37

DENGEKI DAISY Vol. 7

NARUTO Vol. 56 – Digital first!

NEON GENESIS EVANGELION Chapter 18

NURA: RISE OF THE YOKAI CLAN Vol. 6

OISHINBO Vol. 5

ONE PIECE Vols. 59-60 – Digital first for Vol. 60!

OURAN HIGH SCHOOL HOST CLUB Vol. 13

TORIKO Vol. 7

December 12th:

BAKUMAN Vol. 8

BLEACH Vol. 52 – Digital first!

BLUE EXORCIST Vol. 5

FUSHIGI YUGI: GENBU KAIDEN Vol. 9

GRAND GUIGNOL ORCHESTRA Vol. 5 – Final volume!

I’LL GIVE IT MY ALL TOMORROW Vol. 4

KEKKAISHI Vol. 19

NEON GENESIS EVANGELION Chapter 19

ONE PIECE Vols. 61 & 62 – Digital first!

RUROUNI KENSHIN Vol. 28 – Final volume!

VIZ Media’s multiple digital manga platforms allow for universal access to read manga from an iPhone, iPod touch, iPad, and now, on VIZManga.com for desktop/laptop computers as well as Android-powered devices with built-in web browsers. With one account, registered users may access their purchases across even more devices than ever.

The free VIZ Manga App continues to be the top app for reading manga and features a rapidly growing library of the most popular manga series in the world. Over 45 series and 500+ volumes are currently available, with new additions and free Chapter 1 previews added weekly.

For more information, please visit VIZManga.com or www.VIZ.com/apps.

VIZ Media To Release Art For Hope Digital Art Anthology In December

Official Press Release

Innovative Art Book Created In Partnership With Autodesk To Benefit Japanese Disaster Recovery; Exhibit Of Artwork Also Takes Place In Las Vegas At Autodesk University

VIZ Media has announced the upcoming debut of ART FOR HOPE, a limited edition digital art book anthology created in partnership with Autodesk, Inc. (NASDAQ: ADSK) to benefit Architecture for Humanity. The anthology will be available for a limited time, from December 1, 2011 to May 31, 2012, for $4.99 through VIZManga.com and the VIZ Manga App for iPad®, iPhone® and iPod® touch. 100% of VIZ Media’s net proceeds will support Architecture for Humanity’s ongoing disaster reconstruction efforts in Japan. To learn more about these rebuilding projects, please visit: www.ArchitectureForHumanity.org.

Each of the 40 artists participating in the ART FOR HOPE anthology used Autodesk® SketchBook® digital paint and drawing software applications in some way to create original pieces for the anthology. The artists, both professional and amateur, hail from around the world and from diverse fields, and range in style from the realistic to the fantastic, each illustrating the theme of “Hope.” Notable contributors include Eisner Award and Harvey Award winner Rob Guillory, Harvey Award winner Lark Pien, muralist Sirron Norris, and MAMESHIBA artists Jorge Monlongo and Gemma Correll.

Selections from ART FOR HOPE will also be exhibited at the Autodesk annual user conference, Autodesk University, taking place at the Venetian Hotel in Las Vegas, NV from November 29th to December 1st. Access to the exhibit is free to the public within the Creative Studio a unique hands-on space to celebrate the creative spirit and showcasing a variety of Autodesk software and products. More information on the exhibit and conference is available at:

http://www.sketchbooknews.com/news/creative-studio-art-exhibit.html.

VIZ Media and Autodesk are very proud of and grateful to the following artists for their contributions to the ART FOR HOPE digital art anthology:

Janet Alvarado                                   Don’t Lose Hope

Asuka 111 (Patipat Asavasena)          Hope

Azure                                                 Untitled

Greg Baldwin of CreatureBox              Sheltered

Alan Bay                                            A Little Piece of Hope

Drew Blom                                         Calvin Hedge and the Iron Golem

Steve Boura                                       Bright Future

Carsten Bradley                                 A Wish for You

Matthew Britton                                 Regrowth

Veronica Casson                                 The Guest Room

Geikou Chen                                      Rainbow Bridge to Tomorrow

Gemma Correll                                   Pierre, le Chat Français

Kalii Delarosa                                     The Rainbow in the Rain

Conrado Hernan Villa Gil                     Untitled

Dave Guertin                                     First Flight

Rob Guillory                                       Hope

Rodolpho Langhi                                A New Sunrise

C. Lijewski                                          Light Side of Dark

Chris Lui                                            Birds of a Feather

Holly Mongi                                        Good Morning, Friend

Jorge Monlongo                                  The Sprout and the Bean

Brian Muelhaupt                                 Ojizo-sama

Shaun Mullen                                     Kodama (Tree Spirits)

Susan Murtaugh                                Enduring Beauty

Ray N.                                                Deliverance

Joe Ng                                               Rise Above the Storm

Sirron Norris                             Kibou

Jacques Pena                                     Love

Luis Peso                                            Gathering Hope

Lark Pien                                            Wishes, Dreams

Kyle Runciman                                   Ready to Roll

Francesco Salvati                               DEAR HOPE

Janet Shaw                                        The Hope of Japan

Brad Silverman                                   Dancing Dragon

Joseph Strachan                                 Flight of the Phoenix

James Turner                                     Never Give Up

Colie Wertz                                        Sea Turtle

Pinar Yalcin                                        Beam of Light

John Yandall                                                One Little Sign

Jim Zub                                              Seed Starter

For more information on the ART FOR HOPE project, please visit www.VIZ.com/artforhope.

For more information on VIZ Media digital initiatives, please visit VIZManga.com or www.VIZ.com/apps/.

New Spider-Man app feat. Stan Lee from Disney Publishing

Official Press Release

Stan Lee Narrates New Spider-Man Storybook App from Disney Publishing’s Marvel Origins Series

“The Amazing Spider-Man: An Origin Story” app introduces young readers to legendary Super Hero on the iPhone, iPad, and iPod Touch

WHITE PLAINS, N.Y— Disney Publishing Worldwide (DPW) has launched today a new, interactive storybook app for young readers featuring the voice of comic book legend and Spider-Man co-creator Stan Lee. “The Amazing Spider-Man: An Origin Story” app provides a new way for DPW’s hundreds of thousands of readers worldwide to experience comic stories. Complementing the original book from the Marvel Origins storybook series, the app retells the story of Peter Parker’s transition from teen to Super Hero with music, activities, and more.

“The Amazing Spider-Man app is a terrific first introduction to the Spider-Man story for young readers,” said Stan Lee. “It’s exciting to be a part of the creation of this authentic, interactive reading experience for children.”

“The Amazing Spider-Man: An Origin Story” storybook app features interactive, action-packed artwork, sound effects, music, and story-based activities that allow readers to test their strength, swing through the city, and use web-shooters to stop burglars – all with the touch of a finger. Lee lends his voice and bravado to the app in “Read to Me” mode for an extra “POW!”, along with three other reading modes that cater to a variety of reading levels.

Children also have the chance to help Spider-Man suit up in his gear through drawing exercises and hunt for secret “No-Prizes” within the app, which were originally implemented in 1964 by Lee when a Spider-Man fan found a continuity error in a comic and wrote a letter to the publisher.

“The Amazing Spider-Man: An Origin Story” is available in English for $6.99 from the App Store on the iPad, iPhone, and iPod Touch or at www.itunes.com/appstore. Following the initial release, additional languages will be added for localization across Europe and Asia.

For more information, visit http://disneybookapps.com and www.facebook.com/DisneyReads, or follow @DisneyReads on Twitter.

 

About Disney Publishing Worldwide

Disney Publishing Worldwide (DPW) is the world’s largest publisher of children’s books and magazines, with over 250 million children’s books and over 400 million children’s magazines sold each year. Disney Publishing Worldwide consists of an extensive worldwide licensing structure as well as vertically integrated publishing imprints including Disney Book Group in the U.S., Disney Libri in Italy and Disney Libros in Spain. DPW publishes a range of children’s magazines globally including Topolino, Le Journal de Mickey, and Donald Duck, as well as family titles in the U.S. which include Disney FamilyFun and Phineas and Ferb. Disney English is DPW’s English language learning business which includes Disney English learning centers in China and a worldwide retail licensing program. DPW’s digital products include bestselling eBook titles as well as original apps. Headquartered in White Plains, NY, Disney Publishing Worldwide publishes books, magazines, and digital products in 85 countries in 75 languages. For more information visit www.disneypublishing.com.

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