Tag Archives: footprints

Esposito Keeps Writing Comics Through Adversity

When Joey Esposito receives a rejection from a publisher after pitching a comic, he’ll re-write and try again, with a multitude of publishers on the table. He acknowledges his flaws, laughs off the unpleasant feelings, and resolves to get better. For him, it’s another day on the job of writing comics.

Ex-IGN Comics Editor Joey Esposito spends his days doing what he loves: creating all sorts of comic books through amiable relationships with artists and other creators.

“I love spending my days writing… but it’s hard,” said Esposito via Skype interview.

joey1After spending a few years at IGN doing reporting and criticism of almost entirely comic books, Esposito delved into comic book writing, dropping his former career completely in October of 2013. Before leaving IGN, Joey had already made a bit of a name for himself in the realm of comic book creation with work like the first volume of Footprints, a detective comic starring Big Foot along with other cryptozoology creatures, and Captain Ultimate, an ongoing all-ages superhero comic.

He is happy with this decision and has experienced nothing but total support from friends and family, he said.

“[My father] will pitch my books to anyone who will listen!” he said, laughing.

Those comics are primed to receive continuations. Footprints: Bad Luck Charm is a double-sized one-shot that features two stories, one a prequel and the other a sequel to the first volume. This comic was successively funded on Kickstarter, receiving $7,410 by June 1.

The book is in color, as opposed to the black and white presentation of past Footprints work; this is because Esposito couldn’t imagine the setting of Las Vegas being portrayed without color, he said. He was prepared when asked what excited him most about working on more of Footprints.

“I just love these characters,” said Esposito, referring to creations such as a seductive Loch Ness Monster and a sleuthing Big Foot.

Multiple new issues of Captain Ultimate are completely done, but the creative team is waiting for the right moment to release them, said Esposito.

Boy Akkerman, the artist for the series, finds Esposito a joy to work with, he said via Skype interview. “He doesn’t detail every part of the page,” which “gives a lot of leeway.” Large armies and groups of people are especially enjoyable for Akkerman to draw, which he says there are a lot of within coming issues.

Issue #1 of this series, which is published digitally from publisher Monkeybrain on ComiXology for $0.99, released in July of 2013, followed by #2 in September, #3 and #4 in October, #5 in March of 2014 and #6 in August, representing an odd release schedule. This was identified as a problem when I spoke with Esposito, who explained a new strategy to get the book on track.

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Although the creative team has “some issues in the can,” their primary focus at the moment is getting the first six collected into a physical copy, said Esposito. Once that is taken care of, the team plans to put out issues digitally on a regular schedule, get those published physically, and so on and so forth.

“I think it’s important to get it in front of kids at book stores,” said Esposito.

It hasn’t been easy for Esposito to find a publisher; in fact, the pitching process is one of his biggest struggles as a creator, he said. He has pitched work to all sorts of publishers, all of which want their pitches done a certain, unique way, he explained.

Two upcoming projects he is writing pitches for are Ends of Olympus and Speakeasy. The first is a superhero comic inspired by Superman and his friend Jimmy Olson, predicated on the following scenario: What if Olson abused his friendship with Superman and became a greedy reality star obsessed with fame? An official description as well as a black-and-white preview is available here.

“This is the mature, gritty side of superheroes I love,” said Esposito,

The artist on the book, Drew Zucker, had nothing but good things to say about the project and Esposito.

“Joey pretty much gives me the freedom to do what I need to do visually,” said Zucker via Skype interview.

Joe Badon, the artist who does Speakeasy, said the same kind of stuff as the other artists.

“He’s a very agreeable guy and he likes to collaborate,” said Badon via Skype interview.

Speakeasy is something Esposito has only teased publicly as “Bladerunner meets Cheers,” along with the occasional panel. He is tightlipped on details despite two issues already being completely finished, because he doesn’t want to excite people for a book that doesn’t yet have a publisher, he explained.

He did provide me with these completed issues and, for what it’s worth, I found them to be very, very good. Esposito is playing with tried-and-true archetypes and clichés, but has put enough of a spin on things to make for a warm, easy read. I was initially concerned that Badon’s art wouldn’t work as sequentials, because the images Esposito teased on his Twitter seemed like the kind of well-produced, static images one usually finds on a cover. Thankfully, I found the finished work to be stupendous; the quality of art work is something I’d expect out of something from Image Comics.

Badon doesn’t like when he opens a comic to find art that looks much worse than the cover, he explained.

“I’ve always tried to make interior art as beautiful as I can,” he said.

Esposito allowed me to run some pages as a preview, which can be viewed at the bottom of this piece.

Thus far, neither book has found a publisher. These failings can frustrate Esposito, but he keeps positive.

“I think I’m gejoey4tting better. I’m working on it!” he said with a laugh.

After all, it’s not all bad. Esposito told me that his 2014 comic Pawn Shop has found a publisher, which will allow it to be sold physically in stores. This is a “slice-of-life” comic that tells the tale of four city-dwellers, all indirectly connected by a little pawn shop.

Pawn Shop is Esposito’s favorite work of his so far, even though “it’s definitely the black sheep,” he said. “It’s the kind of story that made me want to tell stories in the first place.”

Esposito seems to keep his head up and look forward. When I asked him what he’d ideally love to do, whether it be creator-owned projects or books for large publishers about established properties, he told me he “wants to do it all.”

Check out Matt’s online portfolio here

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Exclusive Speakeasy Preview: 

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NYCC 11 – Be Your Own Publisher: Making Comics with Kickstarter Panel

Kickstarter Panel at New York Comic ConI’ve been a bit fascinated with Kickstarter.  The idea of skipping the publisher and the editors and allowing comic book creators to make their case to the fans as to whether something should be published is very democratic.  It’s now no longer the projections and balance sheet that matter, it’s really up to the fans as to whether a project sees the light of day.  The website is a platform for creative funding.  With that being said, I looked forward to the Kickstarter panel at this year’s New York Comic Con and so were others judging by the packed room.

The panel was moderated by Cindy Au, the Community Director at Kickstarter, with special guests Jeremy Bastian (Cursed Pirate Girl), Jimmy Palmiotti (Jonah Hex, Deadpool, Painkiller Jane, Queen Crab), Renae De Liz (The Last Unicorn, Womanthology), and Joey Esposito (Footprints, comics editor at IGN).  There was a second person from Womanthology, but I didn’t catch her name.

Kickstarter is pretty impressive in the stats department.  We’ve been keeping tabs on our own for comic book projects successfully funded through the site, but Au shared some interesting ones for the site as a whole:

  • 1 million backers with 150,000 being repeat givers.
  • Over $100 million has been pledged and they average $2 million a wekk
  • Over 13,000 projects have been funded
  • $4,500 is the average goal of a successful project with $6,100 being the average raised for a successful project
  • The average successful project has 85 backers
  • There’s a 30% tipping point, if you get to that part in your goal, you’ll succeed 90% of the time
  • $25 is the most common giving amount, $70 is the average pledge
  • 5-7 is the ideal number of tiers

Palmiotti gave the bluntest and most honest opinions of the bunch, laying it out there and not pulling punches.  He funded Queen Crab through Kickstarter because he didn’t think a traditional publisher would dig it as it’s a bit out there.  He was inspired by what others had done with the site and his wanting to do something non-mainstream made him try his own hand at it.  He learned a lot from the process, including to make sure to add postage for overseas gifts (one of the numerous humorous hints that were thrown out there).  But Palmiotti admitted it was work and a commitment to get the gifts out to the project backers and using social media to promote it.

That sentiment of it being a job was echoed by the Womanthology team.  They thought it’d be a side project, but it quickly spiraled through the support driven by social media such as Twitter.  That tool is how they initially recruited the folks who participated in the woman driven anthology.  But, Kickstarter allowed them to take the money out of the equation, something a publisher is focused on.  And this virtual convention website had the contributors and givers driving the funding of this project.  But the team learned that this wasn’t something they could do in their free time and turned into a full time job, with lots of time and thought being focused towards their successful project.

Everyone on the panel looked at the site as community building and even if your project isn’t funded, you get the names and contact information for the people who supported your project.  Palmiotti joked that it was a great way to find out which family members didn’t care about what you do.

The site is the ultimate democritization of the publishing process relying on supporters to spread the word on the project.  No public relations team here.  Word of mouth, social media, it was key for all of those on the panel.  It also allows everyone to see what has an audience by having the fans spread the word and show their support with their own money.

Palmiotti stressed this referring to his supporters as a virtual army to get the word out.  It’s the ultimate community that’s driving one of the most successful and prolific publishers out there, a website, where anyone can get a project funded if they make their case.