Tag Archives: dungeons & dragons

Wizards of the Coast Won’t Voluntarily Recognize Latest Unionization Effort

United Wizards of the Coast

Earlier this month, the unionization effort at Wizards of the Coast expanded as the staff for Dungeons & Dragons and Studio X announced their intent to unionize. During the initial announcement, the staff asked the company to voluntarily recognize the union with a date of October 13. That date has passed and Wizards of the Coast won’t voluntarily recognize the unionization effort according to the union.

That lack of recognition is not surprising. Wizards of the Coast and Hasbro pushed back against the initial efforts to unionize and during the initial effort hired legal counsel from Fisher & Phillips LLP, a law firm known for its work in labor relations and, specifically, for helping companies remain union-free workplaces. In June 2026, United Wizards of the Coast voted to unionize. The movement debuted in April of this year and was started by the developers behind Magic: The Gathering – Arena. They overwhelmingly voted to unionize with 79 votes for and just 16 against. Wizards of the Coast and Hasbro were asked to voluntarily recognize the union by May 1, International Workers Day, and when that didn’t happen, the staff voted instead.

This latest unionization movement is focused on:

  • Wages that reflect their work and defined career progression,
  • Job security against mounting industry instability,
  • Reliable and easily accessible healthcare for staff and their families,
  • Sustainable workloads and practices, including remote and hybrid working,
  • Protection against the encroachment of AI,
  • Full ownership of the work they create outside of the office.

In two separate announcements, each group went into further details of their goals and concerns.

The Dungeons & Dragons effort has highlighted:

  • Layoff Protections: Employees live in fear of suddenly losing their jobs, with no warning and through no fault of their own. We need strong layoff protections so we feel secure building long-term careers here at WOTC.
  • Generative AI Protections: As pressure has ramped up from Hasbro to adopt LLMs and Gen AI tools in various aspects of our work, WOTC has resisted these efforts and kept AI out of our games. That’s good! We want to preserve this commendable stance through a union contract that ensures our games will always be made by people for people.
  • Remote Work Protections: Wizards of the Coast’s RTO policy has left workers unsure of whether their current living situation is tenable for their role. The company currently prioritizes in-office work, which has forced several employees to make long commutes without compensation for time or gas prices. Amidst rising costs of living and a decrease in childcare support, we want a clear, sustainable remote work policy that supports remote and in-office workers alike.
  • Fiscal Transparency: Once our union is recognized, our elected bargaining committee will have the ability to request financial information and more transparency into the company’s finances.
  • Sustainable Workload: Employees’ experiences with “crunch” (intense and mandatory unpaid overtime) to meet deadlines vary widely by team and project, with some teams crunching on a regular basis just to get planned work out the door. Increasing workload without matching headcount has led to many workers having unacceptable experiences with crunch. We need to take better care of our employees by enacting strong protections around workload expectations.
  • Defined Career Progression: Many workers at WOTC feel like they are prevented from advancing in their role, either because opportunities for advancement are sparse or because requirements and opportunities are poorly defined. Employees’ roles should be clearly defined, and they should be able to grow their careers through meaningful raises, role changes, and promotions.
  • Wages That Keep Up with the Cost of Living: Many of us are bringing home less money every month, adjusted for inflation, than we did when we were hired years ago. That needs to change.
  • Better Support for Working Parents: We need to reduce bureaucratic hurdles in WOTC’s day care policies and make those plans more flexible, so parents can take their children where they want and get the level of care they need.
  • Make Health Care Easier to Use and Reliable: We need to reduce the bureaucratic red tape around our health care claims, and our coverage needs reasonable deductibles and co-pays. No WOTC employee should have to turn to GoFundMe in a medical emergency.
  • Our Free Time is Our Own: Currently, if an employee makes anything creative in their free time, with their own resources, Hasbro can claim ownership. What we do in our free time should not be dictated by the company, and what we make in our free time should belong to us.
  • We are Stewards of D&D: Our employees and players care about doing the right thing with, and for, the games we make. Short term, profit-driven decisions may be lucrative, but we want to focus on products that grow our games sustainably, that inspire us as employees, that excite players, and continue to foster WOTC’s positive reputation.

Studio X’s concerns are:

  • Compensation that reflects their work,
  • Job security against mounting instability,
  • Clearly defined career paths and raises,
  • Healthcare that covers staff and their family’s needs,
  • Stable remote and hybrid practices that allow them to do their best work,
  • Sustainable workloads which enable appropriate work/life balance,
  • Protection against the encroachment of AI,
  • Full ownership of the work they create outside of the office,
  • and additional needs beyond the scope of this letter.

Preview: Dungeons & Dragons: Total Party Killers #3

Dungeons & Dragons: Total Party Killers #3

Writer: Christopher Hastings
Artist: Denis Medri
Colorist: Dan Jackson
Letterer: Lucas Gattoni
Cover artist: Elizabeth Beals

Our heroes are on the hook! Tricked by the wicked Valindra, the monster party accidentally teleports into the Harpers’ secret base. It’s a fight for their lives against fearsome new foes, from a clever cleric to a hulking bard-barian. Meanwhile, Valindra attempts to attune the Gorget of Dominance—and if she succeeds, she’ll rule all of Faerûn! Can Looksy stop her with his adorably mischievous spells, or is this the end of our monstrous adventure?

Cover of Dungeons & Dragons comic issue featuring a knight battling tentacled monsters, with a female character in the background.

Wizards of the Coast reveals more D&D | Star Wars Details

At Gen Con 2026, Wizards of the Coast revealed it was going Universes Beyond with Dungeons & Dragons taking it to a universe far, far away with D&D | Star Wars. At New York Comic Con 2026, Dungeons & Dragons revealed new details about its previously-announced collaboration with Lucasfilm and Star Wars. Two books, D&D | Star Wars Core Rules, and D&D | Star Wars, Tyro Squadron: Adventures are warping into the galaxy in 2027. Select artwork, including the cover of D&D | Star Wars, Tyro Squadron: Adventures, was also unveiled during the Disney/Lucasfilm publishing panel at the convention.

In D&D | Star Wars, Tyro Squadron: Adventures, take the fight to the Empire as part of a secret Rebel crew. Set during the Original Trilogy, these new stories unfold as Luke and Leia fight their own battles across the galaxy. Fly daring missions, explore new corners of the galaxy, and help shape the Rebellion’s story—your way. 

Additional details about D&D | Star Wars, Core Rules will be revealed later, and fans can also look forward to a star fighter encounter at Star Wars Celebration in April 2027.

  • A group of characters from a fantasy setting, armed and in action poses, set against a dramatic cave backdrop. The scene features a mix of diverse characters, including one with a blaster, another in a green robe, and a figure wielding a lightsaber. The iconic Star Wars logo is prominently displayed at the top.
  • A futuristic spaceship hovering above Earth, with detailed clouds and lights visible on the planet's surface, set against a starry background.
  • Futuristic alleyway with neon lights and mist, featuring three figures dressed in white uniforms.
  • A dynamic sci-fi scene featuring characters engaged in combat, with a mix of humanoids and droids wielding blasters in a futuristic environment. The foreground shows a man in a blue coat aiming his weapon, while a diverse group, including a figure with a green cloak and a droid, provides support. Blasters show red fire trails, and a stormtrooper is downed in the background.

Dark Horse and Wizards of the Coast announce Dungeons & Dragons: Dark Sun

An unlikely team of antiheroes fights for survival in the wastelands of Athas in the new trilogy of standalone graphic novels, Dungeons & Dragons: Dark Sun. The first volume will be written by Dan Abnett, illustrated by Nil Vendrell, colored by Mattia Iacono, and lettered by Buddy Beaudoin, with cover art by Jeff Stokely.

On Athas, every day is the end of the world. Amidst an arid wasteland defiled by psionic magic, callous survivors fight for scraps in the shadows of sorcerer kings.

Generosity can get you killed in a place like this. But that won’t stop Tikat, a lethal Thri-kreen gladiator, from fighting for the ones he loves. So, when Tikat’s friend Wik is targeted by a powerful psionic enemy, Tikat volunteers himself as bodyguard.

What follows is a brutal battle for survival as Tikat, his cannibal companion Kavora, and the rest of their reluctant party members fight to escape the city of Tyr. As the team rends their way through hordes of bloodthirsty minions, they also hunt for the identity of their faceless enemy. Can Tikat and his comrades unmask their true foe before being butchered by thrall?

Dungeons & Dragons: Dark Sun (hardcover, 56 pages, 6.625” x 10.1875”) will be available in comic shops on April 20, 2027. It is now available for preorder from Amazon, Barnes & Noble, and your local comic shops and bookstores for $17.99.

Cover art for Dark Sun, a Dungeons & Dragons setting, featuring a diverse group of characters including a warrior, an elf, and a reptilian figure, set against a colorful desert landscape.

United Wizards of the Coast expands as Dungeons & Dragons and Studio X staff announce their Intent to Unionize

United Wizards of the Coast

In June 2026, United Wizards of the Coast voted to unionize. The movement debuted in April of this year and was started by the developers behind Magic: The Gathering – Arena. They overwhelmingly voted to unionize with 79 votes for and just 16 against. Wizards of the Coast and Hasbro were asked to voluntarily recognize the union by May 1, International Workers Day, and when that didn’t happen, the staff voted instead.

Now, those union efforts have expanded. The designers, artists, writers, producers, and workers behind Dungeons & Dragons, Magic: The Gathering, Duel Masters, D&D Beyond, and more have informed Wizards of the Coast leadership of their intent to unionize. They again have asked the company to voluntarily recognize the union with a date of October 13.

This overall union effort is focused on:

  • Wages that reflect their work and defined career progression,
  • Job security against mounting industry instability,
  • Reliable and easily accessible healthcare for staff and their families,
  • Sustainable workloads and practices, including remote and hybrid working,
  • Protection against the encroachment of AI,
  • Full ownership of the work they create outside of the office.

In two separate announcements, each group went into further details of their goals and concerns.

The Dungeons & Dragons effort has highlighted:

  • Layoff Protections: Employees live in fear of suddenly losing their jobs, with no warning and through no fault of their own. We need strong layoff protections so we feel secure building long-term careers here at WOTC.
  • Generative AI Protections: As pressure has ramped up from Hasbro to adopt LLMs and Gen AI tools in various aspects of our work, WOTC has resisted these efforts and kept AI out of our games. That’s good! We want to preserve this commendable stance through a union contract that ensures our games will always be made by people for people.
  • Remote Work Protections: Wizards of the Coast’s RTO policy has left workers unsure of whether their current living situation is tenable for their role. The company currently prioritizes in-office work, which has forced several employees to make long commutes without compensation for time or gas prices. Amidst rising costs of living and a decrease in childcare support, we want a clear, sustainable remote work policy that supports remote and in-office workers alike.
  • Fiscal Transparency: Once our union is recognized, our elected bargaining committee will have the ability to request financial information and more transparency into the company’s finances.
  • Sustainable Workload: Employees’ experiences with “crunch” (intense and mandatory unpaid overtime) to meet deadlines vary widely by team and project, with some teams crunching on a regular basis just to get planned work out the door. Increasing workload without matching headcount has led to many workers having unacceptable experiences with crunch. We need to take better care of our employees by enacting strong protections around workload expectations.
  • Defined Career Progression: Many workers at WOTC feel like they are prevented from advancing in their role, either because opportunities for advancement are sparse or because requirements and opportunities are poorly defined. Employees’ roles should be clearly defined, and they should be able to grow their careers through meaningful raises, role changes, and promotions.
  • Wages That Keep Up with the Cost of Living: Many of us are bringing home less money every month, adjusted for inflation, than we did when we were hired years ago. That needs to change.
  • Better Support for Working Parents: We need to reduce bureaucratic hurdles in WOTC’s day care policies and make those plans more flexible, so parents can take their children where they want and get the level of care they need.
  • Make Health Care Easier to Use and Reliable: We need to reduce the bureaucratic red tape around our health care claims, and our coverage needs reasonable deductibles and co-pays. No WOTC employee should have to turn to GoFundMe in a medical emergency.
  • Our Free Time is Our Own: Currently, if an employee makes anything creative in their free time, with their own resources, Hasbro can claim ownership. What we do in our free time should not be dictated by the company, and what we make in our free time should belong to us.
  • We are Stewards of D&D: Our employees and players care about doing the right thing with, and for, the games we make. Short term, profit-driven decisions may be lucrative, but we want to focus on products that grow our games sustainably, that inspire us as employees, that excite players, and continue to foster WOTC’s positive reputation.

Studio X’s concerns are:

  • Compensation that reflects their work,
  • Job security against mounting instability,
  • Clearly defined career paths and raises,
  • Healthcare that covers staff and their family’s needs,
  • Stable remote and hybrid practices that allow them to do their best work,
  • Sustainable workloads which enable appropriate work/life balance,
  • Protection against the encroachment of AI,
  • Full ownership of the work they create outside of the office,
  • and additional needs beyond the scope of this letter.

Wizards of the Coast and Hasbro have pushed back against the efforts to unionize and during the initial effort hired legal counsel from Fisher & Phillips LLP, a law firm known for its work in labor relations and, specifically, for helping companies remain union-free workplaces.

Get the Top Content from the D&D Community with this Dungeon Masters Guild Humble Bundle

Eager to kick off your next tabletop campaign but not sure where to start? How about a library of fan-favorite Dungeon Master’s Guild manuals, guides, adventures, and more, chosen by the community? Take on the elder gods of the astral plane in Forgotten Realms’ Call from the Deep! Rewrite classic myths and monster lore with the first volume of Uncaged! Populate your land with beasts and bosses with the Monster Manual Expanded for 5E, and Villains and Lairs! There’s plenty more to explore in this bundle of valuable resources, so grab them now at the price of your choosing, and support Extra Life charity with your purchase!

The ebooks in this bundles are redeemable through the DriveThruRPG website. Keys expire on October 3, 2027. Please redeem before this date.

The Dungeon Masters Guild Humble Bundle has a retail value of $326 and you can get all 19 items for $25.

A promotional image for a Dungeon Masters Guild book bundle featuring three Dungeons & Dragons publications: 'Uncaged Volume 1', 'Savage Encounters: Villains & Lairs', and 'The Adventurer's Domestic Handbook'. The background includes 'Top Content from the D&D Community' text and mentions supporting 'extra life' and 'fulfilled by DriveThruRPG'.

Renegade Game Studios has Announced the Return of Dungeons & Dragons: Castle Ravenloft Board Game

Renegade Game Studios has announced the return of Dungeons & Dragons: Castle Ravenloft Board Game, the classic cooperative dungeon-crawling adventure originally released in 2010. In partnership with Wizards of the Coast and Hasbro, the title returns in February 2027 with a refreshed presentation for today’s Dungeons & Dragons players and, for the first time, a Premium Edition featuring pre-painted miniatures.

Long sought after by collectors and difficult to find in recent years, the Dungeons & Dragons: Castle Ravenloft board game is making its return so a new generation of adventurers can once again descend into the halls of Castle Ravenloft and face the legendary vampire lord, Strahd.

The Master of Ravenloft is Having Guests for Dinner – And You Are Invited.

In Dungeons & Dragons: Castle Ravenloft, players become heroic adventurers exploring the deadly dungeons beneath Castle Ravenloft. Along the way, they’ll battle terrifying monsters, overcome deadly traps, discover magical treasures, and ultimately confront Strahd himself.

​Built using the acclaimed D&D Adventure System, the Dungeons & Dragons: Castle Ravenloft Board Game delivers cooperative dungeon-crawling gameplay that’s easy to learn while offering countless adventures. Designed for 1-5 players, each quest can be completed in about an hour, making it perfect for both solo adventurers and game nights with friends.

Two Editions Available

The Dungeons & Dragons: Castle Ravenloft Board Game will be available in two versions:

Standard Edition

  • Updated presentation inspired by the latest Dungeons & Dragons visual style
  • Includes unpainted miniatures
  • MSRP: $100

Premium Edition

  • Includes beautifully pre-painted miniatures
  • Ready to play straight out of the box
  • MSRP: $200

Both editions feature the same classic gameplay that fans have enjoyed for over a decade.

The updated release also refreshes the game’s artwork, logos, and graphic design to align with the current Dungeons & Dragons ruleset while preserving the gameplay that made the original a modern classic.

The Dungeons & Dragons: Castle Ravenloft Board Game is scheduled to release in February 2027.

Preview: Dungeons & Dragons: Total Party Killers #2

Dungeons & Dragons: Total Party Killers #2

Writer: Christopher Hastings
Artist: Denis Medri
Colorist: Dan Jackson
Letterer: Lucas Gattoni
Cover artist: Elizabeth Beals

An undead amnesiac appears amidst the misty moors of Mordent! The Weathermay-Foxgrove twins leap to the Reborn’s rescue, wielding sword and sorcery against the Domain’s horrifying inhabitants. Could the Reborn’s appearance help save Ravenloft from total collapse? The spirits of Mordent may have the answers . . .

Dungeons & Dragons: Total Party Killers #2

Preview: Dungeons & Dragons: Total Party Killers #2

Dungeons & Dragons: Total Party Killers #2

Writer: Christopher Hastings
Artist: Denis Medri
Colorist: Dan Jackson
Letterer: Lucas Gattoni
Cover artist: Elizabeth Beals

An undead amnesiac appears amidst the misty moors of Mordent! The Weathermay-Foxgrove twins leap to the Reborn’s rescue, wielding sword and sorcery against the Domain’s horrifying inhabitants. Could the Reborn’s appearance help save Ravenloft from total collapse? The spirits of Mordent may have the answers . . .

Dungeons & Dragons: Total Party Killers #2

Gen Con 2026: D&D Beyond Adds New Features and the Dungeons & Dragons Partnership Expands

D&D Beyond

Wizards of the Coast tackled one of Dungeons & Dragons’ greatest barriers to entry head-on by announcing and launching a new Looking For Group feature on D&D Beyond. Players now have three simple ways to find a D&D group: find local in-person events through an event finder, form tables with the online community via the D&D Discord server or find professional Dungeon Masters through a new partnership between D&D Beyond and StartPlaying. The StartPlaying partnership helps players immediately find a D&D game that’s right for them with a highly trained Dungeon Master waiting to take them on an adventure for the first time. For those first-time adventurers new to playing D&D or D&D Beyond online, Wizards of the Coast announced a special promotion where for a limited time, you can find and join a game on StartPlaying for $0.99. More information is available on the D&D Beyond website.

In addition to helping players find a group, the D&D Beyond team also unveiled a brand-new mobile app experience built on top of a new game platform that will be geared towards in-person play.  This mobile experience is completely redesigned from the ground up to make it easier and more intuitive to play D&D your way. Look forward to this release in early 2027. 

NEW PARTNERSHIP: 

The Dungeons & Dragons team announced a new partnership program, working with studios across the tabletop game industry to bring official, annual TTRPG support for D&D’s most iconic campaign settings. Initial partnerships include Ghostfire Gaming with a new Ravenloft release (2027) and Visionary Productions with Eberron (2028) and Kobold Press with the Forgotten Realms (2028). In the years ahead, the program will expand to include additional settings, ensuring D&D’s most popular settings are all supported for their biggest fans.

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