Category Archives: Reviews

Void Rivals #25 kicks off the Quintesson War with a dull thud

WAR COMES TO THE SACRED RING! The QUINTESSON WAR begins! No one could prepare for an all out assault from the Quintessons! Darak and Solila must lead their people in the deadliest war they’ve ever faced! When the dust is settled the status quo of Void Rivals will be forever changed!

Story: Robert Kirkman
Art: Andrei Bressan
Color: Patricio Delpeche
Letterer: Rus Wooton

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Zeus Comics
Kindle


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Voyeur #3 continues to tease its sexy cool as Rook and Madeline continue to scheme and steal

You’ve met Rook. You also met Madeline. And they’ve met each other.

Now, the romantic games can really begin!

Madeline has immersed herself fully in Rook’s world. The art thief has infiltrated the luxurious Koh Kingfisher resort as a security guard, and he’s using his perch from the control room to spy on the guests via the closed-circuit cameras. When they leave their rooms, he enters on the sly, stealing the expensive paintings from the walls and replacing them with fakes. Madeline decides to speed up the process by luring the unsuspecting victims away herself to give Rook the access he needs. But can the crook handle the jealousy her scheme fuels within him?

Story: Leah Williams
Art: David Baldeon
Color: Eva De La Cruz
Letterer: Andworld Design

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Zeus Comics


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Endeavour #2 has the kids struggling with tough questions as they need to figure out what to do next

The seven stranded children are now truly alone aboard the drifting Endeavour, with no adults left to guide them and a storm closing in. As hunger and fear take hold, alliances start to form as each child struggles to maintain control over an increasingly lawless world. In the face of isolation and the vast unknown, the line between friend and foe blurs, and the desperate search for survival begins to tear them apart.

Story: Stephanie Phillips
Art: Marc Laming, Tony Shasteen
Color: Lee Loughridge
Letterer: Tom Napolitano

Get your copy in comic shops! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Zeus Comics


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Absolute Superman #14 wraps up Superman’s battle with Ra’s al Ghul in a satisfying finale

It has all been leading to this. The final battle against Ra’s Al Ghul, for the fate of Smallville and the soul of Superman!

Story: Jason Aaron
Art: Rafa Sandoval
Color: Ulises Arreola
Letterer: Becca Carey

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Zeus Comics
Kindle


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Absolute Wonder Woman #15 is a hot ticket as Absolute Wonder Woman meets Absolute Batman

The first meeting of two Absolute heroes has arrived at last! The Mark of Hecate at a crime scene in Gotham draws Wonder Woman into Batman’s orbit in dramatic fashion. The world’s greatest detective and the world’s most famous witch must work together to solve a series of grisly and ambitious murders that threaten something much more dangerous coming for Gotham! And don’t miss January’s Absolute Batman #16 for the second chapter of this world-shaking meeting!

Story: Kelly Thompson
Art: Hayden Sherman
Color: Jordie Bellaire
Letterer: Becca Carey

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Zeus Comics
Kindle


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Absolute Martian Manhunter #7 kicks off a new arc with the same weirdness and trippy visuals we love

After the mind-altering events of the White Martian’s first foray on earth, the Agency—a shadowy group with unlimited governmental authority— comes to investigate the strange occurrences in Middleton. John must juggle his job, hiding the Martian, his expanding abilities, and his crumbling relationships, all while living out of a motel. Meanwhile, Bridget wrestles with the revelations of John shared with her before his departure while singlehandedly taking care of Tyler!

Story: Deniz Camp
Art: Javier Rodriguez
Letterer: Hassan Otsmane-Elhaou

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Zeus Comics
Kindle


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The Guy She Was Interested In Wasn’t a Guy at All Vol. 3 does a great job of developing characters

With Aya’s encouragement and inspiration from a music festival they attend together, Mitsuki begins to pursue her passion for music in earnest! But when a certain video of her singing goes viral on social media, Mitsuki ends up becoming somewhat of a celebrity at school―and her newfound fame brings difficulties for both her and Aya…

Story: Sumiko Arai
Art: Sumiko Arai
Translator: Ajani Oloye
Letterer: Brandon Bovia

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Bookshop
Amazon


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Do Not Disturb #1 is the start of an interesting murder/mystery that’s a bit Sixth Sense

Do Not Disturb #1

Do Not Disturb is a mystery/thriller with a great supernatural twist, set within an infamous hotel called The Argyle. The story follows private investigator Randall Halsey who has been hired to find a missing young woman, only to realize she (and him) have been murdered. Not letting death stand in the way of solving the mystery, Randall has to maneuver through both the human and supernatural worlds that lay within the walls of The Argyle, traveling through time itself to set things right.

Do Not Disturb #1 is a stand out comic that dives right into its concept, not dancing around and building up a mystery. With a story by David R. Flores and Jarod Hunter, the debut issue doesn’t drag things out, instead making it clear what’s going on and using that quick reveal to explore the world and its rules. But, it also keeps its focus, it’s a murder/mystery all about solving whodunnit.

In this debut issue, Flores and Hunter also set up its main character, Randall Halsey, well. They stick to a lot of tropes but we get a good sense of what type of person he is and more importantly, what type of detective he is. This isn’t one where the backstory is dragged out and we find out later his troubles, it’s right there, he was a crap cop turned detective. But, in the revelation, you also feel a little bad for him too. Yeah, he might not be great, but as he sits there looking at his body and the cops and medics attending to him, he has to hear the commentary and thoughts. We’ve all had negative stuff said about us and when you hear it directly, when not intended, it cuts a little deeper. We can relate to Halsey.

The art by Flores is solid. With color by Lorenzo Scaramella and lettering by Letter Squids, the comic has a cool style that’s a bit Michael Avon Oeming mixed with a dayglow coloring that fits well for the afterlife. This isn’t a comic with flashy art going for memorable splash pages and moments, it’s a detective story with a supernatural twist and the comic delivers that perfectly visually.

Do Not Disturb #1 is a solid debut with interesting premise, it doesn’t drag things out, and it delivers a look that’s rather cool engaging. It knows what it is and delivers what you’d expect and stands out due to that.

Story: David R. Flores, Jarod Hunter Roe Art: David R. Flores
Color: Lorenzo Scaramella Letterer: Letter Squids
Story: 8.5 Art: 8.5 Overall: 8.5 Recommendation: Buy

Invader Comics provided Graphic Policy with a FREE copy for review


Purchase: Invader Comics

Final Boss #2 has its moments but shaky dialogue and inconsistent art add up

Final Fight #2

When mysterious supernatural powers awaken within him, underground fighter Tommy Brazen realizes his grandfather’s cryptic stories about their godlike abilities weren’t just folklore. As Tommy’s powers manifest in a brutal way, he’s forced to confront the truth of his new abilities and the violent destiny that comes with them. Final Boss #2 gets the story really rolling but inconsistent art and just bad dialogue diminishes the fun.

Written by Tyler Kirkham Final Fight #2 gets things going as Tommy goes from his underground fight to a the mysterious island his grandfather discovered and got his mysterious power that’s now Tommy’s. There’s something that generally works about it all in a B-movie sort of way. Kirkham has mined 90s video games with a dose of Mortal Kombat, Final Fight, and others. There’s a certain charm about it all. But, that charm loses its luster by dialogue that’s laughable at times.

It’s possible Kirkham has purposely done that for dialogue. Tommy talks about breaking his knuckles in a fight but his opponent is getting it much worse… as the opponents head explodes from the punch. It’s D-level cheese that lacks charm and laughably bad at times. Tommy at another moment talks about how his father ran away and they don’t know what his fate is but then soon after he states he doesn’t want to die like his father, a contradiction as to his father’s fate. It’s small things but they add up.

Those small things extend to the art. Kirkham handles the art along with David Miller. Color is provided by Ifansyah Noor and lettering by Zen. Here there’s inconsistency with some art looking absolutely fantastic and other moments, not up to Kirkham’s excellence. It’s possible that’s Miller’s work but it’s noticeable and kills the momentum for the comic. A visual moment involving rope defies physics and logic, again it’s the small stuff that distracts and boy does it. When Tommy arrives to the mysterious island we get glimpses of the inhabitants who aren’t exactly human. There’s talks of gods and demigods but without a more thorough explanation the background visuals turn from interesting to wtf quickly. But, when the art clicks, it really clicks. There’s a violence that’s just so over the top it tuns the comic comedic.

Final Boss #2 much like the first issue is turn your brain off entertainment. It’s not meant to be dissected, it’s one you just roll with. It’s a series that feels like it’s meant to be a bit of a throwback to the past when comics were more visual flash than logic but here the flash isn’t consistent enough to pull that off. You can see what Kirkham and the team is going for here and it has good DNA at its core but two issues in and it overall isn’t quite coming together.

Story: Tyler Kirkham Art: Tyler Kirkham and David Miller
Color: Ifansyah Noor Letterer: Zen
Story: 7.0 Art: 7.5 Overall: 7.0 Recommendation: Read

Image Comics provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicsKindle

Masterminds #3 teases more of the game as the next challenge is revealed

Masterminds #3

Level Three. After a brush with death in the audition’s most dangerous puzzle yet, a suspicious and paranoid Edward discovers the Masterminds are everywhere, watching his every step and controlling his every move. As he tries to secretly investigate their true motives and identities, he soon realizes that in this game, he can’t trust anyone. Masterminds #3 ends one challenge as it moves on to the next and delivers just enough for readers to not trust anyone.

The series so far has been fun delivering an escape room-like experience where failing to solve the puzzle could mean death… we think, we really don’t know. Writer Zack Kaplan has taken a somewhat simple concept but done so in a way that has sowed doubt in readers as to what the danger actually is. Masterminds #3 leans further into that throwing out the possibility that the main character Edward might not trust the individuals around him. Or, maybe that’s part of the game and more people are part of it than he knows? The series keeps readers guessing and that’s part of the fun.

The issue itself is pretty straightforward as Edward must solve the puzzle kicked off at the end of the second issue or drown. Which then leads to him attempting to find answer, and then the next puzzle. The series has kept this issue and the second to a formula in a way, and that’s ok, as the series goes from one danger to the next. But it’s that questioning and guessing that makes it stand out from its concept.

The art by Stephen Thompson is good. With color by Thiago Rocha and lettering by Hassan Otsmane-Elhaou, there’s something about the art that keeps readers off kilter. It all looks sharp and the way the puzzles are presented are entertaining and allow you to linger to ponder them, but the angles of the images feels like they’re done on purpose. Edward in the story is being kept on his toes and there’s something about the visuals in the comic that does that to the reader too. Add in the need to look for details as to not miss out on some clue, and it creates a visually fun experience. Hassan Otsmane-Elhaou’s lettering too is solid giving the gamemasters a distinctive style that makes it all a bit more sinister.

Masterminds #3 doesn’t break any new ground but ups the paranoia a bit and keeps to a formula and beats that works. This is a series that’s entertaining and does what it does well while sucking the reader a bit into the mystery of it all.

Story: Zack Kaplan Art: Stephen Thompson
Color: Thiago Rocha Letterer: Hassan Otsmane-Elhaou
Story: 8.0 Art: 8.0 Overall: 8.0 Recommendation: Read

Dark Horse provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicsKindle

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