Category Archives: Reviews

Mini Reviews and Recommendations For The Week Ending 1/09/2022

Sometimes, the staff at Graphic Policy read more comics than we’re able to get reviewed. When that happens you’ll see a weekly feature compiling short reviews from the staff of the comics, or graphic novels, we just didn’t get a chance to write a full review for. Given the lack of new comics, expect this weekly update to begin featuring comics that we think you’ll enjoy while you can’t get anything new to read – only new to you.

These are Graphic Policy’s Mini Reviews and Recommendations.


Logan

One-Star Squadron #2 (DC)– One-Star Squadron is a pitch black workplace sitcom with superheroes courtesy of the self-deprecating Mark Russell, Steve Lieber, and Dave Stewart. Through hijinks like babysitting a tech billionaire whilst sipping Vitamin Water, drug deals gone bad, and a jab at comic cons, One-Star Squadron #2 skewers capitalism and the gig economy and shows how these things make us slowly chip away at our values to have money to live. For example, Minuteman is a superhero (With a really shitty power), but he has to rob his drug dealer to be able to access his power and make a few bucks at a birthday party. Lieber’s gift with comedic timing and facial expressions is really what puts this book over the top as he basks the pathetic tragicomedy of Minuteman, Red Tornado, and the other characters at Heroz4U. And, of course, there’s a villainous counterpart to Heroz4U so guys like Lex Luthor can look tough. Overall: 8.6 Verdict: Buy

Superman: Son of Kal-El #6 (DC)– Superman: Son of Kal-El’s throughline of real world problems and splashy action continues in Superman: Son of Kal-El #6. Tom Taylor and John Timms unpack what happened on Jay’s homeworld of Gamorra before bringing the stealth and explosions. However, they do take time to cut away and have time for touching moments like Damian Wayne giving his blessing to Jay and Jon’s relationship or rooftop pizza. It’s interesting to see the parallels between Jon and his dad’s actions against 2 different fascist regimes as Jon is a little more grassroots while Clark goes for the big guns. Bendix and his crew aren’t the most compelling baddies so far, but it’s interesting to see metahuman powers be used as a tool of exploitation and not freedom. Overall: 7.9 Verdict: Buy

A Thing Called Truth #3 (Image)– A Thing Called Truth #3 really kicks the series into fun road trip mode as Magdalene and Dorian reenact movies, run from cops, and grow closer together. Iolanda Zanfardino’s script gives them a growing rapport while Elisa Romboli’s art shows how uncomfortable Magdalene is getting out of her comfort zone at the beginning, but she starts to cut loose towards ripping up some divorce papers and going along with some of Dorian’s clothing choices for her. A Thing Called Truth #3 also hits some real moments of beauty in a few pages where Dorian isn’t mugging and performing and coming to terms that she has real romantic feelings for Magdalene whose sexuality is a big question mark. This combined with her missing her brother Faust makes Dorian a fully realized character and not some kind of manic pixie dream girl. Finally, I love the way Romboli draws the buildings and general setting of Rome flowing from panel to panel and almost dwarfing the page. She really captures that feeling of being somewhere magical and great. Overall: 8.6 Verdict: Buy

Grrl Scouts: Stone Ghost #2 (Image)– Grrl Scouts: Stone Ghost #2 is definitely more style than substance with Jim Mahfood flinging space graffiti everywhere and killing off/introducing new characters at a rapid pace. It does have some serious chops in the action and comedy departments with the Big Bad who is on the hunt for our protagonist/Grrl Scout Dio ending up being some teeth looking for a piece of floss. (The main bad guy in Lord of the Rings was a giant eye so there’s precedent.) Jim Mahfood’s loose art style is a lot different than most current comics, even ones put out by Image, but it can sometimes make the story hard to follow. However, that is made up by an extended flashback/diary comic sequence where Dio talks about her boyfriend whose ashes she carries, and it’s a cute and dirty little romantic comedy. The space stuff is nice, but honestly, that scene is what really stuck with me. Overall: 7.3 Verdict: Read

Monkey Meat #1 (Image Comics)– Juni Ba’s Monkey Meat #1 is utterly weird and immersive, and I love it. I came in expecting an anthology of short stories, but instead followed a story of what is inside “monkey meat” beginning with ads and ending with a coupon for a new product. Along the way, there are plenty of colorful moments and opportunities for Ba to strut his stuff as a cartoonist. He uses wild palettes for the side effects of the different chemicals, but can also use a more traditional grid structure like when Monkey Meat/Monkey Island is an out there metaphor for capitalism’s effects on humans. Monkey Meat is an experimental and one of a kind story, and I definitely want to check out more of Juni Ba’s work even though I don’t 100% “get” him yet. Overall: 8.1 Verdict: Buy

Inferno #4 (Marvel)– Inferno #4 isn’t the perfect ending to Jonathan Hickman’s X-Men run, but it’s good enough. He and blockbuster artists Stefano Casselli and Valerio Schiti take a page out of the Matrix playbook and pit mutants against machines in an epic battle where Professor X and Magneto take on Omega Sentinel and Nimrod. And the mutants get their asses handed to them in a glorious fashion with scintillating colors from David Curiel. Mystique and Destiny’s confrontation with Moira X is a little less blockbuster and a little more war of words, but it’s cool to see Hickman have Destiny use her precog abilities to see possible outcomes and, of course, settle for a kind of status quo. Because death is off the table (In most cases), Jonathan Hickman, Caselli, and Schiti don’t include any big twists in Inferno #4 and mostly set up a new seemingly transparent status quo for Kieron Gillen and Lucas Werneck to play with in Immortal X-Men plus showing that machines, not humans are the real threat to mutants as well as keeping Moira as a wild card. All in all, Inferno is a true bookend to House of X/Powers of X with memorable dialogue from those minis taking on new meanings in Inferno #4, and Hickman writes the pairs of Mystique/Destiny and Professor X/Magneto wonderfully. They’re honestly a metaphor for how revolution ends up being enveloped by the forces of the status quo, but it’s nice to see the result of the big battle be that Magneto and Professor X aren’t top dogs any more.Finally, he and Stefano Caselli and Valerio Schiti in a closing/Immortal X-Men setup montage also show how insular Krakoa truly is. His voice and embracing of SF coupled with soap opera will be missed, but Gillen is a worthy successor for sure. (I’m biased though.) Overall: 8.3 Verdict: Buy


Well, there you have it, folks. The reviews we didn’t quite get a chance to write. See you next week!

Please note that with some of the above comics, Graphic Policy was provided FREE copies for review. Where we purchased the comics, you’ll see an asterisk (*). If you don’t see that, you can infer the comic was a review copy. In cases where we were provided a review copy and we also purchased the comic you’ll see two asterisks (**).

Review: Warhammer 40,000: Sisters of Battle #5

Games Workshop‘s world of Warhammer 40,000 comes to Marvel comics! Warhammer 40,000: Sisters of Battle #5 has the Sisters of Battle knowing what needs to be done… purge the heretic!

Story: Torunn Grønbekk
Art: Edgar Salazar
Color: Arif Prianto
Letterer: Clayton Cowles

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

comiXology
Kindle
Zeus Comics
TFAW


This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Review: Elektra: Black, White, and Blood #1 (of 4)

Elektra: Black, White, and Blood #1 (of 4)

When it comes to the Marvel Universe, there are very few characters as polarizing as Elektra. She started off as a love interest for Daredevil, but proved throughout the years to be a formidable hero and villain. She has proven to be Matt Murdock’s most enduring rogue, sometime being an ally, other times being his foe, as in the time she became Black Sky. Her onscreen representation may have given audiences a different view.

As her representation in the movies was less than astounding, as Jennifer Garner, though a brilliant actress , she could only do so much with her appearance in the Daredevil movie and her spinoff. In the Daredevil series, Elodie Yung, gave fans what we always wanted , Matt’s antagonistic foil, who could meet him intellectually and then some.  It is fair to say, her journey within comic books has been better written than it has been onscreen. In a celebration of the character, Marvel has rounded up some of the best scribes who have ever written her. Elektra: Black, White, Blood #1 kicks things off with a trio of stories showing her at her best.

In ”Red Dawn”,  Elektra loses a a battle to a band of vampires but not before taking down some , as she relishes her last few hours, saying goodbye , only face the sunlight for the last time. In “Not The Devil”, Elektra has a hard time taking out a Yakuza target, as past trauma stops her from finishing a job, one that she happily walks away from. In “The Crimson Path”, we are taken to a mystical realm, where she must fight off a hoard to save a young girl, but as we soon find out it is an allegory for salvation that well crave. By the issue’s end, we get different looks at the same character showing off how multifaceted she can be.

Overall, Elektra: Black, White, and Blood #1 is a great first issue that is both deep and action packed. The stories by the different writers are incredible. The art the different artists  is stunning. Altogether, a set of stories that shows the versatility of the Assassin in Red.

Story: Leonardo Romero, Declan Shalvey, Charles Soule
Art: Leonardo Romero, Mark Bagley, Simone D’Armini
Ink: John Dell Color: Edgar Delgado
Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy

Marvel provided Graphic Policy with a FREE copy for review

Review: Wastelanders: Doom #1

Wastelanders: Doom

Once you have everything you ever wanted in life, can you truly be happy? Reaching your goals, means that you have reached your zenith?  As people can get this feeling misdiagnosed. Throughout the world, they have different adjectives for this, but the most common being angst, ennui or weltschmerz.

We generally feel angst, when we worry but that would be reductionist, as it can be more directly described as a feeling that disrupts peace and contentment for no definable reason.  Then there is Ennui, which dates back to the French Revolution, and is described as feeling of weariness and dissatisfaction. Then there is Weltschmerz, which dates back to the Romantic Era in Germany and rightfully so, as it can be described as when the one who suffers wishes the world to be otherwise.  In the latest one shot story in the Wastelands, we get Wastelanders: Doom, where the wary ruler , seemingly has gotten everything but suffers a combination of angst, ennui or weltschmerz in varying degrees.

We are taken to Doom’s Lair, where Doctor Doom rules his territory of the Wastelands, and as such, since Red Skull’s death, chaos has spilled over, whereby rogue groups have since emerged. As Doom lays waste to one of these groups of raiders, he discovers a small town somehow in his territory but not of his knowledge,  but it is not what it seems, as it is trap made by magic. As it is realm protected by witches who only induce his nightmares, filled with memories from his childhood, and of the past, when he welcomed his goddaughter, Valeria Richards, Reed’s daughter. As he finds himself enchanted by the possibilities of staying there, but is told the cost would losing a precious memory, and right when he is about to make a choice, he finds the puppet master behind the rouse, Baron Mordo. By the issue’s end, Mordo finds the source of the magic was Darkhold ,trapping hundreds of people include Sofia Strange and Agatha Harkness who helps Doom give a decisive blow to Mordo once and for all.

Overall, Wastelanders: Doom is an excellent entry into the Wastelanders canon that shows villains can be a hero even when they don’t look to be. The story by Gronbekk is amazing. The art by the creative is breathtaking. Altogether, a story which shows why the MCU should bring Viktor Von Doom into the MCU sooner than later.

Story: Torunn Gronbekk Art: Julius Ohta
Color: Bryan Valenza Letterer: Cory Pettit
Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy

Marvel provided Graphic Policy with a FREE copy for review

Review: Magic #10

Magic: The Gathering comes to comics courtesy of BOOM! Studios. Magic #10 brings the battle against Marit Lage to its conclusion and not everyone will survive!

Story: Jed MacKay
Art: Ig Guara
Color: Arianna Consonni
Letterer: Ed Dukeshire

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

comiXology
Kindle
Zeus Comics


This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Review: Odinn’s Eye #4

Solveig, a young farm girl of great promise, is haunted by visions from the god-king Odinn himself. An epic adventure begins here as Solveig has burn down her past life and begins her quest.

Solveig discovers familiar allies in her quest as we find out about where they came from and go further into the mountain.

Story: Joshua Dysart, Robert Venditti
Art: Thomas Giorello, David Lapham
Color: Diego Rodriguez
Letterer: Simon Bowland, Dave Sharpe

Find a comic shop to get your copy

Or, buy your copy at the link below:

Zeus Comics


This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Review: Dark Knights of Steel #3

Dark Knights of Steel #3

Dark Knights of Steel has delivered a hell of a rollercoaster ride so far. The series follows a fantasy take on familiar superheroes with Black Lightning’s family ruling one kingdom and Superman’s family ruling another. Jor-El is murdered by King Jefferson leading to Zala Jor-El to attack Jefferson’s kingdom killing his son. A war is brewing and Dark Knights of Steel #3 sees the various factions jockeying and preparing for what’s to come.

Written by Tom Taylor, the first three issues have very much been the setup of the clash to come. There’s lots of mystery brewing, like why Zala is just out killing folks now, but it’s the machinations and planning by the rulers that’s most interesting.

Dark Knights of Steel #3 has Jefferson attempt to woo the Amazons to his side. But, is that really his goal overall? There’s an intelligence as to what Taylor is brewing that has the reader questioning what might behind everyone’s actions. Things can’t just be straightforward, can they?

Taylor also does a fantastic job of using DC’s characters without just having them in different costumes. There’s hints and teases in some cases where just a name or color of armor let you know what their main DC Universe equivalent is. It’s fun in that way that has you partially playing “who’s that character?”.

The art by Yasmine Putri has been fantastic. With color by Arif Prianto and lettering by Wes Abbott, each issue looks stunning and Dark Knights of Steel #3 is no exception. As said above, the characters look like they fit in this world without just slightly tweaking their normal costumes. Normal knight armor might just be colored in a way to tip off readers. There’s also a great use of events off page. With Zala on the warpath, some of her actions happen off the page with the reader only seeing the beginning and then the destruction. That leaves the imagination to run wild and fill in the blanks, which is far worse than what Putri would be able to show.

Dark Knights of Steel #3 is another solid issue of the series. It’s slowly building the intrigue and action to come instead of just rushing into things. It also has no problem piling up the bodies and destruction. In other words, it’s using its disconnect from continuity to full advantage and delivering a reading experience that’s familiar but also keeps readers on their toes.

Story: Tom Taylor Art: Yasmine Putri
Color: Arif Prianto Letterer: Wes Abbott
Story: 8.75 Art: 9.0 Overall: 8.75 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review


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Review: Nocterra: Blacktop Bill Special

Nocterra: Blacktop Bill Special

Nocterra was a very interesting series when it debuted. In a world plunged in darkness it followed Val, a ferryman who hauls cargo through the dark world while dodging the horrors that awaits. When Val is hired to drive two individuals, she finds herself being pursued by Blacktop Bill, a mysterious villain we’re told little about. Nocterra: Blacktop Bill Special pulls back the curtain, promising the origin of this shroud of a character and it sort of delivers. But, is this something we really need?

With a story by Scott Snyder and Tony S. Daniel, we’re told the origin of Blacktop Bill and it’s honestly a bit yawn inducing. Basically, Bill likes to kill. He’s a hitman’s hitman. He’s a killer’s killer. Does that really add anything to the character? We know Bill is a killer. We know Bill can drive. He’s a force of nature and after reading this “origin” the character was better off remaining a mystery.

Like Boba Fett and so many more Blacktop Bill wasn’t just cool based on his actions but also his look and most importantly the mystery. The readers didn’t need to know his origin the appreciate the threat that Bill is in the first volume of the series. He presented himself as such. So, saying he’s a really good killer doesn’t add a whole lot to the situation. There’s no tragedy here. There’s no major event that turns him into what he is.

The biggest question, the “armor” he wears now isn’t really explained at all, that’s being saved for another story. So, in the end we’re told the killer is a killer and enjoys is and he should be feared. It’s everything we already know. It doesn’t add anything really to his story beyond he’s good at his job.

Denys Cowan‘s art is the highlight of the comic. He keeps Bill in the shadow never really showing us much of the man. The panels with Bill have the reader straining and attempting to get a peak of what he looks like but always coming up empty. Cowan is joined by Kent Williams on ink, Chris Sotomayor on color, and Andworld Design on lettering. There’s something interesting in seeing the world of Nocterra without the darkness and it all feels rather mundane and average, which is sort of the point. The visuals drag the reader in to show us how normal Bill is… beyond the killing. If that was played up a bit more there might have been something a bit disturbing and more intriguing about the issue. But, it looks nice, so there’s that.

Nocterra: Blacktop Bill Special takes some of the mystery of the character away and adds little in its place. It’s an issue we don’t really need and feels like material you’d find and as a backup story throughout a few issues. This is one for the hardcore Nocterra fans but be prepared to have the real questions not answered.

Story: Scott Snyder, Tony S. Daniel Art: Denys Cowan
Ink: Kent Williams Color: Chris Sotomayor Letterer: Andworld Design
Story: 7.0 Art: 8.1 Overall: 7.0 Recommendation: Read

Image Comics provided Graphic Policy with a FREE copy for review


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Review: Blue, Barry & Pancakes: Danger on Mount Choco

Blue, Barry, and Pancakes are back for more adventure and more lessons about friendship.

Blue, Barry & Pancakes: Danger on Mount Choco continues the fantastic series full of humor, entertainment, and lessons for younger readers. This time, the trio enter a contest to make sundaes!

Story/Art: Daniel Rajai Abdo, Jason Linwood Patterson

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Amazon
Kindle
Bookshop


First Second provided Graphic Policy with a FREE copy for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

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