Category Archives: Reviews

Review: Wastelanders: Star-Lord #1

Wastelanders: Star-Lord #1

Guilt is one of the many emotions burden humans.  As this comes often when one feels they have done something wrong, whether at the time or soon after. Those whom we have wronged may have forgiven us, but we rarely forgive ourselves. There is also those of us who don’t feel guilt whatsoever, as they don’t see that they ever did anything wrong in the first place.

Rather than dwell on those many who are amoral, it is often those who are wrought with this burden that find ourselves revisiting this one memory that evokes guilt over and over again. As I can remember a museum exhibit I made my Mom miss, even though she made no big deal of it. I felt guilty then and it stings even more now she is no longer with us, because there is no way to undo that mistake. In Wastelanders: Star-Lord #1, we find Peter Quill back home on Earth feeling guilt for leaving the place he called home before the Ravagers took him.

We find Peter Quill back on Earth, shortly after defeating Galactus’s final threat on the planet, as he pays a tribute to those he left behind at Xavier’s School for Gifted Youngsters. He is greeted by someone who looks like Kitty Pryde, who he chases at the once standing mansion, where he also runs into what looks like the specter of Cyclops and the rest of the X-Men. It turns out these are manifestations of guilt borne of his mind palaces, even brining up the ghosts of the Avengers and Nova, eliciting physical pain in exchange for mental anguish, tearing the very fibers of his character. By Issue’s end, we find out Shadow King was behind it all, and shuts him down once and for all, leaving Earth again and changing the designation of his ship to the name of his former love, the Pryde.

Overall, Wastelanders: Star-Lord #1 is the best of the Wastelanders one-shots so far. The story by Douek is bittersweet and satisfying. The art by the creative team is gorgeous. Altogether, a story that those of us who suffer from PTSD will more than identify with.

Story: Rich Douek Art: Brent Peeples, Cris Peter, VC’s Cory Petit, Josemaria Casanovas
Story: 8.0 Art: 8.0 Overall: 8.0 Recommendation: Buy

Marvel provided Graphic Policy with a FREE copy for review


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Review: Friday Foster: The Sunday Strips

Friday Foster: The Sunday Strips

The 1970s were full of films that have forever changed how we view stories. This was the era of Spielberg and Coppola, when they were still young men, and Kubrick when he was already a master behind the camera. It was often referred to as an era of outcasts, people who would not normally be seen. This generalization is interesting, because this was also when the “Blaxploitation era” of films entered Hollywood.

For the first time, POC characters were no longer just secondary, but a good majority of the main cast in many of these films. One of those films was Friday Foster, which was about a model turned photographer, who witnesses a murder and teams up with a private detective to uncover multilayered conspiracy. I found the film though one of my uncles and later discovered it was based on a comic strip, which I found to be better than the movies and was more interesting than the Modesty Blaise comic strip I read at the same time. Thanks to the good people at Ablaze Publishing, we now have the complete run in one beautiful tome, Friday Foster: The Sunday Strips, we discover a protagonist, much deeper and much more intriguing.

In the “Foreword” written by James Lawrence Jr., the son of the creator Friday Foster, we find out just how prolific a writer his father was , and just how self deprecating he was, despite his immense talent. In” Introduction” Christopher Marlon regales the reader with his quest to collect these strips, some of which was even sold to a Spanish company, before he was able to collect them all. In “James D. Lawrence: Notes for a Biography”, David Moreu gives a short rundown of the author’s life. In “ Jordi Longaron: The Man Who Dreamed in Technicolor”, Moreu interviews Longaron in a sprawling discussion about his life , his relationship with Lawrence and his inspirations for the comic strip. In “ On The Verge Of Impossible: Anatomy Of A Remaster”, Javier Meson gives a short take on just how difficult it was to not only collect the strips but to secure the rights, a kerfuffle reminiscent of the mess going on with the Hulk films. In “The Newspaper Previews”, we find a few examples different newspaper had to entice readers to read the strip. In “The Critics Reviews”, we find two reviews by prominent publications, showing sometimes outdated thinking. In “1970”, we find Friday trying to get ahead at the magazine she works while often contending with her male counterparts who often not as smart or as qualified as she was. In “1971”, we find Friday and her cohort chases a story from New York to Spain, fight xenophobia in Chinatown, to a honeypot scheme involving stolen jewels. In “1972”, our protagonist tracks down an heir to a fortune, deal with handsy misogynists, chase down missing artifacts, get romantically pursued by two men and solve a haunted house crime. In “1973”, chase a story about pickpockets, head to Africa in a jungle adventure dealing with animal poachers, a plus size model dealing body discrimination, a strange request from a billionaire having to do with an amnesia patient, to a Blacks only cult. In “1974”, Friday deals with jealous models and journalistic espionage, in what turns out be a romance between the two antagonists. In “Fan Mail”, we get a view of the more interesting fan letters including one from the Chrysler Corporation, pointing out safety precautions. In “Lawrence Siblings Interview”, the author’s children reminisce about their father. In “Friday Foster Enters Academia”, Alberto Villamandos wrote dissertation on how the world views this iconic comic strip. In “The Menomonee Gazette”, we find out how the strip was so popular that it made its way into reprints. In “The Friday Foster Dell Comic Book & What Did It Sell”, tells of when Dell got into comic books and for a brief time had the intellectual property for Friday Foster. In “The Tale of the Two dark Angels: From Friday Foster to Angela Harpe”, we find out how Lawrence intrinsically continued Friday’s adventures in the form of Angela Harpe in the Dark Angel series. In” Pam Grier”, Moreu has the privilege of interviewing the Hollywood icon about her experience filming the movie. In “Arthur Marks Interview”, the film’s director talks about his experience making the movie and how he dealt with the criticism. In “Motion Picture Reviews”, we see how divided the reception was on the film. In “Motion Picture Press Book”, the reader gets to see how press kits were made in the 1970s. In “The Friday Foster Soundtrack”, we find out just how influential the soundtrack was and how future generations have used it to make new music. In “Robert Tonner Interview”, the doll maker talks about what went into creating the Friday Foster doll from his 2008 collection. In the last section, “Museum Of Uncut Funk Interview”, the site’s creators’ talks about they discovered the comic strip and how the site keeps it alive through an online exhibit.

Overall, Friday Foster: The Sunday Strips is what casual and diehard fans of the comic strip need to have in their library. The stories, essays and interviews by the different writers more than entertains, they give the ultimate look at this hero. The art by the different artists are beautiful. Altogether, if you are looking for a gift for an old school comic book fan, this book more than suffices and offers a different protagonist who was ahead of her time.

Story: Jim Lawrence Art: Jordi Longaron, Jorge Longaron, Gray Morrow, Antonio Moreno, Rudolfo Muragachi
Translation: Andrea Rosenberg Editing: Christopher Marlon, Rich Young, Kevin Ketner
Story: 9.0 Art: 9.0 Overall: 10 Recommendation: Buy


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Review: A King’s Vengeance #1

In A King’s Vengeance #1, a King must lead his dwindling forces against an evil force in Mozdial. The issue is that setup… and not a whole lot else making for a first issue that both sucks you in and is frustrating.

Story: Peter Ricq, Davila LeBlanc
Art: Peter Ricq

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Amazon
TFAW


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Review: Odinn’s Eye #3

Solveig, a young farm girl of great promise, is haunted by visions from the god-king Odinn himself. An epic adventure begins here as Solveig has burn down her past life and begins her quest.

After being captured, will she be forced to marry to appease someone else’s god?

Story: Joshua Dysart, Christos Gage
Art: Thomas Giorello, Juan José Ryp
Color: Diego Rodriguez, Ulises Arreola
Letterer: Simon Bowland, Dave Sharpe

Find a comic shop to get your copy

Or, buy your copy at the link below:

Zeus Comics


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Review: Project MK-Ultra: Sex, Drugs & The CIA

Dive into the world of sex, drugs, and the CIA in this graphic novel that’s based on the true story of the secret government program exploring LSD.

Story: Scott Sampila, Brandon Beckner
Art: Stewart Moore

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Bookshop
Amazon
Clover Press


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Review: Mega #1

Mega #1

A gigantic creature has been awaken from its eternal sleep in Antarctica. The destructive monster, only known as “The Salamander,” has started a journey of chaos and destruction. The only thing that could stop this menace is another sleeping giant; a creature from under the ocean known as “Mega.” Mega #1 kicks off a kaiju disaster comic that’s good but doesn’t deliver anything special so far.

Written and art by Salvador Sanz, Mega #1 is entertaining enough. The comic is something we’ve seen before though. A giant monster that was slumbering is woken up and rains destruction down upon humanity. That even includes belching lava and climbing a building. It’s tropes and a plot that has been done again and again. That’s not necessarily a bad thing if it’s done well. And Mega #1 is pretty solid in that department. Its characters are interesting and how things are revealed are a bit strange and different.

Mega #1‘s reveals includes discussions in dreams which will hopefully be explained later. But, the weakest part is the person who unleashes the kaiju only explaining the person is “naughty”. You just generally need to role with what’s presented and so far accept what’s presented. And, let’s face it, we’re here for the military action and eventual kaiju vs. kaiju battle we know is coming at some point. Everything else are just steps to get us to that point.

Sanz’s artwork is solid. There’s a haunting dreamlike quality to it all. Mix that in with actual dreams that are presented in the comic and it all comes together in a way where you almost expect a character to wake up and discover it’s all a dream. The art is good and the characters rather unique with a look for each that feels like it tells us some of their story.

Mega #1 is a debut of which the details are some of the more interesting aspects. The dysfunctional aspect of the family creates a group dynamic that should make what comes unique in some ways. There’s enough detail delivered and enough focus on the family interaction that it has to play out in future issues. There’s nothing bad about the series. It’s an entertaining enough debut issue that fans of the kaiju genre should enjoy. Here’s hoping that as the story plays out that the series delivers something more than we’ve seen before.

Story: Salvador Sanz Art: Salvador Sanz
Translation Leandro Paolini Somers Letterer: Martin Casanova Revision: Chris Ortega
Story: 7.0 Art: 7.85 Overall: 7.0 Recommendation: Read

Red 5 Comics provided Graphic Policy with a FREE copy for review


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Review: Swamp Thing: Green Hell #1

Swamp Thing: Green Hell #1

Swamp Thing is a character that I tend to go back and forth on as far as my enjoyment. It seems to be very specific to the writer and maybe even the arc. It’s not a character I go out of my way to read. But, a series by Jeff Lemire and Doug Mahnke gets me to take notice and I’m glad I did as Swamp Thing: Green Hell #1 kicks off a story that’s rather intriguing and something I’ve wondered about.

Lemire takes us to the feature where the environment has further decade leaving rising water levels and diminishing food supplies. It’s a world that’s we’ve sort of seen before where humanity has destroyed the environment and is paying the price. Society has diminished and the remnants of it holds on living day to day and unsure what the future brings. We get the stereotypical stable town attempting to create society and the gang who forces them to give up part of their hard work under threat of violence. None of that’s new and it’s also not the point.

With the world of of whack, what are the Parliaments of the Green, Red, and Rot to do? The answer? Wipe out what’s left and start all over. There’s a lot to take in about that. First, who can blame the trio? Humanity has destroyed and thrown away beauty and clearly has learned little from it all. Honestly, I was cheering from the Green, Red, and Rot to succeed.

Lemire delivers that turn of events with an eye toward horror as the Green attacks becoming the environmental avenger that Swamp Thing feels so perfect for. The fact the series hasn’t been a regular discussion about environmental justice has always confused me and a story that has been done but not nearly enough.

The art by Doug Mahnke is great giving us a world that feels lived in and worn down. With color by David Baron and lettering by Steve Wands it all feels like a functional world where “junk” is re-used to build houses and machinery for society to use. The people look a little too healthy is my only complaint, especially if there’s food scarcity as is hinted at in the comic. The scenes where Swamp Thing attacks are fantastic horror and the detail of the attack is great and creative. There’s panels that truly creeped me out forcing me to quickly flick through and read the dialogue as fast as possible.

Swamp Thing: Green Hell #1 has a lot of potential in a series. It has an interesting premise and where it ends is somewhat predictable but sets up a fascinating conflict. We don’t see enough stories about the environment finally saying enough is enough and taking on the humanity that has ravaged it. We can see that reality and result in the disease that has plagued the world for two years now. Maybe comics will finally take on that weighty subject and this is a tease for greater questions to come. Either way, this is a debut that delivers a nice dose of horror from some unexpected places.

Story: Jeff Lemire Art: Doug Mahnke
Color: David Baron Letterer: Steve Wands
Story: 8.25 Art: 8.25 Overall: 8.25 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review


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Review: Bad Kitty Gets a Phone

Bad Kitty wants a new phone. But, what happens when it gets one? Find out in Bad Kitty Gets a Phone!

Story: Nick Bruel
Art: Nick Bruel
Color: Rob Steen

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Bookshop
Amazon
Kindle


Roaring Brook Press provided Graphic Policy with a FREE copy for review
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Review: Task Force Z #3

Task Force Z #3

Task Force Z has been a surprising comic for me. I went in not knowing much about it and thought it was some other “Elseworlds” type story. Then, figuring it out, the concept of a “zombie” Suicide Squad sounded rather silly. But, with each issue, the series just grows in depth and how much of it is focused on the characters and morality of what’s going on. Task Force Z #3 is a perfect example of that.

Matthew Rosenberg is delivering a series that’s so much better than its rather silly sounding concept. A mysterious organization is raising dead Batman villains using Lazarus resin. To lead this squad, they’ve recruited Jason Todd, aka Red Hood. With villains like Mr. Bloom, Man-Bat, and Bane by his side, Todd has struggled with the whole concept and “humanity” of what’s being done and trying to not be eaten by his squad. There’s been a great balance of action, humor, and horror with each issue. And at its center is the mystery of who’s really calling the shots.

Task Force Z #3 hits all of the major notes as Jason continues to struggle with the concept and makes some demands if things are to continue. There’s also a new mission, a new teammate, and a moment to bond with one team member. It all shows this is a series that cares as much about its characters and their development as it does the action. It also answers who the mysterious voice behind the team really is… and it honestly surprised me a lot.

Eddy Barrows‘ art continues to impress. Barrows is joined by Eber Ferreira on ink, Adriano Lucas on color, and Rob Leigh on lettering. The series has done an amazing job of balancing its traditional superhero action with its horror aspects. The small details make each issue stand apart as we can see where things stand with each character based on their state of decay. It makes you get really engrossed picking out how back to normal a character is and what danger lurks. It’s a small thing that really makes the series. Then add in the action which almost has a dramatic flair about it. Take for instance the end of this particular mission and Red Hood’s actions. It’s a flow from the action but has a moment that lingers and moves Red Hood along as a character. The way Jason stands and how the panels move along are amazing storytelling that ties in everything that makes comics special.

Task Force Z #3 is a fantastic issue with an amazing mix of character development, action, and shocking moments. This issue brings so much together and feels like a major moment in an event before the series wraps up. Where this is going next is unknown but it’s a ride I can’t wait to see more of.

Story: Matthew Rosenberg Art: Eddy Barrows
Ink: Eber Ferreira Color: Adriano Lucas Letterer: Rob Leigh
Story: 8.75 Art: 8.75 Overall: 8.75 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review


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