Category Archives: Reviews

X-Force #39 ushers in a bright new age for the team

X-Force #39

The fallout of the Beast’s crimes! A new X-force! And a new Wolverine? All this and more in X-Force #39! Benjamin Percy and Robert Gill bring their A-game in X-Force #39, the latest issue in Percy’s epic ushers in a new chapter for the titular X-Force.

X-Force #39 comes off the heels of the “Beast Agenda” arc of Wolverine. When Beast’s crimes finally catch up to him, he goes on the run, abandoning X-Force. The team is left to pick up the pieces and redefine what X-Force means in the wake of these events. X-Force #39 firmly expects you to have been keeping up with Wolverine, also by Percy. X-Force and Wolverine are two sides of the same coin. They are two books heavily intertwined in plot. I can’t recommend reading one without the other.

X-Force #39 is mostly set up, but Percy and Gill keep it lively and fun. Much of the issue is spent on the politicking of the governing body of Krakoa, The Quiet Council, over Beast’s vile machinations. It’s a surprising and engaging dialogue that gets to questioning the utility of his actions. Percy uses the Quiet Council as an analog to real-world governments and how they justify the crimes of agencies like the CIA.

Gill brings spectacular art aided by the always wonderful coloring of Guru-eFX and the lettering of VC’s Joe Caramagna. The art is bright and colorful but has an undeniable edge to it. That edge is on display when it comes time for Gill to deliver a gloriously gorey action sequence.

X-Force #39 is a great first chapter to a new age. It gives closure to Beast’s plot (for now!) while establishing the foundations for a bright new future. Overall, I’m excited to see where Percy and Gill take the book next!

Story: Benjamin Percy Art: Robert Gill
Color: Guru-eFX Letterer: VC’s Joe Caramagna Design:  Tom Muller w/ Jay Bowen
Story: 9.0 Art: 8.5 Overall: 9.0 Recommendation: Buy 

Marvel provided Graphic Policy with a FREE copy for review


Purchase: TFAWZeus ComicscomiXology/Kindle

The Mighty Barbarians #1 gathers warriors from across reality to save existence

The Mighty Barbarians #1

When an unstoppable force starts consuming one world after another, sorceress Morgan Le Fey uses her magic to assemble a team of skull-cracking warriors who must somehow work together to save all of existence. There’s the young trickster Anansi, Viking shield maiden Birka, the shape shifting Nanook, and their leader, heir to a fallen kingdom and mightiest of warriors, KULL! The Mighty Barbarians #1 kicks off an uneasy alliance to take on a mutual enemy and leave a path of ruin through everything that stands in their way to do so.

Writer Michael Moreci is one of those creators whose projects I want to check out when I see their name on them. Moreci’s Barbaric, published by Vault Comics, has taken the sword and sorcery genre and infused it with a lot of new and interesting elements that has made the series stand out. So, going into The Mighty Barbarians #1, I was intrigued to see what Moreci might do with another sword and sorcery fantasy series and how it’d be different. The answer is simple, by playing it relatively straight.

The Mighty Barbarians #1 has existence being threatened by the Aleph forcing Morgan Le Fey to travel across worlds and recruit a team to stop them and save existence. Moreci in the setup has taken a concept and opening that feels like it’d be quite at home in any of the superhero team comics by the big two. It’s a start that’s familiar, we’ve seen so many times. The difference is the fantasy setting and characters that have been established on their own through their various publishing/storied histories. The team brings together characters and personalities we might have not seen interact before setting up a very intriguing and entertaining potential.

At it’s heart, the story feels like a traditional superhero comic in concept, with a fantasy setting. Scenes feel right at home in the Avengers or Justice League and you could see those characters replacing these easily. Hell, with “snake men” being the villains, it feels like a side companion to the recent Savage Avengers run. But what’s interesting is how Moreci makes the comic different from all of those and Barbaric. Despite the setup and imagery, the comic plays things rather straight. There’s little comedy. There’s little jokes. It feels like a fantasy comic in every way. Unlike Barbaric which pokes fun at tropes and norms of the genre, The Mighty Barbarians #1 feels like it leans into them a little, though doesn’t play them up. This is a team fantasy adventure so far, no more, no less.

The art by Giuseppe Cafaro fits the feel Moreci goes for perfectly. The character designs have both a fantasy feel but also a little bit of a “superhero” vibe to it all. The images are full of excitement and energy as the team is assembled and the short segments of battle introduces us to each member. Like the tone of the comic itself, the look has more in common with the Avengers than it does with Conan. That’s not a bad thing as it helps deliver a pop of a start that’s energetic and makes the comic stand out a bit.

The Mighty Barbarians #1 is a fun start. It takes the traditional fantasy adventure and mixes it with a more modern sense and style. While the comic itself doesn’t blaze any really new paths, it does deliver an entertaining start that fans of the characters or fantasy adventure will want to check out.

Story: Michael Moreci Art: Giuseppe Cafaro
Story: 8.1 Art: 8.15 Overall: 8.1 Recommendation: Buy

Ablaze provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicscomiXology/Kindle

K-On! Shuffle Vol. 1 has its moments and is cute but also drags

Yukari is all fired up about playing the drums after hearing a certain teatime-loving band play at the Sakuragaoka High School Festival! She makes big plans with her best friend, Kaede, only to run into a wall: Her school doesn’t have a Pop Music Club! But after the duo use their momentum to bring in a pair of quirky girls (a basketball player and a pop music “researcher”), nothing stands in their way! Except, that is, the fact that none of them own their instruments―or even know how to play them…

Story: kakifly
Art: kakifly
Translation: Stephen Paul
Letterer: Rachel J. Pierce

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Bookshop
Amazon
Kindle/comiXology


Yen Press provided Graphic Policy with a FREE copy for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Movie Review: Suzume is a visually stunning tale of disaster and healing

Suzume

To contemplate death in the face of natural disasters requires an eagerness to reckon with the uncomfortable, something director Makoto Shinkai has shown he’s more than willing to do in his films. His latest, Suzume, does this in as approachable a way as possible with a story that mixes magical-realism with deep loss to produce a visual marvel that impresses on multiple fronts. In the process, Shinkai presents audiences with the possibility of healing despite the cruel suddenness of death during events that hit with the full force of nature.

Suzume follows the titular character, a seventeen-year-old teen (voiced by Nanoka Hara), as mysterious doors start appearing in moderately populated and highly populated areas to release a giant supernatural worm that can bring about massive earthquakes if allowed to touch ground. She’s aided by a Closer called Souta (voiced by Hokuto Matsumura), a man that travels the country hunting and closing these doors to prevent disasters.

A mysterious talking cat with magical powers turns Souta into a small wooden chair that can run and speak, a development that pushes Suzume to help the man-chair close the new doors that start popping up throughout Japan. As disasters start getting averted, we learn of Suzume’s own history with destructive natural events and the things it can take from people. In her case, it’s her mother’s death that’s reshaped her reality and her dedication to the Closer’s mission.

Despite what the subject matter might suggest, Suzume is a movie that favors a vision of hope and healing in the face of trauma and the grieving process. It’s not difficult to view the doors and the giant worm as representative of the things people wish they could control but ultimately can’t. An inability to accept that preventing every single disaster is impossible, that death can come in many different forms at any given time. The task becomes progressively difficult and riskier the more you attempt to contain the uncontainable.

Suzume

The story portrays the prevention of natural catastrophes as a kind of fool’s journey that essentially negates life by requiring such an exhaustive dedication to vigilance and readiness. There’s a sense of inevitability to it, of relentless force, that makes the character of Suzume come off as both noble and stubborn at the same time.

The visuals do an excellent job of showing the worm as an unstoppable force without an unmovable object in sight. It can be delayed, but never fully stopped. To an extent, the movie invites a reading that frames the phenomenon as a thing we have to accept, be it as a metaphor for the guarantee of death or as one for the unpredictable certainty of mass traumatic events that we simply can’t always prepare for (or survive regardless of preparedness).

What keeps the story from falling off the deep end into despair is the magical-realist element of the world the movie creates. Only Suzume, Souta, and the cat can see the doors and the worm, but everyone can see the living chair and the talking cat. People react to them with wonder rather than fear or panic and it makes for a very light and colorful experience with several sequences that garner attention just on spectacle alone.

Rounding out the experience are the characters Suzume meets along the way towards each door. They each offer different avenues towards the idea of hope and acceptance and they turn the movie into a living journey with a variety of locations and color palettes to boot. They feel like short stories in their own right and they carry their own arcs.

Suzume

There are too many metaphors and ideas inhabiting Suzume to account for here, but discovering them on your own is quite rewarding. I latched on to those regarding Japan’s history with natural disasters and crises, especially in recent times with the earthquakes that rocked the country’s nuclear sites. The doors that the worm uses, for instance, are all found in abandoned places such as schools and amusement parks, as if they belong to past traumas people would rather forget than process collectively. There are just so many ways into the story and its characters that repeat viewings are essentially a requirement.

Thankfully, going back into the world of Suzume is an easy sell. It’s a movie that welcomes complexity without overcomplicating the conversations it wants to have on grief, the memory of disasters, and the magic of hope. It truly is a remarkable story that impresses by being as inventive as it is emotionally grounded, and it will become a highlight in anyone’s film education upon watching.

Doomsday With My Dog Vol. 2 is another cute entry full a quick hit jokes

A young girl and her Shiba Inu Haru are all that’s left of humanity. This is their observations on the world and life.

Story: Yu Ishihara
Art: Yu Ishihara
Translation: Athena + Alethea Nibley
Letterer: Elena Pizarro

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Bookshop
Amazon
Kindle/comiXology


Yen Press provided Graphic Policy with a FREE copy for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Early Review: The Mighty Barbarians #1 gathers warriors from across reality to save existence

The Mighty Barbarians #1

When an unstoppable force starts consuming one world after another, sorceress Morgan Le Fey uses her magic to assemble a team of skull-cracking warriors who must somehow work together to save all of existence. There’s the young trickster Anansi, Viking shield maiden Birka, the shape shifting Nanook, and their leader, heir to a fallen kingdom and mightiest of warriors, KULL! The Mighty Barbarians #1 kicks off an uneasy alliance to take on a mutual enemy and leave a path of ruin through everything that stands in their way to do so.

Writer Michael Moreci is one of those creators whose projects I want to check out when I see their name on them. Moreci’s Barbaric, published by Vault Comics, has taken the sword and sorcery genre and infused it with a lot of new and interesting elements that has made the series stand out. So, going into The Mighty Barbarians #1, I was intrigued to see what Moreci might do with another sword and sorcery fantasy series and how it’d be different. The answer is simple, by playing it relatively straight.

The Mighty Barbarians #1 has existence being threatened by the Aleph forcing Morgan Le Fey to travel across worlds and recruit a team to stop them and save existence. Moreci in the setup has taken a concept and opening that feels like it’d be quite at home in any of the superhero team comics by the big two. It’s a start that’s familiar, we’ve seen so many times. The difference is the fantasy setting and characters that have been established on their own through their various publishing/storied histories. The team brings together characters and personalities we might have not seen interact before setting up a very intriguing and entertaining potential.

At it’s heart, the story feels like a traditional superhero comic in concept, with a fantasy setting. Scenes feel right at home in the Avengers or Justice League and you could see those characters replacing these easily. Hell, with “snake men” being the villains, it feels like a side companion to the recent Savage Avengers run. But what’s interesting is how Moreci makes the comic different from all of those and Barbaric. Despite the setup and imagery, the comic plays things rather straight. There’s little comedy. There’s little jokes. It feels like a fantasy comic in every way. Unlike Barbaric which pokes fun at tropes and norms of the genre, The Mighty Barbarians #1 feels like it leans into them a little, though doesn’t play them up. This is a team fantasy adventure so far, no more, no less.

The art by Giuseppe Cafaro fits the feel Moreci goes for perfectly. The character designs have both a fantasy feel but also a little bit of a “superhero” vibe to it all. The images are full of excitement and energy as the team is assembled and the short segments of battle introduces us to each member. Like the tone of the comic itself, the look has more in common with the Avengers than it does with Conan. That’s not a bad thing as it helps deliver a pop of a start that’s energetic and makes the comic stand out a bit.

The Mighty Barbarians #1 is a fun start. It takes the traditional fantasy adventure and mixes it with a more modern sense and style. While the comic itself doesn’t blaze any really new paths, it does deliver an entertaining start that fans of the characters or fantasy adventure will want to check out.

Story: Michael Moreci Art: Giuseppe Cafaro
Story: 8.1 Art: 8.15 Overall: 8.1 Recommendation: Buy

Ablaze provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicscomiXology/Kindle

Frank Frazetta’s Tales of Science-Fantasy #1 delivers lessons about tyrants

Frank Frazetta's Tales of Science-Fantasy #1

Frank Frazetta’s Tales of Science-Fantasy #1 is the debut of a new quarterly anthology series, each issue focusing on another masterpiece by the godfather of fantasy art, Frank Frazetta. In this story, inspired by the painting “Alien Crucifixtion,” writer Denton J. Tipton and artist Miguel Ángel Ruiz chronicle the final days of a brutal planetary dictator pursued by enemies and allies alike.

Generally, I’m not too familiar with Frazetta’s works. I know some of the more famous art (Death Dealer) but the stories and worlds around them are pretty foreign to me. So, to see comics spun out of his paintings has been interesting and what I’ve read, it’s been a bit mixed for me. Not knowing the “original material” hasn’t helped at all. So, I went into Frank Frazetta’s Tales of Science-Fantasy #1 with a wide open mind, intrigued about a comic based on a painting. And, but the time I finished reading, I wanted to learn more.

Tipton delivers a one-shot comic that’s entertaining and feels a bit of a parable as well. Duce is a dictator whose people are fed up and no idea who he can trust. We’re given the motivations of the various individuals in pursuit and who he must deal with to survive. And in the end, we’re left with a lesson to ponder and think about. It’s a whirlwind story that is perfect for expansion. What exactly has Duce done? What was the breaking point of the people? There’s potential here to explore our society through this fantasy world, as good sci-fi does. As is, Frank Frazetta’s Tales of Science-Fantasy #1 is an entertaining read that feels like the Cliff’s Notes of events. It’s not a bad thing but there’s a lot packed into this one issue. And even with so much thrown at readers, it entertains with its twists and turns.

The art by Miguel Ángel Ruiz is interesting to me. With color by Josh Burcham and lettering by Jacob Bascle, there’s a familiarity with the world and characters, as if they’re riffed on other works. I’m not familiar with how much Frazetta fleshed out but you can see things like John Carter of Mars within. Like the story itself, there’s a lot of small details that leave you wondering and wanting to learn more about the world. The team does an excellent job of delivering the emotion of the characters it focuses on. Whether it’s Duce’s anger, the frustrations of soldiers, or the cloud of evil hovering over others, the comic does a solid job of conveying where everyone stands and a bit why just in their body language.

Frank Frazetta’s Tales of Science-Fantasy #1 is an intriguing start to the series. It has that anthology feel with a nice lesson in the end for readers to ponder and chew on. What’s better, the debut leaves us wanting more from this brutal world. Despite its fascist leader, it’s a start that leaves a lot to explore and lessons to be learned in a reflection on our reality.

Story: Denton J. Tipton Art: Miguel Ángel Ruiz
Color: Josh Burcham Letterer: Jacob Bascle
Story: 8.0 Art: 8.0 Overall: 8.0 Recommendation: Buy

Opus Comics provided Graphic Policy with a FREE copy for review


Purchase: Zeus Comics

The World After the Fall Vol. 2 has some cool moments but isn’t clear as to what’s going on

The tutorial is over, and Jaehwan’s journey continues in the vast realm of Chaos! After years of solitude inside the Tower, he finds himself in the company of others once again. But something seems…off with these people.

Story: singNsong
Adapted: S-Cynan
Art: Undead Gamja
Translation: Webtoon
Letterer: Phil Christie

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Bookshop
Amazon


Yen Press provided Graphic Policy with a FREE copy for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

The Boxer Vol. 2 is another amazing volume that’ll leave you guessing who the hero and villains are

The Boxer Vol. 2 covers chapters 10 through 20 and sees Yu make his in ring debut. Another amazing volume that’s as much about the characters as it is the action in the ring.

Story: JH
Art: JH
Translation: Webtoon
Letterer: Adnazeer Macalangcom

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Bookshop
Amazon


Yen Press provided Graphic Policy with a FREE copy for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Reynard’s Tale: A Story of Love and Mischief has some fantastic art

Inspired by the 12th century tales of the indomitable trickster fox Reynard, this offbeat tribute to the archetypal rogue has a satisfyingly old-fashioned feeling to it. Although this Reynard adventure is entirely the creation of modern fairytale master Ben Hatke (Mighty Jack), it fits seamlessly into the body of Reynard tales still beloved in Europe to this day.

Story: Ben Hatke
Art: Ben Hatke

Get your copy in comic shops! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Bookshop
Amazon
Kindle


First Second provided Graphic Policy with a FREE copy for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

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