Category Archives: Reviews

Cyberarchy #2 is another amazing issue for the standout new series

Cyberarchy #2

Welcome to Defa 10! A safe, bustling planetary hub with all the modern amenities: quick public transportation, five-star restaurants, sprawling parks, and state-of-the-art reanimation facilities…on Defa 10, you’ll never die again! Please pay no attention to the scores of killer bugs roaming the countryside, or the wildly unhappy warbots that keep them at bay. Defa 10 is perfect! And it always will be! …right? Cyberarchy #2 meets our high expectations with another twisted sci-fi tale.

There’s been some good sci-fi anthology series’ lately and many have been really well done. They’ve taken the formula made famous from the Twilight Zone and delivered stories that kept you on your toes with twists and moral lessons. Cyberarchy is an example of that an in two issues delivered one of the best comics on the shelf right now.

Written by Matthew Hardy, Cyberarchy #2 is good, really good. Much like the first issue, it delivers a sci-fi story where you can tell something is off but not quite sure exactly what it is. In this issue, that twist is delivered at the very end, creating an issue of horror that you’ll want to think about and ponder after you’re done reading.

The art by Clark Bint builds things up well. The character designs are interesting and the art helps create what feels like a threatened but rather peaceful alien world. It’s key because the art helps with the tension but for big reveal. It lowers defenses in a way adding to the mystery of the comic and then delivers horror and dread towards the end. Rob Jones‘ lettering helps add to the comic with font choices for a radio/narrator and robots thar differs compared to the alien beings.

Cyberarchy #2 is solid science fiction horror that’ll keep readers guessing what the deal is until the true horror is revealed. There’s been a lot of sci-fi anthologies released lately and this series has leapt ahead as one of our favorites right now.

Story: Matthew Hardy Art: Clark Bint Letterer: Rob Jones
Story: 8.5 Art: 8.5 Overall: 8.5 Recommendation: Buy

Mad Cave Studios provided Graphic Policy with a FREE copy for review


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Sidekicks: Thick as Thieves is fantastic as expected. A fun graphic novel for kids and adults!

There’s trouble at the Society of Superheroes!

Captain Amazing, the longtime hero of Metro City, has retired, and he’s enjoying a much-needed vacation at the World’s Biggest Ball of Yarn. But while he’s away, there’s trouble at home! A massive data breech disrupts the Society of Superheroes, and a flash drive containing sensitive information about Captain Amazing and other heroes winds up in reckless hands. Meanwhile, an unannounced visitor named Whipley arrives at the captain’s house, and his pet sidekicks — Manny, Roscoe, and Fluffy — are skeptical of the stranger’s intentions. The only sidekick excited by the visit is Shifty.

Could Whipley be Shifty’s loving, long-lost brother as he claims? Or is he framing the sidekicks for his own personal gain and vengeance?

Story: Dan Santat
Art: Dan Santat

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

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This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Super Psychic Policeman Chojo, Vol. 1 has its moments but overall is cute but not engaging

A psychic cop and his rookie partner tackle neighborhood crimes in their own wonky way!

Psychic investigators don’t normally use their powers to lie, cheat, and get ahead. But super psychic policeman Meguru Chojo does! Relegated to a run-down police station and hated by the entire neighborhood, Chojo gets into all sorts of shenanigans, goofs, and gaffes with his rookie partner, Nao Ippongi. Together, they turn the police force into a farce.

On her first day at the West Chinjuku Police Station, Ippongi realizes she got the short end of the stick: Her new partner, Chojo, uses his psychic powers to do everything except work. But after some yakuza threaten to take over Ippongi’s family’s dojo, Chojo begins to take his job more seriously, and the pair embark on a comedic whirlwind solving crimes, catching bad guys, and blundering their way through life as police officers.

Story: Shun Numa
Art: Shun Numa
Translation: Dan Luffey
Touch-up and Lettering: Phil Christie

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

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Disney Tim Burton’s The Nightmare Before Christmas: The Shiver of Christmas Town #1 is cute but a little disjointed

Tim Burton’s The Nightmare Before Christmas: The Shiver of Christmas Town

Tim Burton’s The Nightmare Before Christmas: The Shiver of Christmas Town returns to the enchanted lands of Halloween Town and Christmas Town for an all-new tale of adventure that will have readers in stitches!It all begins with the unveiling of Dr. Finkelstein’s newest creation, specially designed to be the scariest creature ever to celebrate All Hallow’s Eve. But something has gone awry in the process, and the final result is more cute and cuddly than fearsome and menacing. The disappointed scientist hands the newcomer over to Sally for safekeeping, who dubs it Shiver for its freezing breath. Meanwhile, the Mayor has tasked Lock, Shock, and Barrel with teaching the residents of Christmas Town how to trick-or-treat, as the two realms have embarked on a new campaign to share their holiday traditions. With Christmas Town celebrating Halloween for the first time ever, the trio are taking their assignment seriously — perhaps a bit too seriously! In an effort to make their pranks extra lifelike and terrifying, they decide to “borrow” some ingredients from Dr. Finkelstein’s lab — and end up with much more than they bargained for in the form of the deceptively adorable Shiver!

Written by Torunn Gornbekk, Tim Burton’s The Nightmare Before Christmas: The Shiver of Christmas Town #1 is cute and fun return to the world of The Nightmare Before Christmas but lacks the magic that was the stop motion animated musical movie. While not bad, the comic feels a little disjointed at times with its storytelling, attempting to recreate the flow of the dialogue and the music which is difficult to capture on the comic page.

The story is cute enough with a new creature created by Dr. Finklestein and Lock, Shock, and Barrel tasked to teach everyone about trick-or-treating. While Shiver, the new creature is clear as far as story and what the debut adds, the trio trouble maker’s task is a bit more muddied as to the why of their actions or why they’re event asked with what they’re to do… Instead it feels more like a drive to get them involved in some mischievous behavior and re-introduce Oogie Boogie who has mysteriously returned.

And that return is an example of the issue with Tim Burton’s The Nightmare Before Christmas: The Shiver of Christmas Town #1. While it’s set in the world of the animated film, it feels like it relies on far more than the movie to really enjoy. Beyond Shiver, more individuals are introduced with little explanation as to who they are and why we should care. It feels like there’s been previous series that should have been read, so it’s not quite clear if that’s true or not.

The art by Edu Menna is nice with lettering by Jeff Eckleberry. The characters look great and in some ways the visuals capture the stop motion nature of the film. The world has its creepy but also cute and inviting aspect. The comic looks good capturing the film and world well though the art doesn’t quite excite. It’s a solid adaptation of what has already come.

Tim Burton’s The Nightmare Before Christmas: The Shiver of Christmas Town isn’t bad at all and there’s potential in the fun but it feels like it attempts to capture the flow of the dialogue from the film which was driven by the musical nature of the movie and that doesn’t quite translate to the comic page. It comes off a little stilted in some ways. The lack of some details too hurts the comic making readers wonder about them and distracting in some ways. But, overall, there’s some potential here to bring back the film as a series of monthly comics much like other Disney launches at Dynamite. As a fan of the film, I’ve got my hopes, but this might be one to wait until it’s collected.

Story: Torunn Gronbekk Art: Edu Menna Letterer: Jeff Eckleberry
Story: 7.0 Art: 7.25 Overall: 7.0 Recommendation: Read

Dynamite Entertainment provided Graphic Policy with a FREE copy for review


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James Stokoe delivers a fun but familiar twist in The Twilight Zone #3

The Twilight Zone #3

Somewhere, there is a war being fought. Two civilizations, each believing itself the summit of power, battle over a holy relic whose function and origin lie beyond their understanding. An army of dedicated knights who defend the item, a horde of zealous barbarians who covet it—neither side willing to cede an inch of ground to the other. But even to those fueled by faith, not all is as it seems…in the Twilight Zone! The Twilight Zone #3 is well done and a fun read to distract for a bit but overall feels a bit too familiar to really stand out.

Written by and with art by James Stokoe, The Twilight Zone #3 is a fun comic to take your minds off of things. It’s hard to completely review the issue without spoilers but the cover gives a hint as to what you can expect in the comic. Two factions battle it out with the world not being what you expected at first glance.

Stokoe delivers a fun, entertaining comic where the art stands out and delivers the excellence one would expect with his name on it. There’s an attention to detail and distinctive style of a James Stokoe comic and The Twilight Zone #3 delivers exactly that with beautiful artwork.

The story itself is good. It starts off as a standard fantasy-ish battle but when the “Twilight Zone twist” is revealed, it turns into a story that’s been done many times before. The time period isn’t what it seems and odd idols are being worshiped. It’s not bad, it just doesn’t feel as new, fresh, or as interesting as Stokoe’s art.

The Twilight Zone #3 is fun escapism that features fantastic art. It’s a nice entry in the series that allows Stokoe to show off a bit and gives us a new fantasy setting we want to see more of.

Story: James Stokoe Art: James Stokoe
Story: 7.5 Art: 8.5 Overall: 7.75 Recommendation: Read

IDW Publishing provided Graphic Policy with a FREE copy for review


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Wolverine #14 feels a bit like a classic story when the series first launched

Wolverine #14

WOLVERINE ENCOUNTERS SILVER SABLE! Wolverine crosses paths with Silver Sable in a mission to save a cadre of Morlocks. But are they on the same side? And who’s got Logan in their sights? Wolverine #14 kicks off a new story arc that is a nice return and feels a little retro at the same time.

Written by Saladin Ahmed, Wolverine #14 has the character stumbling upon a new adventure that involves him protecting a new mutant community and teaming up with Silver Sable to do so. The how of it all is rather convoluted but the issue itself is fun and interesting and sets things up well for what’s to come.

Wolverine #14 is interesting as it reminds me of what one could expect when the series initially launched so many decades ago. It’s Wolverine doing what he does best and coming across a new adventure as opposed to some planned mission. While it’s been many years since I read those comics, it feels like a similar vibe to what I remembered. They saw Wolverine in some location and then trouble rises and he has to deal with it.

But, Wolverine #14 also teases a possible intriguing return of a superhero group that feels like it’s been dipping its toes back in the water in recent years. Here’s hoping this is the start of something bigger for them, but we’ll see where this goes first.

The negative of the issue is that the meeting between Silver Sable and Wolverine doesn’t feel like to old acquaintances as much as it does two individuals with a little familiarity with each other. It feels a little cold and distant in some ways when the two meet and also a little odd following the usual two heroes fight before teaming up together.

The art by Martin Coccolo is entertaining and engaging. With color by Jesus Aburtov and lettering by Cory Petit, the art isn’t flashy but it’s just good. The opening delivers a bit of emotion and calm. The walk of Wolverine to get gas builds up some tension. His encounters from there mixes some horror, solid action, and a little wtf… and don’t forget the humor of a drunk Wolverine.

Wolverine #14 is a good start, though feels a bit more like an arc in-between major arcs. It has potential as entertaining and there’s some elements that could play out nicely. While it’s not a flashy return of the series, it is a fun one.

Story: Saladin Ahmed Art: Martin Coccolo
Color: Jesus Aburtov Letterer: Cory Petit
Story: 7.5 Art: 7.5 Overall: 7.5 Recommendation: Read

Marvel provided Graphic Policy with a FREE copy for review


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X-Men #23 fills in the gaps as to what happened to Cyclops in the Present

X-Men #23

One X-Man of the present has been stranded in the Age of Revelation, fighting against impossible odds in the world of tomorrow. But while they’ve been there, what has their future counterpart been doing in their body in the present? X-Men #23 fills in a gap in the “Age of Revelation” storyline and sets up the next storyline “Shadows of Tomorrow.”

Written by Jed MacKay, X-Men #23 is an interesting comic. It is sort of an epilogue to the recent “Age of Revelation” event, but also leads into what comes next. It answers some questions readers might have had that weren’t answered during the event.

In “Age of Revelation” the consciousness of Cyclops got pulled into the future into his body while his future consciousness was put into his younger body. We know what happened to the “future self” version but this reveals what happened in the present and checks off one burning question… why didn’t they just try to kill Doug Ramsey aka Revelation?

We see how things played out and yes, future Cyclops attempts to kill Ramsey and clearly fails but that sets up strife within the group and also teases, maybe the “Age of Revelation” isn’t a guaranteed future?

Though it’s subtle, MacKay gives an out with future Cyclops remarking how things were slightly different and not how he remembered it. It could mean that he just misremembered or it means that this past is different and might not lead to his future. It’s a two page interaction and moment, but is a key one going forward that hopefully will be revisited when things revert back.

The art by Tony Daniel is solid as expected. There’s some great pages and panels and while the action is solid, it’s a simple moment between Magneto and Cyclops that stands out. With ink by Mark Morales, color by Fer Sifuentes-Sujo, and lettering by Clayton Cowles, the comic looks great with a visual feel of tension and chaos. The characters look solid and Daniel really emphasizes the emotional aspects to MacKay’s story.

X-Men #23 is a comic that’s key for those all in on the “Age of Revelation” storyline and what comes next with “Shadows of Tomorrow.” It answers some questions but also sets up some key aspects for what’s to come. This is more for the die-hards already invested in the story but those who want to jump on might want to start here too.

Story: Jed MacKay Art: Tony Daniel
Ink: Mark Morales Color: Fer Sifuentes-Sujo Letterer: Clayton Cowles
Story: 8.0 Art: 8.0 Overall: 8.0 Recommendation: Read

Marvel provided Graphic Policy with a FREE copy for review


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Batman #5 is a prime example of why we love superhero comics

Batman #5

Books like Batman #5 are why I love superhero comics. Matt Fraction, Jorge Jimenez, and Tomeu Morey create an entire issue that is centered around Bruce Wayne, not Batman, being chased by ninjas while on a kind of, sort of date with Dr. Annika Zeller, an Arkham employee who has invented something called the Crown of Storms to regulate electrical signals. So, of course, she’s on the run from rival ninja gangs, including Ojo aka Lady Death Man. There’s flirting, tension, cool gadgets, and a killer final page when an action from one of Wayne’s allies

Although, Jimenez has a much different art style from David Aja, Batman #5 reminded me a lot of another Fraction comic, Hawkeye #3 aka the freeway car chase issue where Clint Barton and Kate Bishop try out all the trick arrows. (It was adapted pretty well in the 2021 Disney Plus series too.) Batman #4 set up all kinds of labyrinthine plotting while this issue is all about a man getting a woman to safety and also dealing with his feelings about her. Of course, Dr. Zeller is a gorgeous woman, but Bruce is more attracted to lack of fear in solving mental health crises and speaking truth to power in a way that’s earned the ire of two and definitely more criminal syndicates. Even though the costume and cowl are miles away, some of his real personality comes out in this issue as he listens to her talk about innovative ways to make Gotham a better place, which is something he can assist through Bruce Wayne’s money and not just Batman’s fists. Finally, it’s so wholesome how protective Bruce is of Annika like when he immediately throws her into the safety of the dumpster when Ojo confronts him in an alley.

However, most of this issue is Jorge Jimenez and Morey turning in one of the coolest car chases (in comics) period. Seriously, there’s a double page spread that plays with time in an utterly insane way when Bruce catches a lock of Annika’s hair that was cut off by a biker gang member between her uttering “Oh God”. In this series of panels, you know what it’s like to have the reflexes of Gotham’s boy billionaire, who is also the Dark Knight. Specificity in sound effects from letterer Clayton Cowles and Jimenez are key in this and other segments of the chase sequences, and you hear the sword and the enemy’s body hit the side of the car before cutting to a small panel in silhouette that’s pure dark slapstick. In his colors, Tomeu Morey finds a happy medium between complex digital work and old school flat colors. When in doubt, pink and black look fantastic, and this scheme shows up in the issue’s movie poster-worthy title page along with the hand to hand fight between Bruce and Ojo.

Batman #5 also uses the high adrenaline action to fuel a kind of identity crisis for Bruce Wayne. He has to do Batman things to get through the issue, but has no access to his costume or gadgets beyond a sick suit of light body armor that’s also moisture wicking. Matt Fraction and Jorge Jimenez effectively use tics in Bruce’s vocabulary and shifts in body language to show when he’s blending or crossing over different parts of his dual identity. Of course, Ojo calls him out on this behavior, and this leads to Jimenez drawing his best, mean mugging action pose. Bruce Wayne is definitely more comfortable drifting cars and shifting gears than being a man in a business suit.

I love romantic comedies. I love action movies. So, I loved loved Batman #5. This comic is a showcase for Jorge Jimenez’s virtuosic art, Tomeu Morey’s ability to set the mood through colors, and also Fraction’s skill at quickly creating romantic chemistry and letting his artist cook. But, in a very cranked-to-eleven way, it demonstrates the best way to really know what someone is like is in a stressful situation, and I think Bruce passed with flying colors. (Until the final page.)

Story: Matt Fraction Art: Jorge Jimenez
Colors: Tomeu Morey Letters: Clayton Cowles
Story: 10 Art: 10 Overall: 10 Recommendation: Buy

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Youngblood #2 is Bumpy Read with Comedic Dialogue and some Odd Art

SUPREME RETURNS! And he’s bringing the family with him! Suprema & Kid Supreme join Youngblood in the struggle against the mysterious Xerxes! All roads lead to the Day Of The Destroyer!

Story: Rob Liefeld
Art: Rob Liefeld
Ink: Rob Liefeld, Chance Wolf
Color: Juan Manuel Rodriguez
Letterer: Rus Wooton

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Zeus Comics
Kindle


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Essential Rogue Trooper: The Traitor General is a solid continuation in the Essential series

Rogue Trooper comes face to face with the Traitor General in the second volume of the Essential Rogue Trooper collection.

The second volume in the Essential line featuring 2000 AD’s legendary war machine, Rogue Trooper!

Rogue Trooper, the last of the GIs, continues his hunt for the man responsible for the Quartz Zone Massacre, which cost the lives of his comrades. After narrowing his list of suspects to four high-ranking officers, Rogue travels to a downed satellite which serves as the hideout of the Marauders, a renegade force of deserters and space bandits. But the hunter becomes the hunted when Rogue falls into a trap set by the Marauders’ leader – the Traitor General himself!

Story: Gerry Finley-Day, Gordon Rennie
Art: Colin Wilson, Cam Kennedy, PJ Holden
Color: Len O’Grady
Letterer: Bill Nuttall, Tony Jacob, Peter Knight, Clive McGee, Simon Bowland, Ellie De Ville

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Bookshop
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Rebellion provided Graphic Policy with a FREE copy for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

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