Author Archives: Alex K Cossa

Mini Reviews For The Week Ending 11/18

Sometimes, the staff at Graphic Policy read more comics than we’re able to get reviewed. When that happens you’ll see a weekly feature compiling short reviews from the staff of the comics, or graphic novels, we just didn’t get a chance to write a full review for.

These are Graphic Policy’s Mini Reviews.


Ryan C

TheWickedAndTheDivine_33-1The Wicked + The Divine #33 (Image)**  We were promised a big cliffhanger this time out, but that’s not exactly true : we’ve got two or three of ’em, depending on what surprises you. Lots more questions than answers, which is good, and while Kieron Gillen’s “too cool for school” highly-stylized writing style still grates on me at times, Jamie McKelvie’s art is, as ever, absolutely superb. Overall: 8 Recommendation: Buy

Batman #35 (DC)** Tom King and Joelle Jones wrap up their little Catwoman-vs.-Talia al Ghul three-parter with probably the best installment of the bunch, featuring some quite nice character moments between Dick Grayson and Damian Wayne, some dynamic fight sequences, and some stunning art. Nothing too terribly awe-inspiring, by any stretch, but better than what we’re used to from this series. Overall: 6.5 Recommendation: Read

The Wild Storm #9 (DC/WildStorm)** Another solid installment from Warren Ellis and Jon Davis-Hunt that features a tighter focus around a smaller cast of characters than most previous issues, and the result is a brisk, at times breathtaking read with one of the most superbly-delineated fights you’ll see in any book this year. Overall: 8.5 Recommendation: Buy

Ringside #13 (image)** Don’t look now, but Joe Keatinge and Nick Barber seem to be putting some serious effort into this series again after mailing it in for a good six issues or so. Keatinge’s wide-ranging script is beginning to see its multiple plot points begin to converge, and Barber’s art is looking more polished and determined. We’re nowhere near the heights achieved by the first few installments yet, but it’s good to see that things are on an upward trajectory. Overall: 7 Recommendation: Read

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Christopher

Dept H #20 (Dark Horse)The tension continues to increase as the surviving crew of Dept H still struggle to get to the surface. Like previous issues, this one does reveal a backstory. This time it is Q’s one of the few characters whose backstory hasn’t been heard. The are continues to darker in the present then it is the past, keeping this issue consistent with previous issues. Writer and Artist: Matt Kindt Overall.:8.5 Recommendation: Buy

Logan

The Batman Who Laughs #1 (DC)­­ The Batman who Laughs is a fantastic tie-in to DC Comics’ Metal event that examines the nature of evil through the lens of the classic BMWL_Cv1_r1_ds-1rivalry between Batman and the Joker. Riley Rossmo’s art is seriously messed up, and his layouts mirror the funhouse mirror chaos of the Joker, who is killed by Batman and then infects him with his madness. (Rossmo also successfully executes a jump scare in a comic book.) There have been a bunch of evil Batman Elseworlds stories over the years, but James Tynion and Rossmo go deeper psychologically and show how breaking bad affects Batman’s relationships with his family and Superman. If this was the last Batman/Joker story ever, this would be a good way to go out . Overall: 9.5 Verdict: Buy

The Punisher #218 (Marvel)** Frank Castle and Nick Fury Jr. are a match made in hell in Matthew Rosenberg, Guiu Vilanova, and Lee Loughridge’s new Punisher series. Rosenberg’s script is fairly humorous as a bureaucracy bound super spy trades wits with a single minded killing machine. Frankly, Fury is using the Punisher to cover his own ass and realizes that maybe letting Frank steal the War Machine armor was a terrible idea. Vilanova’s art is gritty and draws Frank with a stoic demeanor that masks a psychopath underneath in a similar way to Steve Dillon’s work. Some of his fight scenes are crowded and hard to follow, but weird numbering aside, Punisher #218 is a darkly violent, way too many guns toting, international take on the classic vigilante/anti-hero/villain. Overall: 8.1 Recommendation: Read.



Well, there you have it, folks. The reviews we didn’t quite get a chance to write. See you next week!

Please note that with some of the above comics, Graphic Policy was provided FREE copies for review. Where we purchased the comics, you’ll see an asterisk (*). If you don’t see that, you can infer the comic was a review copy. In cases where we were provided a review copy and we also purchased the comic you’ll see two asterisks (**).

Underrated: Comics Not In Diamond’s Top 100 For October

This is a column that focuses on something or some things from the comic book sphere of influence that may not get the credit and recognition it deserves. Whether that’s a list of comic book movies, ongoing comics, or a set of stories featuring a certain character. The columns may take the form of a bullet pointed list, or a slightly longer thinkpiece – there’s really no formula for this other than whether the things being covered are Underrated in some way. This week: Comics not in Diamonds top 100 sellers for October.


This week we’re going to be looking at a list of comics that are all fantastic, but don’t get the attention that they deserve. Now I’m not even going to pretend to have a definitively exhaustive list of underrated comics here, because we’re hoping  that you decide to check at least one of these series out next time you’re looking for something new either online or at your LCS, and giving you a huge list to check out would be counter productive to that. Instead, you’ll find four to six comics that are worth your attention that failed to crack the top 100 in sales. You’ll notice that there’s only one comic from a publisher featured – this was done to try and spread the love around, rather than focus exclusively on one publisher.

Where possible, I’ve also avoided comics that have appeared on the last version of this list, but the only hard stipulation for this week: not one of the comics made it into the top 100 for October’s comic sales, according to Comichron, which is why they’re Underrated.dark ark 2.jpg

TMNT-Universe-15_Cover-A_richDark Ark #2 (Aftershock)
October Sales Rank/Comics Sold: 215 /8,001
What if Noah’s ark wasn’t the only giant boat that was built to keep species alive? What if there was another? Predictably, this series deals with the darker side;  an ark built to save vampires, dragons and such. It’s as interesting as it sounds, and should be garnering more attention than it currently is.

TMNT Universe #15 (IDW)
October Sales Rank/Comics Sold: 202 /8,656
A companion to the main series, this has been a solid series for some time. While I can’t tell you to read this instead of the main series, if you want more of the Turtles in your reading pile, you can’t go wrong.

Bloodshot Salvation #2 (Valiant)
BSS_003_COVER-A_ROCAFORTOctober Sales Rank/Comics Sold: 174 /10,789
To say that everything Jeff Lemire touches is golden would (probably) be a little bit of an exaggeration, but seeing as how I’ve enjoyed everything he’s written in the last year or two… I also don’t feel the statement is too much of an exaggeration. His ability to humanize the killing machine Bloodshot is incredible, and the twin stories set in Now and Soon timelines are effortlessly balanced. This visually stunning series is another example of why Valiant are one of the best publishers around.

descender25_Digital-1.pngDescender #25 (Image)
October Sales Rank/Comics Sold: 133 /16,873
You may remember a few weeks ago I wrote about the first trade in this series. You can basically say the same things here… so I’ll just link to that post instead.


Unless the comics industry ceases any and all publication look for a future installment of Underrated to cover more comics that aren’t cracking the top 100.

Daniel Kibblesmith Talks the Return of Quantum & Woody

Sometimes… you embrace your destiny. And sometimes… you and your trouble-making adopted brother find yourselves trapped in a scientific lab explosion that grants you $@&%ing awesome super-powers. As a result of their accident, Eric and Woody Henderson – aka Quantum and Woody – must “klang” their wristbands together every 24 hours or both dissipate into nothingness. Which makes superhero-ing pretty awkward when you’re not on speaking terms at the moment. See, Eric has been keeping a pretty big secret: He knows who Woody’s birth father really is… and where he’s been hiding all these years.

Consider yourself warned…

This December the world’s worst superhero team return in the all new Quantum & Woody #1 written by Daniel Kibblesmith with art by Kano.

We got a chance to talk to Daniel about the new series as well as his writing for The Late Show and the difference between digital and print.

GP: How’d you become a writer, especially one focused on comedy?

Daniel Kibblesmith: Well, I always wrote and drew and generally made stuff. I wanted to be a filmmaker from an early age, and taught myself how to make claymation shorts on our family’s VHS camcorder. It wasn’t until I got to film school that I realized how the duties are divided up and that the writing was the part I cared about the most – plus, being on sets stressed me the hell out. When I was making short films, it was at the beginning of YouTube, and I figured out that no one really wanted to watch a three-minute drama, but they would totally check out a comedy sketch. I was naturally inclined toward comedy, so I committed. From there I took Second City classes, tried stand-up, and made friends in the comedy community, which eventually blossomed into this whole career-like object.

GP: You’ve previously written for Valiant, how’d you wind up on Quantum & Woody? How well did you know the characters coming on to the project?

DK: I knew them pretty well. Quantum and Woody was my entry point into Valiant, because I knew James Asmus a little bit from the comedy world, and I was told that you didn’t need to know anything about Valiant to get into Q&W. I loved them right away, especially in The Delinquents team-up series, so I’ve had my eye on Quantum and Woody for a while. They seemed like a good fit for another comedy/comics writer like me.

GP: Was it a bit of an adjustment to go from writing for things like the Late Show to writing for Valiant and comics in general?

DK: Not really, because I still do both every day. I compare it to playing different video games sometimes – both video games could require a lot of overlapping skills, like timing or coordination, but the headspace and rhythm you slide into could be really different between, say Mario Kart and Smash Bros. (Nintendo, I mentioned your intellectual properties, please send me a free Switch).

GP: For those who haven’t been introduced to the characters before, how would you describe Quantum and Woody?

DK: Quantum and Woody are “the world’s worst superheroes” -– two dysfunctional adopted brothers, one straight-laced black guy (Eric) and one reckless white guy (Woody), who become estranged in childhood and reunite to solve their scientist father’s murder. But while investigating his lab, they accidentally blow things up and get superpowers (Quantum makes force fields, Woody shoots explosive blasts), and also get two golden bracelets fused to their wrists that have to be KLANG’D together every 24 hours to re-stabilize their molecules and stop them from turning into energy. So no matter how angry they get at each other, they’re basically stuck with each other.

GP: What’s your process like when you sit down to write?

 

DK: I don’t really have a set process outside of the Late Show office, where everything is driven by the schedule of producing that day’s show. It leaves me nights and weekends to carve out time to get actual pages written, but a lot of the breakthroughs are incidental, which won’t surprise anyone else who writes. I think most of my ideas for Quantum and Woody came to me in the shower at the gym or walking to and from work, when my wind can wander. It’s great for dialogue, because I just kind of let my mind go blank and imagine them bantering on an empty stage back and forth until I’ve got way, way more bickering than I can actually fit in word balloons.

GP: Quantum & Woody has a nice history with Valiant and the last few volumes have built off the madness of the previous. You reference some previous adventures but as a writer how do you balance the history with making the comic easy to pick up for new readers?

DK: Well, for one thing, the hook. You don’t really need to know who Quantum and Woody are to appreciate a buddy-action-comedy-superhero-family-drama. Also, “Quantum and Woody” is one of the most bizarre names you give a comic, which I think it one of the reasons it’s stuck around all these years. It leaps off the shelves at you like, “What the hell kind of name is Quantum and Woody and how are these black and white guys brothers?” And if you’ve heard anything about it, you probably know that it’s funny. So we worked really hard to make this a brand-new jumping on point for readers –  if they’ve heard of Quantum and Woody before but were just waiting for a new #1, or if they know my work from Twitter, or the Late Show, or the dumpster I scream my rejected jokes into at night.

GP: You’ve done all sorts of writing, print, television, comics. How does the fact you have visuals change how you might approach a joke?

DK: Comics and comedy both have something really important in common, which is timing. The most fun for me is using the visuals to tell the story in a way that it feels like it’s playing out before your eyes, and take advantage of those storytelling devices to land different kinds of jokes – like the interminable silence that’s implied by a grid of identical panels with no dialogue, or being able to use flashbacks or little insets to reveal people’s secret motivations and reactions. Now that I think about it, something like Arrested Development, with the narrator and all the jumping around in time and points of view, would’ve made a really funny comic book.

GP: You wrote the Valiant High comiXology Original comic. What’s the impact the digital aspect has on the story? Is the fact that is what you’re writing for impact how you approached the story? How does an ongoing print series differ from a digital one?

DK: It really makes me wish I’d learned where the ads are going to be. Some writers I really admire have a very conscious awareness of “left page, right page, reveal page, opposite facing pages, double-page spread,” and I didn’t teach myself any of that for Valiant High, because I was picturing it as one-page-at-a-time on an iPad with no screen-rotating. That doesn’t mean Quantum and Woody won’t have double page spreads in it, though. In fact, Issue #2 is all double page spreads. Unless Valiant says no.

GP: What’s the biggest difference between writing for comics versus television versus prose?

DK: For me, it’s the voice you’re writing for. At The Late Show, you’re writing for the rhythm and delivery of a late-night talk show host telling the story of today’s events, and what our country is going through, in a kind of shared POV that gets filtered through his own sensibility. In the comics, you’re telling a story through characters who have their own personalities and dialogue ticks, and are at odds with each other by design. It’s sort of like essay versus novel, but way more lowbrow and with more energy drink ads.

GP: Thanks so much for chatting and looking forward to the comic!

Check out a preview for the first issue below.

Review: Bloodshot Salvation #3

 

BSS_003_COVER-A_ROCAFORT

“NOW: When Magic’s estranged family of sadistic cultists come to take her back home, Ray Garrison is forced to succumb to the rage within and protect his family against those who would do them harm. But as Magic’s bizarre relatives reveal their true intentions – including those of the demented leader called “Daddy” – the man once known as Bloodshot will quickly discover that the path to revenge is one filled with dire and deadly consequences…

THEN: Years from today – in a world gone wrong where Bloodshot long ago went M.I.A. – can Magic and Jessie navigate the agents of Omen that now pursue them across the heartland? And just when their darkest hour arrives, a familiar face is about to appear with a helping hand…and a message from beyond the grave!”

Were it not for Ninja-K #1, released on the same day, I’d have no hesitation in telling you that Bloodshot Salvation #3 is the comic I’m most excited to read this week. But alas this came in a close second to Valiant’s other offering this week, which is a nice problem for Valiant, and their fans, to have.

That being said, let’s move on to the review proper, eh?

Written by Jeff Lemire, the man who has been steering Bloodshot through several series and minis, the comic once again divides the story between Now and Soon with Lewis LaRosa and Mico Suayan dividing art duties between the present and future stories.

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Trying to pick a favourite art team between the two is nigh on impossible – this is without a doubt the best looking comic book I have read this week. The art is jaw dropping, and perhaps some of the most immersive yet seen in the series; over the last two issues I have praised Bloodshot Salvation‘s art, and for good reason – it’s really good. Valiant have two phenomenal artists on board, with each lending a different flavour to the respective story that’s being told.

With the near future tale focusing on Magic and Jesse running from a mysterious villain who looks like an inverse Bloodshot named Rampage with the help of the Bloodshot Squad from Bloodshot Island and Bloodshot USA – a group of older versions of Bloodshot from the last 60 odd years. This section of the comic has a very Terminator feel to it as Magic, Jesse and the squad attempt to escape from Rampage in a tense game of cat and mouse that juxtaposes the present story as Bloodshot goes to teach Magic’s abusive father figure a lesson that only an indestructible killing machine can.

Between Lemire’s writing and the phenomenal art, Bloodshot Salvation #3 is a nigh on perfect comic. If you’re tired of the typical formulaic spandex superheroes, then this is the nanite fueled adrenaline shot you’ve been waiting for.

Story: Jeff Lemire Artists: Lewis LaRosa & Mico Suayan
Colourists: Diego Rodriguez & Brian Reber
Story: 9 Art: 10 Overall: 9.25 Recommendation: Buy

Valiant provided Graphic Policy a FREE copy for review, but I’ll be purchasing this anyway.

Review: Ninja-K #1

NINJA-K_001_COVER-A_HAIRSINE

“For nearly a century, MI-6, the most elite branch of Britain’s clandestine intelligence service, has honed a ruthlessly effective, top-secret division – THE NINJA PROGRAMME – into one of its nation’s most finely wielded weapons. Tasked as the first and last line of defense for queen and country, this small shadow army of agents and assassins has produced a succession of notable assets, including NINJA-A, the Queen’s silent weapon of World War I; NINJA-E, the globe-trotting secret agent that pulled the Cold War back from the brink of Armageddon; and, most recently, NINJA-K, aka Colin King, a brash but fearless instrument of lethality that has saved the world from madmen and terror at every turn. But now… an unknown enemy is hunting and killing members of THE NINJA PROGRAMME one by one – and NINJAK is next on the list.”

Unfamiliar with Ninjak? I’ve heard people describe him as a cross between Batman and James Bond, which I don’t think is wrong, but if you put Ninjak in a room with the other two, then I’d be willing to put money on Ninjak walking out. Anyway, as I’m not trying to start a debate as to whether Batman could beat Ninjak with or without prep time shall we move on to the review proper?

Ninja-K #1 is the second solo series that the purple clad ninja has starred in since Valiant’s relaunch in 2012 (the 25ish issue Ninjak concluded earlier this year), but fear not as if this is the first time you’ve thought about picking up the character’s comics then you’ll be happy to know that your enjoyment of Ninja-K isn’t contingent upon an encyclopedic knowledge of What Has Gone Before. NINJA-K_001_003Christos Gage opens the series with a fascinating look at the history of MI-6’s Ninja Programme that will have you wanting to learn a lot more about the mysterious ninjas that preceded Ninjak. The opening salvo to the comic sets the bar high for the rest of the series, with Gage effortlessly transitioning from a character-given history to an-in-the-moment story with Ninjak going from a perfectly comfortably situation to a less than comfortable one. The opening issue to Gage’s (hopefully lengthy) tenure with Colin King has promise – at this point I’m already all in on the series, and with the more ground level espionage story that’s being set up here I’m beyond myself that I’ve got the preorder bundle at my LCS.

Being a Brit myself, one of the subtle yet very important things that gets so right is Colin King’s use of colloquialisms and slang. Too many times I’ve found writers using the right word in the wrong context and it can take me out of the story – seriously, the word bloke is not always interchangeable with the word guy or man. It’s just not.

I’ve digressed.NINJA-K_001_004

Tomas Giorello is almost entirely perfect in this issue. The only hiccup was how Ninjak’s unmasked face came across, but it should be acknowledged that’s because he appeared older than I pictured him, which is entirely a me problem and has nothing to do with the quality on offer here. Indeed, when blended with Diego Rodrifuez colouring the art is  nothing short of spectacular. The details within the panels, the layouts of those panels and the use of the gutters are all well worth spending a little time with. Each and every page of this comic deserves to be in an art gallery.

It’s gorgeous. It’s dynamic. It’s a perfect example of why you need to be paying attention to Valiant.

With the launch of Ninja-K and the ongoing publication of Bloodshot Salvation and X-O Manowar Valiant have found themselves in a very enviable position of having three books that stand head and shoulders above anything else on the racks.

 

Story: Christos Gage Art: Tomas Giorello Colors: Diego Rodriguez
Story: 9.75 Art: 9.5 Overall: 9.75 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review, but I’m buying this anyway.

DC Rebirth: Recap and Review Comics Released 11/8

Welcome to Graphic Policy’s DC Rebirth: Recap And Review where we take a look at the comics released under DC‘s Rebirth banner and try to work out just how accessible they are for new readers – we’ll also be providing  recap of sorts for the relevant story beats up until the issue in question in order to help you figure out if the series is something you’re interested in.

Each comic will receive a rating of Friendly or Unfriendly based on how easy it was for new readers to pick them up; the ratings are based solely on the issues released in the post-Rebirth ongoing series. More consideration regarding the comic’s accessibility will be given for the specific issue being read rather than the series overall, but if reading a back issue will help, then that will be mentioned. You’ll also notice that each comic will get a rating that falls on Graphic Policy’s typical ten point scale, which is there to help you pick between issues if you only want to check out one or two.

Not every comic is covered week to week, and that’s because I  sometimes forget to read them  (although that doesn’t happen often), or I really can’t bring myself to pic up the issue. If I have missed an issue, typically I won’t go looking for back issues to catch up on events – this feature is all about accessibility for new readers, after all.


DTC_Cv968_dsAction Comics #991 Mr Oz. is actually Jor El, and he wants to take the Kents off Earth so they can live in a place that deserves them. Clark is less than enthused as he battles against Oz’s plans to ruin the world through the worst of humanity, but Jon is tempted… This is a relatively Friendly issue, but it’s not the best you’ll ever read. 6.5/10

Batgirl and the Birds Of Prey #16 In a perfect case of not judging a book by it’s cover… this Friendly book is a very interesting read – especially in today’s climate – that looks at toxic masculinity through some decidedly comic book lenses that almost work. 7/10

Detective Comics #968 So there’s a Batman from the future trying to kill Batwoman to prevent his future from happening. Future Batman is Tim Drake, and Present Tim is back and trying to stop his future….. look this sounds unFriendly, but it’s not. Not really. 7/10

The Flash#34 The first part of a new arc, aaaaaaaaand it’s Friendly. Flash has somehow gained the Negative Speed Force (I don’t remember how, and it’s not relevant here), and…. the rest basically revolved around an evil speedster called Godspeed who would steal the powers of other speedsters. 6/10

Hal Jordan and the Green Lantern Corps #32 features a Dark Knights Metal tie-in. Not the best time to start reading the series.

Justice League of America #18 Part one of a new arc that finds the JLA facing off against Prometheus. The first part is quite Friendly, all things considered, and as a  set up for the story to come it isn’t too bad, but it won’t set you world on fire either. 6/10

New Super-Man #17 Despite remembering very little about the previous issue, I found this to be quite Friendly, all things considered. Quality wise the comic isn’t too bad – just nothing overly spectacular. 6.25/10

REDHOTO_Cv16_dsRed Hood and the Outlaws #16 The Outlaws were recently captured by Batwoman her team of heroes in Gotham, despite their mission to fight Gotham’s underworld undercover (which the Outlaws haven’t shared with many people other than Batman). The issue opens with the Outlaws having been dropped off where super criminals typically are, and it’s pretty Friendly, although not the strongest entry in the series. 7/10

Superwoman #16 The unfortunate thing with this series is that I really don’t care about it – or for it – so I tend to not read it more often than not. So while there’s no recap here, the comic is kinda Friendly… but I’m still waiting for an issue to get excited over 6/10

Wonder Woman #34 Darksied’s daughter is hunting the children of Zeus in order to give their life essence to her father in order to restore him from his current childlike age. Her next target? Wonder Woman’s brother. No, you read that right. Wonder Woman has a brother, and this is a Friendly comic. 6.25/10


That’s a wrap for this week folks. I’ll see you next time!

Mini Reviews For The Week Ending 11/11

Sometimes, the staff at Graphic Policy read more comics than we’re able to get reviewed. When that happens you’ll see a weekly feature compiling short reviews from the staff of the comics, or graphic novels, we just didn’t get a chance to write a full review for.

These are Graphic Policy’s Mini Reviews.


FALCON #2 1Ryan C

The Falcon #2 (Marvel)** – I really wanted to like this comic, but so far Rodney Barnes and Joshua Cassara aren’t giving me much reason to. The tone of the story is wildly uneven, going from lame, obvious, forced humor to angst-y melodrama without notice; the supernatural-themed plot is limp;, and the art is awash in so much smudgy darkness that basic things like facial expressions end up totally obscured. Not even a guest appearance from one of Marvel’s coolest characters, Brother Voodoo, can elevate this above “train-wreck” status. I thought about bailing after issue one, but decided to give it another chance — I won’t be making that mistake again. Overall: 2 Recommendation: Pass

Action Comics #991 (DC)** – So that was “The Oz Effect,” huh? Glad it’s over. Viktor Bogdanovic’s art is bright and crisp enough to keep you interested, but Dan Jurgens (at the behest of his editors, I’m sure) essentially served up a five-part “major” story arc. that functions as nothing but set-up for “Doomsday Clock.” Nothing’s resolved, nothing’s explained, nothing matters. So glad I wasted $20 on five issues of this. Overall: 3.5 Recommendation: Pass

Gass Kings #9 (Boom! Studios)** – A bit of a “sidebar” issue from Matt Kindt and Tyler Jenkins here, but one that moves the main narrative along nicely regardless given that the two young characters we’re following along in this story are investigating the same mysterious death that our main protagonists have been, and their youthful enthusiasm and naivete adds a more light-hearted tone than we’re used to from this series. Fun, intriguing, and, as always, absolutely gorgeous to look at. Overall: 8 Recommendation: Buy

Mister Miracle #4 (DC)** – Tom King and Mitch Gerads lay down the law — literally — this time out as Orion places Scott Free on trial in his own house. Good thing there’s plenty of veggies for everyone. Probably the weakest issue so far, it’s gotta be said, but that still means it’s better than just about any other “Big Two” book you’d care to Force-1-cover-Jay-Reed-198x300.jpgmention. Plus, the cliffhanger is genuinely pretty goddamn harrowing. Overall: 7.5 Recommendation: Buy

Logan

Force #1 (Action Lab) The new football themed comic from writers Shawn Pryor and B. Alex Thompson and artist Jay Reed sputters out of the gate with a flashback to a game featuring player we have no context about. Then, it makes another narrative no-no and goes to a previous game. However, by the end of the book, I felt like I actually cared about aging, scrappy Tennessee Boxers QB Terrence Wright whose situation reminded me a lot when the Indianapolis Colts were phasing out Peyton Manning for the hot shot rookie Andrew Luck. The faces in the art are kind of generic, but Reed kills in the final football scene. Rating: 7.2 Verdict: Read

Mister Miracle #4 (DC)– The nine panel grid turns into a trap for Scott Free in Tom King and Mitch Gerads’ as Orion and Lightray interrogate him as possibly having the anti-life equation. But he relationship between Scott and Barda is the real reason why this is one of my favorite current DC books because she stands up for him while he’s filled with self-loathing and hatred. Talking heads in a comic are usually pretty boring, but King and Gerads find a nice rhythm and push Scott to an almost literal breaking points with those sov2.jpgbright red and yellows causing a mess everywhere. Also, Orion is still an asshole. Overall: 9.4 Verdict: Buy

Shean

Spirits of Vengeance #2 (Marvel) We catch up our heroes shortly after learning of an upcoming war, but who, what and why is what’s at odds. As they face demons at every corner of the world, trying to thwart their efforts , they did out about A bounty on Johnny Blaze’s head. As they keep on digging, they soon find out that it’s not only a waterproof coming but one which occurs every 1000 years and are literally a meeting between heaven and hell taking place on Earth. By issue’s end, the man pulling strings, is revealed and he looks to end anyone in his way. Overall: 9.25 Recommendation: Buy


Well, there you have it, folks. The reviews we didn’t quite get a chance to write. See you next week!

Please note that with some of the above comics, Graphic Policy was provided FREE copies for review. Where we purchased the comics, you’ll see an asterisk (*). If you don’t see that, you can infer the comic was a review copy. In cases where we were provided a review copy and we also purchased the comic you’ll see two asterisks (**).

Underrated: 4 Kids Walk Into A Bank

This is a column that focuses on something or some things from the comic book sphere of influence that may not get the credit and recognition it deserves. Whether that’s a list of comic book movies, ongoing comics, or a set of stories featuring a certain character. The columns may take the form of a bullet pointed list, or a slightly longer thinkpiece – there’s really no formula for this other than whether the things being covered are Underrated in some way. This week: 4 Kids Walk Into A Bank


4 KIDS WALK INTO A BANK 1

All images will be taken from the first issue preview pages to help alleviate the spoiler hammer.


At some point  in the last two years you’ve probably heard somebody talking about the comic 4 Kids Walk Into A Bank. The first of the five issues in the series was released April 2016, but due to a series of delays the fifth issue only hit the physical and digital shelves in September 2017, which unfortunately left some readers less than enthused about the story – not because the quality was lacking, but because the inconsistent release schedule caused momentum and interest in the series to wane.

Personally, after the second delay I had almost forgotten to keep checking for the next issue, so it came as quite a welcome surprise to notice the trade. Finally, I could read the entire story in one sitting (or several but at least I had the full story in hand).4 KIDS WALK INTO A BANK 4

But first, before we talk about 4 Kids Walk Into A Bank, what’s the story about?

Well the book’s synopsis reads: “A fun(ish) crime caper about children! Eleven-year-old Paige and her weirdo friends have a problem: a gang of ex-cons need her dad’s help on a heist… the problem is those ex-cons are morons. If Paige wants to keep her dad out of trouble, she’s going to have to pull off the heist herself. Like Wes Anderson remaking Reservoir Dogs, 4KWIABis a very dark & moderately humorous story about friendship, growing up, D & D, puking, skinheads, grand larceny, and family.

Before we get to talking a little about the story, when you open the trade and see the comic’s credits you’ll notice that they’re done in alphabetical order; art and design by Tyler Boss, Flatting by Clare Dezutti, Lettering by Thomas Mauer, Wallpaper by Courtney Menard and written by Matthew Rosenberg. Rosenberg was a guest on Graphic Policy Radio last year where he said that he felt it important that each artist who contributes to a comic is recognized (I could  be wrong in the exact wording, but I believe the essence of the quote is there), and it was on that episode of the radio show that I first heard the term “flatter.” I hadn’t really come across it before, and consequently had no knowledge of what a flatter did. Thankfully, the ever reliable Wikipedia was there to help;

flatter is a colouring specialist within the comic book industry that prepares the inked or sketched comic book page for the colorist with digital art software such as Adobe Photoshop. The specialist does so by selecting the objects on the page and filling them in with a solid color called a “flat”, so that the “flats” can be used by the colorist by way of the “magic wand” tool. In this way, the colorist may select each object during the rendering process-to the exclusion of the other objects on the page-so that the object’s base color may be changed, or to render the colors.”

They sound like a pretty important part of the comic industry, eh?

That’s a subject for another day, however, as today we’re looking at 4 Kids Walk Into A Bank in it’s totality.4 KIDS WALK INTO A BANK 10

Perhaps best likened to somebody throwing the Goonies, a supernatural-less Stranger Things and Reservoir Dogs into a blender and then poured it out over a nice crust of fantastic and baked for several minutes. Served with a side of wry humour and a glass of childhood innocence that may have started to sour a little, if you had started 4 Kids when it first came out but, like me, you’d let the series fall off your radar then you’ll be pleased to know that with the release of the trade you won’t need to put the story down.

I didn’t (well, not intentionally – I did fall asleep while reading but that’s because it was 3 am and I’d been awake more than twenty hours and thus should not be taken as an indication of quality).

4 Kids is one of those stories that really couldn’t work as well in any other medium; this is a story that exemplifies what it means to be a comic book. In an age of endless crossovers and reboots it is beyond refreshing to read a complete story that will take you along by the scruff of the neck as the characters end up going further and further down a rabbit hole – not only do the elements of humour in the comic play off the visuals, but they allow the deeper messages of the story to permeate your brain. Before you know it you’ve noticed that this story is so much more than just four kids walking into a bank (keep an eye out for some great narration bubbles there, too) – this is a story about family, societal debt and the folly of youth.

Rosenberg’s script is witty, the pacing of the story beats are utterly perfect; his writing so sharp I nearly lost a finger. When it comes to Boss’, his art may not be your cup of tea at first, but his command of the page and the characters upon that page couldn’t be better suited to this script. If this was a review rather than an entreaty to pick the trade up (I have despite having  a review copy) then I would be giving this top marks across the board. 4 Kids Walk Into A Bank is a comic you must read.


That’s all for this week folks. Join us next week when we talk about something else that falls under the Underrated banner in the comic book world.

Review: Pestilence #5

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“As the Church’s conspiracy tightens and the zombie outbreak reaches its peak, Roderick Helms and his men must storm Westminster Abbey to find the one object that can end it all! Will Fiat Lux succeed? Or will the zombie apocalypse reign forevermore?”

Perhaps the best way to describe this series is with the following three words: medieval zombie apocalypse.  Expanding upon that a little, the basic premise posits that the Black Death that ravaged Europe in the middle ages wasn’t an epidemic of the plague, but rather something equally as deadly yet far more terrifying; zombies. 

Following a band of warriors by the name of Fiat Lux as they try to rescue the Pope (who has been bitten by a zombie but seems able to resist the infection – for now) and escape the open country by getting to Paris. But as the soldiers’ numbers dwindle the zombies intelligence grows.

Pestilence is a series I’ve been enjoying ever since my LCS popped the first issue into my pull box, yet for whatever reason I’ve never sat down to talk about it here. Obviously that’s changing now. The fifth issue is another solid entry in the series in much the same way that you know what to expect with a certain brand of pick-up truck; it doesn’t do anything new, but it does do exactly what you need a medieval zombie story to do. 

Frank Tieri moves the story at an incredible pace as Fiat Lux travel toward their destination and eventual conclusion – much like Indiana Jones traveling from one country to another he doesn’t waste page time to tell you about the journey from point A to point B if there’s nothing relevant that happens on said journey. While it’s an effective device to keep things moving, it could be a little jarring to (not)see the characters travel hundreds of miles with nought but a narration bubble for explanation, however I enjoy the quick pace that lends to the story – obviously your mileage may vary.

Artistically, I’m in love. Oleg Okunov‘s art is utterly perfect for this story, and credit should also be given to colourist Rob Schwager and letterer Marshall Dillon for their contributions to the visuals on the page. The story doesn’t shy away from the violence that we associate with the middle ages (as well as with zombie stories), and the art more than highlights the casual brutality that you’d expect in this kind of comic. 

Look, I’m not going to lie to you; I read the comic and was thinking of giving it an overall rating of around 7.5, but then when I started thinking about the issue, and the series in general, I couldn’t find anything that justified that score – especially when I enjoyed this more than almost any other comic I’ve read this week.  Sometimes it really pays to think about what you’ve just read – and when this series is released in trade, I urge you to check it out because it’s awesome (but you’ve got one more issue to wait for before the trade will be collected). Possibly one of the best series from AfterShock right now.

Story: Frank Tieri Art: Oleg Okunov
Colourist: Rob Schwager Letterer: Marshall Dillon
Story: 8.5 Art: 8.5 Overall: 8.5 Recommendation: Buy

AfterShock did provide Graphic Policy a FREE copy for review, but I’ll be buying this anyway.

Review: Harbinger Renegade #0

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“Beneath the wreckage of the Harbinger Foundation, there is a secret that even Toyo Harada grew to fear. A secret simply known as… the Stormbringer.”

To say that Valiant are doing their level best to build up the excitement level for next year’s Harbinger Wars 2 that will bring almost every character in the company’s repertoire together in what’s being positioned as an all out war. But to get to that point, the company needs to lay some ground work, and that’s just what Rafer Roberts has been doing in this series.

The recently concluded Massacre arc saw the deaths of the vast majority of Generation Zero at the hands of H.A.R.D. Corps (who also suffered significant casualties), and we also got glimpses into the reaction to those deaths. The arc was trans-formative for the Valiant Universe, including an at-the-time irrelevant interlude issue, which just about brings us to this Zero issue. Plot wise, the comic focuses on a H.A.R.D. Corps raid on an installation that’s hiding Alexander Solomon, and very little else. It’s a well written diversion that builds a little toward the inevitable war while bringing a little more relevance to the interlude issue – if you’ve read the full preview text then you have a pretty good idea of the outcome of the issue,  but I won’t reveal more regarding the ins and outs of the admittedly pretty straight forward plot as it is more fun to go in relatively blind.

Juan Jose Ryp is once again spot on with his work here, and the colouring work of Andrew Dalhouse compliments Ryp’s work in every way. The pair combine to create some utterly fantastic visuals throughout the comic with some really dynamic action sequences packed with all kinds of detail without ever feeling too convoluted. I am a big fan of Ryp’s art style, so whenever I see his name on the cover to a comic I know that even if the story sucks, which it doesn’t, then I’ll at least be able to read a good looking comic – and that’s certainly the case here.

With the zero issue designation Harbinger Renegade #0 is technically taken out of the numbering sequence, although the story would have allowed this to serve as the next sequentially numbered issue – but that’s a very minor and ultimately irrelevant point. Suffice to say that this issue is one of Roberts stronger ones, although if you’re not reading the series as a whole then a lot of the hints and half answered questions may mean nothing to you – essentially what I’m saying here is that this may not be an ideal jumping on point, but it’s a damn good comic.

Story: Rafer Roberts Art: Juan Jose Ryp Colourist Andrew Dalhouse
Story: 8.25 Art: 8.75 Overall: 8.5 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review

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