Review: Shidima #1
As a child who grew up in the 1980s, I believe I grew up in one of the best generations of all time. As I was born into an era when some of the first Fanboys embraced what George Lucas offered the world in Star Wars. As my uncle used to point out to me all the time, that me and my cousins were obsessed with the series. As I grew older, though most of my existence to that point was obsessed with Saturday Morning Cartoons, my interest started to move to a new obsession.
Anime was starting to make its way toward America, with the first import of Akira. Soon it flooded our Saturday Morning Cartoons with Robotech and Voltron. Although it is no longer at height of its popularity, the influence has remained in our popular media. In Adrian Tsang’s Shidima, we find a tale with many anime and manga influences, in a tale where magic and swordsmanship are a way of life.
We find two warriors, known in this world as Zirushi practicing their swordplay, when an Imperial Patrol passes their village, on their way to carry a bounty. As the Emperor Guruka, has raised the taxes on their village, making each villager to pay three times more, leaving the villagers no choice but to rebel, which prompts Prince Mitsura, who has accompanied the patrol, to unleash his blade, killing several villagers in the aftermath. He orders the patrol to kill whoever remains of the village, only to find out what they have been hiding is a stockade of swords. By the issue’s end, the story of how the village got hold of the weapons in the first place gets told, and the person who built is, looks to keep it that way.
Overall, an engaging story, that reminds me of many of the swordplay anime I grew up watching like Ninja Scroll. The story by Tsang is epic and elevated. The art by the creative team is superb. Altogether, a swordplay drama I can definitely get behind.
Story: Adrian Tsang Art: Ramil Sunga, Shane Law, and Arnakin
Story: 10 Art: 9.6 Overall: 9.7 Recommendation: Buy