Review: Live/Work #2

Live/Work #2

What tries a friendship, better than a crisis? Anyone can be friends when things are going great. As you can connect with people, common friends, interests, and sometimes simple geography plays into that. It reminds me of a friend I made back in high school. We had one friend in common. Eventually, we would become close and to this day it has outlasted most of our other friendships.

We had each other’s backs in some of our most dire situations and even then we knew were a phone call away. It became this litmus test to which I compare all of my other relationships to. Though some are similar, mine with them aren’t the same. Who do you call in a crisis? In the second issue of Live/Work, our characters come together to save a work of art before a showcase.

In one story, the team works all night to get an art installation put together in time, sacrificing everything for art. In a different story, a mysterious stranger brings in a weird object into the pawn shop, which causes everyone to wonder what exactly it is. Meanwhile, the gang searches throughout the five boroughs for a new space, one that they all can agree on.

Overall, a funny, interesting, and entertaining issue in this series about a group of artists/friends. The story by Pat Palermo is exciting and hilarious. The art by Palermo is engaging. Altogether, this series proves why Palermo is a voice everyone wants to pay attention to.

Story: Pat Palermo Art: Pat Palermo
Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy