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Game Review: Legendary Secret Wars Vol. 1

secretwarsLegendary Secret Wars Vol. 1 is the fifth expansion of the Marvel Legendary base game, but also only the second big box expansion.  Thus far Marvel Legendary has been extremely streamlined, as every expansion has mostly built on the group of characters in the game while also expanding slowly but strategically on the base rules.  Inevitably though, anything which is Marvel is going to be compared to DC, and so the comparison to the DC Comics Deck Building Game is going to be discussed as well, and for the first time it would seem as though Upper Deck is taking on Cryptozoic with this new release.  What DC Comics Deck Building lacks in a concise gameplay experience, it makes up for in variety.  It already features a head-to-head option, as well as a wider variety of characters to play with, both as the main character and as cards to be acquired.  Due to the framework of the game, Legendary has always been a bit behind in this regard.  Not counting the Villains expansion, this represents the 60th playable character in the series, and even at that, three of those have now been a version of Wolverine.

There are some new rules for this game, some which work and some which don’t.  Potentially the most interesting was the Sidekicks group of cards, which could have been thematically different, just with the specialists in Legendary Encounters: Aliens, but they come off as identical versions of themselves.  More interesting is the ability to “purchase” Ultimate heroes by defeating them in combat.  Among others this includes the first time that Wasp is a playable character in the franchise, though evidently not directly as we might have hoped.  There are a couple of other interesting rules changes, including multiclass cards and the ability to bribe your enemies instead of attacking them directly, but the biggest change overall is that of the head-to-head option.  This is aided in part by the Ambition deck of cards, but evidently this does not work thematically as much as it should.  In this case one player can play as a mastermind and recruit heroes (by corrupting them).  This comes off as a bit disingenuous for the series which has tried at all times to keep the game experience as close as possible to the comics experience (as opposed to DC) and seems to be there only so players can have a true player-vs-player experience.  While this version of the game does come off as a bit weird, it ends up working pretty well when following the suggested rules for integrating both the Heroes and the Villains game.  This is also noteworthy as the cards are not only compatible with both games, but also help to incorporate them together.

The new cards are mostly impressive additions to the mix, though it is evident that Upper Deck is still holding back some of the bigger characters so that there will be interest in future expansions.  The biggest names that fans are going to be interested in are Kitty Pryde, Captain Marvel and Black Panther, although there are probably others happy to see Thanos, Doctor Strange, Black Bolt, Lady Thor and Namor.  The remainder of the playable heroes is a bit of a mixed bag, featuring another Wolverine, another Spider-Man, another Iron Man, and a few others to tie into the Secret Wars story line from Marvel.  Other noteworthy cards are new groups of henchmen, which have been notably absent since the first expansion, and a new bystander card, the banker, with an interesting mechanic.

This expansion also represents a move away from what fans might have though was going to be a closer tie-in to the movies, as last year’s Guardians of the Galaxy coincided closely enough with the movie.  For those that were hoping to see Ant-Man and Wasp show up any time, they will be disappointed.  At the very least though, Upper Deck seems to have a long terms plan for this series, and while there might be a bit of disappointment among fans for the releases here, it would seem likely that they plan something to coincide with next year’s Captain America movie, which could include Ant-Man, Wasp, Scarlet Witch, Vision and Falcon among others.  As well at some point a Secret Wars vol. 2 of the game is presumably coming, which could also help to fill in some gaps.  In the meantime, fans will have to be happy with this expansion, which contains a bit of what they wanted, but also a bit more which they did not.  It is not a disappointment, as the cards themselves are well conceived for the game experience, but they appeal more to the true gamers, not those who are are also comic fans.  It thus ends up being a solid expansion gamewise, but leaving a bit more to be desired thematically.

Score: 8.0  

Catching Up on Reviews, Part 7 — Uncanny X-Force and X-Men

Uncanny X-Force #5 (Marvel) – Esad Ribic’s art, while good, is a step down from what had been appearing in X-Force’s earlier issues. Rick Remender’s writing is fine, but I don’t really care for the Deathloks or this particular storyline.

Story: 8 Art: 8 Overall: 8

Uncanny X-Force #5.1 (Marvel) – Rafael Albuquerque’s art has its moments, but I’m not a huge fan. It is good to see the return of characters like Gateway, Lady Deathstrike and the Reavers, though, which make this an entertaining issue.

Story: 9 Art: 7.5 Overall: 8.25

Uncanny X-Force #6 (Marvel) – While the idea of all of the Marvel heroes being turned into time-traveling Deathloks is interesting, it’s problematic, though, to think that after all of the enemies that these heroes have collectively defeated, they’d somehow fall this way. Not buying it.

Story: 7.5 Art: 8 Overall: 7.75

Uncanny X-Force #7 (Marvel) – The Deathlok storyline finally concludes, which it couldn’t have done soon enough. While the creators of this series are good and they do good work, this is not the best use of the series, I think.

Story: 7.25 Art: 7.75 Overall: 7.5

Uncanny X-Force #8 (Marvel) – This is a transitional issue from the subpar Deathlok storyline to what looks much more promising with the Dark Angel storyline. The final page of this issue is chilling.

Story: 8 Art: 7 Overall: 7.5

Uncanny X-Force #9 (Marvel) – Two issues into his run and I’m not sure what to think of Billy Tan’s art. There is definitely some good stylistic and structural stuff being done here, but I’m not sure about the faces and details.

Story: 8.25 Art: 7.75 Overall: 8

Uncanny X-Force #10 (Marvel) – The Dark Angel storyline is really starting to hit its stride in this issue and Bill Tan’s art seems to be improving. Overall, a good issue, on the verge of being great.

Story: 9 Art: 8 Overall: 8.5

Uncanny X-Force #11 (Marvel) – Mark Brooks provides the best art this series has had in a while and Remender’s storytelling is at its peak in this issue. The Age of Apocalypse was one of the better storylines to come out of the 1990s and it’s good to see it revived here.

Story: 9.5 Art: 9.5 Overall: 9.5

Uncanny X-Men #533 (Marvel) – Greg Land’s art continues to mostly impress while I can’t say I like the character of Lode. I do like the idea of the drug that gives people mutant powers, although it seems like DC already did this with Lex Luthor a few years ago, so the idea isn’t that original.

Story: 8 Art: 9 Overall: 8.5

Uncanny X-Men #534 (Marvel) – The parts of this issue that feature Paul Renaud’s art are noticeably not as good as Land’s stuff. The Quarantine storyline ends on a high note, though, with Cyclops once again shown to be one of the smartest and toughest characters in Marvel. I really like where Matt Fraction and Kieron Gillon are taking him.

Story: 9.75 Art: 9.25 Overall: 9.5

Uncanny X-Men #534.1 (Marvel) – Great concept for this issue, what do you do to convince the world that Magneto has changed his ways and isn’t the evil bastard he used to be. Hire a PR firm, of course…

Story: 9 Art: 8 Overall: 8.5

Uncanny X-Men #535 (Marvel) – Terry Dodson’s art isn’t perfect, but it is distinctive enough that I like it a lot. This issue ties back into the Breakworld story from Astonishing, and I’m not sure I’m a huge fan of that.

Story: 8.5 Art: 8.5 Overall: 8.5

Uncanny X-Men #536 (Marvel) – More Dodson and more Breakworld means more of the same quality work as the previous issue, but this issue’s somewhat expected twist is still entertaining.

Story: 9 Art: 8.5 Overall: 8.75

Uncanny X-Men #537 (Marvel) – Dodson’s art seems a little weaker in this issue and the Breakworld stuff is starting to drag on, right up until the last panel, which is an amazingly good shocker.

Story: 9.25 Art: 8.25 Overall: 8.75

Uncanny X-Men #538 (Marvel) – It’s good to finally see the conclusion of the Breakworld saga, both this particular one and the original one, restoring Kitty to her natural state. A number of the recent X-storylines are ones that I don’t particularly like, even though they are very well-executed.

Story: 8.5 Art: 8.5 Overall: 8.5

Uncanny X-Men #539 (Marvel) – Really one of the worst issues of Uncanny in a while, which isn’t to say it’s terrible, just that it isn’t that great, either. That may be because there is a whole lot of Hope in this issue and nobody has really figured out much of a personality or point to her character now that she’s an adult.

Story: 7 Art: 7 Overall: 7

Uncanny X-Men #540 (Marvel) – Greg Land is back, which is awesome. Fear Itself is crossing over, which is pretty good. This issue doesn’t have much action, but it has politics and Juggernaut and character growth and all that. Very good issue for regular readers and X-Men fans.

Story: 9 Art: 9 Overall: 9

Uncanny X-Men Annual #3 (Marvel) – If Nick Bradshaw didn’t have to draw people, his art in this issue would be amazing. There are lots of people here, though, so it’s problematic at best. The story fits the recent Marvel trend of frequently matching up teams against someone else’s villains — in this case Blastaar — and I’m not sure that it works very well.

Story: 7 Art: 7 Overall: 7

Friday Five: Favorite X-Men Characters


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Sorry I missed the Friday Five last week, I was out of town. This week I’m going to take a look at the characters I like the most from my favorite family of comics ever, the X-Men. The first comic I bought was an X-Men comic and I was hooked ever since, particularly because of the great stories in the 1980s of Chris Claremont and the art of Dave Cockrum and John Byrne. As the X-universe expanded, I continued to like a lot of the work that was added to the canon over the years and it has remained my favorite. Without further ado, here are the characters that made it my favorite.

Honorable Mentions: Magneto, Colossus, Nightcrawler, Storm, Angel, Beast, Rogue

5. Professor X: Early on, Professor X was my favorite (Heck my rap name is, to this day, Professor Rex. Yes, I said my rap name. I’m a rapper in my free time). I liked the fact that, despite the fact that he was in a wheelchair, he was the most powerful mutant on Earth. I liked that he was a teacher and a leader and often taught the X-Men by letting them alone and letting them succeed or fail on their own without really ever letting them be in much real danger (except in the early days with characters like Thunderbird and Jean Gray). I didn’t like the 1990s and 2000s turn where it was revealed that he had been manipulating his students’ minds all these year. It fit and I buy it in the context of the story, but I guess I felt the same betrayal the X-Men felt.

4. Emma Frost: One of the few female superhero characters whose ridiculously inappropriate sexualized costume actually fit with her personality, I love the growth in Emma’s character over the years, going from what seemed to be one of the baddest of the bad villains to one of the key good guys. And not in the flippant, seemingly patternless way that Magneto or Quicksilver flipped back and forth, Emma’s change was the growing of her character as a human being. Her personality is a great one and seems to be quite at odds with the rest of the X-Men, which makes for reading her stories much more interesting.

3. Kitty Pryde: With the last three characters, we have the three that I identified with the most. While I always looked up to Professor X the most, I always felt the most like Kitty, the awkward young person who was good with computers and not really good yet in social situations. The person who was frequently underestimated, but still managed to somehow saved the day more often than not. I also thought that her relationship with Colossus, another of my favorites, was always the best-written of the relationships in the X-universe and, really, in most of comics. It hasn’t lived up to that in recent years, but the way it was written by Claremont back in the day was, to me, perfect.

2. Wolverine: My father is Canadian, so Wolverine was the first thing that ever connected me to my Canadian heritage. I didn’t know much about Canada growing up (other than what I saw in the movie Strange Brew), but Wolverine was from there and he was a badass, so I figured it must be pretty badass to be part Canadian. Wolverine always had the power set I most wanted in the X-universe and, for a long time, he was my favorite. But his growth was somewhat stunted over the years and he became awfully over-exposed. There may not be a Marvel character that is involved in more great stories than Wolverine, but part of that is because there are so many of those stories. Last year’s Old Man Logan and a number of other stories show there’s still a lot of good stuff being written about Wolverine, but those seem to be simple explorations of the same territory, unlike…

1. Cyclops: There are few characters in the history of comics, particularly characters who have existed for a long time (Cyclops first appeared in the early 1960s) who have grown as much as Cyclops. And few of those growth stories over time, especially over decades, make sense and are realistic and ring true. Cyclops started out as “Slim” Summers an awkward teenager with a tragic power that prevents him from experiencing life as a normal teenager and promises to prevent him from ever being part of normal society. As he masters his powers and grows to become the leader of the X-Men, he fails as often as he succeeds, but he never, well almost never (see: the start of the Madelyne Pryor storyline) gives up and he’s not particularly good at being a leader and eventually cedes his leadership position to maybe the greatest African-American female comics character ever written, Storm (shows you how great the X-Men comics have been over the years that she just misses the top 5 character list). But he fails to be dissuaded and continues to learn and grow despite going through one of the most disturbing character histories of anyone in the entire Marvel universe. But along the way, he does learn. Go back and read the X-Men issues of the mid-1980s and compare the Wolverine of then to the Wolverine of now. Very little difference. Now compare the Cyclops of then, an awkward young man searching for his place in life and trying to deal with tragedies that few could survive, to the Cyclops of now, the badass leader of the X-Men, and all of mutantkind, who can handle any problem, can make decisions none of us could ever make and who will do anything he has to do to ensure the survival of his species. And he’s winning. And he’s dating Emma Frost. As much as I always felt like Kitty Pryde and thought it would be awesome to be Wolverine, I really always aspired to be Scott Summers and be the person who could save everyone, the person who would make the hard decisions that affect the fate of an entire race, an entire planet. Cyclops is to Marvel what Jack is to Lost. These are the characters that I look up to an would most want to be — flawed leaders who learn from their mistakes and don’t always do the right thing or accept their positions of leadership with ease or calm, but do them anyway because they know no one else will do what needs to be done.

Man, that’s good writing. The fact that I can draw all of that information about Cyclops off the top of my head without having to look up a single detail shows you why he’s my favorite X-Men character and my second-favorite comic book character of all time. Behind…well, that’s a different post altogether.

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