Tag Archives: grayhaven comics

Preview – Chronographer #1

Chronographer #1

Story: Erica J. Heflin
Art: Edson Alves, Fabio Pio, Carlos Paul
Cover: Fabio Pio
Logo Design: Jim MacQuarrie

What if you awoke in the body of a stranger? What if you awoke in another time? Wake up and discover the truth about yourself. Solve the mystery of your past and your future. Join PROJECT CHRONOGRAPHER. Written and lettered by Erica J Heflin (FLESH OF WHITE, THE GATHERING, MOTHER AND SON) Cover by Fabio Pio, Interiors by Edson Alves, Fabio Pio, and Carlos Paul. Logo Design by Jim MacQuarrie.

CHRONOGRAPHER #1 (of 5) launches the ambitious new Phase Two line of self contained projects from GrayHaven and it’s on sale now!

GRAYHAVEN PHASE TWO LAUNCH DATES
February- Chronographer
March- 11:59 by Andrew Goletz and Nick Francis
April- Titanium Star by Victor Gischler and Sam Tung
May- Run Like Hell by Elena Andrews and George Amaru
June- Living With Death by Glenn Matchett and Alan Anguiano
July- Tomorrow by John Coker, Jason Hissong and Devin Taylor

ChronoAltCover1

GrayHaven Comics Looks to Help Those in Need

“You are not alone.” That’s the message that the GrayHaven Comics team is getting out to the world in response to the tragedy at Sandy Hook. As a response to those tragic events in Newtown, CT the comic book team is producing a FREE COMIC BOOK that can be used to help those in need. Topics will cover dangers that many children unfortunately face every day in their lives, racism, homophobia to body issues and so on.

The tragic events of December 14, when 26 innocent people, including 20 children, lost their lives, affected the GrayHaven team. This lead to a discussion between the editors as to what they could do. What could be done?

What good is having the ability to reach people with our stories if we can’t put that to use in a beneficial way?

It goes beyond the victims of Sandy Hook Elementary School. It goes beyond the victims of Aurora. This is not about gun violence or gun control. This is not a political statement. This is a statement of being good to your fellow man.

The GrayHaven team thought about Brandon Elizares, a 14 year old boy who took his own life after being bullied for coming out to his friends and classmates.

It’s about Victoria Gray’s African American son who was tied to a locker at his High School as classmates taunted him with cheers of ‘slave for sale’

This is about the 11 year old developmentally challenged child who was held down on a kitchen table by four adults who took turns beating him.

This is about the victims of Jerry Sandusky’s abuse and others like him.

This is about the children who are ridiculed or worse because of the color of their skin. Their sexual orientation. Their mental capacity. Their weight. Their interests.

This is about the children who no longer feel safe going to the movies or to school.

This is about the millions of kids who suffer abuse and suffer in silence thinking that no one cares.

The project is designed to reinforce that these children that are abused, and the many more we don’t know about know they are not alone. The GrayHaven team cares. Those involved in this project care. People care and want to help.

GrayHaven Comics will be publishing You Are Not Alone a very special anthology one shot featuring stories inspired but not based on real life events like the ones mentioned above. With this book they hope to give people the means to get help and know what to do should they ever witness or face such situations themselves. The book will be produced by their editors and distributed for FREE in order to get the message out to as many people who could benefit from it as possible. Along with print volumes they will also offer a free digital version of the book for those that prefer their reading on handhelds. A donation button will be placed on the site for anyone who wants to contribute any amount (be it a dollar or ten) and those funds will go to the charities established for the victims of Sandy Hook Elementary School.

GrayHaven will be taking open submissions for these topics and full details will be released soon. Room will be limited and stories will be capped at 4 pages in length and editorial will guide writers and artists to make sure the material fits the criteria and is suitable for younger readers who they hope to reach with these stories. Interested writers and artists can contact them directly at gatheringanthology@hotmail.com

 

GrayHaven Comics Goes Digital

GrayHaven Comics has announced that they are partnering with Barnes & Noble to offer their library of titles digitally for the Nook. This is the latest announcement regarding digital comics that have included new Android apps from BOOM! and Dark Horse and DC Comics digital comic expansion.

For three years GrayHaven has dedicated itself to providing up and coming creators an opportunity to have their work published, often for the first time through The Gathering anthology while also have star creators like Sterling Gates, Victor Gischler, John Jackson Miller and Gail Simone lend their talents to the books.

In the latter half of 2012 GrayHaven launched the self-contained mini-series Mother and Son and Of Wolf and Woman and will spinoff a new full color horror anthology Tales From the Abyss and in 2013 Phase Two of GrayHaven begins with the release of more self-contained series:

Chronographer by Erica Heflin, Fabio Pio, Edson Alves and Carlos Paul and Run Like Hell by Elena Andrews and George Amaru adapted from the thriller with the same name, 11:59 by Andrew Goletz and Nick Francis, Titanium Star by Victor Gischler and Sam Tung and Tomorrow by John Coker, Jason Hissong and Devin Taylor.

The publisher will be making all their comics available in both print and digital and are actually having a “more aggressive schedule lined up in 2013 and 2014 than ever before.”

10 Questions: The Gathering Edition – Sterling Gates

We continue our interview series with members of The Gathering and GrayHaven Comics. We’ve put out the same questions to numerous individuals and can compare their responses. A hopefully intriguing interview series.

Check out our previous interviews.

George Amaru Victor Gischler Cassandra James James O’Callaghan
Elena Andrews Ray Goldfield Nathan Lee James Chris Page
Arcadio Bolaños Andrew Goletz Sean Leonard Amanda Rachels
John M. Coker Doug Hahner William Levert Jason Snyder
Marc Deschamps Erica J. Heflin Marc Lombardi Sam Tung
Donal DeLay Gary Hogan Glenn Matchett Leigh Walls
Nick Francis Travis M. Holyfield Brad Nelson

Up next is writer Sterling Gates.

Graphic Policy: How did you get started in the comic book industry?

Sterling Gates: It’s an extremely long story. The short version is that I spent a few years working as Geoff Johns’ assistant, and through that connection I met DC Comics editor Eddie Berganza. Through Geoff’s help, I was able to sell my first story to DC in 2007, “Fear is a Baby’s Cry.”

GP: Were you a fan of comic books before?

SG: Absolutely. My parents owned a comic book store in Tulsa when I was a kid, so comics have been a part of my life for, well, as long as I can remember. My Dad was a huge Silver Age Marvel collector, so I’d spend hours looking at the covers of his runs of Amazing Spider-Man, the Incredible Hulk, and the Fantastic Four. I didn’t take ‘em out of the bags, though. Just read the reprints! [laughs]

GP: Do you read comics now? If so, what are some of your current picks?

SG: A lot of DC books, Avengers Academy, Daredevil, Saga, Uncanny X-Men, X-Factor, Batman, Aquaman. And that’s just looking at what’s on my desk right now. I’m a huge fan of what Mark Waid is doing on Daredevil, though. It’s no mistake that book won so many Eisner awards this year. It’s fun, exciting, pitch-perfect superheroism. Marks’s got such a nice handle on Matt’s voice, it’s…well, I’d think Mark were a blind lawyer if I didn’t know any better. Aquaman has a quality to it that I can’t describe. Geoff has made Aquaman cooler than cool (Editor’s note: that’s ice cold!), and for the first time in my life, I consider myself an Aquaman fan.

GP:  How did you get involved with The Gathering?

SG: It was all Gail Simone’s fault. Gail was talking about the anthology on Twitter, and I asked how she got involved and she put me in contact with Drew.

GP: Each issue of The Gathering has a theme, how did that factor into the comic creation?

SG: Well, I’m focusing mostly on horror genre work with The Gathering. I cowrote a story for the Western issue with my friend Cody Cundiff, but I’ve mostly been working on horror stories for the anthology. Usually, I write a lot of superhero fiction, so I’m thankful that Drew has let me go outside my usual zones to play in genre I really love. If you’ve ever spent any time reading my Twitter feed, you’ll know that the horror genre is one of my personal favorites, and it’s nice to get to tell some stories with a horror bent.

GP: What advice would you give to independent creators just breaking into the business?

SG: Read a lot, write a lot, draw a lot.

GP: What’s the most important lesson you’ve learned through your experiences?

SG: That I don’t read enough, I don’t write enough, and I don’t draw enough.

GP: Do you think it’s easier today for creators to get published?

SG: Yes. And there are some huge success stories in the self-publishing world, too. Look at 50 Shades of Grey, for example. It was a self-published ebook series, and now book one is the fastest selling novel of all time. Of all time! Incredible.

GP: How do you think technology like social networking or crowdfunding sites like IndieGoGo or Kickstarter are impacting comic book publishing?

SG: It’s diversifying the comic landscape, which is wonderful. We need new stories, new types of stories out there. The other day, I wondered out loud to my friends if a romance-style comic book could find an audience online, or be published through someone’s Kickstarter efforts. Romance and Western comics were huge from the 1940s through the 60s, but publishers discovered they could make more money with the superhero books and those genres died out. With crowdfunding around, could you do modern soap opera-style romance comics? Would people want to read those kinda stories?

GP: What can we expect from you next?

SG: Besides my ongoing horror stories in The Gathering: Tales From The Abyss? I have a couple projects in the works right now (including one outside of comics), but unfortunately I can’t really talk about them until they’re formally announced. Sorry!

10 Questions: The Gathering Edition – Cassandra James

We continue our interview series with members of The Gathering and GrayHaven Comics. We’ve put out the same questions to numerous individuals and can compare their responses. A hopefully intriguing interview series.

Check out our previous interviews.

George Amaru Victor Gischler Nathan Lee James James O’Callaghan
Elena Andrews Ray Goldfield Sean Leonard Chris Page
Arcadio Bolaños Andrew Goletz William Levert Amanda Rachels
John M. Coker Doug Hahner Marc Lombardi Jason Snyder
Marc Deschamps Erica J. Heflin Glenn Matchett Sam Tung
Donal DeLay Gary Hogan Brad Nelson Leigh Walls
Nick Francis Travis M. Holyfield

Up next is artist Cassandra James.

Graphic Policy: How did you get started in the comic book industry?

Cassandra James: I mostly got started through places online like DeviantART and Digital Webbing. By talking with people and learning about the behind-the-scenes production of comics I was able to not only network but really become serious about getting a career penciling comics.

Despite wanting to be a penciller my first professional gig was a small coloring job for Devil’s Due Publishing that I got through a friend on DeviantART, Tim Seeley.

GP: Were you a fan of comic books before?

CJ: Yes! When I was little I used to read the Disney and Sonic the Hedgehog comics and as I got older I became obsessed with the X-Men and Justice League cartoons. It was natural for me to then move onto cape comics as I got older. Characters like Wonder Woman and Professor X have been with me all my life.

GP: Do you read comics now? If so, what are some of your current picks?

CJ: Sadly I don’t have as much time to read comics as I used to but I have a stack of trade paperbacks next to my bed and am constantly buying things on ComiXology. I’m currently really enjoying Dark Horse’s new Conan the Barbarian series, DC’s Ame Comi line, Image Comics’ reboot of Glory and the new Captain Marvel from Marvel comics.

GP: How did you get involved with The Gathering?

CJ: I love this story. One morning I woke up, sit down at my desk with a cup of tea to start my morning email checking and what-not and see that I had a private message over on the Bendis boards, it was from Gail Simone. I opened it and burst into tears; my husband (who’s sitting next to me) panics and asks me what is wrong. I can only smile and point at my screen; Gail was asking if I’d like to illustrate a story she’s written for the next Gathering anthology.

At this stage I haven’t had much comic work and was still very green, so to be asked by one of my favorite writers to draw one of their stories was a pretty big deal. Since then I’ve been able to work with some amazing creators on various Gathering anthologies, it’s been so much fun and I’m so honored!

GP: Each issue of The Gathering has a theme, how did that factor into the comic creation?

CJ: For me it doesn’t factor in too much, mostly because the writer already has the story written by the time it reaches my hands. Although obviously I try and match the style the writer is going for with my art.

GP: What advice would you give to independent creators just breaking into the business?

CJ: Network, network, network! Every gig I’ve gotten has been from posting on a forum or through a friend or creator I’ve previously worked with. People in the industry are very cautious about working with people they don’t know, but one glowing recommendation from someone already in the business will go a long way. (This is why it’s also not a good idea to burn bridges and be a total jerk to an industry pro. The comic business is small and word travels fast, don’t cost yourself a career by acting like a jerk.)

Even if you’re an artist there is a lot you can learn from an editor or a writer and vice versa. Posting your work online is a great way to not only get it seen but to get feedback you may not get anywhere else.

GP: What’s the most important lesson you’ve learned through your experiences?

CJ: Deadlines are important. You may look at a comic and think, ‘I can draw better than this, why did this artist get hired?’ The answer to that is usually because said artist could deliver the work in a timely manner. You may produce work that looks like Da Vinci but if it takes you a week to draw a comic page, you’ll never be hired because companies don’t want late books.

The hardest thing for me as a professional was upping my page rate, but with practice and hard work it did happen. I went from one page a month to being able to knock out 6 rough penciled pages a day for my latest Image book.

GP: Do you think it’s easier today for creators to get published?

CJ: I think so. With websites like Kickstarter and IndieGoGo it’s been possible for independent creators to self-publish their own books. Not to mention the success of web comics as a publishing medium.

GP:  How do you think technology like social networking or crowdfunding sites like IndieGoGo or Kickstarter are impacting comic book publishing?

CJ: I think they’re a great way of getting books that may not be looked at by the bigger publishing houses out there printed. I was also a part of the successfully funded Womanthology Kickstarter campaign, we had no idea when we started that we’d end up raising over $100,000 in a month.

I think Kickstarter and IndieGoGo are great places to garner support not just from a monetary standpoint but from a market research standpoint. I can only hope that places like Marvel and DC are taking notice of the comics that not only do well, but outstanding well and try and emulate that success for themselves. I feel that many of the bigger comic publishers like the Big Two don’t really take risks with their books, they pander to the same 18 – 30 year old male demographic and I think that successfully funded projects on Kickstarter and IndieGoGo prove that comics are for everyone and can be sold to anyone if you do it right. Comic fans have a lot of money that they’re willing to hand over if you’re willing to produce top quality, original books.

GP: What can we expect from you next?

CJ: I have two more Gathering issues to do (one is an erotic issue, reowr!), the Valentine TPB from Image is coming out in September and the Sparks one-shot written by Glenn Matchett sometime next year.

But besides that no big plans, fingers crossed that I’ll have some big works to lead me into the New Year!

10 Questions: The Gathering Edition – Ray Goldfield

We continue our interview series with members of The Gathering and GrayHaven Comics. We’ve put out the same questions to numerous individuals and can compare their responses. A hopefully intriguing interview series.

Check out our previous interviews.

George Amaru Nick Francis Travis M. Holyfield Brad Nelson
Elena Andrews Victor Gischler Nathan Lee James James O’Callaghan
Arcadio Bolaños Andrew Goletz Sean Leonard Chris Page
John M. Coker Doug Hahner William Levert Amanda Rachels
Marc Deschamps Erica J. Heflin Marc Lombardi Jason Snyder
Donal DeLay Gary Hogan Glenn Matchett Sam Tung

Up next is writer Ray Goldfield who makes it number 25 in our interview series with The Gathering team.

Graphic Policy: How did you get started in the comic book industry?

Ray Goldfield: It’s been a dream of mine to write in comics for a long time. Like many fans, I spent a lot of time thinking about what I would do if I got to write my favorite characters, but it wasn’t until recently that I started focusing on telling my own stories through independent comics. The Gathering is my first published comic work.

GP: Were you a fan of comic books before?

RG: I’ve been reading comics consistently since I was 8 years old. I first dipped my toe in the pool with the Archie Teenage Mutant Ninja Turtles comic, an obsession for me as a child. From there, Superman died, Batman got his back broken, and Green Lantern went crazy, and a lifelong obsession was born, heh.

GP: Do you read comics now? If so, what are some of your current picks?

RG: Oh, yes. I still read pretty much the entire DC line, a good chunk of Marvel’s, and any independent comic that catches my interest. Some of my favorites at this moment are Scott Snyder and Greg Capullo’s Batman, Vertigo titles The Unwritten and Sweet Tooth, Image miniseries Planetoid and Grim Leaper, and Oni Comics’ supernatural western The 6th Gun. And a lot of others. I could go on all day, really. But by far the most rewarding experience I’ve had in comics recently is breaking out of the superhero groove and starting to buy more independent and creator-owned comics.

GP: How did you get involved with The Gathering?

RG: Before Andrew was our editor in chief, we were both posters on the Jinxworld message board, and regulars in the DC Comics Megathread I started a few years earlier. After several years of talking comics with him, I was definitely excited when he told us he was developing a new anthology comic and wanted to include many of the DC Thread regulars as writers, if we were interested. It was a great experience, and since then I’ve been pitching to later waves when inspiration hits me.

GP: Each issue of The Gathering has a theme, how did that factor into the comic creation?

RG: It’s definitely both a challenge and an inspiration. There have been some themes that have just stumped me, but turned into amazing volumes. On the other hand, there were times where a theme that seemed challenging at first, like the upcoming True Ghost Stories, wound up sparking an idea for me. I find the variety of themes to be very helpful in breaking me out of the superhero groove I was stuck in for a while.

GP: What advice would you give to independent creators just breaking into the business?

RG: Write, write, write. Then write some more. Write whatever you’re interested in, even if you don’t have a place to have it published right now. Practice is a good thing. I would also say to find a good friend, preferably a fellow writer, to bounce ideas and scripts off of. Learning how to polish a script is almost as important as learning the basics of writing, and you’ll need both if you want to go pro. And finally, make sure you’re getting out there and pitching. There are a lot of anthologies out there (including ours!) that are taking pitches from new creators, and independent work is a great way to get your name out there.

GP: What’s the most important lesson you’ve learned through your experiences?

RG: I’ve learned a lot during my time at GrayHaven Comics. But probably the most important lesson is how to take constructive criticism. The perfect first-draft script is almost as rare as the unicorn, and when you send it in, corrections and changes are almost inevitable. The first time you open your e-mail and see that red font, it can be a bit daunting. But virtually every writer, from the newcomers to the big guns, likely goes through the same thing, and it’s important not to get discouraged. And there’s nothing more satisfying than learning from past mistakes and turning in a script that needs little to no editing. Also, I would say it’s important to develop a rapport with your artists. Keep the lines of communication open throughout, and be ready to take input from them on how to make the script stronger. I’ve been lucky to have great creative partners like Kent Holle, Nathan James, Fred Stressing, and Jeremy Carson in my time on The Gathering, and they’ve all helped to make my stories what they are.

GP: Do you think it’s easier today for creators to get published?

RG: In a sense, yes. The internet has opened so many doors for like-minded individuals to find each other and get a comic together, much the way GrayHaven did. However, I think there’s a double-edged sword to that. While it may be easier to get a comic off the ground, it may be harder to get noticed, since the independent comic book has experienced a boom with a lot of great product. It’s important to keep on your feet and look for what’s working and what isn’t. That’s why the constantly shifting themes of The Gathering help us, I believe – with each volume, we can see what’s catching on with the readers. For instance, strong sales for our Horror volumes led the company to launch an ongoing Horror anthology, Tales from the Abyss, launching later this year.

GP: How do you think technology like social networking or crowdfunding sites like IndieGoGo or Kickstarter are impacting comic book publishing?

RG: I think this is very tied in with the increased opportunities for independent comic book publishing, in that it’s definitely a great opportunity for a lot of talented creators. But at the same time, there is an added pressure when your supporters have “skin in the game”. They expect quality, and with so many comics seeking Kickstarter support, it’s a very competitive field. Overall, though, it’s an amazing net positive if you know how to use it.

GP: What can we expect from you next?

RG: On the writing end, right now I’ve got stories coming up in several volumes, including Romance 2 and Pulp Heroes (edited by Doug Hahner), Fairy Tales 2 (edited by Glenn Matchett), True Ghost Stories (edited by James O’Callaghan), and a six-page story in the second issue of Tales from the Abyss (edited by Glenn Matchett and Erica Heflin). I’m also in the process of developing a Phase Two project, based on an idea that’s been kicking around in my head for a long time. More on that as it develops, heh.

I was only brought in as an editor a few months ago, so the first volume under my purview won’t be hitting till next year, but it’s already shaping up impressively. The theme is Fantasy, under our growing “Hey Kids” banner. Editing my first volume has been a challenge, but my writers have been making it easy on me, with a lot of them turning in incredibly polished, clever scripts well ahead of deadline. And open submission season is right around the corner with a new Hey Kids volume that I’ll be steering.

10 Questions: The Gathering Edition – Brad Nelson

We continue our interview series with members of The Gathering and GrayHaven Comics. We’ve put out the same questions to numerous individuals and can compare their responses. A hopefully intriguing interview series.

Check out our previous interviews.

George Amaru Nick Francis Travis M. Holyfield James O’Callaghan
Elena Andrews Victor Gischler Nathan Lee James Chris Page
Arcadio Bolaños Andrew Goletz Sean Leonard Amanda Rachels
John M. Coker Doug Hahner William Levert Jason Snyder
Marc Deschamps Erica J. Heflin Marc Lombardi Sam Tung
Donal DeLay Gary Hogan Glenn Matchett

Up next is writer Brad Nelson.

Graphic Policy: How did you get started in the comic book industry?

Brad Nelson: My Gathering work is actually a return to comics for me after more than a decade. Way back in 1999 and 2000 I created, wrote, and self-published the first issue of Gabriel: The Facts of Death with the insanely talented artist Owen Freeman. Back then we printed about a thousand copies of the book and debuted it at Wizard World 2000 in Chicago and had a nice setup in Artist Alley and sold a few hundred copies, but to be honest I was young and wasn’t in any way prepared for the business side of comics and never made enough to print the second issue. Despite the praise we received and kind emails and letters I was a little disappointed in myself with how things went down and then I just got really busy with life and thought I had left comics behind.

My jobs kept me busy, then marriage and kids, and after a few years away from reading comics I jumped back into things in 2005 and joined the Jinxworld message board run by Brian Michael Bendis. Along with my return to reading comics I started to craft a whole ton of new ideas for comic book stories. I started out with a couple of pitches for Marvel that I ended up retooling into my own superhero stories and then I started to rework the idea that started everything, Gabriel. But when the opportunity to work on The Gathering came along I dropped everything and wanted to branch out and try something different (shorter stories and within the confines of a predetermined theme) and I feel very proud of what I have managed to put together and I’m excited for people to read what I have coming up down the road. I have been very fortunate to have been paired up with some very talented artists like Mike Bunt in my first story and Brian Defferding in my second and I think people are going to continue to be blown away by the level of talent GrayHaven puts out there issue after issue.

GP: Were you a fan of comic books before?

BN: Absolutely. I have been reading comics since I was about seven or eight years old, so going on thirty years now and I have always been a fan of the medium. My Dad brought home an oversized Marvel comic book that told the origin of Captain America and from that day on I was hooked. I was probably twelve years old or so when I first started buying books on regular basis at a little shop called Legacy Games that later moved and became the mega popular comic book haven in Minnesota – The Source Comics and Games. I have had a box at that store pretty much ever since. Over the years I have filled that box with everything from Preacher, Transmetropolitan, and Sandman to Spider-Man, Captain America, and X-men.

GP: Do you read comics now? If so, what are some of your current picks?

BN: Yes. With only a couple of periods where my income couldn’t support my habit I have been reading comics for most of those thirty years or so. As a kid I read mostly superhero books but as a teenager Neil Gaiman’s Sandman was the first thing I really remember me branching out on. That, Dark Knight Returns,  and Watchmen really showed me what was possible in the medium beyond just capes and tights, and later on Preacher by Garth Ennis and Steve Dillon really inspired me to write comics. So yeah, I still read and enjoy a lot of superhero stuff from DC and Marvel but most of my pull list is made up of books like Fables, The Walking Dead, Scalped, Criminal, Morning Glories, Saga, and The Boys.

GP: How did you get involved with The Gathering?

BN: I came in a little later than some of the other Gatherers but I had been watching from a distance for a while. I had planned to pitch very early on to some of the books but life just got in the way and after keeping up to date on things via the DCU thread on Jinxworld I saw another opportunity to pitch and I took it. Luckily Andrew and the rest of the editors saw something in my work and gave me a shot and here we are today.

GP: Each issue of The Gathering has a theme, how did that factor into the comic creation?

BN: It was huge. I had never done anything like that before and as challenging as it was at times to go out of my comfort zone it was a lot of fun. I’ve never written a horror story for example, but after what I put together for Horror Vol. 3 I really have some ideas for more. My story in volume 13 (Young Readers) was a blast as it was written by my eight year old son Logan and I and I have always wanted to write a Western story. My Dad is a Western buff and his passion certainly inspired what I put together for that volume. Going forward I want to try to pitch more to volumes outside my comfort zone and try to spread my wings as a writer and not confine myself only to either writing superhero or adult themed crime fiction.

GP: What advice would you give to independent creators just breaking into the business?

BN: Read, write, and draw. It’s as simple as that. For writers, don’t just read comics. Read as many different genres as you can and study story structure. Study how Jack Kerouac and Cormac McCarthy do it. Pay close attention to the way Stephen King crafts a story. Or David Mamet. As brilliant as Alan Moore, Garth Ennis, Brian Michael Bendis, Scott Snyder,  Geoff Johns, Grant Morrison, and Brian K. Vaughan are you need to have your own voice and your own brilliance that is influenced by more than just comics. Read comics, novels, screenplays, anything you can get your hands on. Write every day. Even if it is just a paragraph or a few nonsense sentences you should get in the habit of writing every day. Write what comes naturally to you and if it’s something you truly have a passion for with enough practice you will get better. I can’t draw a stick figure to save my life so my only advice for artists would be to keep practicing and work on telling a sequential story. There are millions of people who can draw a pretty picture, but it takes a different kind of talent to tell a great sequential story.

But to break in to the business I would suggest a few things. For the most part, unless you’re the second coming of Shakespeare you are not going to get a job with Marvel or DC right out of the gate. The only real options are to pitch to an anthology series like The Gathering, self-publish your book, or hire an artist, letterer, and colorist out of your own pocket and pitch to Image or another publisher willing to look at it. With enough practice and enough exposure your resume will speak for itself and if you’re good enough with enough hard work you’ll make it. I know a lot of people who have succeeded in this industry and some of the best took years to get there, don’t expect to be writing The Punisher or drawing Batman overnight.

GP:  What’s the most important lesson you’ve learned through your experiences?

BN: Less can be more. I am a rather long winded person and tend to write a lot more than I need to and initially it was challenging to get a story down to just a few pages. But I think that is the brilliance of this format. If you can take a story that could easily be stretched out to full length and condense it down to just a few pages and still tell a cohesive story well then that’s something special. I have learned that making use of the space you have is important and that doesn’t mean cramming as much dialogue into a panel as you can.

GP: Do you think it’s easier today for creators to get published?

BN: Sure, in a sense. On Demand printing wasn’t really available when I was getting started. You really only had a few printing options available and most were very expensive. The only really affordable option was Preney Print and Litho and they did a lot of the newsprint indie books like mine. Today there are many more options and cheaper services that provide a higher quality look to boot but it still isn’t easy. It really still boils down to either having a great idea or self-publishing, but anthologies like The Gathering are making it easier for talented creators to get their foot in the door for sure.

GP: How do you think technology like social networking or crowdfunding sites like IndieGoGo or Kickstarter are impacting comic book publishing?

BN: I think if something like this existed in 1999 and 2000 my career might have been very different. I think in a day where it seems big publishers are less likely to take risks and even well-established professionals can’t get approval to do projects they really want to do all these new technologies are a very important tool and something that will only increase in the years to come. Movies, TV, music, comics will all be impacted by the idea of allowing fans to fun their favorite creators’ projects. Look at what Amanda Palmer has been able to do for example. I see a lot more of that and a lot less involvement from the so-called gatekeepers in the years to come. To me that is a good thing.

GP: What can we expect from you next?

BN: I have a story in the upcoming Western volume of The Gathering with the incredibly talented artist Danos Filopoulos and I will have one in next year’s Hey Kids! Fairy Tales (with Lex) and Hey Kids! Superheroes volumes as well. I am also working on a few pitches for future volumes of The Gathering and I am reworking my self published series Gabriel for future publication. I have a few other projects I am cooking up and basically just writing, writing, writing. Between that and my day job, my wife, and chasing after my three young boys it makes for a very busy but very good life.

10 Questions: The Gathering Edition – Sean Leonard

We continue our interview series with members of The Gathering and GrayHaven Comics. We’ve put out the same questions to numerous individuals and can compare their responses. A hopefully intriguing interview series.

Check out our previous interviews.

George Amaru Nick Francis Travis M. Holyfield James O’Callaghan
Elena Andrews Victor Gischler Nathan Lee James Chris Page
Arcadio Bolaños Andrew Goletz William Levert Amanda Rachels
John M. Coker Doug Hahner Marc Lombardi Jason Snyder
Marc Deschamps Erica J. Heflin Glenn Matchett Sam Tung
Donal DeLay Gary Hogan

Up next is writer Sean Leonard.

Graphic Policy: How did you get started in the comic book industry?

Sean Leonard: I got started when my good friend James O’Callaghan became an editor with GrayHaven comics. We had talked several times about going to a big convention in the US together and since he was going to NYCC he suggested that I come along as well and I am glad I did, as I got to meet a lot of the great people involved with GrayHaven. Meeting all those wonderful people helped to give me the confidence to submit a story.

Well that and James threatening me, hahaha.

GP: Were you a fan of comic books before?

SL: I have been into comics since I was about 5 years of age. Living in Ireland though the first comics I read were British comics like Commando, Eagle and 2000 AD. I didn’t get into American comics till much later mainly due to the fact that they were very hard to get where I lived.

GP: Do you read comics now? If so, what are some of your current picks?

SL: Yes I still read comics, although not as much as I would like. I just don’t have the time at the moment. My current picks are 2000 AD and The Walking Dead.

GP: How did you get involved with The Gathering?

SL: Same as answer 1. I’m pretty new to the business.

GP: Each issue of The Gathering has a theme, how did that factor into the comic creation?

SL: It was a huge help to me. As someone new to writing it helped me to focus on what kind of story to write. It leads you down paths creatively that you might not consider otherwise. I never considered writing a horror story but now I have one in GrayHaven’s ongoing Horror comic, Tales from the Abyss.

GP: What advice would you give to independent creators just breaking into the business?

SL: Treat people the way you want them to treat you. Be nice to people and treat them with respect and make friends. The friends I have made since I have started writing comics and gotten involved with GrayHaven have helped me out so much with advice and tip. Also meet your deadlines.

GP: What’s the most important lesson you’ve learned through your experiences?

SL: The most important thing I have learned is to listen to your editor. Your editor can help you to become better writiers and artists. Don’t be afraid to ask them questions or to ask for help if you need it.

GP: Do you think it’s easier today for creators to get published?

SL: Definitely. The internet has made the world a lot smaller. It has opened up a lot of opportunities for people to get their work out there. Grayhaven is a great example. You have people from all over the US and a number of other countries working together to produce great comics.

GP: How do you think technology like social networking or crowdfunding sites like IndieGoGo or Kickstarter are impacting comic book publishing?

SL: I think they are having a huge positive impact on the industry. More and more creators both professionals and newbies are using them to promote and fund their work. Crowd funding sites also allow comic book fans to help fund the comics they would like to see.

GP: What can we expect from you next?

SL: I have work featured in GrayHaven’s first Dark Anthology, which is out in October this year and again in the second volume due next year. I’ll be in the first and fifth issues of Tales from the Abyss and the War issue of The Gathering. I also have a few other projects in the works but it is still early days with them.

10 Questions: The Gathering Edition – Donal DeLay

We continue our interview series with members of The Gathering and GrayHaven Comics. We’ve put out the same questions to numerous individuals and can compare their responses. A hopefully intriguing interview series.

Check out our previous interviews.

George Amaru Victor Gischler Travis M. Holyfield James O’Callaghan
Elena Andrews Andrew Goletz Nathan Lee James Chris Page
Arcadio Bolaños Doug Hahner William Levert Amanda Rachels
John M. Coker Erica J. Heflin Marc Lombardi Jason Snyder
Marc Deschamps Gary Hogan Glenn Matchett Sam Tung
Nick Francis

Up next is artist Donal DeLay.

Graphic Policy: How did you get started in the comic book industry?

Donal DeLay: A group of writers and artists got together on the Brian Bendis message board back in the day to put together a small studio called Ronin Studios, which later became Dial R Studios. I worked on a couple anthologies and one-shots. Why? I couldn’t tell you, because I absolutely sucked at drawing. Still do, which is why I question Doug & Andrew’s tastes.

GP: Were you a fan of comic books before?

DD: I was and still am, but my tastes have changed. I was heavily into superhero comics, and 90% of Image comics. Now, I’m mostly an indie guy. The most mainstream book I’ve purchased in the past 5 years has been Hellboy.

GP: Do you read comics now? If so, what are some of your current picks?

DD: I read a lot of old school Sunday funnies stuff. E.C. Segar, Winsor McCay. Some Ketcham, Watterson, and Schulz. Franco/Belgium guys like Peyo, Franquin, and Maurice Tillieux. Hellboy has been fantastic, as always, and I’m really looking forward to reading Punk Rock Jesus by Sean Murphy. His art is gorgeous.

GP: How did you get involved with The Gathering?

DD: It’s a bit of a blur, because I was asked to work on a couple different short stories by a couple different writers, but I’m pretty sure it was Doug Hahner’s 2pg story about his cancer discovery. It was a really personal story, that I absolutely loved drawing that I’m both proud of and wish I’d done half as good as it deserved.

GP: Each issue of The Gathering has a theme, how did that factor into the comic creation?

DD: I’m not sure I can answer this one very well since I’m too cowardly to really write for myself or submit a story myself to an issue. I’m sure it’s got to be tough to have to conform to a set theme and page count, but I just draw what I’m asked to draw and I’m okay with that.

GP: What advice would you give to independent creators just breaking into the business?

DD: If it’s not something you’re willing to do for free then find something you WOULD be willing to do for free. Make comics because you have stories to tell. Tell the stories YOU want to tell.

GP: What’s the most important lesson you’ve learned through your experiences?

DD: Learn when to say no. I’m a big ol’ softy, and have a hard time saying to no to someone, but sometimes it’s necessary. You’ll want to take on everything offered to you because you want the exposure, or maybe even the money, but if you don’t have time then you don’t have time. TELL people that. Sometimes they’re willing to wait, but everyone in the indie business understands the concept of being swamped.

GP:  Do you think it’s easier today for creators to get published?

DD: Absolutely. Not only do you still have POD sites, but now there’s Kickstarter, making it infinitely easier. Not to mention the internet makes it 100% possible for anyone and everyone to get their stories in front of readers.

GP: How do you think technology like social networking or crowdfunding sites like IndieGoGo or Kickstarter are impacting comic book publishing?

DD: They’re impacting comics publishing in a MAJOR way. Because the beauty of a place like Kickstarter is not only does it allow you to get a project funded, but funded by a guaranteed audience. That’s not publishing money from a company hoping people will buy it, that’s money from people ALREADY buying it. The days of relying on companies, and pitches to get published are almost completely gone, if they aren’t already.

GP: What can we expect from you next?

DD: I’m finishing up my first webcomic, The Legend Of Tanin, which has been a HUGE learning experience in the making of webcomics. I’m working on a one-shot with Doug Hahner, about a day in the life of his family, called My Geek Family, and after that I’ll be getting another webcomic together for the start of next year that I hope Andrew Goletz will want to publish on the site, as well as continuing to work on a 300+ page digital OGN.

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