Tag Archives: vertigo quarterly

Steve Orlando Discusses his Contribution to Vertigo Quarterly

Vertigo-CMYKIn April, Vertigo launched Vertigo Quarterly: CMYK, their latest anthology series featuring some of today’s hottest, and most talented creators. Each issue references the colors that compromise the four-color printing process: cyan, magenta, yellow and black. So far, the two issues released have kept up the quality I’d expect in any Vertigo comic, two more issues await to hit shelves.

We got to talk to four of the creators involved Rachel Deering, and Jody Houser who had contributions to Vertigo Quarterly: Magenta, and Matt Miner and Steve Orlando who will have contributions in the upcoming Vertigo Quarterly: Yellow.

We decided to ask all four creators the same questions about their experience, and history in comics, allowing you the reader to see how all four answered. A big thanks to Steve Orlando who helped set this up!

We’ve run the first three interviews of this series, our first interview with writer Matt Miner, second with Jody Houser, and third with Rachel Deering. Up next is Steve Orlando!

Graphic Policy: How did you get started in the comic industry?

Steve Orlando: Tyler Niccum! You may have picked up the trade paperback of Undertow, my book from Image that is on the stands right now. WELL if you did then you saw a tripped out, beautiful story by the totally unique artist Tyler Niccum, who has been a friend of mine for years. We have been collaborating on tiny human stories for years, at least since 2006, and in 2008 Tyler asked me to work on him for his story in Outlaw Territory from Image, which ended up being my first widely published worked. THEN we pitched a second story, featuring a Hessian Revolutionary War deserter, and it was so well received they put it in as well! Suddenly Tyler and I had two published stories on our hands. We’ve never looked back, and it was oddly circular that Tyler was able to come back and join Artyom and me for our TPB.

GP: How did you get to be a part of Vertigo Quarterly: Yellow?

SO: I owe my spot on the book to gentlemen and comics lovers Will Dennis and Greg Lockard. The folks at Vertigo were not scared by my previous Mystery in Space short that starred drug-taking, naked centaurs, and offered me a chance to return. SO when I told them my Yellow story would be about 1800s Indian painting and a folktale about cow’s urine, they were similarly unafraid and I was similarly pleased. These are two guys that love comics and have supported me since the beginning.

GP: When you signed up for the project, what were you told as far as what you could do with your entry?

SO: Anything! And that was actually more daunting than having directives for me. I must have spent a cumulative week on the internet researching arcane, nebulous, or esoteric associations with the color yellow. I read everything I could, just to marinate my brain. After my last story, strange is what they expected, and its what I was happy to supply.

GP: Did you talk to any of the other creators at all? Make sure you weren’t going to do similar things?

SO: Interestingly enough this is a question no one has asked yet, and I actually didn’t. In my case my story was done so far ahead that they hadn’t even locked down the rest of the team yet. But with a cow’s urine myth I didn’t think I was treading on anyone.

GP: Did you go and look at the previous Vertigo Quarterly issues before coming up with your entry?

SO: I’ve definitely read every story in CMYK so far, but I turned my story in before Cyan broke, so that I could be free of influence.

GP: What’s it like working with Vertigo? That publishing name has certain panache when it comes to what they produce.

SO: Vertigo is a great place to be. These are people that just want to help you, work with you to make your comics even better. The Vertigo team is smart and respectful– the type of notes you appreciate and know come from the right place. And the best part? They’re never afraid of any story I’ve imagined– no matter how crazy.

GP: Did it being a “Vertigo” comic change the approach to what you put together for the issue?

SO: Not at all! But after the previous anthology I knew what to expect– that being almost absolutely freedom to craft the story I had in my mind. You can’t set out to make one type of comics or another, just a kick ass comic.

GP: It seems anthologies have been a constant in comics, though never at the forefront. What do you think an anthology brings to the table that might be different from other comics? Why do you think we don’t see more of them, especially to highlight new talent?

SO: I think the pros of anthologies echo the cons. They’re a great place for bold, new voices. They’re a great way to chock a bookfull of diverse stories into a smaller package. You get a lot of different ideas in one place. In some ways, they’re just focused, quicker, and more pop. But that’s also what makes them sometimes a hard sell– it’s impermanent, and thus, there’s the idea that they “matter” less. They’re basically collections of flash fiction in an industry (in America at least), based on serials that run for decades at a time. They’re the anti-serial. So I think sometimes people don’t know what to make of them.

GP: What’s the difference between going about creating a short comic like this than a normal full issue?

SO: Economy! You may need to smash that full issue into eight pages, but make it just as satisfying. You have to enter late and leave early, and screenwriters say. It’s concentrate. No, it’s distillation maybe. So you trim an idea to its essential core, the leanest of leans, and you loose it on the world.

It’s fiction bullion.

GP: What advice would you give to those wanting to get started in comic industry?

SO: Make comics! The best, the only way to get better at your craft and to show your strengths is to make comics. It sounds absurd maybe, and yes the Joker says “If you’re good at something never do it for free,” but the truth is you have to show your focus, and your passion, but making comics happen even if no one is telling you to at first.

GP: What else do you have on tap?

SO: 2015 is on tap! Nothing that can be announced now, but much talk is on the gossip. I’ve been researching Slavic fighting styles and Australian film of late, I’ll say that.

Rachel Deering Discusses her Contribution to Vertigo Quarterly

Vertigo-CMYKIn April, Vertigo launched Vertigo Quarterly: CMYK, their latest anthology series featuring some of today’s hottest, and most talented creators. Each issue references the colors that compromise the four-color printing process: cyan, magenta, yellow and black. So far, the two issues released have kept up the quality I’d expect in any Vertigo comic, two more issues await to hit shelves.

We got to talk to four of the creators involved Rachel Deering, and Jody Houser who had contributions to Vertigo Quarterly: Magenta, and Matt Miner and Steve Orlando who will have contributions in the upcoming Vertigo Quarterly: Yellow.

We decided to ask all four creators the same questions about their experience, and history in comics, allowing you the reader to see how all four answered. We’ll be posting each interview one a day over four days (we’ll skip the weekend). A big thanks to Steve Orlando who helped set this up!

Two days ago was our first interview with writer Matt Miner, and second was yesterday with Jody Houser. Up next is Rachel Deering!

Graphic Policy: How did you get started in the comic industry?

Rachel Deering: I kicked things off with a local rock and roll/horror anthology here in Columbus, OH called Nix Comics Quarterly. I wrote a few stories for them before going on to write, edit, and letter on Womanthology: Heroic and Womanthology: Space. After that, I was off on my own with my creator-owned series, Anathema, and the rest is history.

GP: How did you get to be a part of Vertigo Quarterly: Magneta?

RD: I’m pretty good friends with a fella who works over there at Vertigo. Snappy dresser by the name of Will Dennis. He asked me if I would be interested in pitching to one of the four volumes. I was stoked pretty hard on the idea so I chose to contribute to Magenta, because I figured it was probably the least likely to contain a horror story. I like doing the opposite of what’s expected of me.

GP: When you signed up for the project, what were you told as far as what you could do with your entry?

RD: There were no cages for this songbird, baby. I was told to go crazy and the only limit to my interpretation of the theme was my own imagination. My kinda guidelines.

GP: Did you talk to any of the other creators at all? Make sure you weren’t going to do similar things?

RD: I talked to James Tynion IV about what he was doing for Cyan, but that was more to get an idea for how loosely people were interpreting the theme than to make sure nobody was going to write a story similar to mine. I’m probably too weird for that to happen anyway. I talked to Jody Houser a bit after I had already written my story, but that was just because I was snoopy and I wanted to see what she had written.

GP: Did you go and look at the previous Vertigo Quarterly issues before coming up with your entry?

RD: Nope. I didn’t read Cyan until after I had written my story. I didn’t want the structure and flow of those stories to have an effect on how I approached my own tale. I knew there would have been some kind of subconscious influence going on where I would compare the pacing of my story to what everyone else had written. I don’t dig any kind of gnawing feeling going on in the back of my mind when I’m trying to create.

GP: What’s it like working with Vertigo? That publishing name has certain panache when it comes to what they produce.

RD: Easy peasy. I had known and talked to Will for a while before he asked me to pitch a story, so it was really like working with one of my pals. He let me tell the story I wanted to tell, got stoked when he read it, made a few suggestions, and things went off without a hitch. It was honestly probably the easiest publishing experience I’ve ever had while working in comics.

GP: Did it being a “Vertigo” comic change the approach to what you put together for the issue?

RD: A little bit, yeah. I knew that it being a Vertigo book, I could choose just about any artist I wanted. As soon as I had Matteo attached, I knew that I could let loose and have as much fun as I wanted, and not worry about the artist being able to interpret my ideas in an effective way. I knew Will would make sure that the storytelling was spot on, so I let loose and had a great time.

GP: It seems anthologies have been a constant in comics, though never at the forefront. What do you think an anthology brings to the table that might be different from other comics? Why do you think we don’t see more of them, especially to highlight new talent?

RD: You kiddin’ me?! Horror anthologies were the cool thing in comics for decades! Even the big publishers had multiple horror anthologies hitting the shelves every month during the 60s and 70s. It was the greatest period in comics history. Ever. As for what they bring to the table, I’d say foremost is the incredible storytelling. A writer has to be on top of their game to craft a well-told tale in the span of just a few pages. You know that every story is going to be to the point, hard-hitting, and fun. You don’t have to worry yourself with a bunch of continuity and boring details. It’s straight to the action! I don’t have an answer for why there aren’t more anthologies on the shelves today. Since I don’t have an answer, I will make one up for you. It’s because too many people are on Ritalin, and they have the opposite of ADHD. Their attention spans are freakishly long, and they blow a gasket if a story is anything under 114 issues. How’s that?

GP: What’s the difference between going about creating a short comic like this than a normal full issue?

RD: You don’t have to write as many words. You have to make every single panel count. No throwaways for the sake of making it pretty or giving the crowd an ‘ooo-ahhh’ moment. You get straight to the point, deliver the goods, and get out without much fuss.

GP: What advice would you give to those wanting to get started in comic industry?

RD: Marry into some money. Read a lot (not just comics) to sharpen your mind. Write or draw or color or whatever it is you do every day. Make your own comics with whatever budget you can muster. Get out to conventions to meet people. Grow your social networks. Don’t be a friggin’ a-hole to people. Get good at dealing with rejection. Eat. Sleep. Exercise. If you’re going to sleep around, use protection. Waffles are better than pancakes. Kickstarter is harder than it looks. Veronica is prettier than Betty.

GP: What else do you have on tap?

RD: Right now I’m doing a lot of editing and lettering work to focus my efforts on paying down some debt. Outside of comics, I’m writing a horror novella, to be released in 2015, and a children’s book. Yes, a children’s book.

Jody Houser Discusses her Contribution to Vertigo Quarterly

Vertigo-CMYKIn April, Vertigo launched Vertigo Quarterly: CMYK, their latest anthology series featuring some of today’s hottest, and most talented creators. Each issue references the colors that compromise the four-color printing process: cyan, magenta, yellow and black. So far, the two issues released have kept up the quality I’d expect in any Vertigo comic, two more issues await to hit shelves.

We got to talk to four of the creators involved Rachel Deering, and Jody Houser who had contributions to Vertigo Quarterly: Magenta, and Matt Miner and Steve Orlando who will have contributions in the upcoming Vertigo Quarterly: Yellow.

We decided to ask all four creators the same questions about their experience, and history in comics, allowing you the reader to see how all four answered. We’ll be posting each interview one a day over four days (ish, we might skip the weekend). A big thanks to Steve Orlando who helped set this up!

Yesterday was our first interview with writer Matt Miner. Up next is Jody Houser who had her first work published as part of Womanthology and the awesome job of writing the upcoming Orphan Black comic from IDW.

Graphic Policy: How did you get started in the comic industry?

Jody Houser: I launched my first webcomic in 2007–I was primarily writing spec screenplays and short fiction at the time and wanted to have a visible ongoing project. I found I loved writing for comics and submitted to several comic anthologies when the opportunity came up. My first published work was in Womanthology: Heroic from IDW. I got to work with artists Fiona Staples and Adriana Blake and was pretty much hooked after that.

GP: How did you get to be a part of Vertigo Quarterly: Magneta?

JH: I’d previously met both Will Dennis and Sara Miller at conventions in 2013 and had kept in touch. As soon as news broke about CMYK, I emailed Will to say I’d love to pitch if there was an opportunity. It turned out that Sara was already planning to email me about doing a story for Magenta.

GP: When you signed up for the project, what were you told as far as what you could do with your entry?

JH: Aside from an eight-page story that involved magenta in some way, the sky was pretty much the limit.

GP: Did you talk to any of the other creators at all? Make sure you weren’t going to do similar things?

JH: The one creator I knew ahead of time was Rachel Deering, and we did chat enough to know our stories were almost polar opposite. Which is a good thing because I’d originally wanted to do a horror story before I went in the direction of Adrift.

GP: Did you go and look at the previous Vertigo Quarterly issues before coming up with your entry?

JH: Cyan came out a few months after I submitted my script for Magenta, so I didn’t really have the opportunity to see any issues beforehand. But reading Cyan and seeing the caliber of creators in there made me even more excited about Magenta.

GP: What’s it like working with Vertigo? That publishing name has certain panache when it comes to what they produce.

JH: It was an amazing experience and everyone helped make it far less intimidating than it could have been. Sara was an incredibly enthusiastic editor. She was the one who suggested Nathan Fox, who ended up being the perfect artist for the story. And even the people I didn’t work with directly have been wonderful. I got to meet Shelly Bond at SDCC this year, which was kind of mind-boggling.

GP: Did it being a “Vertigo” comic change the approach to what you put together for the issue?

JH: In one sense it didn’t–I always want to push myself out of my comfort zone and do my very best work with any story. But I think knowing the tone and “voice” of a publisher is always something to keep in the forefront when figuring out what story to tell for a project like this. I love playing with story structure and layered realities, and I knew that was a good path to head down for Vertigo.

GP: It seems anthologies have been a constant in comics, though never at the forefront. What do you think an anthology brings to the table that might be different from other comics? Why do you think we don’t see more of them, especially to highlight new talent?

JH: I’ve written about ten stories for anthologies and speaking from the creator’s side, it’s a great opportunity to really push your storytelling skills and to work with collaborators you might never get to otherwise. I think they can be a hard sell to readers sometimes, but it seems like Kickstarter in particular has helped with a resurgence in comic anthologies.

GP: What’s the difference between going about creating a short comic like this than a normal full issue?

JH: For me, I love the challenge of short comics, making every panel and every word count. It makes you a more efficient storyteller, which I believe in turn makes you more thoughtful when you have more pages to work with. I know it’s made me a better writer.

GP: What advice would you give to those wanting to get started in comic industry?

JH: Create comics! Anthologies are a great way to dip your toe in the water, and the internet means that you don’t have to worry about print expenses being part of the cost of entry. Create a webcomic, find an anthology that’s taking submissions. Just make comics.

GP: What else do you have on tap?

JH: My current big project is writing the Orphan Black comics for IDW. I love the show and I’m having a blast working on the comics. I wrote a story for an anthology called Rise: Comics Against Bullying that’s currently on Kickstarter. Aside from that, I have some creator-owned projects in the works, including two one-shots currently with the artists.

Matt Miner Discusses his Contribution to Vertigo Quarterly

Vertigo-CMYKIn April, Vertigo launched Vertigo Quarterly: CMYK, their latest anthology series featuring some of today’s hottest, and most talented creators. Each issue references the colors that compromise the four-color printing process: cyan, magenta, yellow and black. So far, the two issues released have kept up the quality I’d expect in any Vertigo comic, two more issues await to hit shelves.

We got to talk to four of the creators involved Rachel Deering, and Jody Houser who had contributions to Vertigo Quarterly: Magenta, and Matt Miner and Steve Orlando who will have contributions in the upcoming Vertigo Quarterly: Yellow.

We decided to ask all four creators the same questions about their experience, and history in comics, allowing you the reader to see how all four answered. We’ll be posting each interview one a day over the next four days (ish, we might skip the weekend). A big thanks to Steve Orlando who helped set this up!

Up first is writer Matt Miner, who you might know from Critical Hit, Liberator, both from Black Mask Studios.

Graphic Policy: How did you get started in the comic industry?

Matt Miner: I made my intro to comics about a year and a half ago with the first Liberator series, published by Black Mask Studios. Actually I think that first book came out the same day as the Occupy Comics issue I had a piece in, so I guess my intro was both books. I’ll be forever grateful to Black Mask for taking a chance on an unknown and unproven writer like myself and seeing the potential value in Liberator – a story about animal cruelty vigilante justice. I’m so happy to see their second slate is packed full of so much incredible talent – they’re a publisher to watch.

GP: How did you get to be a part of Vertigo Quarterly: Yellow?

MM: I was introduced to editor Sara Miller and while talking about other things, she asked if I wanted to pitch a story for CMYK. Of course the answer to that was a resounding “yes” and I was super psyched when my pitch was accepted and I was teamed with artist Taylan Kurtulus, whose work took the story to a whole new, beautiful, level.

GP: When you signed up for the project, what were you told as far as what you could do with your entry?

MM: What I really love about this anthology is that it’s really up to the creators to decide what the specific color means to them, and to incorporate that in the way they want. For me I see the color yellow as symbolic of rebirth, renewal, and change. I wasn’t given any directions on what I could or couldn’t write about, but Sara definitely helped me tell my story the best way possible.

GP: Did you talk to any of the other creators at all? Make sure you weren’t going to do similar things?

MM: No, it took awhile before I heard who else who was doing CMYK pieces and it never even occurred to me that someone might have a similar idea to mine – even thinking about it now I find the idea highly unlikely. Seems a lot of my friends and peers got in to this anthology – whenever there’s a new announcement there’s a bunch of familiar names and that makes me really happy.

GP: Did you go and look at the previous Vertigo Quarterly issues before coming up with your entry?

MM: The Cyan book had just come out while I was writing my entry, so I had seen those pieces, so I checked them out for pacing and what layouts really worked, but I didn’t consider their content in coming up with my story. Mostly I find inspiration from real life, and my piece with Taylan has a lot of very personal elements.

GP: What’s it like working with Vertigo? That publishing name has certain panache when it comes to what they produce.

MM: It was awesome! Working with Vertigo was frustration-free and I found the whole thing to be really rewarding. Sara let me tell the story I wanted to tell, and helped me tell it better, if that makes sense. I really enjoyed this experience and I’m honored to be part of such a gorgeous collection.

GP: Did it being a “Vertigo” comic change the approach to what you put together for the issue?

MM: I put my best effort forward with everything I do, and so that’s what I did with Vertigo, too. I’m serious about making comics so if I’m not giving it all I have then what’s the point, you know? Vertigo has a different work flow than my creator-owned projects, sure, but in terms of effort and dedication to putting out the best work I can, I never phone it in and I sure wouldn’t start doing that with a Vertigo story.

GP: It seems anthologies have been a constant in comics, though never at the forefront. What do you think an anthology brings to the table that might be different from other comics? Why do you think we don’t see more of them, especially to highlight new talent?

MM: Anthologies are great for discovering new writers and artists you may have been previously unaware of – it’s a sample-pack of short stories where you don’t need to know any of the character history or catch up on Wikipedia before being able to jump into the story. I think it’s a good intro to comics for new readers and a good intro to new talent for existing comic readers. I’m not sure it’s entirely accurate to say we don’t see a lot of them – just take a look at the slew of anthology projects on Kickstarter on any given day.

GP: What’s the difference between going about creating a short comic like this than a normal full issue?

MM: Short stories use different storytelling muscles. For me it’s about cutting your story down to the nuts and bolts and making full use of every panel, every word of dialogue, every caption, to really flesh out your world and characters and tell a compelling story.

GP: What advice would you give to those wanting to get started in comic industry?

MM: Work super hard and be a good person. Don’t use people to get ahead, and treat folks with respect.

GP: What else do you have on tap?

MM: In stores now is my Critical Hit miniseries with the eye-popping new art team of Jonathan Brandon Sawyer and Doug Garbark. It’s the continuation of my Liberator storyline, but takes the 2 reader-favorite women and thrusts them into a dark horror story when things in their vigilante animal work go terribly awry.

Then November 26 is Toe Tag Riot #1 that I’ve created with series artist Sean Von Gorman. It’s a comedy/horror about a punk rock band that’s cursed to become zombies whenever they play their music. Being ethical sometimes-zombies that they are, they use their new “powers” to rid the world of shitty people like racist hate groups, misogynist dudebros and religious homophobes, culminating in a showdown with the Westboro Baptist Church. Westboro called Sean and me “insincere pervs” and said the book will “SPLIT HELL WIDE OPEN” so you know it’s pretty much gonna rule.

 

Around the Tubes

It was new comic day yesterday. Was there anything that got you excited? Was there any comics that stood out?

Around the Tubes

CBR – Tim Blake Nelson Reportedly in “Final Negotiations” to Join “Fantastic Four” – Mole Man is an interesting villain.

Around the Tubes Reviews

Comic Vine – All-New X-Men #26

CBR – The Amazing Spider-Man #1

Comic Vine – The Amazing Spider-Man #1

Talking Comics – The Amazing Spider-Man #1

Comic Vine – Avengers World #5

Comic Vine – Batman Eternal #4

Comic Vine – Batwoman Annual #1

Comic Vine – Dream Police #1

Comic Vine – The Flash Annual #3

Comic Vine – Forever Evil Aftermath: Batman vs. Bane #1

Comic Vine – Ghostbusters #15

Comic Vine – New Avengers #17

Comic Vine – Origin II #5

Comic Vine – Rai #1

Talking Comics – Rai #1

Comic Vine – Silver Surfer #2

Comic Vine – Star Wars: Rebel Heist #1

Comic Vine – Uncanny Avengers Annual #1

Comic Vine – V-Wars #1

Comic Vine – Vertigo Quarterly: Cyan #1

Graphic Policy’s Top Comic Picks this Week!

CBLDF_Liberty-1It’s another week of solid releases as we head into Free Comic Book Day this weekend. There’s lots being offered and it’s another difficult week to choose ten books to highlight. No matter, when folks get to their shops this Saturday to celebrate, there’s more than enough excellent books, something for everyone, for you to also purchase! We went through this week’s releases to highlight some of the top books you should be checking out, with lots of first issues.

Top Pick: CBLDF Presents Liberty (Image Comics) – This hardcover collects every CBLDF issue from 2008 to 2012. That’s some awesome stories from lots of fantastic creators. Plus there’s a bonus, all proceeds from this collection benefit the Comic Book Legal Defense Fund’s work protecting the freedom to read!

Amazing Spider-Man #1 (Marvel) – We already know this book will be the 800 lb gorilla out there. The pre-orders are a staggering amount for recent comic releases, this book will easily top the month. Peter Parker is back and where Dan Slott takes him from here should be an interesting read.

Atomic Robo: Knights of the Golden Circle #1 (Red 5 Comics) – It’s Atomic Robo, do you need more of a reason to read this? Atomic Robo has always been all-ages fun that truly can be enjoyed by both adults and kids. If you’ve never checked out a volume, this start of a new one is a good jumping on point.

Batman Eternal #4 (DC Comics) – I questioned if we needed a new Batman series, let alone a weekly one. We needed this series which focuses on more than just Batman and moves the character that is Gotham City in a solid direction.

Darklight (Archaia/BOOM! Studios) – A new sci-fi graphic novel following three races that need to work together to save the universe. You can read our interview with the writer here.

Rai #1 (Valiant) – A new series from Valiant who consistently produces some of the most entertaining comics. Out of all of the publishers Valiant is consistent in what they produce, and it’s all been good.

Southern Bastards #1 (Image) – Welcome to Craw County, Alabama, home of Boss BBQ, the state champion Runnin’ Rebs football team…and more bastards than you’ve ever seen. When you’re an angry old man like Earl Tubb, the only way to survive a place like this…is to carry a really big stick. It’s writer Jason Aaron doing the excellence that he does.

Star Wars: Rebel Heist #1 (Dark Horse) – I questioned putting this on the list due to Disney’s recent decision to jettison the expanded Star Wars universe. This first issue was too much fun to not include though. From writer Matt Kindt, I expected no less.

V-Wars #1 (IDW Publishing) – The book series comes to comics as a conspiracy has caused mankind to go to war with vampires.

Vertigo Quarterly #1 (Vertigo) – Vertigo doing an anthology? Yes please!