Tag Archives: stjepan sejic

Review: Harleen #1

Explore the slide of Dr. Harleen Quinzel as she becomes Harley Quinn.

Story: Stjepan Šejić
Art: Stjepan Šejić

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DC Comics provided Graphic Policy with a FREE copy for review
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Stjepan Šejić Re-Imagines Harley Quinn in DC Black Label’s Harleen

This September, DC Black Label will debut an intoxicating new limited series, Harleen, written and illustrated by visionary storyteller Stjepan ŠejićThis twisted love story follows the young Dr. Harleen Quinzel on a quest to save all of Gotham from the madness that lurks within the city—and the twisted path that will lead her into the arms of the Joker, transforming her into the notorious super-villain Harley Quinn. The three-issue series is set to debut September 25.

Dr. Harleen Quinzel has discovered a revolutionary cure for the madness of Gotham City—she just needs to prove it actually works. Through her studies of the criminals and sociopaths that pass through the halls of Arkham Asylum and the GCPD, Harleen is seeking to end the growing apathy among the citizens of Gotham. But with the criminal justice and mental health establishments united against her, the brilliant young psychologist must take drastic measures to save Gotham from itself.

Following an attack on the city by the villainous Joker, Harleen will come face-to-face with one of the many criminals she hopes to heal—but she will soon find herself drawn into the madness and insanity that plagues him. Witness Harleen’s first steps on a doomed quest that will launch the legendary super-villain Harley Quinn in this stunning reimagining of Harley and the Joker’s twisted and tragic love affair.

Harleen will be released monthly beginning September 25, featuring three oversize issues in large-print format, with a collection to follow in spring 2020.


ECCC 2019: Dark Horse Delivers More Critical Role with Comics, Collections, and Art Books

Dark Horse Comics and Critical Role have announced three new projects set to release in 2019. Based on epic tales from the world of Exandria, these new comics, art books and more will explore this universe in new and original ways! The most popular digital tabletop game in the world, Critical Role is live-streamed every week and set in Exandria. In each episode, veteran voice actor and Game Master Matthew Mercer leads his nerdy ass and wildly entertaining friends (also fellow voice actors!) on a thrill ride of turmoil and adventure. The cast includes Matthew Mercer (Overwatch, Final Fantasy XV, Fallout 4), Travis Willingham (Ultimate Spider-Man, Avengers Assemble, The Legend of Korra), Marisha Ray (Star Wars: Battlefront, Batgirl: Spoiled, Metal Gear: Survive), Taliesin Jaffe (Street Fighter, World of Warcraft, Final Fantasy XIV), Ashley Johnson (Blindspot, Teenage Mutant Ninja Turtles, Teen Titans Go!), Sam Riegel (Teenage Mutant Ninja Turtles, One Punch Man, The Amazing Spiderman), Liam O’Brien (Star Wars Rebels, Transformers: Robots in Disguise, Wolverine and the X-Men), and Laura Bailey (Dragon Ball Z, Fullmetal Alchemist, Gears of War 4).

On July 10, 2019, Dark Horse and Critical Role will release Critical Role: Vox Machina Origins series II #1, which finds the unlikely heroes of Vox Machina back in action-packed yet absurdly entertaining adventures! The six-issue series will be available through Dark Horse Digital and through retail stores and continues to follow the origin stories of engaging characters, material hinted at but not fully disclosed in the live-stream. From award-nominated writer Jody Houser and first series artist Olivia Samson, with colorist MSASSYK and letterer Ariana Maher comes Critical Role: Vox Machina Originsseries II, the highly anticipated sequel to Critical Role: Vox Machina Origins series I. The beautiful first issue cover is by artist Fiona Staples. The series will be collected into a trade paperback collection in summer 2020. 

In Critical Role: Vox Machina Origins series II, familiar faces from Critical Role’s smash-hit first campaign return as their escapades in Stilben lead them towards their next adventure—and a dire threat to Grog Strongjaw, the goliath barbarian, when he goes missing in the night. Tracking him down will see the party lose one member, gain another, and reveal parts of Grog’s secret past. But first, his friends have to actually find him.

Critical Role: Vox Machina Origins series II

Due to popular demand, Dark Horse and Critical Role will also release a trade paperback collection of Critical Role: Vox Machina Origins series I on October 15, 2019! Writers Matthew Mercer and Matthew Colville team with artist extraordinaire Olivia Samson and colorist and letterer Chris Northrop to tell the story of how Vox Machina first met. Originally released through Dark Horse Digital, the Critical Role: Vox Machina Origins series I paperback collection will be available for fans to purchase at Amazon, Barnes & Noble, critrole.com, and in local comic shops! Featuring a cover by Stjepan Šejić, Critical Role fans can buy this 168-page collection for $19.99. 

Critical Role: Vox Machina Origins series I

In late 2019, Dark Horse and Critical Role will release Critical Role: The Chronicles of Exandria — The Mighty Nein. With a stunning cover by Matteo Scalera and Moreno Dinisio, this gorgeous hardcover art collection contains materials presented chronologically from the first few story arcs of the Mighty Nein campaign. Featuring a wide variety of illustrations from the Critical Role fan community paired with text by cast members Liam O’Brien and Taliesin Jaffe, and art direction from Lauryn Ipsum, this 200-page tome retails for $39.99.

Critical Role: The Chronicles of Exandria -- The Mighty Nein

Early Preview: Sunstone: Mercy Vol. 6 TP

Sunstone: Mercy Vol. 6 TP

(W/A/CA) Stjepan Sejic
In Shops: Mar 20, 2019

“MERCY,” Part One
How can you teach a broken heart to trust again? How can you embrace each other with hands still clinging to your past? Why do you always need to pee after I tie you up?

Anne and Alan have more than a few questions to answer as the world of SUNSTONE deepens with this new story arc.

Sunstone: Mercy Vol. 6 TP

Preview: Justice League Odyssey #4

Justice League Odyssey #4

(W) Joshua Williamson (A) Philippe Briones (CA) Stjepan Sejic
In Shops: Jan 02, 2019
SRP: $3.99

Next stop on the Odyssey-Planet Cyborg! The space-faring Justice League travels to a new world that worships Cyborg, and meets a population that’s obsessed with body modification in preparation for a galactic war. Cyborg and Azrael clash over whether to stop the simmering standoff or continue following the clues left behind by Darkseid. Elsewhere, Starfire and Green Lantern Jessica Cruz infiltrate the society’s upper crust in order to decipher the second language on the codex.

Justice League Odyssey #4

Preview: Justice League Odyssey #3

Justice League Odyssey #3

(W) Joshua Williamson (A/CA) Stjepan Sejic
In Shops: Nov 28, 2018
SRP: $3.99

Space may very well be the final frontier for the Odyssey team! It’s bad enough when the very environment of space wants to kill you, but when Vril Dox shows up and attacks with an army of Brainiac robots, what chance does the Odyssey team have? Of course, Vril’s just doing this to save the Coluan refugees aboard the ship, right? He wouldn’t have some ulterior motive, would he? And can the team really trust that Darkseid-who’s also aboard their ship-won’t try to destroy the universe? Cyborg, Starfire, Green Lantern Jessica Cruz and Azrael are on it!

Review: Justice League Odyssey #2

Cyborg, Starfire, Green Lantern Jessica Cruz and Azrael debate whether so-called “God of Evil” Darkseid should have joined the team. (Too late-that evil horse has left the barn!) But before the team can resolve this conflict, they’re forced into action when Vril Dox takes an interest in the Coluan refugees, attacking their ship with a new Manhunter army of his own creation. ‘Cuz more violence is always the answer!

I wasn’t the biggest fan of the first issue of Justice League Odyssey. My main complaint was for a cosmic story that could do anything, what was presented was things we’ve seen before. It wasn’t as epic as it could have been. Justice League Odyssey #2 doesn’t quite resolve that issue but writer Joshua Williamson gives us some conflict and deepens the mystery.

Williamson’s conflict is physical, mental, and emotional hitting each member differently. There’s the fight with Darkseid which is interesting. He’s a character that should easily wipe the floor with our heroes but we’re hinted at he’s not quite the powerful being he once was. And, if he was so omnipotent, why does he need the heroes help at all? Still, the battle is decent and mysterious raising a lot of questions.

The mental and emotional hits is a combination. There’s the bickering of the team members and their insults to each other and what is revealed about the individuals living on the planet they’re on. There’s death, lots of death, and in a way the Justice League is responsible. That too raises a lot of questions as to what’s going on and the ending doesn’t help in that matter. It’s all head scratching and that’s in a good way.

The art by Stjepan Sejic with lettering by Deron Bennett is good. The character design is solid and Sejic does the usual painted-ish style. Much like the first issue, the alien aspects of the world doesn’t quite feel alien enough, the cult aspect of it all does stand out. While I’m iffy on the designs, the color choices that has an almost glow about it all is fascinating and very unique. There’s something that clicks about all of that and while this isn’t Sejic’s best work, it’s a style that makes the series stand out from the rest of the comics on the shelves.

While the comic isn’t the grand cosmic adventure I was expecting, the series so far is improving and has a vibe to it that reminds me of the recent Dark Knights: Metal event. I have a feeling the overall story is going to be more enjoyable than each part as the puzzle comes together. So far, it’s intriguing though not quite enough to get me truly excited.

Story: Joshua Williamson Art: Stjepan Sejic Letterer: Deron Bennett
Story: 7.0 Art: 7.5 Overall: 7.0 Recommendation: Read

DC Comics provided Graphic Policy with a FREE copy for review

Preview: Justice League Odyssey #2

Justice League Odyssey #2

(W) Joshua Williamson (A/CA) Stjepan Sejic
In Shops: Oct 24, 2018
SRP: $3.99

Cyborg, Starfire, Green Lantern Jessica Cruz and Azrael debate whether so-called “God of Evil” Darkseid should have joined the team. (Too late-that evil horse has left the barn!) But before the team can resolve this conflict, they’re forced into action when Vril Dox takes an interest in the Coluan refugees, attacking their ship with a new Manhunter army of his own creation. ‘Cuz more violence is always the answer!

Review: Justice League Odyssey #1

When a cosmic menace threatens worlds beyond our own in the Ghost Sector, it falls to a new Justice League team to answer the call to battle! Cyborg, Starfire, Green Lantern Jessica Cruz and an out-of-his-element Azrael head to deep space inside a commandeered Brainiac Skull Ship. But as these wildcard teammates try to break through the impenetrable maelstrom imprisoning the desperate collection of planets, they discover something that nothing in the universe could have prepared them for: Darkseid…who says he’s there to help?!

The potential for the DC Universe and Multiverse is endless now. After the events of Dark Knights: Metal and Justice League: No Justice, the old “rules” have been thrown to the side and in their place is so many possibilities. The exploration of that has been front and center in so many comic series. Justice League Odyssey is another example. Written by Joshua Williamson, this new cosmic focused Justice League series will explore the Ghost Sector and all of the planets freed from Braniac.

There’s a clear focus of the comic with a major threat looming and our heroes gathered for a reason that’s the twist at the end of the comic. That focus is both good and bad as it shapes the overall story but also makes the series rather limited. This feels like a maxi-series in the making as opposed to the open ended stories we’ve seen before with the Justice League.

The first issue is a solid ride taking us deep into a territory that we know so little about. But, with endless possibilities things feel rather grounded in a way. This is like the Enterprise going through the barrier to find God and the other side being rather… normal. This series will live or die on the impossible and the first issue feels almost too normal. It’s cosmic but doesn’t stand out enough.

The art by Stjepan Sejic is fantastic as expected and his style works really well. The characters look great and the designs and colors are entertaining enough to get you to linger on the pages for the art. But, like the story itself, the art is also grounded and the designs aren’t far enough out there. When the initial space threat is revealed it just looks like giant space dragons that we’ve seen elsewhere numerous times. Aliens are all two legged human-esque. Planets aren’t anything that stands out.

What’s strange to me is, we’ve seen the Dark Multiverse which really gave us the feel of different but familiar worlds, twisted versions of everything. Here, we can get that too but what’s presented feels little different than we’d see in any Green Lantern comic.

The debut is a fun start but when you can do anything it feels like it doesn’t go far enough to take advantage of the endless possibilities.

Story: Joshua Williamson Art: Stjepan Sejic
Story: 7.5 Art: 8.0 Overall: 7.5 Recommendation: Read

DC Comics provided Graphic Policy with a FREE copy for review

Geek & Sundry Releases a Special Edition of Critical Role Comic Book Series with Dark Horse

Geek & Sundry has partnered with Dark Horse Comics to release a special hardcover edition of Critical Role – Vox Machina: Origins, the six-issue comic series inspired by Geek & Sundry’s long-running Dungeons & Dragons series Critical RoleCritical Role – Vox Machina: Origins#1 was the fastest- and strongest-selling comic for Dark Horse Digital making it among the top-selling issues and series in Dark Horse Digital history. This new volume brings together Critical Role: Vox Machina Origins #1–#6, which explore the enthralling origins of the Vox Machina team and provides fans with a closer look at the show’s setting, the captivating world of Exandria.

Critical Role: Vox Machina Origins follows six would-be heroes as they uncover a plot to destroy the small coastal town of Stilben. The comic series is written by Matthew Colville with interior art by Olivia Samson, a member of the Critical Role fan community, and coloring and lettering by Chris Northrop. Readers of Critical Role: Vox Machina Origins can expect more than 160 pages of magical storytelling and bonus content.

Critical Role is a live multi-platform role-playing show featuring Dungeon Master Matthew Mercer and a troupe of fellow voice actors Ashley Johnson, Marisha Ray, Taliesin Jaffe, Travis Willingham, Sam Riegel, Laura Bailey, and Liam O’Brien. Each week, nearly half a million viewers tune into Critical Role, with the series racking up over 53 million total views since its launch in March 2015.

Critical Role: Vox Machina Originshardcover is offered in both limited and standard editions. The standard edition features cover art by Stjepan Šejić with a spot gloss treatment, while the limited edition comes bound in foil-stamped and burnished faux leather, along with a lithograph and cloth portfolio, housed in a faux leather, foil-stamped, and burnished slipcase. The standard edition of Critical Role: Vox Machina Origins is available for $44.99 and the deluxe edition for $99.99. Along with the stunning artwork, readers will find the complete collection of Critical Role: Vox Machina Origins#1–#6, annotated cover process pieces, preliminary character sketches, and character descriptions and stats.

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