Tag Archives: lewis and clark

Review: Manifest Destiny # 15

manifestdestiny015There is something about Manifest Destiny which defies a certain amount of logic.  Although it is ostensibly a semi-historical story about the Lewis and Clark expedition into the American interior, it is also re-imagined with the this wilderness being full of crazy creatures, zombie inducing plants and structures that look suspiciously like the St. Louis Arch showing up all over the place where there seems to be some sort of new danger.  While the stories contradict either what we have found in history books or in the fossil record, it obviously also requires some suspension of disbelief, and generally speaking it has been worth it to read the amazing stories that could have been written out of early books from the American West.

While that suspension of disbelief is needed throughout, there are in this issue some which are even a bit much, and even go back to the campy sci-fi serials of the 1950s in terms of how they operate.  As the team works through the most recent disappearance of a team member, they also have to come to terms with the Fezron, the strange almost human like blue bird animal that they encountered in the previous issue.  It is the Fezron which drives the plot forward in this issue, acting equal parts as comic relief and to keep the story line going.  It is also the Fezron where the story kind of falls apart.  While some of the other bizarre encounters in this wilderness have seemed plausible in a certain way, this one seems too far fetched through its basic design.

The series is still one which deserves a look as it embodies what can be great about this medium, that imagination knows no real bounds in comics.  Equally this issue is not the best representation of the series.  A first time reader might be confused with the obvious plot gimmicks to make this move along so quickly, and only readers of the series as whole will probably think of this issue as a must read.  It is still entertaining enough, but not up to the level of some others in the series thus far.

Story: Chris Dingess Art: Matthew Roberts and Owen Gieni
Story: 7.7 Art: 7.7 Overall: 7.7 Recommendation: Read

Image provided Graphic Policy with a FREE copy for review.  


Review: Manifest Destiny #12

md12Definitely one of the most bizarre series in recent times has to be Manifest Destiny.  The usual frontier myths of Lewis and Clark are replaced with horror based stories focused on the things that they never reported back about.  So far in this series, the story has focused on the individual challenges of the team, be that the zombifying fungus or the collection of unusual monsters.  While the series has been big on suspense as the crew tries to figure out solutions to the dangerous dilemmas, it has also been relatively short on answers.  In this issue the team finally stop for a break, this time at an Indian village, and have a relatively uninterrupted chance to mend their wounds.  Of course, even at that things are not what they seem, but at least the crew is ready for more adventures at the end of this issue.

What this break does is that it allows the series to finally give a bit of a background to its stories.  Lewis specifically is shown as he is recruited by President Jefferson.  Once again traditional history is thrown on its side as the president reveals something from the Louisiana purchase which no one else had ever known about, the skull of a cyclops. While this provides some of the background for Lewis and Clark, there is also some added background for Sacagawea, though added only through some revelation of her personal reasons for aiding the group.  While it is not historical, it fits into the story line in the series, as it provides some reasoning to her actions thus far.

With a bit more background, this series is headed off once again into the wildernesses, against its unexpected foes, and while this issue does not contain the action and thrills that have been a hallmark of this series so far, it does give it a better center as finally the motivations behind the major characters are better understood.  Equally the challenges ahead in the coming issues are still evident, even as the elder in the small village explains something about some of the mysteries.  This compact issue does what has been needed for this series, and gives the reader more to ponder about as the crew head further into the continent.

Story: Chris Dingess Art: Matthew Roberts and Owen Gieni
Story: 8.3 Art: 8.2 Overall: 8.2 Recommendation: Read

Image provided Graphic Policy with a FREE copy for review.  

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It’s a new week and even with a few cons going on this past weekend, it was pretty quiet as far as news.  But, while you were still disappointed you weren’t taken in the Rapture, here’s the news you might have missed.

Around the Blogs:

Tahoe Daily Tribune – South Shore resident realizes dream in graphic novelSome nice coverage of a self-publisher.

Bleeding Cool – $10,000 Of Stolen Neal Adams ArtPretty sure that amount makes it grand larceny.  If you see these being sold, make sure to report it to the police.

Kotaku – Sunday ComicsKotaku rounds up some web comics.

Around the Tubes Reviews:

Seattle PI – Garfield & Co: Fish to Fry

Ars Legendi – The Guild

Graphic Novel Resources – Lewis and Clark