Tag Archives: leigh walls

Review: Delegates #1

The term “civil unrest” is oft used term these days, more as a reaction to morally bankrupt rulers than certain civil rights issues. The number of protests across America, has only sparked outrage across the world, as people all over the globe feel the same way. The most recent issue of gun violence, after years of incontinence by legislators has pushed a sea change in the people rising and saying enough is enough. Even Sir Pau McCartney showed up this past weekend at the protests, reminding everyone, that his best friend, John Lennon, died due to gun violence.

As important as these issues are here in America, it is even more so in Third World countries, and the way some governments there treat civil unrest can be fatal.  As most of us who live in this world know, not everything is black or white and one is not necessarily able to change things. Which is why the question becoming, with local police using paramilitary tactics, how soon it will before foreign government starts using technology to extinguish uprisings? This is the question that the creators behind Delegates seeks to ask and answer and does so, masterfully.

The reader is transported to the country of Fulawodaabe, as we are brought to the installation of president Kokumo, the country’s first woman to hold the seat, one full of hope to change the country for the better. Fast forward two years later, and the country faces protrsts , one that threatens Kukomo’s livelihood, which causes concern for some of her staff, including a a young woman, named Hembadoon, an American transport, who has the Kokumo’s ear. The insurgency becomes violent, and the rebels have invaded the presidential palace, leaving Kokumo to flee. By issue’s end, Kokumo and Hembadoon are at odds, as both of their secrets opens each other’s eyes to the lies Fulawodaabe has had to believe.

Overall, an excellent first issue that deftly blends a political thriller and science fiction in a tightly wrapped story. The story by Tina Cesa Ward and Bin Lee is genuine and smart. The art by the creative team is gorgeous and engaging. Altogether, an excellent debut issue will put its hooks in he reader and never let go.

Story: Tina Cesa Ward and Bin Lee
Art: Sabrina Deigert, Felipe Cunha, Leigh Walls, and Doug Gabark
Story: 9.0 Art: 9.0 Overall: 9.5 Recommendation: Buy

10 Questions: The Gathering Edition – Leigh Walls

We continue our interview series with members of The Gathering and GrayHaven Comics. We’ve put out the same questions to numerous individuals and can compare their responses. A hopefully intriguing interview series.

Check out our previous interviews.

George Amaru Victor Gischler Travis M. Holyfield Brad Nelson
Elena Andrews Ray Goldfield Nathan Lee James James O’Callaghan
Arcadio Bolaños Andrew Goletz Sean Leonard Chris Page
John M. Coker Doug Hahner William Levert Amanda Rachels
Marc Deschamps Erica J. Heflin Marc Lombardi Jason Snyder
Donal DeLay Gary Hogan Glenn Matchett Sam Tung
Nick Francis

Up next is artist Leigh Walls who contributed to The End of an Afternoon’s Street-Fighting which appeared in The Gathering, Volume 4: Into the Abyss.

Graphic Policy: How did you get started in the comic book industry?

Leigh Walls: I’ve always written and drawn comic stories for myself.  Usually superheroes or robots or race comics.  It wasn’t until the late 80’s/ early 90’s that I realized that it was a “real job.”  I interned at the Marvel Comics editorial offices in ’94 during high school and then went to college, studying cartoon art.  After graduation, I worked with a small (very small) comic company where I learned of my love of inking.  After that I did a few odd jobs where I wrote or drew small comic strips that never saw the light of day until 2007 when I self-published Bloody Pulp Magazine with a couple of my college buddies, which became my first “official” comics publication.  Following, I did a couple of other self-publications until I met The GrayHaven guys in 2011 through a friend of my brother’s who was also the writer of our The End of an Afternoon’s Street-Fighting story in The Gathering Vol. 4, Camille Dewing.  The rest as they say – dot dot dot.

GP: Were you a fan of comic books before?

LW: A HUGE fan.  I mean I think I was a fan of drawing comics before I became a fan of reading them.  I remember reading comics on the floor of our shared bedroom with my brother.  I think my favorites were his favorites: X-Men, Spider-Man, Fantastic Four, the Avengers…

I would cherish the days when he would decide to count, what seemed like, an endless collection of comics and we would come across the books that I rarely saw because they were older than I was.  He also used to get the Marvel Comics subscription where they would ship the books to your house with a paper sleeve around them.  I used to read the books before he got home from school or work and put them back in so he wouldn’t know.  It broke my heart when they switched the books to being shipped in a sealed, plastic baggy.

GP: Do you read comics now? If so, what are some of your current picks?

LW: I do.  Not as much as I used to but, I’m still “addicted.”  My old stand-bys are (The) Savage Dragon by Erik Larsen and Image Comics and Hellboy by Mike Mignola and Dark Horse Comics.  I don’t pick up the Marvel or DC books as often anymore because (BEWARE! Small Rant Approaching!) I feel the books have gotten a little too mean spirited and a lot less fun.

GP: How did you get involved with The Gathering?

LW: My brother is friends with Camille Dewing, my writer for The End of an Afternoon’s Street-Fighting that was featured in Volume 4, Into the Abyss.

GP: Each issue of The Gathering has a theme, how did that factor into the comic creation?

LW: The theme was horror and Camille came to me with a story that was based on a true experience her grand-father had during THE war; WWII.  So, when she came to me with it, I was thinking old-school inking and Ben-Day dots for shading (what folks sometimes call Zip-a-tone) and, of course, lots of shadow.  The final image in the story, which is also the reveal, was really intimidating but, I think I pulled it off in the end.

GP: What advice would you give to independent creators just breaking into the business?

LW: Hmmm… Love what you do, first of all.  This is a hard business and a lot of it is without thanks or benefit and at the end of the day, if you don’t love it, it will eat you alive.  Also, just get it done.  Now with Print-On-Demand and a lot of the crowd-funding options out there, you don’t have to wait for Marvel or DC for that big break.

GP: What’s the most important lesson you’ve learned through your experiences?

LW: It all goes back to just get it done.  The mistakes or the little things that look like big mistakes in your artwork only really look big to you.  Don’t let those things discourage you and just GET-IT-DONE!

Also, be sure you make yourself leave the house at least once a day, but not when you’re supposed to be working.  Take a break, once in a while.

GP: Do you think it’s easier today for creators to get published?

LW: Now I didn’t say it’s easier to get paid but, you can definitely get published a lot easier than when I first got out of college in 1998.  When I printed Bloody Pulp Magazine in ’07, I was like, “That’s it?”  There’s no reason why anyone who has a story and some time can’t put out a comic or a book… or with Youtube, a movie.  Very interesting times, indeed…

GP: How do you think technology like social networking or crowdfunding sites like IndieGoGo or Kickstarter are impacting comic book publishing?

LW: It’s making it possible for fans to get and fund the comic or movie or book that they’ve always wanted.  Not to mention the direct contact fans can have with their favorite creators almost every day of the year.  I remember how much I geeked out when Erik Larsen replied to a tweet I made… or Dave Johnson or Dan Panosian!  It’s really making the behind the scenes stuff accessible to the public which can be good and bad.  I mean, I like the access and ability to reach my favorite creators but, at the same time, I miss being surprised.

GP: What can we expect from you next?

LW: Right now, I’m doing a horror story with Doug Hahner for The Gathering that should be ready by the beginning of the year.  I’m also working on a comic book series called Trey with FacePalm Comic.  I’m on the 3rd issue which should be complete in another month and a half.  I’m also working on a second issue to a small book I put out last year called Guardian Knight Presents which should be ready to buy around March of 2013 and there’s a graphic novel that’s making a rumbly in my tumbly… but I can’t say when that’s going to be happening.  Maybe sometime next year.

10 Questions: The Gathering Edition – Douglas Hahner

We’ve got our third entry of interviews with The Gathering and GrayHaven Comics team! You can catch our first and second interview which we ran earlier.

Up next is Doug Hahner, one of the editors at GrayHaven Comics.

Graphic Policy: How did you get started in the comic book industry?

Doug Hahner: It started for me when Andrew, GrayHaven EiC, posted on an internet message board “Who wants to make a comic?”  I responded that yes I did want to make a comic, but didn’t think anything would come of it because many many people on comic book boards think it’s a good idea to make their own comics.  Some even get an issue together, but Andrew had some publishing experience so he knew what needed to be done.  Now over 2 years later we’re still going having published many books already and we have about a dozen books at different stages of completion ready for publication.

GP: Were you a fan of comic books before?

DH: Oh dear God yes!  My parents’ attic is full of all the comics I purchased over the years, and now my wife has to deal with my obsession.  Fortunately I have been able to drag her into my madness (thank you Neil Gaiman’s Sandman and Mike Mignola’s Hellboy), and now she reads books too.

GP: Do you read comics now? If so, what are some of your current picks?

DH: I don’t think I will ever stop reading comics.  Right now my favorites are Mind MGMT by Matt Kindt (Dark Horse), Batman by Scott Snyder and Greg Capullo (DC), Saga by Brian K Vaughn and Fiona Staples (Image), and I look forward to anytime Dark Horse puts out a new Blacksad HC by Juan Diaz Canales and Juanjo Guranido.

GP:  How did you get involved with The Gathering?

DH: It started with the comic message board.  It has always been a dream of mine to be a comic book writer, and Andrew gave me that opportunity.

GP: Each issue of The Gathering has a theme, how did that factor into the comic creation?

DH: We try to pick themes that are open enough to interpretation that we don’t hinder the writers and artists, but the stories can still be placed in that theme.  For example one of the future volumes we’re working on is War.  This book can feature historical stories, modern stories, stories about the war on drugs, futuristic war stories, or anything a writer or artist can think of dealing with War.

GP: What advice would you give to independent creators just breaking into the business?

DH: Listen to your collaborators.  Everyone is just trying to help make the story better.  On the second story that I wrote, I had a major story point happen in one panel of a 9 panel grid.  The artist I was working with, Aaron Bir, said he would draw it the way I wrote it, but it might work better as a splash or half splash.  It really made me think about the story visually, and I did a complete re-write cutting panels left and right, and ended with a much more open script that let the art breathe, and Aaron did an amazing job on the finished story.  Now if I’m writing a story and I have more than 6 panels on a page I feel weird.

GP: What’s the most important lesson you’ve learned through your experiences?

DH: Take advice from everyone.  Don’t just show your script or art to your girlfriend or mom, they’ll like it no matter what.  If your editor or artist have questions on your script, don’t just blow them off thinking they just don’t get your work.  If they don’t get it, maybe you didn’t explain it well enough.  That doesn’t mean your story is bad, just that it could be clearer.

GP: Do you think it’s easier today for creators to get published?

DH: Depending on what you define as published, yes.  Creating a web comic is pretty simple now, and there are ways of self publishing through Amazon to get your work out there.  Now if you mean breaking into the Big 2 (Marvel and DC) or even the Big 5 (Marvel, DC, Image, Dark Horse, and IDW) then it is still very hard to do.  Not to say it is impossible, but it is not easy.

However just getting your work out there for the public to see is not that hard.  You just have to be really good at marketing yourself to help people see it.  Social media helps with that, but it’s a very fine line between marketing yourself and spamming your followers.

GP: How do you think technology like social networking or crowdfunding sites like IndieGoGo or Kickstarter are impacting comic book publishing?

DH: I won’t lie, Kickstarter has been very kind to Gray Haven Comics.  It has certainly helped us publish as many books as we have.  I think sites like Kickstarter and IndieGoGo are helping many creators who need the help.

GP: What can we expect from you next?

DH: Coming down the pipe I edited GrayHaven’s Western and Romance 2 issues.  Both of them will be out before the end of the year.

Writing wise I have a story coming in our Tales From the Abyss book drawn by the amazing Leigh Walls, and something I’m very proud of, My Geek Family.

My Geek Family is a one-shot that I wrote that is a kinda/sorta sequel to the story I wrote for volume 1 of The Gathering: Hope.  While the Hope story was kind of heavy with a true life cancer scare in my life, My Geek Family is a typical Saturday in the life of my immediate family.  We are all geeks in our own ways about different things.  Should it prove successful I can certainly expand the cast to show how everyone, in every family, is geeky about something in their life.

My Geek Family will be drawn by Donal Delay.  He drew the story I wrote for Hope, and it is incredible to be working with him again.  He is such a great cartoonist on his own I’m thrilled that he’s willing to draw something that I wrote.  You can check out his web comic, The Legend of Tanin, on Gray Haven’s website at: http://www.grayhavencomics.com/category/webcomic/legend-of-tanin/