OINK flies again with a twentieth-anniversary edition of the original graphic novel, newly updated by the book’s creator, John Mueller!
In a dark, oppressive future, pig-men work tirelessly feeding a society they cannot fathom as slaves of human masters. When Oink realizes that the dogma being forced on them is all lies, he undertakes a path of revenge and revelation.
Re-edited and repainted with entirely new sequences of story and art, Mueller’s OINK is set to open readers’ eyes to the sometimes terrible and brutal world in which they live.
OINK hits stores February 25, 2015.
Tero Kaukomaa and Timo Vuorensola, the Finnish filmmakers behind the cult hit Iron Sky are partnering with Arnold Rifkin’s Cheyenne Enterprises and Ross Richie’s BOOM! Studios to bring the sci-fi action film Jeremiah Harm to the screen. Kaukomaa, Rifkin and Richie will produce with The Corniche Group, and Vuorensola will direct. Jeremiah Harm is a sci-fi action blast about an intergalactic bounty hunter sent on a mission to Earth to hunt down a band of space-faring criminals and the girl they kidnapped. Set in space and New York City, the film aims to hit the chords of 80’s & 90’s sci-fi action films. BOOM! Studios released the graphic novel written by industry veterans Keith Giffen and Alan Grant. Covers and character designs are by John Mueller featuring interior artwork from Rael Lyra and Rafael Albuquerque.
In an interesting twist, the filmmakers will be using crowdsourcing to create their own aliens for the world of Jeremiah Harm. The filmmakers have previously done this with Iron Sky. Fans were able to play a major role in creating the fictional world of “Iron Sky” by contributing visuals and even joining the production in small roles and as extras.
Fans can go to www.jeremiahharm.com to create their own aliens for the world of “Jeremiah Harm.” By crowdsourcing the filmmakers search up to one million alien designs. The most creative creatures will find their way into the film itself.
Vuorensola, believes crowdsourcing is the way of the future in audience engagement in films – both big and small ones – and it’s here to disrupt the way films are experienced. “Film is no longer just the product that comes out of the pipeline in the end, but the whole process of filmmaking can be part of the fun as well.”