Tag Archives: Dominion

Street Level Characters to the Rescue of Zombicide

zombicideLike most table-top gamers I have a huge problem with purchasing versus playing. By that I mean that I am likely to buy interesting looking games and then let them languish unopened on my shelf for months. In the past year I have either been given or bought a lot of high-profile games that I still haven’t had a chance to get into – for instance Twilight Struggle, Dominion, Clash of Cultures and Ticket to Ride. Part of the problem is time, as each game takes a certain amount of time to learn and then to play. Another problem is being behind in terms of the medium itself.  When I was a kid I kind of prided myself on a collection of board games numbering more than 100. After a while I lost interest, and so too did most of popular culture.  Tabletop gaming was being rapidly replaced by video games, which allows better player immersion and topical stories.

mr t board game

I pity the fool that plays this

It was not until I wandered by our city’s first board game café that I realized how much had changed. Certainly games based on any topic or theme were gone, but table top strategy games were making a resurgence. Though these had always been part of the medium, tracing as far back as with Axis and Allies or earlier games, the new wave of games were aimed at a different crowd. The days when games littered the walls of department stores were gone, but in their place were games that were either more intelligent or more entertaining and usually both.  Out was the Mr. T board game, in came Settlers of Catan.

The problem with being behind the curve in games though is also the fact that the gaming industry has changed. Where once the games were mass-produced for a huge market, now they are niche entities. A lot of games rely not only on fan participation through purchasing but also through just getting the things started in the first place. Kickstarter became a major avenue by which game producers could get their product financed, and true to Kickstarter, financial support by fans often led to thank you in the form of exclusive content. Being a late-comer to the resurgence meant that I missed the opportunity to get involved at all with these Kickstarter campaigns, and in a lot of cases I lost a chance at exclusive material, the only other viable source for the material being on eBay, where complete sets of exclusive material can run in the hundreds of dollars.

ivyLast night I decided it was time to crack open a new game and to give it a try. I had been leaning heavily towards Thebes, a game about the golden age of archaeology, but I ended up on a completely different topic. After a quick video tutorial from Youtube I dived into Zombicide.  his is another Kickstarter funded game and one which has a fairly fun premise – guiding survivors through a zombie apocalypse. The first game ended in failure as my wife and I died pretty quickly, but in the second game we figured out a pretty good system and managed to beat the first scenario. This left us wanting a little more (despite that it was well past midnight.)  I got into researching the game and found out to my disappointment that the game’s expandable content, other than two expansions, was mostly all exclusive to Kickstarter supporters that was never released and never would be.

leaMost of this content was just additional player characters, and most of these were based on pop culture.  For instance, Ivy an assassin turned housewife is a direct rip-off of Angelina Jolie’s character from Mr. and Mrs. Smith. While not necessary to play the game, the additional character certainly would make it more fun, but the price would not be able to justify the benefit to the game. It is perhaps that the game makers (Guillotine Games) knew this. Among the other giveaways to the game, the company also produces blank character cards for individual customization. I looked up some of these and for instance certain people on DeviantArt have created some interesting looking characters. For someone artistically challenged as I am though, I came up with a different inspiration namely to mix two mediums of which I am a fan – board games and comic books.

faith

The cover for Angel and Faith Season 10 #7

This is a much easier enterprise as comics has done all of the work for me in an artistic sense. Browsing through the new releases for the next few weeks I came across an image of Faith with a flamethrower. That Faith has not been ripped off yet is a bit surprising (though the character Lea is close enough to being Buffy). Being based in a universe where they battle all kinds of supernatural creatures, living such characters through a zombie apocalypse is a fun idea, and the expansion of this game to most street-level characters is a pretty natural one. Even such characters as for instance Sally of the Wasteland, from Titan Comics would be a great fit. In a sense therefore, the company has allowed me a chance to catch up as well, only one fueled by a bit of research and my own creativity.

Game Review: Dominion

20131116-124827.jpg“You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. In all directions lie fiefs, freeholds, and feodums. You will hire minions, construct buildings, spruce up your castle, and fill your treasury. You want a Dominion!”

Late last year my brother was visiting while on break from college. Though I’d heard him rant and rave about a card game he was obsessed with, I hadn’t really thought about it until he placed a rather large square box on the table and said, “we’re playing.” It was called Dominion, and when I played my first card it was like the food critic in Ratatouille who took a bite and was instantly transported to his childhood. I was flooded with memories of my grade school days playing the Star Wars Customizable Card Game, Legend of the Five Rings, and X-Men trading cards. He went on to show me his trunk full of expansion boxes (did I mention he was obsessed?), but the overall experience was, sadly, short-lived. He left and I didn’t really give the game a second thought until a couple months ago when I was handed a large, square present on my birthday…and that’s when Dominion really entered my life.

I’ve seen it written that Dominion is the first game of its kind. Though one would think something similar existed prior to 2008, this is certainly the game that kicked off the deck-building phenomenon. Designed for 2-4 players, it lasts approximately 30 minutes and is meant for ages 13 and up (though slightly younger players could certainly hang). The 500 card base set consists predominantly of Treasure cards (Copper, Silver, Gold), Victory cards (Estate, Duchy, Province), and Kingdom cards (various action/reaction cards). These are known as the Supply, and are laid out prior to the start of the game. Only 10 piles of the 25 different sets of Kingdom cards are used each game. While this can be any 10 of your choosing, the instructions recommend 5 different sets to highlight card interactions and game strategies. I strongly suggest playing these sets first before creating your own, they aptly display the full spectrum of card capabilities and interactions.

Each player starts with 10 cards (7 Coppers and 3 Estates), face down in a pile, and draws 5 cards each turn. A turn consists of an Action Phase, Buy Phase, and Clean-up Phase. Additional Treasure cards must be purchased in order to purchase additional Victory cards or Kingdom cards which go to your discard pile and eventually get shuffled back into your deck. The various Kingdom cards, when played, can put more cards in your hand, add money to your buy phase, affect other players, etc. As the game type suggests, over time your deck builds and will quickly change the entire play of the game. The game ends when either the pile of Province cards is empty or any 3 Supply piles are empty. The player with the most victory points (from the Victory cards) in his or her deck at the end wins.

Do you buy Treasure cards first or Kingdom cards first? Do you attempt to ‘attack’ your opponent or just leave him alone and concentrate on your deck? Whatever strategy you use, when people start buying Province cards…you’d better have a plan. That is an undeservedly brief description of the game, but in the interest of space and time, believe me when I say the mechanics and strategies of Dominion are both addicting and endlessly fun (even my wife loves to play).

Not all is good in the kingdom though. From a collecting, transporting, and overall storing perspective, the Dominion box is entirely too big. Though the storage tray nicely separates the card piles, you can’t exactly throw the game into a backpack when heading out of the door. Also, the two separate instruction booklets is puzzling. One describes the overall gameplay and the other gives examples of turns and describes individual cards. Why it wasn’t combined into one booklet is beyond me. Lastly, while not a con, please note that the majority of the expansions require the base set of Treasure, Victory, Curse, and Trash cards to play.

Retailed at around $30, Dominion is well worth the money. With a light, almost inconsequential medieval theme, this card game has a high replay value, detailed illustrations, and exceptional expansions (I just cracked open Seaside). I know I’m late to this party, but for those in the same boat, this game needs to be a part of your upcoming holiday season. And next time a sibling says they’re obsessed with a game…hear ’em out, it just might be worth your while.

Designer: Donald X. Vaccarino
Overall: 8.5 Recommendation: Buy