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Marvel’s Spider-Man: Silver Lining, the Third DLC Gets a Teaser

In the tension-filled finale to Marvel’s Spider-Man: The City That Never Sleeps, the web-slinger must rely on unlikely allies to protect the city from calamity.

Silver Sable has stormed back to reclaim her stolen Sable International tech. With New York Police Chief Yuri Watanabe on administrative leave following her exploits against Hammerhead, Spider-Man will have to rely on unlikely allies to keep Marvel’s New York safe.

Marvel’s Spider-Man: Silver Lining features new missions, new and upgraded enemy and crime types, along with upgraded Hammerhead bases and storyline quests. There will also be new trophies, challenges, and three new suits for players to unlock.

Playstation is partnering with Sony Pictures on the upcoming film Spider-Man: Into the Spider-Verse, in theaters December 14. We are offering a special promotion where users who pre-order the Spider-Man: Into the Spider-Verse film from PlayStation Store will receive a voucher for Marvel’s Spider-Man: Silver Lining, a dynamic theme, and avatars as their pre-order incentive.

The new DLC includes Peter Parker’s suit from the movie. Pre-orders for the movie officially start December 14 and then you’ll be able to unlock and swing around in the film’s version of Peter Parker’s suit once Marvel’s Spider-Man: Silver Lining launches!

You can pre-order Marvel’s Spider-Man: Silver Lining for $9.99 USD MSRP on PlayStation Store. Of course, if you haven’t tried any of the post-launch content yet, you also can buy the Marvel’s Spider-Man: The City That Never Sleeps bundle of all three chapters for $24.99 USD MSRP and start playing the first two chapters now. 

Marvel’s Spider-Man: Silver Lining is available for download on the PlayStation 4 system December 21, 2018.

Video Game Review: Bloodborne DLC: The Old Hunters (PS4)

BB-The-Old-Hunters_Key-Art.0It takes a certain kind of individual to really get into the Dark Souls series. One needs determination, fortitude, and lots of free time (I’m pretty sure a fetish for bondage also helps too because it hurts so goooood…). When From Software debuted their grim series with Demon Souls back in 2009, it paved the way for a whole new style of games I like to call “torture games.” There were plenty of times where I was ready to throw the controller at the wall and smash my Playstation 3 with a sledgehammer, but persistence paid off in the end! (I wonder what that says about my personality after my intro…)

So let’s fast forward to 2015 with From Software’s latest installment in their torture game series with their spin off game Bloodborne. While only really taking the “Souls” of the series and replacing it with blood, From Software delivered an amazing title that really lived up to the series (especially considering how lackluster Dark Souls 2 felt). The game is smooth, the graphics are stunning and the bosses are hard as #$%@! While the game didn’t particularly feel all that long (especially because I burned through it in about 6 days or so), the amount of content packed into the game was very satisfying. So naturally, being addicted to pain and punishment (along with the Dark Souls series), I had to try out the DLC for Bloodborne titled Bloodborne: The Old Hunters.

One of the things I really enjoyed and hated about Bloodborne was the weapons. While it was awesome that every weapon essentially had two forms with the trick weapon system, the amount of weapons in the game itself were far less than the Dark Souls series. So seeing that From Soft added a lot more weapons into the game with the DLC made me feel like a kid in a candy store with $100 to spend in the 1950’s. The developers added nearly as many weapons as the initial game had for players, so naturally it was greatly appreciated. One of the things I really love about Bloodborne is that the weapons all feel incredibly different and each DLC weapon is amazing! (Especially the Whirligig Saw!)

Like all Dark Souls titles, the difficulty increases based on how many times you’ve cleared the game’s final boss, and the DLC content is nothing to laugh at the first time around. While some people may have started over from scratch to reach the DLC, I’m pretty sure most people don’t want to toss away their blood, sweat, and tears and just rolled through the game on New Game Plus or beyond (because that’s exactly what I did!). The bosses in the DLC beyond a first playthrough are ridiculously hard to the point that rage is almost certain (I’m not going to lie, there were many times where breaking my TV sounded like a good idea). While there are only 4 mega bosses in the DLC story, getting to them on your first playthrough is no easy feat, making the game take quite some time to get through (unless you’ve taken a few days off to solely dedicate to it like I did).

One of the things I greatly enjoy about the Souls series is that From Soft really strives to provide players with a game that’s not only got an amazing plot, but is so rich with lore that you have to hunt down yourself. With nothing more than cryptic messages in items, players must look inside every nook and cranny in order to appease their knowledge. With the main story taking place within a dream, the DLC itself actually takes you into another dream that’s just as twisted and demented as the main world’s game, with a heavy focus on the Hunters instead of just monsters. The developers added more items to hunt down that compliment the original story, answering more questions that the original story left out.

So with smooth gameplay, fun dungeons, difficult boss fights, and a lot pain ahead of you with this DLC, I guess we come down to the big question of price and whether or not it’s worth it. With $20 on the line, it would be natural to question the value of this purchase. Being that I’m a rather big Dark Souls/Bloodborne fan, I’d say yes, I think the DLC is definitely worth it. Getting any extra bit of content in games feels like a massive bonus and feels pretty essential for any fan of the series.

Any questions on the DLC? Are you loving it as much as I am? Not a fan of the Souls series? Haven’t tried it yet? Love torture? Give Bloodborne a try and see for yourself if you’ve got an inner masochist! Thanks for reading!

Gameplay: 10 Story: 9 Graphics: 9 Overall Score: 9.5

Review: Batman Arkham Knight Pre Order Story Packs (Red Hood and Harley Quinn)

Batman Pre-Order DLC packsOne of the things I was looking forward to most with Batman: Arkham Knight was the huge load of DLC that was planned to come out with it. Being that I’m a huge fan of both Batman and the Rocksteady Trilogy, the thought of having more to do in these titles besides the main story was downright exciting. So when I heard that there was going to be a Season Pass for the final title in the Arkham Trilogy, $40 didn’t seem like a bad idea for 6 months worth of extra content. Well, I was as wrong about that as I was about the new Godzilla film, as I was sure it was going to be fantastic. Both were still pretty entertaining though.

When I heard there were going to be pre-order bonuses for the game that featured extra chapters, I had high hopes that they were going to be wonderful additions to the game, especially since I’m a huge Red Hood fan, and this would be the first time playing as both him and Harley Quinn. Well needless to say, I was disappointed in both story packs as they had little to actually add to the game besides 45 minutes of combined gameplay. Yeah, you heard me. Combined. Seeing as how the Pre-order DLC packs are incredibly short, I decided to lump them together in a dual review.

So the Harley Quinn portion of the DLC starts out with you playing as everyone’s favorite sex symbol henchman. Yeah… Henchman. You’re ordered to help break Poison Ivy out of prison and are required to beat up guards along the way. This isn’t a bad setup as the prison is a decent size, with a few rooms to go through. Harley gets her own version of a “detective mode” that is quite hilarious to see, since everyone knows she absolutely nuts.

Batman Arkham Knight Cover ArtThe gameplay mechanics are similar to Batman’s, as you’re forced to eliminate every enemy on the map to progress to the next room. While Harley isn’t a steathy ninja like B-man, she still gets to go into vents and jump up walls. She plays a lot like Catwoman in Arkham City, minus the sweet whip. It makes sense, because from what we’ve seen, Harley is a pretty incredible gymnast, doing all kinds of flips everywhere in the cartoon. She makes it well known to the player that stealth isn’t her “thing,” so the silent takedown is gone and she’s just given a loud beat down with her trusty bat. While I’m a little sad that players weren’t given her giant mallet like in the cartoons, it’s still pretty entertaining to watch her clobber enemies into submission. The downside about this is that despite her lack of stealth, it’s somewhat needed to get past the enemies who all have guns, while you don’t.

There are a couple problems I have with the direction DC is currently taking our beloved Harlequin-based villain. The first is the need to add sex appeal, with the second being the split personality Harley has now. Why DC felt the need to give Harley Quinn all this sex appeal is beyond me. Harley doesn’t need pigtails, cleavage and a thong. She just needs comedy! Her whole appeal, and why she complimented the Joker so well, was the fact that she was a funny character. She used a mallet for crying out loud! The addition of her having a split personality was also unnecessary. It not only destroyed the story of Mad Love, but it cheapened the Joker’s influence, as he wasn’t completely behind Harley’s insanity anymore.

The reason I bring these issues up is because they were added into the game. Harley has a corset, cleavage, pigtails and an inner dialogue as she progresses through her story and it drives me nuts. Why DC felt the need to give depth to Harley Quinn is beyond me, and it wasn’t needed at all.

Overall, while enjoyable, this story pack wasn’t as amazing as I was hoping it would be. If it wasn’t free, I’d definitely regret getting it altogether.

The Red Hood story pack was the DLC I was looking forward to the most. While hearing it was only a Gamestop preorder exclusive, I was a little disappointed that I wouldn’t get it immediately like the Harley Quinn DLC. I was pleased to hear that Season Pass holders would get it eventually, because I really hate going to Gamestop. So when this DLC went live, I had to play it immediately, as Red Hood is easily one of my favorite characters in the Batman Universe.

*Spoilers ahead*

Seeing as how Jason Todd plays a huge role in Arkham Knight, I was excited to see that he would get his own form of DLC, since he’s a very interesting character that would definitely add a lot more depth to the Batman games. A vigilante that kills to save Gotham and using crime to control crime was an absolute brilliant concept that Judd Winick came up with, and using revenge as a means to try and break Batman was absolutely fantastic. Under The Red Hood is my all time favorite Batman movie, yes it’s a cartoon, but the story is amazing!

So after much waiting by the PS4, and avoiding anything on Youtube, the DLC finally came out last week, and I played it right away. You can imagine my surprise when I got through the content in about 15 minutes. The story itself has you, as the Red Hood, proceed to stop Black Mask and his thugs. The downside to all of this is that it’s episodic, so once you complete the objective, you immediately go to the next area. While I think it makes for a better story this way, I would have preferred to go through a larger area, similar to the Harley Quinn story, as it would give players a better chance to see what the Red Hood was capable of.

Being that the Red Hood is every bit as capable at the Dark Knight in apprehending villains, yet crosses that line of resorting to murder, the character always fascinated me as a foil to Batman, which gives the Red Hood so much potential. I would love for DC to dive more into this, giving fans more insight on the darker vigilante that Winick has crafted so carefully.

While Red Hood does kill enemies with his trusty pistols, I feel like they don’t utilize this function enough, as it merely works like the batarang. There are enemies you apprehend that are wearing bulletproof armor, who need to be beaten down instead of simply shot. Why a simple headshot wouldn’t work is beyond me. With his limited arsenal as well, only having a grapple gun and his pistols, your choices are extremely limited. With the Red Hood being trained by Batman himself, one would at least expect the use of more gadgets at his disposal. I guess Rocksteady forgot those elements…

The boss mechanics of both DLCs are pretty standard, with the objective just being to beat up the boss and take down the horde of minor enemies that come to intervene. The mechanics don’t introduce anything new and the battles are pretty easy to get through, offering no real challenge to people who are already used to playing the game. I made the mistake of beating the main scenario first, so the extra chapters didn’t prove to be much of a challenge since Batman’s portions were much harder.

All in all I am pretty disappointed with the DLC tidbits that are offered with the game. The whole experience really makes me regret spending $40. If anything, the amount of content customers are getting is really only worth half as much, as so far all we’ve gotten is a few short DLC chapters, a bunch of costumes and VR missions, and nothing really added to the main scenario. I know Rocksteady is working on some extra Gotham chapters for later DLCs, and I’m sincerely hoping they can redeem my purchase, as I would love nothing more than to feel like my money has gone to good use. So far it’s just felt like highway robbery. Isn’t Batman supposed to prevent that…?

Harley Quinn Story Pack

Story: 3 Gameplay: 7 Side quests: 0 Re-playability: 2 Overall Score: 3

Red Hood Story Pack

Story: 5 Gameplay: 7 Side quests: 0 Re-playability: 2 Overall Score: 4

Review: Batman Arkham Knight Batgirl DLC: A Matter of Family

Batgirl DLC Cover photoBatgirl has been in the Batman Family for quite some time. Barbara Gordon (Sorry for those of you who didn’t know!), made her debut as a caped crusader in 1967 in Detective Comics #359. While not the first attempt at a female crusader, Barbara Gordon definitely retains the most fame out of all of the Batgirls out there, as she’s been Batgirl the longest.

The addition of a female superhero in the Batman universe definitely made waves amongst female comic book readers (Yes, you heard me. They do exist!). While Barbara Gordon has been under both praise and scrutiny by some, having a female crime-fighting hero is definitely a refreshing take on what it means to be a hero, and how anyone can be a hero if they try.

I was excited to hear that Rocksteady and DC Comics were going through with this DLC, as this is the first glimpse gamers got to playing as the female caped crusader during her glory days. Since she’s already strapped to her wheelchair in the beginning of Rocksteady’s Arkham Trilogy, players only know her as Oracle, her hacker counterpart who aids Batman behind a computer screen. Before the accident, Barbara Gordon offered a lot to the Batman team. She’s was a strong athlete, genius detective, skilled hacker, and has an eidetic memory (something even Batman doesn’t possess!). Her arsenal of abilities made her a worthy protector of Gotham, downright destroying the gender barrier that society has put on females. While she’s unable to fight crime physically due to losing the ability to walk, she still proves to be a valuable asset to Batman.

As part of the Season Pass crowd, I was able to get the story before some other players did. This was a huge incentive to spend the additional $40 on bonus content. Unfortunately, the costs didn’t outweigh the reward…

The story takes place before the events of Arkham Asylum. Joker and his goons have kidnapped the Commissioner and it’s up to Batgirl to save her father. This is the first time Batgirl has ever been brought into the video game world, so having a story which puts her in the spotlight should be the priority. While it’s commonly known that Babs is the daughter of Jim Gordon, there is a lot more that she has to offer. Unfortunately, most of the time Batgirl is overshadowed by the fact that she has family ties to one of Batman’s most trusted allies. The thing is, there are plenty of other Batgirl stories that would definitely do her more justice than simply saving her father.

The sad part about this mission is that she doesn’t even get to do it alone. She has to partner up with Robin for all of the big moments and fights. What could have been a strong story about Batgirl being able to handle crime fighting by herself gets thrown out the window when she receives his aid. Batman handled 99% of all three games by himself, refusing the help of his team for most of the story. While the dual-team battles are an exciting new feature, I would rather have Batgirl fighting alone with more crime-solving, as it would have been refreshing to see a strong female lead fighting solo. Seeing her need to team up makes her look weak and dependent. She’s constantly going on about her father too, which really hurts her story because it’s the only thing she’s focused on. We already know that Barbara loves her father, having us hear about it over and over again gets annoying.

The gameplay was the best part about this DLC. It gets the highest score out of this review, mostly because it does away with the dreaded batmobile that a lot of players struggle with. While Rocksteady’s fight mechanics are fantastic, the reason I only give this an 8 out of 10 is because the combat seems old. Part of the reason Arkham Knight’s gameplay has such a high score in my mind is because players get new features with Batman that really help you feel like the Dark Knight. The Fear Takedown and gadget combos (when you can pull them off) are fantastic elements that truly enhance the gameplay. Batgirl’s gameplay doesn’t have any of those new features. With a heavy emphasis on her hacking abilities, all she really does in combat is hack terminals and power boxes for surprise elements. Hacking power boxes can only be pulled off before a fight too, so if you’re too late to figure that out, it’s a standard fight most of the time.

One of the biggest things I would have loved to see with Barbara Gordon is the use of her eidetic memory. Being such a key element that serves to her crime fighting, I was really disappointed by how this feature was not added into the game, or even mentioned at all. Having her solve some crime scenes would have been a much better use of her time, rather than simply having her beat enemies to a pulp.

The whole game takes place in an abandoned theme park that’s completely cut off from Gotham and also isn’t very large. What I love about Arkham City and Arkham Knight was how much exploration you could do with Batman. This DLC’s environment feels more like Arkham Asylum, which seems like a big step backwards. While it was wishful thinking on my part that fans would be able to roam around in the same Gotham as Batman did in Arkham Knight, I was at least hoping we’d get a more interactive environment. I would have preferred a more closed setting if I knew that this area was going to be mostly empty space.

The side-quests in this game were essentially non-existent. With only having to hunt down items and destroy objects, the side-quests could all be done in a single sitting. With how open the environment is with all the useless space, hunting these breakable objects could take you another hour or so, but because there aren’t many, you can finish this segment quickly if you really wanted to. Considering how much effort Rocksteady put into the Arkham Knight Riddler Trophy hunting, I was hoping I would get more easter eggs in this segment as those were the parts I really enjoyed. Unfortunately this DLC feels a bit lazy in this aspect…

With how little there was to do in this DLC, the thought of replaying this segment hasn’t crossed my mind once. It’s short, easy to get through, and lacks the amount of puzzles that Batman’s segment of the story had, so the challenge is completely gone. If I played this before Arkham Knight, I might have enjoyed it more.

Overall, while entertaining, this Batgirl DLC really lacked that wow factor, feeling more like a wasted effort than anything else. This could have been a really big moment to push a good story with Batgirl at the helm, but instead we get a story that’s been done several times before with nothing really new for the players to enjoy. For any comic reader, this is a major disappointment. To people who have little experience with the Batman universe, this may serve as an adequate opening to the female superhero. I am really disappointed that I spent an additional $40 to get this. I’d suggest waiting on this until the price drops a bit if you haven’t already paid for the Season Pass. If you’re like me and bought it on day one, I can only offer you a sympathy hug.

Story: 6 Gameplay: 8 Environment: 3 Side-quests: 2
Re-playability: 1 Overall Score: 6

Almost American