Comic Con 2011 – Deep Silver Presents the Best Damn Panel Ever: “The Science of Zombies”
Top Neuroscience Professionals Converge with World’s foremost Zombie Authorities to Discuss the Threat of a “Real Zombie Apocalypse” and Examine the Myths and Truths of the Zombified Human Brain
LARKSPUR, Ca. – Hmmmm Brainnnnsss. Today Deep Silver announced it will host a panel at Comic Con 2011 that promises to blend the pop culture fascination with zombies with realities of medical science titled, “The Science of Zombies.” The panel will take place in room 8 of the San Diego Convention Center on July 22 at 7:30 p.m. and will explore society’s fascination with the Zombie genre as a whole, and demonstrate how creative talent are harnessing medical science to define and explore horror entertainment in more realistic (and therefore more frightening and engaging) ways.
The panel features the creative talent behind the acclaimed and highly anticipated Dead Island™ (www.deadisland.com) game, the world’s foremost zombie enthusiasts, esteemed interactive entertainment industry journalists and the nation’s leading medical professionals in the field of brain research and brain disease. Scheduled particpants include:
· Max Brooks, universal zombie expert and author of The Zombie Survival Guide, World War Z and The Zombie Survival Guide: Recorded Attacks
· Haris Orkin, writer of the anticipated video game, Dead Island
· Steve Schlozman, M.D., author of The Zombie Autopsies and assistant professor of psychiatry, Harvard Medical School
· Bradley Voytek, Ph.D., Post-doctoral Fellow: Neuroscience University of California, San Francisco
· Andrew Groen, freelance journalist and editor of GamePro Magazine’s “Real Science” column
· Bruce Geryk, M.D., Resident Physician, Department of Neurosurgery, University of North Carolina Hospitals
“We’re excited to bring some of the world’s great medical minds together for what promises to be an intriguing discussion about the human body and its capabilities,” said Deep Silver Chief Operating Officer Geoff Mulligan, quickly hiding a plastic bin filled with suspiciously grey and squishy looking unidentified objects under his desk . “I have an ongoing belief that brains are a vastly underrated source of vitamin B12 and thus will base my potential intake of human brains on this panel’s ultimate decision on whether or not this is a solid nutritional strategy. I look forward to this discussion at Comic Con 2011.”
Dead Island is the upcoming gruesome zombie action game with RPG elements developed by renowned developer Techland and combines first-person action with a heavy focus on melee combat, character development and customization of a vast array of weapons. All of these gameplay features are presented in a dark story inspired by classic zombie movies with a gritty and engrossing campaign that can be played with up to four players in co-op mode.
The Dead Island Special Edition is now available as an automatic upgrade to early preorder customers at GameStop stores nationwide for a limited time, while supplies last.
Dead Island launches on September 6, 2011 at retailers across North America.
Official website: www.deadisland.com
About Deep Silver, Inc.
Deep Silver develops and publishes interactive games for all platforms, seeking to deliver top-quality products that provide immersive game experiences driven by the desires of the gaming community. The company has published more than 100 games worldwide since 2003 and is currently working on the launch of its highly-anticipated zombie action thriller, Dead Island™. Deep Silver, Inc. is a wholly-owned subsidiary of Koch Media, GmbH. For more information, please visit www.deepsilver.com.
Techland is a leading Polish developer, publisher and distributor of PC and console games since 1991. Its proprietary Chrome Engine 5 technology is among the world’s most advanced game engines, with full Xbox 360™, PC and PlayStation®3 system compatibility. With a staff of nearly 200 specialists in two development offices in Wroclaw and Warsaw, Techland is committed to delivering top-quality titles for worldwide markets. Currently the company is working on several high-profile titles for consoles and PCs.