Tag Archives: brown v. ema

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And that’s it for 2014! Hope everyone has a great new year and remember, it’s still new comic day!

Around the Tubes

GamePolitics – Justice Elena Kagan Questions Her Decision in ‘Brown v. EMA’ – So, she doesn’t like free speech? This case was an easy one actually.

CNBC – Why comic books are big business – An interesting read. Hopefully we don’t see another 90s boom/bust.

CBR – ‘Hawkeye’ merch raises over $2K for anti-violence charity – Great news!

 

Around the Tubes Reviews

Comic Vine – Injustice: Year Three #14

Jon Stewart Tramples on Free Speech and Comes Out in Favor of Censorship

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On last night’s The Daily Show, host Jon Stewart took up the recently decided Supreme Court case Brown v. EMA which dealt with the restriction of sales of “violent video games” to children.  The court decided in a 7 to 2 decision that it violates free speech to limit the sales, but also that it’s a parent’s responsibility to make these decisions.

Justice Scalia put it succinctly and eloquently in the decision where he wrote:

Video games qualify for First Amendment protection. Like protected books, plays, and movies, they communicate ideas through familiar literary devices and features distinctive to the medium. And “the basic principles of freedom of speech . . . do not vary” with a new and different communication medium.

Those same protections that apply to Stewart’s nightly show apply to video games, and by not defending free speech in every form, that makes him a hypocrite.

Here’s the Stewart clip.

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Ironically, Stewart’s guest was Bill Kristol, the editor of the Weekly Standard and one of the loudest proponents of the war in Iraq.  So, to sum up his view, real war and death = good, fake violence = bad.

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Stewart is a known video game fan too.

CBLDF Cheers Free Speech Victory in Brown v. EMA!

Official Press Release

CBLDF Cheers Free Speech Victory in Brown v. EMA!

The Comic Book Legal Defense Fund applauds today’s Supreme Court decision to affirm the First Amendment rights of creators, readers and retailers by denying states the ability to create new restrictions on violent content in Brown v. EMA.  In a 7-2 decision, the high court struck down a California law that would have banned the sale and rental of violent video games to minors, and would have made violence a new category of unprotected speech.

The CBLDF was active in opposing the law, and filed its own amicus brief arguing that the California law was unconstitutional by citing a history of moral panics, most notably the anti-comics fervor that nearly dismantled the comics industry in the 1950s. The arguments presented in CBLDF’s brief were part of the discussion in oral arguments, and cited in the Court’s majority decision.

CBLDF Executive Director Charles Brownstein says, “We’re extremely pleased that the Court’s decision preserves the First Amendment rights of the users and creators of video games, and that they resisted California’s desire to establish new categories of unprotected speech. We’re also gratified that our discussion of the comics industry’s painful experience with moral panic and legislative meddling helped inform the positive outcome we see this morning.”

CBLDF legal counsel Robert Corn-Revere of Davis Wright Tremaine wrote the brief.  He says, “The Supreme Court’s decision in Brown v. EMA applied well-established First Amendment principles to find the California law is unconstitutional.  In reaching his conclusion, Justice Scalia’s majority opinion noted the crusade against comics led by Dr. Frederic Wertham and observed that it was inconsistent with our constitutional traditions.  It traced the long history of censorship involving media the government claimed ‘corrupted youth — from movies to comic books — and held that such crusades cannot be reconciled with the First Amendment.”

Please visit www.cbldf.org for more news and analysis on this important decision, including analysis by Mr. Corn-Revere to be published later this afternoon.  Please support the CBLDF’s defense of free speech issues like this by making a donation today!

About CBLDF
The Comic Book Legal Defense Fund was founded in 1986 as a 501 (c) 3 nonprofit organization dedicated to the preservation of First Amendment rights for members of the comics community. They have defended dozens of Free Expression cases in courts across the United States, and led important education initiatives promoting comics literacy and free expression. For additional information, donations, and other inquiries call 800-99-CBLDF or visit them online at www.cbldf.org.

Breaking – U.S. Supreme Court Upholds Video Games as Free Speech


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Just moments ago, the United States Supreme Court has ruled in favor of the video game industry and retailers in Brown v. EMA (it used to be Schwarzenegger v. EMA).  The full opinion can be found here.

Justice Scalia who wrote the opinion stated:

…the act forbidding sale or rental of violent games to minors does not comport with the 1st Amendment.

Alito concurred with the judgement, and was joined by Chief Justice Roberts.  Justices Thomas and Breyer were the ones who dissented in an opinion written by Thomas.

The court had to decide if a state law restricting the sale of violent video games to minors was a violation of the protections of free speech guaranteed by the First Amendment.  The Ninth Court had ruled in favor of the video game industry.

From the opinion:

Video games qualify for First Amendment protection. Like protected books, plays, and movies, they communicate ideas through familiar literary devices and features distinctive to the medium. And “the basic principles of freedom of speech . . . do not vary” with a new and different communication medium.

Further the opinion delivers a blow to those claiming video games cause psychological harm to children including increasing aggressive behavior.

Psychological studies purporting to show a connection between exposureto violent video games and harmful effects on children do not prove that such exposure causes minors to act aggressively. Any demon-strated effects are both small and indistinguishable from effects pro-duced by other media. Since California has declined to restrict those other media, e.g., Saturday morning cartoons, its video-game regula-tion is wildly underinclusive, raising serious doubts about whether the State is pursuing the interest it invokes or is instead disfavoring a particular speaker or viewpoint.

Update 1 – To me this really sums up the decision:

Like the protected books, plays, and movies that preceded them, video games communicate ideas—and even social messages—through many familiar literary devices (such as characters, dialogue, plot, and music) and through features distinctive to the medium (such as the player’s interaction with the virtual world). That suffices to confer First Amendment protection. Under our Constitution, “esthetic and moral judgments about art and literature . . . are for the individual to make, not for the Government to decree, even with the mandate or approval of a majority.”

Update 2: The CBLDF’s arguments were also cited in the majority decision:

Many in the late 1940’s and early 1950’s blamed comic books for fostering a “preoccupation with violence and horror” among the young, leading to a rising juvenile crime rate. See Note, Regulation of Comic Books, 68 Harv. L. Rev. 489, 490 (1955). But efforts to convince Congress to restrict comic books failed. Brief for Comic Book Legal Defense Fund as Amicus Curiae 11–15.5 And, of course, after comic books came television and music lyrics.