Category Archives: Reviews

Phantom Busters Vol. 1 is a solid debut and those into Ghostbusters will want to check it out

Straight A student Eugene Korekishi doesn’t believe in ghosts…but his classmate Mogari Shishikuno is an exorcist who swallows them whole! Mogari can’t see ghosts on his own, but once he and Eugene meet someone with the sight, there’s only one path left—form an exorcist club at school and embark on a high school life that’s anything but normal!

In search of a fourth member for the club, Mogari, Eugene, and new recruit Kaoru Kanzaki set their sights on Kotaro Tamon, a classmate who seems to be able to talk to ghosts. Unfortunately, Kotaro’s got some major problems communicating with living humans! Will Kotaro be able to overcome his anxiety and join the Phantom Busters?

Story: Neoshoco
Art: Neoshoco
Translation: minami
Touch-up Art and Lettering: Kyla Aiko

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

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Amazon


VIZ Media provided Graphic Policy with a FREE copy for review
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The Five Wolves is jaw dropping and one of the best graphic novel/picture book releases of the year

Across oceans, through fields, and down tunnels, five daring wolves traverse the planet in search of wonders to draw and paint. All the while, a disembodied narrator spins the tale of their absurdist adventure and asks big questions. What is art? And who does it belong to?

Part epic picture book, part graphic novel, The Five Wolves defies genres. With intricate ink work and meticulous hand-lettering, Peter McCarty has crafted an exquisitely illustrated epic poem. The Five Wolves is an entrancing journey and a testament to the power of art and artists.

Story: Peter McCarty
Art: Peter McCarty

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

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First Second provided Graphic Policy with a FREE copy for review
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Destroy All Humans. They Can’t Be Regenerated Vol. 5, the trio head to the Magic: The Gathering Grand Prix Kyoto

It’s the nineties at Tokiwagi Middle School. And for gamers like Hajime Kano, after the release of Magic: The Gathering, nothing will ever be the same again!

Happy New Year, 1999! It’s the Grand Prix Kyoto, the year’s first big Magic: The Gathering tournament, where players assemble from all over the country to test their skills and prove their worth. Hajime Kano will be up against mighty foes—but he’ll also encounter a challenge of a different sort: an unexpected romance!

Story: Katsura Ise
Art: Takuma Yokota
Translation: David Evelyn
English Adaptation: Molly Tanzer
Touch-up Art and Lettering: Nicole Dochych

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

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The Once and Future Riot is an interesting read but feels rather scattered in its approach

Compared to other episodes of lethal Indian communal violence, the clashes in Uttar Pradesh in 2013, the Muzaffarnagar Riot, were a relatively small-scale affair—some scores of people were killed and several tens of thousands displaced. It had happened before and will probably happen again: Hindus and Muslims, armed with guns and swords, riled up by vitriolic rhetoric and a tangle of accusations, turn on one another. The truth fragments along religious lines, both in the lead-up to the rampage and in its bloody aftermath.

In The Once and Future Riot, Joe Sacco immerses himself in Uttar Pradesh, speaking to government officials, political leaders, village chiefs, and especially the victims, who were mostly landless peasants, in a quest to understand this riot as an archetype of political violence. In the process, he probes the role of savagery in a democracy; the power of crowds, rather than leaders, to influence the course of events; the collision of competing narratives; and the accounts that perpetrators construct to explain away their participation in bloodshed.

Story: Joe Sacco
Art: Joe Sacco

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

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Metropolitan Books provided Graphic Policy with a FREE copy for review
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Puppy Knights: Quest for the Golden Bones is a fun fantasy adventure for kids… and adults alike

Adventurers Sparky and Pugsly have been hired by the prince of the kingdom of New Pawston to find its most precious treasure, the Golden Bones. They aren’t the sharpest dogs, but they make up for it with a lot of energy and enthusiasm! Unafraid and unaware, their search sends them from one peril to another—going up against brigands, a secret society of cats, a snobby hotel clerk, and the deepening mystery of the prince’s true intentions. All the while, the two remain constant companions, their friendship and their understanding of the world growing as they move through it.

Story: Michael Sweater
Art: Josue Cruz

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

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Union Square Kids provided Graphic Policy with a FREE copy for review
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30 Days of Night: Falling Sun #1 Brings the Vampires Back to Barrow for More Terror

30 Days of Night: Falling Sun #1

The town of Barrow has moved on. Those who remember the vampiric terror of two decades past would rather not talk about it. Those who don’t remember don’t believe the stories. Ignorance will be their downfall, because a dark memory is stirring in the heart of Romania and it has set its sights on Barrow, the death place of Vicente. While vampires seek revenge for their fallen leader in Alaska, troubled teen Jalen James seeks sanctuary. After fleeing gang violence in Los Angeles, Jalen needs a fresh start. But he’s unlikely to find it as the sun falls… 30 Days of Night: Falling Sun #1 kicks off a new chapter for the vampire series attempting to balance a story for new readers and long time fans.

It’s been a while since we’ve seen an original 30 Days of Night series. Launched in 2002 by Steve Niles and Ben Templesmith, it took the novel idea of a vampire story taking place in Barrow, Alaska and advantage of the prolonged night, 30 days, that area experiences. It spawned multiple volumes, films, crossovers, and more building a cult fandom. It’s back with 30 Days of Night: Falling Sun #1, written by Rodney Barnes with Niles consulting on the story.

Barnes does a decent job of balancing a series with a lot of history so that it can be enjoyed by new readers while also playing to longtime fans of the series. For new readers, you just need to know there was a vampire attack on this town and there are some survivors. The new readers will be more into the villain and their motivation. It does a delicate balance between the two and pulls it off.

But, it’s the focus of Barnes’ story that really stands out. We’re introduced to Jalen who has experienced trauma in his hometown of LA and has run to Barrow to escape it. Mix that with the survivors still living in the town who have their own trauma to deal with. With what I understand of the villain as well, the story has a mix of individuals all haunted by their pasts and those pasts are driving their current reality.

The art by Chris Shehan is nice. With color by Xenon Honchar and lettering by Alex Ray, 30 Days of Night: Falling Sun #1 has a style that feels rough and nightmarish, a fitting style to the story. The comic has a dreamlike feel at times and has no problem dipping its toes into the blood and gore you’d expect from this type of story. There’s so minor issues for that as blood is drank from rather odd things and the flow of it doesn’t quite make sense. While not hurting the story, it could give readers pause. But, overall the art style matches the genre and story quite well.

30 Days of Night: Falling Sun #1 is one of the early titles for IDW’s horror line IDW Dark and should be a fun return for longtime fans of the property. It has a lot going for it with some nice underlying themes and a debut issue that new and longtime fans can both enjoy. If you want a vampire comic to dive into as the nights get longer and weather colder, 30 Days of Night has returned just in time.

Story: Rodney Barnes Story Consultant: Steve Niles Art: Chris Shehan
Color: Xenon Honchar Letterer: Alex Ray
Story: 7.75 Art: 7.75 Overall: 7.75 Recommendation: Read

IDW Publishing provided Graphic Policy with a FREE copy for review


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Dungeons & Dragons: The Fallbacks #1 delivers a lighthearted tale more Pathfinders and Skullkickers

Dungeons & Dragons: The Fallbacks #1

In a time of fickle gods and feckless governors, the world yearns for heroes! But what it gets are the Fallbacks – a party of daring, dubious, and dysfunctional adventurers who arrive in the city of Loudwater in search of gold and glory. But an encounter with kobold thieves puts the Fallbacks in the crosshairs of a rival team of deeply annoying local heroes. Will the Fallbacks pull off a heist for the ages? Or will they sacrifice it all to put these “heroes” in their place? Dungeons & Dragons: The Fallbacks #1 is an entertaining start as the classic property finds a new comic publisher with Dark Horse.

Written by Greg Pak, Dungeons & Dragons: The Fallbacks #1 is a find start with a general fantasy story that uses elements from the classic tabletop roleplaying game. When it comes to comics based on fantasy tabletop roleplaying games, we’ve seen them range in style from the seriousness of a Conan comic to the silly off the rails insanity that is Skullkickers. There’s no right way or wrong way to adapt the stories, but your enjoyment here will rest on what you’re looking for. Dungeons & Dragons: The Fallbacks #1 leans more towards the Skullkickers concept, coming off more as similar recent comics based on Pathfinder and Gloomhaven. All of those comics, while based off of tabletop game properties and being in a fantasy world, lean more towards humor and off the rails adventures than a serious fantasy take. Dungeons & Dragons: The Fallbacks #1 like those comics is entertaining while taking elements from their games without feeling like it’s completely of that game. This isn’t some hardcore adaptation of Ravenloft with a dark horror tone, it’s a group of adventurers who are kind of screwups and get no respect. It’s the type of story one might expect from a bunch of friends gathering to relax and play their own game.

The art by Wilton Santos is good with ink by Edvan Alves, color by Raúl Angulo, and lettering by Nate Piekos. Like the story itself, the art has a more relaxed style about it fitting the tone well. The characters are all identifiable and the team has done a great job of bringing classic characters and some more obscure creatures, to the page. The colors pop and lettering stands out with some of what must be done like spellcasting. Overall, the art matches the tone very well but also feels like it’s what really brings the comic into Dungeons & Dragons with some known looks, otherwise it could be just any generic fantasy adventure.

Dungeons & Dragons: The Fallbacks #1 takes characters and concepts from the tabletop game to the comic page but also doesn’t feel like it has at the same time. There’s something rather generic about it all but at the same time it’s entertaining and easy to dive into for longtime fans of DnD and those new to the property. It’s a comic that plays it safe in some ways but also feels like it’s a story being told by friends as they get together to roll some dice. It’s a casual adventure that is welcoming to all who want to join the party.

Story: Greg Pak Art: Wilton Santos
Ink: Edvan Alves Color: Raúl Angulo Letterer: Nate Piekos
Story: 7.75 Art: 8.0 Overall: 7.75 Recommendation: Read

Dark Horse provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicsKindle

One World Under Doom #8 reminds us that Absolute Power Corrupts Absolutely

One World Under Doom #8

Doom battles the combined might of an entire world to maintain his control: But can even he stand against the Avengers, the X-Men, the Fantastic Four…and every other hero on Earth? It seems like all hope is lost: until a desperate gambit gives the heroes exactly what they need to win! But Doom has a desperate gambit of his own: one that, though it’s never been attempted before, combines all his sorcery and science into a single brutal attack. One World Under Doom #8 leads to a shocking conclusion – with consequences that will reverberate throughout the entire Marvel Universe in this penultimate issue!

Written by Ryan North, One World Under Doom is one of the best events Marvel has released in some time. The series has delivered twists and turns with a focus on leadership, the role of heroes, and how many will allow fascism for the illusion of peace and stability. The series has delivered a lot to chew on and think about but also more than enough action. It also has depicted a Doom that feels like it meets the high expectations around his power and abilities. He’s a formidable foe that’s always a step ahead of his opponents and a trick to play to win the day.

One World Under Doom #8 is the penultimate issue of the series and sees Doom pressed on multiple fronts. The world’s heroes have attacked him with a physical and mystical front. People around the world have risen up forcing him to split his focus. Then there’s his motivation behind it all. One character, above all, can get Doom’s attention and maybe challenge him, and that’s Valeria Richards, Sue and Reed’s daughter and Doom’s goddaughter. North delivers a debate between the two where she lays out how Doom’s noble intentions have been corrupted and even with his victory, they’re tainted. The people will be subjugated no matter what at this point, he’ll rule through fear and brute strength instead of what he can deliver to the world. Absolute power corrupts absolutely.

R.B. Silva does masterful work here with the art. With color by David Curiel and lettering by Travis Lanham, the comic packs a lot into a single issue. With massive battles on the physical and astral planes, a spirited debate between Doom and Valeria, and a hell of a lot of characters and moments to juggle, the art nails it. You really get a sense that Doom is both struggling but winning. That the heroes are giving it all with team-ups and power moves we haven’t seen before. It all leads to an end that just feels right both written and especially visually. It’s impressive work just getting it all in there and every moment really hitting it when it comes to the visuals (and writing as well).

One World Under Doom #8 is the penultimate issue but it delivers a hell of a punch. Marvel has kept it tight to their chest as to exactly what we can expect post this event and who is left standing and who isn’t. The event as a whole has delivered in every way and this issue builds a crescendo that will pay off when the final issue drops.

Story: Ryan North Art: R.B. Silva
Color: David Curiel Letterer: Travis Lanham
Story: 8.25 Art: 8.4 Overall: 8.3 Recommendation: Buy

Marvel provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicsKindle

Longshots #1 is an interesting concept but doesn’t quite deliver enough biting satire

BUY THIS COMIC, OR ALL OF YOUR FAVORITE HEROES WILL DIE! X YEARS LATER, and Mojo’s got a new game for Wonder Man, Hellcat, Bishop, Rhino and Kraven to play. There are no rules. One survivor wins. The others die. Mojo promises you can vote for the winner with your dollars – but you probably can’t. Mojo cannot promise that any of this is true or that you can even vote, as all decisions will be made by Mojo and Mojo alone, in his Mojo dojo, it’s fame or fatality in the wildest X-book of the year!

Story: Gerry Duggan, Jonathan Hickman
Art: Alan Robinson
Color: Yen Nitro
Letterer: Ariana Maher

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Zeus Comics
Kindle


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Sew Totally Nala is another great graphic novel for younger readers by Misako Rocks!

Nala loves fashion – especially kawaii fashion, inspired by Japanese streetwear. And Nala is about to have the best summer ever, as she attends a special fashion camp in the city.

Fashion camp is challenging, and there are other kids attending who are really talented. Nala wants to stay true to her designs, but wonders if they will measure up. As her self-doubt grows, she is visited by a squirrel named Timothy, who claims he can help her. But what does a squirrel know about fashion?

Timothy may prefer peanuts to kawaii outfits, but he knows for sure that Nala totally needs to build her confidence. Together, Nala and Timothy rise to a fun summer challenge that will remind readers how good it feels to believe in themselves.

Story: Misako Rocks!
Art: Misako Rocks!

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Bookshop
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Feiwel and Friends provided Graphic Policy with a FREE copy for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

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