Category Archives: Reviews

All Talk is an intriguing graphic novel about gangs and toxic masculinity

Rahim is a suburban kid like any other, a “good kid.” Chilling with his boys, hearing the legends of “Immortal Al,” the greatest gangster who ever lived, it’s hard not to get stars in his eyes. Rahim dreams of becoming a kingpin, idolizing his local gangsters, hoping to climb their ranks. But his friends laugh: they say he’s all talk, no action. Until one day, he sees an opportunity to prove himself … but how far will he take it before there’s no turning back?

Story: Bartosz Sztybor
Art: Akeussel
Translation: Celina Bernstein

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Bookshop
Amazon
comiXology/Kindle


Black Panel Press provided Graphic Policy with a FREE copy for review
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Kiniro Mosaic: Best Wishes is cute but there’s some layout issues

Set one year after the events in Kiniro Mosaic, this volume contains eleven chapters ranging from the everyday life of Alice and her friends after graduation, to behind-the-scenes stories of their high school life never revealed in the main series.

Story: Yui Hara
Art: Yui Hara
Translation: Amanda Haley
Letterer: Rochelle Gancio

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Bookshop
Amazon
comiXology/Kindle


Yen Press provided Graphic Policy with a FREE copy for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Marvel Value Stamps: A Visual History is an amazing collection of… Marvel history

In 1974 Marvel Comics publisher Stan Lee devised an ingenious promotional campaign—Marvel Value Stamps, which appeared on the letters pages of their monthly comics. Readers could cut out all 100 of these super hero and super villain stamps and place them in a special mail-order booklet. Once complete, these stamp books could then be redeemed for special discounts and exclusive merchandise. The program was so successful, a second set was released in 1975.

This is the story behind the promotion.

By: Roy Thomas

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Amazon
Bookshop


Abrams Comic Arts provided Graphic Policy with a FREE copy for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

The Ambassadors #1 delivers a twist on the superhero concept

The Ambassadors #1

Imagine you could gift superpowers to six people. In a world of eight billion, who do you choose? The Ambassadors #1 kicks off an intriguing addition to Millarworld, Mark Millar‘s interconnected superhero universe that’s building to some event later this year.

Written by Millar, The Ambassadors #1 is an intriguing start that does a solid job of setting up its premise and why it’s so different from what else is out there. This is a comic where the details come together to create something really intriguing.

The basic concept is there was an arms race to create real superheroes. Instead of a government achieving that, a corporation does and instead of profiting from it, they instead decide to do something that seems altruistic at first. It’s that idea, and the reverberations of it that makes the debut one to really ponder and come back for.

But, beyond that, Millar’s choice of how to introduce things, the story of who’s behind it, and the reactions make it a debut that just feels different. It’s something we really haven’t seen in mainstream comics since WildC.A.T.s 3.0, a take on the team that had them attempting to do good through a corporation and who it pissed off. How it all ties into the world Millar has set up too should make things very interesting going forward.

The art for The Ambassadors #1 is pretty solid. Frank Quitely kicks things off with color by Quitely and an assist by Vincent MG Deighan, and lettering by Clem Robins. While I generally enjoy Quitely’s work, there is a distinctive look to some of his characters of small eyes, thin eyebrows, and a large forehead. There’s almost a smoothness to it all that makes things doll like. It’s a look that’s off putting for me and while it’s not all the time, it’s prevalent enough in Quitely’s work that’s become a thing I’ve noticed. The opening sequence though is so good in its simplicity and the reveal towards the end and the actual finale are solid. There’s just some characters here and there that feel like a bump in otherwise amazing art.

Millar has been on a roll as he’s expanded Millarworld and The Ambassadors #1 is no exception. How it fits into the big picture should be very interesting but even on its own, without all of that, it’s a debut and series that’s well worth checking out.

Story: Mark Millar Art: Frank Quitely
Color: Frank Quitely Letterer: Clem Robins Color Assist: Vincent MG Deighan
Story: 8.5 Art: 8.25 Overall: 8.4 Recommendation: Buy

Image Comics provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicscomiXology/Kindle

Bulls of Beacon Hill #3 continues a brutal series that fans of the mob genre should check out

A successful career as a surgeon, a supportive and loving boyfriend, and an overload of hype on his rumored run for Boston City Council. But there’s one problem – it’s all held up by a lie. For years, Chris has been hiding in plain sight, desperate not to be connected to his father, Orin Paige, one of Boston’s most notorious gangsters.

Story: Steve Orlando
Art: Andy MacDonald
Color: Lorenzo Scaramella
Letterer: Carlos M. Mangual

Get your copy in comic shops! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Zeus Comics
comiXology/Kindle


AfterShock Comics provided Graphic Policy with a FREE copy for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Parker Girls #6 continues to mix humor and action

When Annie Graham’s lifeless body washes up Venice beach, the nation mourns the loss of a popular actress. Police suspect her death was no accident but Graham’s husband-billionaire Zachary Lot-has the best lawyers money can buy and the investigation stalls. That’s when Tambi Baker decides to take matters into her own hands and enlist three of her finest Parker Girl operatives to bring the Lot Empire down, one shocking scandal at a time.

Story: Terry Moore
Art: Terry Moore

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Zeus Comics
comiXology/Kindle


This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Don’t Spit in the Wind #1 evokes Heavy Metal and 90s Lobo

Don't Spit in the Wind #1

One man’s trash is another man’s living. Since earth became inhospitable, humanity escaped ages ago to live in a space station floating above the atmosphere. Now Travis and his crew of garbage men are tasked with cleaning up mountains of toxic waste, working for a company called Atomic Bros INC., to create a ‘Clear World’. But when one of Travis’ crew members goes missing near an old nuclear facility Travis’ job becomes a bit more complicated. Don’t Spit in the Wind #1 is an intriguing start that feels part parody and part horror.

Written by Stefano Cardoselli, Don’t Spit in the Wind #1 feels like an interesting mix of genres. There’s the obvious sci-fi aspect to it but there’s also a hint at parody and even horror. The comic has a style that’s intriguing overall and an ending that’ll suck you in and say wtf as you want to find out more.

The world is destroyed with the unenviable and likely impossible task of trying to clean it up left to a few. There’s a bit of Wall-E in there except instead of sadness we’re left with workers who feel like they’d fit more in Office Space. They’re a bit grumpy and overall negative about their job, there for the paycheck. All of that is mixed in with what transpires as a crew goes missing and we get to explore more of the world. It’s all a slow build as we discover more and more about this world.

Cardoselli does double duty also handling the art with Dan Lee. All together, it’s an excellent combo, especially at the ending. The art has amazing detail reminding me of Simon Bisely’s work on Lobo in the 90s and would feel right at home with Heavy Metal, an exaggerated world where every inch is put to use. Then you get to the end and this junk world gets more claustrophobic as greater danger is revealed. It’s a fantastic build in the art where no detail is spared.

Don’t Spit in the Wind #1 is an intriguing start to the series that’s a visual treat and concept that should pay off well. Despite it’s sci-fi setting there’s a lot to relate to and a lot to chew on, leaving us excited to see what’s next.

Story: Stefano Cardoselli Art: Stefano Cardoselli, Dan Lee
Story: 8.0 Art: 8.5 Overall: 8.0 Recommendation: Buy

Mad Cave Studios provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicscomiXology/Kindle

Indigo Children #1 is an interesting start that shows potential

Indigo Children #1

Indigo Children #1 kicks off an intriguing mystery, Journalist Donovan Price hunts down the extraordinarily gifted Indigo Children after their mysterious disappearance fifteen years prior. For those that are unfamiliar with the term, indigo children is pseudoscientific New Age concept that began in the 1960s and 70s. It posits the idea that some children have supernatural and special traits and abilities, some believing that it’s the next step in human evolution. Yes, it sounds like mutants with concepts ranging from telepathy to greater empathy. There’s no credibility to any of it and criticims points to the concept and term being used in denial of real issues children face such as learning disabilities, mental illness, and other medical issues and a true diagnosis replaced by narcissistic parenting.

With a story by Curt Pires and Rockwell White and a script by Pires, Indigo Children #1 sticks to the concept of a child with extraordinary abilities. At some point in the past, a child shows off extraordinary abilities in Russia. Now, that child, and any evidence of the follow up has disappeared. A journalist is on a mission to uncover the truth which gets wilder as more information is provided.

Indigo Children #1 is an interesting start that teases a lot and leaves things open for interpretation. Could the powers be real but the rest of what’s talked about not? Is it all real? We’ll find out as the series progresses but the comic is presented in a solid way slowly teasing what’s to come. We discover things as the reporter does as well. It’s a mystery more than spandex and powers.

The art by Alex Diotto is solid. With Dee Cunniffe on color and Hassan Otsmaen-Elhaou, the comic overall has a look that feels more noir/detective than superpowers. There’s a gritty and dirty aspect to it all that works so well with the subject matter. There’s moments that feel extraordinary due to how grounded so much of it is while also delivering some brutal aspects to things when needed.

Indigo Children #1 is an intriguing start. It uses a rather controversial term for its title but overall the comic steers clear of the controversy. Instead, it’s a placeholder for mutant or meta that other publishers use. How it all plays out should be rather interesting as the setup is intriguing and the comic itself paces things out nicely.

Story: Curt Pires, Rockwell White Script: Curt Pires Art: Alex Diotto
Color: Dee Cunniffe Letterer: Hassan Otsmane-Elhaou
Story: 8.25 Art: 8.25 Overall: 8.25 Recommendation: Buy

Image Comics provided Graphic Policy with a FREE comic for review


Purchase: Zeus ComicscomiXology/Kindle

Local Man #2 gives us a reason to connect with Jack

Local Man #2

Once the star recruit of the media sensation super-team Third Gen, Jack Xavier is now a prime suspect in the murder of his archenemy The Hodag. Local Man #2 takes us on the next steps of the murder mystery and does some impressive things along the way.

Written by Tony Fleecs and Tim Seeley, Local Man #2 takes the solid first issue and builds on it in multiple ways. The series is a new concept as well as tying into Image “history,” some of it real and some of it not. Jack is kicked out of his superhero group, back home in a small town. He’s been threatened with lawsuits that prevents him from being a superhero again. The first issue presented Jack as a screw-up but hinted that wasn’t the whole story. Here, Fleecs and Seeley keep that aspect to Jack but at the same time build a lot of reasons to have sympathy for him.

In the debut issue we got hints as to why Jack was kicked out of Third Gen and presented in a retro story that the heroes of Third Gen might actually be the issue. In Local Man #2 we get hints as to why Jack was kicked out and again that these heroes aren’t all that great. That helps get us more on Jack’s side. But really puts him over is the murder of The Hodag. Jack is the prime suspect which means he’s dragged in front of the police where he’s of course innocent. His treatment, is enough to get a sense this is a guy trying to good and getting shat on. And, those that around him come at him with a negative opinion just due to his previous occupation. It’s more than enough to win readers over.

There’s also a sadness to it all. Mixed with the retro story, we see a bright star who has fallen due to multiple reasons. You get to see the shine and the dull rust that has built up. There’s an aspect to the chew them up and spit them out of celebrity of it all that makes Jack more a washup influencer than anything else.

The art by Fleecs and Seeley is great. They’re joined by Brad Simpson and Felipe Sobreiro on color. The two different stories are fantastic with their mix of modern and retro styles. There’s a great sadness to it all as well in the visuals where Jack comes off as a shlub in some ways. But, there’s moments of emotion and sadness that nails it. The comic’s visuals are perfect for the stories they deliver.

Local Man #2 is another fantastic issue of a series that’s far more than one more deconstruction of superheroes. It delivers a core about celebrity, bias, and the legacy we leave. It’s a comic that entertains and has a message underneath that’s far too easy to relate to.

Story: Tony Fleecs, Tim Seeley Art: Tony Fleecs, Tim Seeley
Color: Brad Simpson, Felipe Sobreiro
Story: 8.75 Art: 8.75 Overall: 8.75 Recommendation: Buy

Image Comics provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicscomiXology/Kindle

Waller vs. Wildstorm #1 puts geopolitics front and center

Waller vs. Wildstorm #1

The fact that friend of the site and frequent Graphic Policy Radio guest Spencer Ackerman is part of this alone had me intrigued. But, that didn’t guarantee it’d be good. Thankfully, Waller vs. Wildstorm #1 is good. It’s really good. Ackerman is a national security reporter and expert on the subject, so to take on a character like Amanda Waller, one whose entire role is about national security, is a subject matter expert potentially spinning a tale on the subject they’re an expert on.

Taking place in the 1980s, Waller is an up and comer at Checkmate, an organization that is ok’ed to work with metahumans but has expanded its influence in the world. Jackson King, aka Battalion, the former leader of Stormwatch, has a run-in with Waller and through investigation finds a corruption that runs deep in Checkmate. One full of horrors and the mix of capitalism, influence, and lack of morals that infects our very lives. Ackerman, along with writer Evan Narcisse have laid out a mature story as part of DC’s Black Label, that mixes classic modern superheroes like Stormwatch with the excess taint and crumbling of our very real institutions.

The comic throws in the very real issues that face our modern national security and military including individual ambition, hypocritical morals, black sites, and a general lack of real oversight and care. We see how military peddles influence to gain capital, war as an extension of business and how business impacts war and national security. It also highlights the creep that is so many different organizations in our lives. This is a comic that can be enjoyed for the action but will leave you pondering the morals of it all.

Through the more weighty aspects of it all, Ackerman and Narcisse mix in a fun amount of characters that take Jim Lee’s Wildstorm creations from Image and blends them seamlessly with DC’s established characters. It all makes Lois Lane talking to Battalion or Deathstroke hanging out with Grifter seem like comic history… and history we want to see more of. Much like John Ridley’s Other Side of the DC Universe and recent GCPD: The Blue Wall, this is a warts and all look at our world through iconic characters while still entertaining.

Jesús Merino handles the art and delivers a style that feels bit like Stormwatch’s looks of old mix a little with a more traditional DC style. Along with Vincente Cifuentes on ink, Mike Atiyeh on color, and Dave Sharpe on lettering the comic’s look has a mature sense about it as well. There’s horrors throughout, some seen, some not, that hint at the corruption and taint of what Waller has sewn. At the same time, a discussion at a table between Lois Lane and Battalion is exciting in itself, full of tension and emotion. It’s a comic whose story and visuals feels like there’s a heavy weight to them all.

Waller vs. Wildstorm #1 is a solid debut that has us excited to read more. We sadly will have to wait for the second issue, but what has been shown so far makes us not just want that but this entire concept expanded upon. The comic entertains while also exploring our very complicated and dark reality.

Story: Spencer Ackerman, Evan Narcisse Art: Jesús Merino
Ink: Vicente Cifuentes Color: Mike Atiyeh Letterer: Dave Sharpe
Story: 9.0 Art: 8.4 Overall: 9.0 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review


Purchase: TFAWZeus ComicscomiXology/Kindle

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