Author Archives: Patrick Healy

Review: Miracleman by Gaiman & Buckingham #6

MIRACLEMAN2015006CVRThis final issue of “The Golden Age” story is a beautiful, reflective piece. For those who have read Miracleman, it is a poetic closure.

Do not be mistaken, though. Anyone walking into this “fresh” will not be able to appreciate exactly what is happening and may find it an uninteresting, meandering affair.

Following the apocalyptic climax of Miracleman #15 (we use specificity here to emphasize if you have not read it, you should), Miracleman decided to take over the world in order to save it. Neil Gaiman and Mark Buckingham’s run, titled “Book Four: The Golden Age”, explores the world he created. Nine years later, the series has followed different characters to explore where mankind fits into this new world and how life has changed.

This issue, “Carnival”, revisits each of the characters from the previous issues as they attend the remembrance ceremony in London, 1994. Though reflective, Gaiman continues to expand the nuances of this world that make it such a different world from that in which we live. Open and diverse sexuality, the reintegration of extinct species, flying babies and talking animals, London has come a long way. It may seem like whimsical indulgence to a new reader, but for those who have read from the beginning, the world has emerged from the darkness of the “Olympus” storyline and truly become a place of miracles.

One of the best scene features the “spaceman”, a pharmaceutically-powered oracle. Here we see our characters looking back at their losses and see what hope they have for the future. The spaceman, a character so perfectly typical of Gaiman that you could look at a single panel and know who was writing it, provides abstract feedback that prevents the reader from feeling like they are being spoon-fed a “and they all lived happily ever after” conclusion. Instead it promotes thoughtful consideration by both the characters and the reader, making Carnival come to life all the more.

Even Miracleman attends, though it’s only apparent from his color scheme, to seek advice. This story, which has always viewed Miracleman from a reverent distance, revisits his own humanity and uncertainty. This god-like entity, who long ago shed his mortal form, is humanized by Gaiman’s choice to not only admit doubt but seek validation. In the same page, he maintains his superiority as he is the only one who understands the oracle’s abstraction and walks away with clarity. By doing so, Gaiman proves the core elements of Alan Moore’s Miracleman are still present, a chance we have not yet had as the character has been so rarely seen.

Perfectly balanced, reminding us there are always bad apples in society who will long for darkness, the issue is a complete image of the new world. Connecting not only to the violence of “Olympus” as characters still wander the old killing fields, but to the optimism of happy endings discussed in the opening, the last few pages are lovely and healing in their imagery.

Story: Neil Gaiman Art: Mark Buckingham
Story: 10 Art: 10 Overall: 10 Recommendation: Buy

Review: Paper Girls #4

Paper Girls #4On November 1st, 1988, an otherworldly presence invaded quiet Stony Stream, Ohio. Twelve year-old Erin had just set out on her first paper route and making friends with the other paper girls when the town was besieged with futuristic ninjas and dino-riding soldiers. It was the eighties, if you weren’t ninja-garbed or dino-riding you were nothing. As everyone they know vanishes around them, Erin, Mac, Tiffany and KJ are left to fend for each other.

Our central paper girl, Erin, has been incapacitated for half the series following an accidental gunshot wound. Sure, there are three characters trudging from issue-to-issue, one of whom, Mac, seemed poised early on to take the focus in Erin’s absence. Instead none of the characters have really stood out and the girls border on being interchangeable. The first issue introduces Stony Stream and its characters through Erin’s perspective. So, it seems almost fitting that since she’s been shot the story’s narrative has become shaky and directionless. The girls’ only goal has been to get Erin medical help, a goal which they seem hell-bent on entrusting to strangers while they passively follow them around.

There is not a single character in the story with a clear goal they are actively pursuing. Four girls set out to deliver papers one morning and then that aspect of the story was forgotten everywhere but the title. Future-ninjas, dino-soldiers… no one has any clear objective. Half the cast is comprised of these futuristic characters whose dialogue means that half the book is either grating jargon or non-English. The futuristic ninjas, who turned out to be simply futuristic teens (and may be mutants but are definitely not turtles), seem ready to steal the story’s focus and change the title to “Ninja Boys”.

The time given to the fact that one of the boys is gay is somewhat appropriate considering the juxtaposition against 1988’s social norms. Yet it still asks the question, why did Brian K. Vaughan shoehorn that bit of information in when it only serves to create a distracting tangent? Who cares, even in 1988, if some kid is gay considering the world seems to be ending and you’re carrying around your dying friend? We don’t even know the boy’s name. Speaking of tangential, four pages dedicated to establishing that Tiffany wasted her life playing video games is a waste when what needs advancing is the plot.

It may be easy for Mac to put homophobia ahead of her concerns about the end of the world considering this strange invasion actually has not affected them a great deal. Granted, every issue involves them being exposed to some strange aspect of it. But only one thing has happened to personally affect these girls and drive their story, Mac’s struggle with her step-mother resulting in Erin being shot. What truly is propelling these girls exists easily without any of the sci-fi elements and it makes the girls seem detached from that focal aspect of the book.

Ultimately, Paper Girls will make a fantastic hardcover collection. When read from start-to-finish, the story will feel far more fast-paced than stalling, as it does reading one issue a month. The apple/”tree of knowledge” theme that continues to surface will help characterize the Calamity that is mentioned in this issue, rather than seeming like a bit of strange décor. Most importantly, it will bring to life the neon-pastel dream created by Cliff Chiang. His art in this series continues to be the most redeeming aspect of the book and warrants readers picking it up, no matter what complaints can be had with the story.

Story: Brian K. Vaughan Art: Cliff Chiang
Story: 5 Art: 9 Overall: 7 Recommendation: Read

Review: The Sheriff of Babylon #2

4986282-shrfbab_cv2“Nobody cared to kill the cat.” Another fantastic depiction of violence as an aspect of business, rather than an atrocity of life, Tom King’s second issue of Sheriff of Babylon is a perfect follow-up. While the plot does not advance greatly in this second issue, smart writing and well-nuanced characters go a long way to creating a compelling read.

After the fall Baghdad, Chris left the L.A.P.D. to train the Iraqi police force. When one of his recruits was found murdered in the streets, it became clear neither the U.S. occupational forces nor what passed for Iraqi government had anyone to investigate. In order to see justice served, Chris has reached out to Nassir, a man who is more than willing to make sure justice gets served by any means.

Nassir and Chris are established very quickly as rich characters, first in the last issue but more extensively here. Chris is a noble and compassionate individual, determined to be a good cop no matter what part of the world he is in. Nassir is quick-witted, cunning and accustomed to the brutal nature of his home. Each is an excellent complement to the other and a much welcomed departure from stories that expect the reader to respect the main characters simply because the story is about them. Great care is given to the portrayal of all the characters, from broken English to how perfectly Mitch Gerads captures their facial expressions.

Again, Gerads proves he was the perfect artist to tell this story. His gritty, somewhat-angular characters and simple design is well suited to a world where everyone is defined by their job. Color tones reflect the urban desert particularly well, while distressed strokes give the sensation that it is all being viewed through a series of old photographs.

The book continues to be appropriately violent, not only honest in its graphic portrayal but in the way it demonstrates how desensitized everyone has become. From crime scene photos to televised executions, the characters in the book seem to have no emotional response to tragedy. Not only does this add layers of danger to the book’s setting, it highlights the nature of Chris’s pursuit. He’s not tearfully seeking to avenge his fallen pupil; he’s hardly even knows the guy’s name. His motivation is entirely ethical. Again, this is a difference not made readily apparent in most crime stories.

King uses subtly exceptionally well. From the “Nobody cared to kill the cat” ending (the meaning of which you will have to read for yourself), to the “who are we…?” questioning of U.S. soldiers, the theme of dehumanization is ever present and applies to everyone involved. When people speak of writing as a craft, this is the quality of work they’re discussing as King has continued to expertly apply his literary expertise in this second issue.

Story: Tom King Art: Mitch Gerads

Story: 9 Art: 9 Overall: 9 Recommendation: Buy

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