(W) Gary Carlson (A/CA) Frank Fosco In Shops: Nov 06, 2019 SRP: $3.99
Leonardo gets in over his head when he comes face-to-face with an old foe: King Komodo! Will he escape the encounter unscathed? Will Leatherhead come to his aid? And where are his brothers when he needs ’em?!
(W) Gary Carlson (A) Mark G. Heike (A/CA) Frank Fosco In Shops: Oct 09, 2019 SRP: $3.99
After a bloody run-in with a group of wannabe-heroes combing the sewers for giant alligators, Leonardo tries to make sense of it all-the Turtles cleared out all the gators when they were kids! Well… except for one. And all signs point to the return of an old nemesis: Leatherhead! The entire TMNT Volume 3 run-all 23 issues-reprinted in full color for the first time! Culminating in 3 brand-new issues to close out the series!
The Shredder returns—and
he’s got Master Splinter! As Mikey, Donatello, and Leonardo mount a rescue
mission, secrets are brought to light, and the true identity of their fabled
enemy is revealed. Who could be behind the mask?!
This is it, fans!
You demanded it—the entire Image
Comics TMNT run (a.k.a. TMNT Volume 3) reproduced for the first
time ever in full, four-color glory! Join creators Gary Carlson and Frank Fosco
as they take the Heroes in a Half-Shell on some of their most amazing,
dangerous, and bizarre adventures ever… culminating in three brand-new issues
by Carlson and Fosco to properly close out this long-beloved storyline at last!
Long out of print and incomplete, Teenage
Mutant Ninja Turtles Volume 3 is one of comics’ lost treasures, now
uncovered at last and completed by the original creators. Collects issues #1–13
of the 26-issue series.
Hardships continue to hound the Turtles! With Donatello out of commission and Raphael missing in action, it’s up to Leonardo and Michelangelo to find their brothers! But with the ghost of Shredder hanging over their heads and a rabid Master Splinter to contend with, finding anyone is going to be a Herculean task… good thing our favorite Turtles can astral project! Right?!
The search for
Deathwatch continues! As Leo, Mikey, and Donatello face new hardships in
Arkansas, Raph attempts to scare some sense into the criminal underbelly of the
city with a very familiar—and unsettling—disguise. What happens when the
long-lost Master Splinter comes face-to-face with the Shredder?!
The search for Deathwatch continues! The infamous killer’s trail
leads Leo, Mikey, and a robotic Donatello to Sheldon, Arkansas, where they find
themselves face-to-face with more murderous mayhem. Meanwhile, Raph, back home
in New York, makes a chilling discover during his duel with the mob. Could it
be… Shredder’s inner sanctum?!
The fallout! With Donatello offline and Deathwatch still on the
loose, it’s up to Leo and Mikey—accompanied by some intergalactic help—to catch
the infamous killer, while Raph—back home in New York—takes on a much more
familiar foe: the mob, hellbent on getting Casey’s daughter back!
As the Turtles and their allies close ranks on
the murderer haunting the streets of Chicago, they find themselves facing their
most terrifying adversary yet! Just how are they going to get out of this one?!
Welcome to Chicago! Hot on the trail of bat-Splinter, the Turtles find themselves embroiled in a new mystery when a string of killings points to a mythic villain… a vampire! But just like the Turtles themselves, things aren’t always what they seem…