Tag Archives: vertigo quarterly: yellow

Graphic Policy’s Top Comic Picks this Week!

The Bunker #7 CoverWednesdays are new comic book day! Each week hundreds of comics are released, and that can be pretty daunting to go over and choose what to buy. That’s where we come in! Below are ten suggestions of comics, graphic novels, or trade paperbacks you should spend some extra time checking out and think about picking up.

Pick of the Week: The Bunker #7 (Oni Press) – Any release of The Bunker, we’re excited. The series is a brilliant mix of sci-fi, mystery, and even some politics. The time travel aspect is engaging and each issue leaves us wanting more. Easily one of the best comics on the market.

Archer & Armstrong #25 (Valiant) – Valiant consistently puts out one of the best lines of comics, especially for those who enjoy the superhero genre. Archer & Armstrong is comedic action that never disappoints. If you don’t know what you’ve been missing, check out this oversized special issue.

Best of Enemies: A History of US and Middle East Relations Vol. 2 (Self Made Hero) – The second volume of the acclaimed graphic novel account of the Middle East, written by internationally renowned scholar, Jean-Pierre Filiu and award-winning artist, David B.

This second volume covers Nasser’s Egypt through to the Six-Day War in 1967 and the Iranian Revolution in 1979. An essential read for anyone interested in the history of the region

Deathlok #1 (Marvel)  – Deathlok plays a big role on Agents of S.H.I.E.L.D., so Marvel is attempting to do some cross media synergy. Should be interesting to see what they do with this.

Godkiller Walk Among Us #1 (Black Mask Studios) – The comic six years in the making, with a cult following gets a mass release. The epic story of a boy’s quest to save his sister, GODKILLER is a twisted, sci-fi/horror adventure about 16 year old Tommy’s odyssey through a post-nuke wasteland (populated by fallen gods, organ-stealing hookers, and sex-addicted technowizards) as he searches for a new heart to save his dying sister.

I Remember Beirut (Lerner Books) – A graphic memoir of growing up in war torn Beirut.

Rasputin #1 (Image Comics) – The first issue is fascinating with this interesting take on the very real, and rather mysterious Rasputin. The first issue tells us a lot, but not where the series is going. Still, it’s interesting with amazing art.

Southern Bastards #5 (Image Comics) – Southern gothic noir at its best.

Transformers: More Than Meets the Eye #34 (IDW Publishing) – We love IDW’s Transformers line. Its shaken up the 30 year old brand in a good way leaving us wanting more each month.

Vertigo Quarterly: Yellow (DC Comics/Vertigo) – Awesome anthology with fantastic talent.

Steve Orlando Discusses his Contribution to Vertigo Quarterly

Vertigo-CMYKIn April, Vertigo launched Vertigo Quarterly: CMYK, their latest anthology series featuring some of today’s hottest, and most talented creators. Each issue references the colors that compromise the four-color printing process: cyan, magenta, yellow and black. So far, the two issues released have kept up the quality I’d expect in any Vertigo comic, two more issues await to hit shelves.

We got to talk to four of the creators involved Rachel Deering, and Jody Houser who had contributions to Vertigo Quarterly: Magenta, and Matt Miner and Steve Orlando who will have contributions in the upcoming Vertigo Quarterly: Yellow.

We decided to ask all four creators the same questions about their experience, and history in comics, allowing you the reader to see how all four answered. A big thanks to Steve Orlando who helped set this up!

We’ve run the first three interviews of this series, our first interview with writer Matt Miner, second with Jody Houser, and third with Rachel Deering. Up next is Steve Orlando!

Graphic Policy: How did you get started in the comic industry?

Steve Orlando: Tyler Niccum! You may have picked up the trade paperback of Undertow, my book from Image that is on the stands right now. WELL if you did then you saw a tripped out, beautiful story by the totally unique artist Tyler Niccum, who has been a friend of mine for years. We have been collaborating on tiny human stories for years, at least since 2006, and in 2008 Tyler asked me to work on him for his story in Outlaw Territory from Image, which ended up being my first widely published worked. THEN we pitched a second story, featuring a Hessian Revolutionary War deserter, and it was so well received they put it in as well! Suddenly Tyler and I had two published stories on our hands. We’ve never looked back, and it was oddly circular that Tyler was able to come back and join Artyom and me for our TPB.

GP: How did you get to be a part of Vertigo Quarterly: Yellow?

SO: I owe my spot on the book to gentlemen and comics lovers Will Dennis and Greg Lockard. The folks at Vertigo were not scared by my previous Mystery in Space short that starred drug-taking, naked centaurs, and offered me a chance to return. SO when I told them my Yellow story would be about 1800s Indian painting and a folktale about cow’s urine, they were similarly unafraid and I was similarly pleased. These are two guys that love comics and have supported me since the beginning.

GP: When you signed up for the project, what were you told as far as what you could do with your entry?

SO: Anything! And that was actually more daunting than having directives for me. I must have spent a cumulative week on the internet researching arcane, nebulous, or esoteric associations with the color yellow. I read everything I could, just to marinate my brain. After my last story, strange is what they expected, and its what I was happy to supply.

GP: Did you talk to any of the other creators at all? Make sure you weren’t going to do similar things?

SO: Interestingly enough this is a question no one has asked yet, and I actually didn’t. In my case my story was done so far ahead that they hadn’t even locked down the rest of the team yet. But with a cow’s urine myth I didn’t think I was treading on anyone.

GP: Did you go and look at the previous Vertigo Quarterly issues before coming up with your entry?

SO: I’ve definitely read every story in CMYK so far, but I turned my story in before Cyan broke, so that I could be free of influence.

GP: What’s it like working with Vertigo? That publishing name has certain panache when it comes to what they produce.

SO: Vertigo is a great place to be. These are people that just want to help you, work with you to make your comics even better. The Vertigo team is smart and respectful– the type of notes you appreciate and know come from the right place. And the best part? They’re never afraid of any story I’ve imagined– no matter how crazy.

GP: Did it being a “Vertigo” comic change the approach to what you put together for the issue?

SO: Not at all! But after the previous anthology I knew what to expect– that being almost absolutely freedom to craft the story I had in my mind. You can’t set out to make one type of comics or another, just a kick ass comic.

GP: It seems anthologies have been a constant in comics, though never at the forefront. What do you think an anthology brings to the table that might be different from other comics? Why do you think we don’t see more of them, especially to highlight new talent?

SO: I think the pros of anthologies echo the cons. They’re a great place for bold, new voices. They’re a great way to chock a bookfull of diverse stories into a smaller package. You get a lot of different ideas in one place. In some ways, they’re just focused, quicker, and more pop. But that’s also what makes them sometimes a hard sell– it’s impermanent, and thus, there’s the idea that they “matter” less. They’re basically collections of flash fiction in an industry (in America at least), based on serials that run for decades at a time. They’re the anti-serial. So I think sometimes people don’t know what to make of them.

GP: What’s the difference between going about creating a short comic like this than a normal full issue?

SO: Economy! You may need to smash that full issue into eight pages, but make it just as satisfying. You have to enter late and leave early, and screenwriters say. It’s concentrate. No, it’s distillation maybe. So you trim an idea to its essential core, the leanest of leans, and you loose it on the world.

It’s fiction bullion.

GP: What advice would you give to those wanting to get started in comic industry?

SO: Make comics! The best, the only way to get better at your craft and to show your strengths is to make comics. It sounds absurd maybe, and yes the Joker says “If you’re good at something never do it for free,” but the truth is you have to show your focus, and your passion, but making comics happen even if no one is telling you to at first.

GP: What else do you have on tap?

SO: 2015 is on tap! Nothing that can be announced now, but much talk is on the gossip. I’ve been researching Slavic fighting styles and Australian film of late, I’ll say that.

Matt Miner Discusses his Contribution to Vertigo Quarterly

Vertigo-CMYKIn April, Vertigo launched Vertigo Quarterly: CMYK, their latest anthology series featuring some of today’s hottest, and most talented creators. Each issue references the colors that compromise the four-color printing process: cyan, magenta, yellow and black. So far, the two issues released have kept up the quality I’d expect in any Vertigo comic, two more issues await to hit shelves.

We got to talk to four of the creators involved Rachel Deering, and Jody Houser who had contributions to Vertigo Quarterly: Magenta, and Matt Miner and Steve Orlando who will have contributions in the upcoming Vertigo Quarterly: Yellow.

We decided to ask all four creators the same questions about their experience, and history in comics, allowing you the reader to see how all four answered. We’ll be posting each interview one a day over the next four days (ish, we might skip the weekend). A big thanks to Steve Orlando who helped set this up!

Up first is writer Matt Miner, who you might know from Critical Hit, Liberator, both from Black Mask Studios.

Graphic Policy: How did you get started in the comic industry?

Matt Miner: I made my intro to comics about a year and a half ago with the first Liberator series, published by Black Mask Studios. Actually I think that first book came out the same day as the Occupy Comics issue I had a piece in, so I guess my intro was both books. I’ll be forever grateful to Black Mask for taking a chance on an unknown and unproven writer like myself and seeing the potential value in Liberator – a story about animal cruelty vigilante justice. I’m so happy to see their second slate is packed full of so much incredible talent – they’re a publisher to watch.

GP: How did you get to be a part of Vertigo Quarterly: Yellow?

MM: I was introduced to editor Sara Miller and while talking about other things, she asked if I wanted to pitch a story for CMYK. Of course the answer to that was a resounding “yes” and I was super psyched when my pitch was accepted and I was teamed with artist Taylan Kurtulus, whose work took the story to a whole new, beautiful, level.

GP: When you signed up for the project, what were you told as far as what you could do with your entry?

MM: What I really love about this anthology is that it’s really up to the creators to decide what the specific color means to them, and to incorporate that in the way they want. For me I see the color yellow as symbolic of rebirth, renewal, and change. I wasn’t given any directions on what I could or couldn’t write about, but Sara definitely helped me tell my story the best way possible.

GP: Did you talk to any of the other creators at all? Make sure you weren’t going to do similar things?

MM: No, it took awhile before I heard who else who was doing CMYK pieces and it never even occurred to me that someone might have a similar idea to mine – even thinking about it now I find the idea highly unlikely. Seems a lot of my friends and peers got in to this anthology – whenever there’s a new announcement there’s a bunch of familiar names and that makes me really happy.

GP: Did you go and look at the previous Vertigo Quarterly issues before coming up with your entry?

MM: The Cyan book had just come out while I was writing my entry, so I had seen those pieces, so I checked them out for pacing and what layouts really worked, but I didn’t consider their content in coming up with my story. Mostly I find inspiration from real life, and my piece with Taylan has a lot of very personal elements.

GP: What’s it like working with Vertigo? That publishing name has certain panache when it comes to what they produce.

MM: It was awesome! Working with Vertigo was frustration-free and I found the whole thing to be really rewarding. Sara let me tell the story I wanted to tell, and helped me tell it better, if that makes sense. I really enjoyed this experience and I’m honored to be part of such a gorgeous collection.

GP: Did it being a “Vertigo” comic change the approach to what you put together for the issue?

MM: I put my best effort forward with everything I do, and so that’s what I did with Vertigo, too. I’m serious about making comics so if I’m not giving it all I have then what’s the point, you know? Vertigo has a different work flow than my creator-owned projects, sure, but in terms of effort and dedication to putting out the best work I can, I never phone it in and I sure wouldn’t start doing that with a Vertigo story.

GP: It seems anthologies have been a constant in comics, though never at the forefront. What do you think an anthology brings to the table that might be different from other comics? Why do you think we don’t see more of them, especially to highlight new talent?

MM: Anthologies are great for discovering new writers and artists you may have been previously unaware of – it’s a sample-pack of short stories where you don’t need to know any of the character history or catch up on Wikipedia before being able to jump into the story. I think it’s a good intro to comics for new readers and a good intro to new talent for existing comic readers. I’m not sure it’s entirely accurate to say we don’t see a lot of them – just take a look at the slew of anthology projects on Kickstarter on any given day.

GP: What’s the difference between going about creating a short comic like this than a normal full issue?

MM: Short stories use different storytelling muscles. For me it’s about cutting your story down to the nuts and bolts and making full use of every panel, every word of dialogue, every caption, to really flesh out your world and characters and tell a compelling story.

GP: What advice would you give to those wanting to get started in comic industry?

MM: Work super hard and be a good person. Don’t use people to get ahead, and treat folks with respect.

GP: What else do you have on tap?

MM: In stores now is my Critical Hit miniseries with the eye-popping new art team of Jonathan Brandon Sawyer and Doug Garbark. It’s the continuation of my Liberator storyline, but takes the 2 reader-favorite women and thrusts them into a dark horror story when things in their vigilante animal work go terribly awry.

Then November 26 is Toe Tag Riot #1 that I’ve created with series artist Sean Von Gorman. It’s a comedy/horror about a punk rock band that’s cursed to become zombies whenever they play their music. Being ethical sometimes-zombies that they are, they use their new “powers” to rid the world of shitty people like racist hate groups, misogynist dudebros and religious homophobes, culminating in a showdown with the Westboro Baptist Church. Westboro called Sean and me “insincere pervs” and said the book will “SPLIT HELL WIDE OPEN” so you know it’s pretty much gonna rule.