Tabletop roleplaying games are a hot social activity. Many have played for decades, but some have always wanted to try but haven’t found a group to join yet. This episode features a diverse crew of TTRPG experts answering your questions on everything from how to get started, how to make your games more inclusive, how to adapt your offline games to online AND recommend awesome games you haven’t heard of yet (those may involve neither dungeons nor dragons).
Jess Ross is an editor, writer, and podcaster. She plays D&D with the d20 Dames, a family-friendly actual play podcast https://d20dames.com/ You can find all of Jess’ writing on their website http://writejess.com
Mike Kelly is a cohost of the One Shot Test Kitchen podcast https://anchor.fm/one-shot-test-kitchen, which is a real-play podcast of different indie pen-and-paper RPGs. He is a game designer/writer and public speaker about games based out of Brooklyn
April-Lyn Caouette is a cohost of the One Shot Test Kitchen. She’s a cofounder / Chief Resource Nerd at Love Thy Nerd, a nerd culture ministry that exists to love and serve their nerdy neighbors through thoughtful content, intentional community, and relational outreach. lovethynerd.com.
Checker Book Publishing Group has made known that with all of the recent controversy surrounding diverse super hero universe, one group of very diverse heroes has found a home. Contrary to large comic book publishing conglomerates stating ‘diversity is dead’ a new role playing game based on super heroes has seen nothing but positive reviews upon playtesting the various characters with divers backgrounds and motivations.
Super Hero 2044 features such classic characters as the African American legend John Henry as well as the Hispanic hero Fantomas who steals for the rich to aid the poor.
Super Hero 2044 is a comic book themed role playing game originally published in 1977 with a substantial upgrade to the game being launched on Kickstarter in August of 2017.
Check out more about the game where you’ll be able to create your own superhero adventures.
Tickets for PAX Unplugged 2017, the inaugural tabletop-focused addition to the international line-up of PAX events, taking place November 17-19, 2017 at the Pennsylvania Convention Center in Philadelphia, are now on sale. Single day badges cost $25, 3-Day badges are $60 and Sunday Kids badges (for 6-12 year-olds) are available for $10.
Providing a familiar experience that has entertained millions of PAX attendees for more than a decade, PAX Unplugged will give tabletop, card and board game enthusiasts a dedicated event to celebrate their rich and thriving culture. Attendees will have the opportunity to witness developers reveal new and exciting titles, play highly anticipated unreleased games, participate in tournaments and observe panels headed by industry luminaries.
Although PAX Unplugged will focus on tabletop gaming, video games featuring tabletop game elements will also be present at the expo.
Game developers and publishers interested in exhibiting at PAX Unplugged 2017 can contact the PAX Unplugged team.
It’s new comic book day! What are folks excited for? What do you plan on getting? Sound off in the comments below! While you wait for shops to open, here’s some comic news and reviews from around the web in our morning roundup.
Pinnacle Entertainment Group has launched two Kickstarters running simultaneously for the pulp scifi settingFear Agentand “zombie Noir” The Gooncomics. Both were funded in less than 90 minutes and have already passed numerous stretch goals!
Multiple Eisner-award winning comic The Goon pulls no punches when Goon starts swingin’—usually at the chug-heads, changelings, and snake-riddled rival gangs what get in his way. Now your strangers, weirdos, and ne’er do wells can join his crew, make Lonely Street a bit less zombified, and even save the Town in the dramatic Plot Point Campaign “From Hell’s Heart We Bite at Thee!”
The Goon was created by Eric Powell and published by Dark Horse Comics.
The Earth is decimated in an alien invasion—then the “backwards” survivors are invited to join the United Systems as a sort of half-hearted apology. Just like the star of the comics, the “Last Fear Agent” Heath Huston, your heroes are stuck cleaning up the mess in a planet-hopping, time-traveling, conundrum-unravelling journey against the strangest and weirdest aliens the Deep has to offer. And all with a few twists worthy of this phenomenal series!
Fear Agent was created by Rick Remender, Tony Moore, and Jerome Opeña, and published by Dark Horse Comics.
The Goon RPG and the Fear Agent RPG for Savage Worlds Kickstarters each offer a core book, GM Screen with adventure, Bennies, dice, and amazing miniatures sculpted by Bronze Age Miniatures. A copy of the Savage Worlds core rules is required to play ($10 at www.peginc.com).
If you are new to Savage Worlds, Pinnacle announced an Un-Stretch Goal: PDFs for Deadlands, Rippers Resurrected, The Last Parsec, and East Texas University. Digital or higher level backers on either Goon RPG or Fear Agent RPG Kickstarter get these PDFs for FREE after the Kickstarter. That’s a terrific way to get a feel for the variety of genres Savage Worlds can handle.
At PAX East, Wizards of the Coast announce D&D Beyond an official digital toolset for use with the Dungeons & Dragons fifth edition rules. Partnering with Curse, the app goes beyond the pen and paper and provides rules, character building, digital character sheets, and more.
The app contains a D&D Compendium with official content, allows you to create, browse, and use homebrew content, manage characters, manage campaigns, news, articles, forums, and you’ll be able to access it anywhere on any device.
Its goal is to make management easier to play the popular roleplaying game. It’ll be available on any device and will empower by beginners and veterans.
Blades in the Dark by John Harper is a tabletop games set in a fictional post-post-apocalypse, gaslight fantasy London-Venice-Prague mashup called Doskvol. The world essentially ended long ago with the destruction of the gates of death, land masses breaking apart to form the massive island nations of the Shattered Isles. No one has seen the sun clearly in ages. The dead never seem to find peace. The seas are a black ink full of horrors but the blood of those horrors is needed to power massive lightning barriers around cities that try to keep out the dead. The governments and their agencies are corrupt. More often than not, gangs and shadowy secret societies rule the streets. In all of this, you play as a crew of upstart scoundrels new to the scene of the criminal underworld.
The setting of Blades is definitely an interesting one. A new normal has been established after the world as people knew it stopped existing. Technology and magic sit comfortably side by side, often needing each other to pull off the largest and most flashy of feats. Most importantly, I feel, is that you as a PC are not considered to be the hero in any capacity. Very few people within the setting could be considered heroes. Within the first paragraph of the manual, you are told that you are playing a scoundrel and part of a gang committing criminal acts. In a world of tabletop games in the heritage of Dungeons & Dragonsthat consistently frame you as heroes despite the fact that you rarely do more than leave death and destruction in your wake, Blades is refreshing. As a player, it also encourages you to explore some of the darker sides of humanity through its use of mechanics as they relate to fiction. And in Blades, fiction is king.
Blades uses a d6-based pool system for rolling, based on skills and the situation. That may sound off-putting to someone who has dealt with games like Shadowrun and Vampire: the Masquerade with massive handfuls of dice to deal with what should be simple tasks. No one wants to slowly tally up 27d10s or 46d6s anymore. Blades is closer to a happy marriage between Burning Wheel andApocalypse World: the acting player and GM work out what will fictionally happen then find the skills that best fit that. Other players can choose to help in the same way. You can gain more dice for your roll by, very literally, pushing yourself and getting stressed out or making a deal with the devil and taking a negative to gamble on a chance of doing better. You can attempt something even if the stats sheet says you have no idea what you’re doing or flashback to having planned for your current situation.
Once the dirty deeds are done, your crew has a chance to take stock and deal with payouts, heat from the Bluecoats (the beat cops of the Blades universe) and other gangs, attempt to de-stress by indulging in your vices, and generally deal with a life of crime. Then you work together and decide what you want to do next and how, using the engagement roll to drop yourselves in media res to do it all again.
The mechanics are modular and progressive, moving smoothly from one to the next. Doing certain actions on the job leads to stress which can lead to either indulging in vices or not dealing with that stress and gaining traumas and complications which then can gain you experience to allow you to do more while on a job and more likely than not will cause stress. And so the cycle continues.
From the other side of the screen, things are far less extensive than most games would demand of you. There are no dice to roll by default. A GM can choose to roll dice for decision making if they wish and that’s it. Even though there are times when it makes the most sense, like when choosing entanglements as the result of a score, you can instead just cherry pick from the listed table. The only thing that is absolutely demanded of the GM, aside from facilitating and guiding the game, is tracking factions within the world. If you’ve played or especially GMed Stars Without Number, you may have just recoiled at that. In Blades, this is much less arduous of a process and doesn’t involve spreadsheets unless you want it to. You don’t need to decide what’s happening with a gang until the players are or might end up interacting with them. For instance, a gang may have no ties to and never interact with the various consulates of countries. You don’t need to decide what high-powered political games they’ve been playing until the gang decides to kill, kidnap, steal from, or smuggle out a foreign dignitary. And trust me, kidnapping a foreign dignitary will probably be one of the less far fetched ideas you get from a crew.
Looking at just the mechanics of Blades, it sounds like it should be an endless grinding slog that burns through characters like paper a la Advanced D&D. In practice, it’s a very real feeling trek through the murky waters of criminality in an enclosed fictional setting where it’s hard for a PC to simply die and stay dead but easy to hyper-complicate their lives and make things interesting.
With how planning a score and the engagement rolls are set up, it takes a lot of the tedium and arguing out of a plan. You simply pick a type of plan, fill in the single detail for that type, the GM answers a few questions based on the fiction that fill out a dice pool that someone rolls. Based on that, you are dropped into the situation. Nothing more than that is needed to start.
Your characters can act towards their goals in pretty much any way they see fit and applicable. A Cutter (a character archetype all about dealing with problems physically and usually permanently), a Spider (the ever-plotting brains of the outfit), and a Whisper (your probably friendly gang occultist) can all deal with the same challenge in wildly different ways. Or the exact same way. Their chances of success may change but the choice is always there. That’s something that seems to come up constantly when playing Blades: there’s always a choice to move down one path or another.
Speaking of choice, one big one that was made in development of that game is that the focus would be on the characters and their interpersonal and tangential relationships. A large part of the game can be spent in the downtime phase, where PCs recover after missions, pursue their vices and personal goals, and maneuver themselves to set up for the next score. Alternately, your group might focus more on the action or find some other aspect of play that they latch on to. Here a few examples of actual play to give you an idea of how the game flows:
This is definitely a game I would recommend picking up, even if you think your group might be put off by the idea of it at first. If you have a group that’s most interested in weaving a story together, this is definitely one to try pitching to them. You can buy the game via BackerKit or DriveThruRPG and take a look at the downloadable materials here. The digital version is available now with print version due out this spring.
Note: I am also one of those people writing a hack of Blades and John Harper is one of my backers on Patreon for it. However, he didn’t ask me to write this review. I just really love Blades and what it accomplishes with regards to gameplay, storytelling, and table dynamics. Consider this me spreading the word.
Modiphius Entertainment and Free League Publishing have launched the new sci-fi RPG line, Coriolis – The Third Horizon including: Coriolis core book, Atlas Compendium, Icon Deck, Gamesmaster screen and map – plus a special Coriolis ICONs bundle for Coriolis collectors.
Coriolis – The Third Horizon is a brand new science fiction role-playing game from the makers of the critically acclaimed Mutant: Year Zero.
All the titles are will be available from your local gaming stores in March or in print and PDF now at the Coriolis Collection on Modiphius.net with the Core Book and Atlas Compendium also available in PDF on DriveThruRPG.com.
The Icons’ promised land, the vast cluster of star systems called the Third Horizon, is full of unsolved mysteries, ancient ruins, and deadly secrets. The mighty wonders left behind by the Portal Builders and the true nature of the mysterious Emissaries have only been myth to the common people of the Third Horizon – until now.
Description of the most important systems of the Third Horizon.
A historical overview of the Third Horizon.
The story of the Portal Builders and descriptions of the wonders they left behind.
Tools and tables to help you create your own systems and planets.
Mission generators for quick adventure creation.
Expanded rules for space travel and unexpected encounters.
Icon Card Deck: With this deck, you can foretell the future, create scenario seeds, determine combat initiative, emulate dice rolls, manage your ship crew positions, and more. Modiphius.net Print £11.99
This Icon Card Deck lets you summon the mysterious Icons directly in your game of Coriolis – The Third Horizon. With this deck, you can foretell the future, create scenario seeds, determine combat initiative, emulate dice rolls, manage your ship crew positions, and more. The deck includes 36 Icon cards, 12 NPC cards, 5 ship crew cards.
Gamesmaster Screen: This deluxe Gamemaster Screen for Coriolis – The ThirdHorizon is made out of three sections of 3 mm thick hardback, measuring a mighty 855 x 216 mm when unfolded. Modiphius.net Print £19.99
This deluxe Gamemaster Screen for Coriolis – The Third Horizon is made out of three sections of 3 mm thick hardback, measuring a mighty 855 x 216 mm when unfolded. The outside features beautiful full-color artwork, and the inside contains charts and tables for easy reference during play.
Coriolis Horizon Map: A large full-color map of The Third Horizon on the front and the Coriolis station on the back, in the format 39.5cm x 55.8 cm. Modiphius.net Print £9.99
A large full-color map of The Third Horizon on the front and the Coriolis station on the back, in the format 39.5cm x 55.8 cm.
The Coriolis ICON Bundle (online only) contains all products so far released for Coriolis – The Third Horizon is also available for the special price of £69.99, for collectors who want to sample this exciting new sci-fi universe saving 20% on items bought separately! Modiphius.net Print £69.99
Modiphius Entertainment has announced athe first two releases for our Conan roleplaying game, the Conan: Adventures in an Age Undreamed Of core book, and Jeweled Thrones of the Earth, its first major adventure supplement
Conan: Adventures in an Age Undreamed Of core book, and Jeweled Thrones of the Earth are now available in PDF form from Modiphius.net. There’s also still time for Conan fans to join in with some of the bigger Conan RPG Kickstarter pledges! Both books will be available in print later this spring once the Kickstarter ships and if you purchase the PDF’s, you qualify for a discount on the hardcopies.
Robert E. Howard’s Conan: Adventures in an Age Undreamed Of takes you into the world of Conan the Barbarian, where heroes raise blood-spattered swords against dire sorcery, exotic lands beckon to the daring, danger and treasure lurks in forgotten ruins, and where loathsome creatures haunt the spaces beneath the earth… as well as in the throne-rooms of mighty kingdoms! Seek your fortune in forbidden tombs or upon blood-soaked battlefields. Cast dark and terrible spells of unimaginable power, at the price of your soul. Sail upon untamed seas to lands where no human in living memory has walked. Fight for the fate of civilization – or barbarism – on a savage frontier!
Complete 2d20 game system, including combat, skills, talents, sorcery, and equipment suitable for adventuring in Robert E. Howard’s Hyborian Age.
An extensive gazetteer covering the whole of Conan’s world: featuring fair Aquilonia, gloomy Cimmeria and magic-haunted Stygia, and the far-off steaming jungles of Khitai.
Extensive guidelines for running scenarios and campaigns in the Hyborian Age, allowing gamemasters to create thrilling Howardian adventures.
Fearsome foes, ranging from bandits and sorcerers, to apes and giant serpents, Children of Set to frost giants, forest devils, and characters of renown such as Conan and his most deadly foe, Thoth-Amon.
Jeweled Thrones of the Earth presents six complete and ready-to-play adventures for Robert E. Howard’s Conan: Adventures in an Age Undreamed Of. Within these pages gamemasters will find the means to take heroes across the whole of Conan’s world.
Explore a lost city in the steaming jungles of the south and dare to face the Feathered Ape, as well as other menaces in Devils Among Green Stars.
Sail across the eons to an island enthralled by a demon-goddess, and attempt to escape the hand of fate in The Pact of Xiabalba.
Seek unimaginable wealth within The Caves of the Dero, whose denizens harbor a terrifying secret.
Defend the frontier against an attack by Picts, spurred to war by an ancient evil known only as The Ghost of Thunder River.
Discover the secrets of a sinister thief-cult hidden within the heart of a city, watched over by The Thousand Eyes of Aumag-Bel.
Fight slavers in a desperate battle to win freedom and escape the horrors of The Red Pit.
Uncover a degenerate race lost to the desert and time, in The Seethers in the Sand.
Guidelines for linking these adventures together into complete campaigns.
Scattered Jewels… a dozen exciting adventure seeds to help spur further exploits.
Conan: Adventures in an Age Undreamed Of is Conan roleplaying as Robert E. Howard wrote it – savage pulp adventure battling ancient horrors in the Hyborian Age. After a hugely successful Kickstarter campaign which raised £436K from over 4,300 backers, it now has over 20 planned source books and adventures in prospect including The Book of Skelos, Conan The Thief, and Beasts of the Hyborian Age, as well as dice and tile sets, posters, maps, dice trays and the limited Edition Conqueror’s Edition bag.
With a team of iconic fantasy and Conan artists, including Brom, Tim Truman, Simon Bisley, Esteban Sanjulian, Maroto, Mark Schultz, Tomás Giorello, it was developed in close consultation with award-winning Conan scholars, making it the most authentic roleplaying depiction of Conan and his world ever published.
WizKids has announced that Pathfinder Battles: Deadly Foeshas arrived at an FLGS near you! The award winning Pathfinder Battles line of miniatures from Paizo returns with a new set of 52 characters in Deadly Foes. From Doppelganger to Gynosphinx, along with a legion of other high-quality monsters and heroes, this set brings to life another beautiful line of pre-painted miniature characters suitable for any fantasy roleplaying campaign.
Be sure to pick up your Pathfinder Battles: Deadly Foes miniatures at your FLGS today!