Tag Archives: mass effect

The Reaper Sovereign returns in a new edition from Dark Horse Direct

Following the success of the Mass Effect Reaper Sovereign Ship 14” Replica, a limited edition collectible now sold out, Dark Horse Direct and BioWare present a brand-new, die-cast version of the popular design. Pre-orders are available now, bypassing Citadel Souvenirs and landing at Dark Horse Direct exclusively for you!

The infinite and unimaginable power of Sovereign is captured here in a stunning, all-metal design. Crafted by the masters at Gentle Giant Studios, each Sovereign replica is sure to send a chill down any organic’s spine. 

The Reaper Sovereign Ship Replica is free-standing at 8 inches tall, made of magnesium zinc alloy, and is expected to ship January-March 2024. Available exclusively from Dark Horse Direct, pre-orders are priced at $99.99. While the Reapers may be eternal, this replica is limited to just 1,000 units. Pre-order today to display in your Captain’s cabin!

Mass Effect Reaper Sovereign Ship 14” Replica

Celebrate N7 Day with a Limited Fine Print from Dark Horse Direct and BioWare

Dark Horse Direct and BioWare have teamed up once again and are proud to present the Mass Effect: Garrus Fine Art Print!

This unique lithograph print will be the gem of your collection, including metallic ink finishes, that are sure to make Jason Gilliland’s art (Lift Interactive) shine bright. Featuring everyone’s favorite Turian, Garrus, the final piece will be 16.5” wide by 24” tall and hand numbered for authenticity. 

At $59.99 each, orders will be highly limited to those placed between now and November 15th, 2021 at 5pm PST. Printed by Premier Press, this is set for delivery to customers between January and February 2022. Make your home or office your favorite spot in the Citadel and pre-order exclusively from Dark Horse Direct before time runs out!

Mass Effect: Garrus Fine Art Print

Dark Horse Direct and Bioware Celebrate N7 Day with New Mass Effect Releases

Dark Horse Direct is celebrating the 25th Anniversary of BioWare this N7 Day with a new line of high-end Mass Effect products including a fine-art Mass Effect character print portfolio, an Alliance Normandy SR-1 ship replica, and a set of Mass Effect emblem bookends!

Limited to just 250 units, the Mass Effect Character Prints Portfolio features the artwork of Matt Taylor showcasing a main character from an iconic Dark Horse Comics series: Liara T’Soni from Mass Effect: Redemption, The Illusive Man from Mass Effect: Evolution, Aria T’Loak from Mass Effect: Invasion, and Garrus Vakarian from Mass Effect: Foundation! As an added bonus, every purchase of the Mass Effect Character Prints Portfolio will include a digital comics redemption code for the 784-page Mass Effect: The Complete Comics on Dark Horse Digital!

Mass Effect Character Prints Portfolio

Dark Horse Direct and BioWare are also celebrating with a 14” long, 5.6” wide Alliance Normandy SR-1 Replica! Perched upon a pocked moon terrain base, this starship is made with polyresin by the masters at Gentle Giants Studios. Limited to a run of 500 units, be sure to pre-order yours today!

Alliance Normandy SR-1 Replica

And finally, limited to just 1,000 units, you can show off your love for Mass Effect with this set of iconic Paragon & Renegade Bookends from Dark Horse Direct! Each piece of this set stands at 8.5” tall and 4.25” wide, and together make the perfect addition for organizing your Mass Effect collection!

Paragon & Renegade Bookends

The Mass Effect Character Prints Portfolio will begin shipping to customers in December 2020 – January 2021 and will retail for $125.00. The Alliance Normandy SR-1 Replica will retail for $249.99 and is expected to begin shipping in late 2021. The Paragon & Renegade Bookends will begin to ship in Summer 2021 and will retail at $99.99. All are available only from Dark Horse Direct.

The Art of the Mass Effect Trilogy Gets an Expanded Edition

Expanded with many never before seen artwork, The Art of the Mass Effect Trilogy: Expanded Edition delves deeper than ever into the sci-fi saga that changed video games forever.

Contains extensive new material from the DLCs for all three games—including the award-winning “Lair of the Shadow Broker” from Mass Effect 2 and the fan-favorite “Citadel” from Mass Effect 3.

Experience the evolution of the aliens, planets, ships, and technology that define this iconic science fiction universe, as the developers who brought the BioWare™ masterpiece to life take you from the earliest design sketches through to the meticulous final renders.

Brimming with concept art and commentary, this expanded edition is the ultimate companion to one of the greatest series in the history of gaming!

The Art of the Mass Effect Trilogy: Expanded Edition will be available everywhere books are sold on February 24, 2021 and will retail for $39.99.

The Art of the Mass Effect Trilogy: Expanded Edition

The Mass Effect: Cerberus Normandy SR-2 Replica is Now Available for Pre-Order

Dark Horse Direct and BioWare have revealed the Mass Effect: Cerberus Normandy SR-2 Replica! With only 1,000 Mass Effect: Cerberus Normandy SR-2 replicas made, this limited-edition collectible is the perfect addition to any fans collection!

They’ve spent the last year perfecting Commander Shepard’s personal ship. The Mass Effect: Cerberus Normandy SR-2 Replica is the first to survive a journey through the Omega 4 Relay to fight the Collectors. Crafted by the artisans at Gentle Giant Studios, this unrivaled vessel is 18 inches long, 9 inches wide, and 7 inches tall. 

The Mass Effect: Cerberus Normandy SR-2 Replica retails for $249.99, is available for pre-order, and expected to ship in summer 2020.

Mass Effect Joins Dark Horse Direct

Dark Horse Direct and BioWare have revealed the Mass Effect: Andromeda Tempest Ship 18” Replica! Survey the terrain of your residence or workplace with this fully realized replica proudly displayed on your gaming console table, bookshelf, or desk. With only 500 Mass Effect: Andromeda Tempest replicas made, this immaculate collectible will be the envy of all your gaming companions!

Approximately 18” long and made from polyresin, the Mass Effect: Andromeda Tempest is the latest release in exclusive replicas from the massively popular BioWare game franchise and Dark Horse Direct. Positioned atop an alien planet terrain base, it comes complete with an ND1 Nomad all-terrain vehicle, ready to scout the unknown worlds ahead.

The Mass Effect: Andromeda Tempest Ship 18” Replica retails for $249.99, and is available for pre-order. Orders will ship in Summer 2019.

Pop! Games: Mass Effect: Andromeda in March

Get ready for the next installment of the enormously popular Mass Effect series with Mass Effect: Andromeda Pop! Vinyl!

Mass Effect: Andromeda takes players to the Andromeda galaxy, far beyond the Milky Way. There, players will lead our fight for a new home in hostile territory as the Pathfinder – a leader of military-trained explorers. This is the story of humanity’s next chapter, and player choices throughout the game will ultimately determine our survival.

Featuring all-new characters like Peebee, Liam Kosta, and Sara Ryder, these Pop!s are sure to be a hit with any gaming collector!Collect them all this March when

Collect them all this March when Pop! Games: Mass Effect: Andromeda are out from Funko!

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Diamond Select Toys In Stores This Week: Gotham, Wolverine, Mass Effect and More!

It’s been another New Toy Day at comic shops, which means it’s time for another delivery from Diamond Select Toys! With seven new items hitting comic shops this week, DST is offering the best of all worlds once again, including products based on Gotham, Aliens, Mass Effect, Back to the Future, Batman: The Animated Series, the Batman Classic TV Series and Marvel Comics! Read on for details, then call your local comic shop and reserve your items today!

Aliens Xenomorph Queen Vinyl Bust Bank

A Diamond Select Toys release! Talk about protection! Your spare change is safe and sound under the watchful eye of this all-new Xenomorph queen Vinyl Bust Bank. Based on the matriarch’s appearance in Aliens, this beautifully rendered bank features a detailed sculpt by Jean St. Jean  and a collectible-quality paint application, and stands alongside some of the finest Alien collectibles. But she also has a coin slot in back and an access door in the base, so she’ll guard your quarters like they were her own children! If you were going to put all your eggs in one basket, this is it! Comes packaged in a clear polybag with dorsal spines. (Item #SEP152158, SRP: $29.99)


Back to the Future BTTF 30th Anniversary Minimates 1885 Box Set

A Diamond Select Toys release! It’s time to go back in time… again! The newest 30th Anniversary Minimates box set based on the Back to the Future trilogy takes you all the way back to 1885! Four new Minimates, including Celebration Marty with his pistol and pie plate, Festival Doc Brown with the framed photo, and two never-before made characters – Clara with her telescope and Seamus McFly with Marty’s gun and belt! Each 2-inch Minimates mini-figure features 14 points of articulation and fully interchangeable parts. Set comes packaged on a full-color blister card. (Item #DEC152115, SRP: $24.99)

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Batman The Animated Series Two-Face Resin Bust

A Diamond Select Toys release! You won’t have to flip a coin to decide whether or not you need this bust! Joining DST’s line of resin busts based on Batman: The Animated Series, heavily scarred lawyer-turned-gangster Harvey Dent has been captured just as he appeared in the classic cartoon. Posed atop an art-deco base, this approximately 6″ resin sculpture of Two-Face comes with a certificate of authenticity, inside a full color box. Limited to 3,000 pieces! Sculpted by Varner Studios. (Item #OCT152189, SRP: $59.99)

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Batman Classic TV Series Egghead Resin Bust

A Diamond Select Toys release! An egg-cellent addition to any Batman collection! One of Batman’s most brilliant foes on the Batman Classic TV Series was none other than Egghead! With a egg-shaped head full of knowledge, the criminal mastermind had an unnatural obsession with eggs, an weakness often egg-sploited by the Caped Crusader. This approximately 6″ resin bust features the likeness of actor Vincent Price and sits atop a base inspired by the show’s animated opening. Packaged with a certificate of authenticity in a full-color box. Designed by Barry Bradfield! Sculpted by Jean St. Jean! Limited to egg-zactly 3,000 pieces! (Item #OCT152199, SRP: $59.99)

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Gotham TV Minimates Series 2 Box Set

A Diamond Select Toys release! The Minimates gang is making a power play! In the second box set of Minimates mini-figures based on the Gotham TV show, four all-new Minimates mini-figures are added to the growing Gotham collection! Bruce Wayne, Selina Kyle, Alfred and Oswald “The Penguin” Cobblepot come packaged in a full-color blister card. Each 2-inch Minimates mini-figure features 10-14 points of articulation, as well as fully interchangeable parts and accessories, like Selina’s cat! Designed by Art Asylum! (Item #OCT152196, SRP: $24.99)

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Marvel Premier Collection Wolverine Resin Statue

A Diamond Select Toys release! He’s the best there is at what he does, and what he does isn’t pretty… except when it really is! The first statue in DST’s revived Marvel Premier Collection series is none other than Wolverine, captured unmasked and mid-stride in a snowy landscape. Meticulously sculpted by Clayburn Moore, this diorama piece depicts the X-Man and Avenger in his brown costume and leather jacket, standing approximately 9 inches tall, on a base that measures 10 inches by 15 inches. Limited to only 3,000 pieces, this statue comes packaged with a certificate of authenticity in a full-color box. (Item #AUG152317, SRP: $199.99)

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Mass Effect Minimates Series 1 Box Set

A Diamond Select Toys release! Mass Effect Minimates are now in effect! This all-new four-pack of characters from the popular Mass Effect video game trilogy infludes Commander Shepard (with John and Jane heads), Cerberus officer Miranda Lawson, “Pirate Queen” Aria T’Loak and a zombified human Husk. Each 2-inch Minimates mini-figure features 14 points of articulation, as well as fully interchangeable parts and accessories. Packaged in a full-color blister card. Designed by Art Asylum. (Item #OCT152203, SRP: $24.99)

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Dark Horse Deluxe and BioWare Unveil Turian Cruiser!

One of the cornerstones of both Dark Horse’s publishing and product line in recent years, has been the massive video game franchise, Mass Effect.

To date, Dark Horse Deluxe has released four different ships, as well as limited edition variant, and high end editions. Up next is the Turian cruiser, which bears some slight resemblance to the Normandy, due to the cooperative effort between the Turians and the human race in the Alliance ship’s construction. This race in Mass Effect, are members of the Citadel Council, well known for their military role, and their contribution of starships to the Citadel Fleet.

Each Turian Cruiser Replica package will contain an insert card, with a unique code, that will enhance the Mass Effect game experience for individual consumers.

Look for this exciting new release in Diamond’s Previews catalog shortly, with a release date set for November 6, with a retail price tag of $34.99!

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10 Questions with Jeremy Barlow

Barlow Headshot02 smallWriter Jeremy Barlow has had a varied and interesting comic writing career covering some big franchises like Kult, Mass Effect, Dethklok, R.I.P.D. and now Hawken Genesis out this week from Archaia.

We got a chance to chat with Jeremy about how his career started, what it’s like to write all those comics and a bit about video games.

Jeremy is the latest victim of Graphic Policy’s “10 Questions”…

You can follow Jeremy on Facebook and Twitter.

Graphic Policy: How did you get involved in the comic book industry?

Jeremy Barlow: Dark Horse Comics hired me as an assistant editor right out of college. I’d just earned an English degree and was moving to Oregon from another state, and happened to time my query as DH had an opening in their editorial department. A few months prior to that I had a couple of great meetings with senior editors Diana Schutz and Chris Warner at Comic-Con in San Diego, which led to a job interview back in Milwaukee. The rest is history.

GP: Do you read comics growing up? Do you read them now?

JB: I sure did. I was buying comics before I knew how to read, off the grocery store spinner racks. It was love at first sight with ROM: Spaceknight and it grew outward from there. I’m still an avid comics reader, though my tastes have changed—I read more manga and European material than I do the superhero stuff—but I’m still a sucker for some good, original American science-fiction.

My buying habits have changed, too. Save for the occasional hardcover collection, I purchase everything digitally now, through my iPad, or I borrow it from the local library. Which cuts down on the clutter.

GP: How did you come to work with Archaia on this project?

JB: Archaia Publisher Mike Kennedy invited me. He and I go way back and have worked together on a number of different projects over the years. One of the first Dark Horse series I assisted on was Lone Wolf 2100, written by Mike and illustrated by Francisco Ruiz Velasco, who also drew HAWKEN’s opening chapter. It’s all come full circle.

Archaia’s been on my radar for years, too—they partner with incredible talent and produce the best looking books in the industry. I always planned to work with them on something eventually, and HAWKEN’s timing happened to be perfect.

GP:  The graphic novel is also tied into a video game. Do you play video games yourself? If yes, some favorites?

JB: I do, but not as much as I’d like. Making time for it is difficult, but when I do play I go deep. I’m obsessively thorough and will chase every last side mission and achievement I can follow, losing weeks at a time to this, if I’m not careful. So I’m very deliberate about what and when I play. Fallout 3 was a glorious black hole, and I spent months in that wasteland. Months.

My favorite games are story-driven, with a strong narrative or unique point-of-view. Red Dead Redemption was amazing, and probably my favorite game of the last few years. The Mass Effect trilogy gave me chills, and I still hop on the ME3 multiplayer now and then.  I just started BioShock Infinite and am having a blast with that so far.

GP: Hawken Genesis acts as a prequel to the video game. How much freedom did you have when crafting the story?

JB: The story was pretty well mapped by the time I came onboard. The game developers and the transmedia guys had already created an astonishingly thorough world bible, and I plugged into that. My job initially was to give it all a unique flavor, and to help them set up what’s to follow.

GP: There’s a who’s who of artists involved with this as well. Did you find yourself writing differently based on the artist? Did you even know who was handling each part?

JB: I didn’t always know who was illustrating which sections, but Archaia was good about keeping me updated as things fell into place. In general, I try to write for every artist with whom I’m collaborating. They’re the partnership’s visual thinkers, and I’m conscious not to dictate panel layouts or camera angles, unless an image needs a specific delivery. My job isn’t to direct, it’s to convey the story’s themes and emotions in a way that gets us all aiming at the same target. If every member of the team is invested, if we’re all working together, the results can be magic.

GP: One of the things I really enjoyed about it, is the breaks between the chapters where there’s a cell phone, tablet or computer screen that has more info on this world. How did that idea come about?

JB: Those are great, aren’t they? That concept was pre-loaded prior to my involvement, and it was an incredibly appealing and efficient way to both build the world and to convey a lot of information in a short space. Joe LeFavi deserves a lot of credit for the idea and the execution.

GP: I know you’ve written for many genres, with Kult, Mass Effect, Dethklok, R.I.P.D. and now Hawken Genesis, any one a favorite of yours? How do these different settings affect how you approach a story?

JB: Yeah, I’ve been really fortunate to play in so many fantastic worlds, and I try not to get involved with projects that don’t have a personal appeal. Writing something you love is hard enough; writing something you don’t care about is a total drag.

The trick with writing licensed or franchise stories is to speak in their voices so convincingly that readers can hear the characters and feel the worlds, while interweaving your own perspective and ideas into the DNA. If done right, the writer kind of disappears into the process. It’s a good tool to have in the box, and I’ve learned to use it well, but if you’re not careful it can keep you from developing your own identity.

It’s only been in the last year or so that I’ve come to understand who I am as a writer.  KULT, for example, was a spectacularly failed experiment through which I learned that I can’t write darkness without heart. I need to balance the sinister with the warmly absurd. At the time, watching KULT come together and seeing where I went wrong was hard to take—because in this business, you’re failing in public—but with some time and distance I recognized that I needed that to happen to get some things out of my system. What I’m calling a failure was the most important and educational step I’ve taken so far.

In terms of genre affecting approach, I try to come at every project answering the same questions: What do I have to say about this, and how can I make that as interesting and exciting as possible? What kind of book would I spend my own money to read? Beyond that, genre really doesn’t matter. A good story should transcend the conventions.

It’s hard to choose a favorite, but R.I.P.D. probably best represents my own style and sensibilities, so my heart holds a special place for it.

GP: What types of hurdles have you met creating comics, and any lessons learned you can share? What advice do you have for someone breaking into the entertainment industry?

JB: My hurdles are all internal, and are probably pretty universal. I’m self-critical, I let perfection get in the way of good, I’m always barely a step ahead of my deadlines…

I don’t know that I can advise anyone on how to deal with any of that, but if there’s any wisdom I wish had been shared with me early on, it’d be: 1. You’re going to be terrible at this for while; it takes time to hone a professional level of craft, and that’s okay. 2: Becoming good at this is more important than getting hired, at least early on.

Most times, when someone’s asking how to ‘break in,’ they really want to know, ‘how do I get someone to hire me?’ The answer is both simple and the hardest to hear—become so good at what you do, they’ll want to pay you to do it. If you develop your talents, you won’t have to search for work. It’ll find you. Getting to that point takes years, though, and in the meantime you have to sweat it out and burn the crap out of your system, and the sooner the better.

GP: What can we expect from you next?

JB: I have a couple of stories coming up from Dark Horse on Free Comic Book Day in May. After that, nothing for a little while. I’ve stepped off the track for a bit to work on some long-delayed, original creator-owned projects. With any luck, you’re start seeing those roll out toward the end of the year.

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