Tag Archives: justin gray

Imminent Press is Back with Two Issues of their Terminal Pulp Anthology on Kickstarter

Fresh off of successfully funding the OGN Atlantis Wasn’t Built for Tourists, Imminent Press is running a Kickstarter for the next two installments of the two-fisted pulp anthology Terminal. That’s right, TWO

Now, issues #3 and #4 of Terminal come to Kickstarter with an incredible array of talent that includes writers Justin Gray (Jonah Hex), Eric Palicki (No Angel), Vito Delsante (Stray), Matt Brady (The Con Job),
and a murderer’s row of artists, colorists, and letterers.

Terminal #3 features:

Stephanie Chan [Colorist]
Steve Ekstrom [Editor & Letterer]
Justin Gray [Writer – FAUSTO COLON]
Dan Lauer [Artist – FAUSTO COLON]
Eric Palicki [Writer – OUBLIETTE]
Bob Rivard [Cover Artist]
Ande Rummel [Artist – OUBLIETTE]

Terminal #4 features:

Matt Brady [Writer – GEMINI XIV]
António Brandão [Artist – STEELTOWN]
Nikola Čižmešija [Artist – GEMINI XIV]
Vito Delsante [Writer – STEELTOWN]
Steve Ekstrom [Editor & Letterer]
Bob Rivard [Cover Artist]
Kirsty Swan [Colorist]

Plus, VARIANT Guest Artists:

Josh Adams (T3 Variant)
Rafa Garres (rear art #3)
Jeff Johnson (T3 Variant)
Vasilis Lolos (T4 Variant)
Richard Pace (T4 Variant)
John Rauch (rear art #4)

Backers have access to an array of excellent rewards, including variants. Retailers have the opportunity to back two distinct packages, one of which includes an in-store appearance from a member of the Imminent Press and Terminal anthology series stable. And if you happened to miss out on Terminal #1 and #2 the first time around, don’t sweat it. A limited number of backer packages will be available so you can score ALL FOUR issues for one reasonable price including shipping.

Check out below at some of the art you can find within the pages of these two new issues!

You have until November 2nd to back this great project!

Jimmy Palmiotti and Justin Gray Bring the Hype

hype-excerpt_page_1The United States military has a secret weapon: an individual who wields the superhuman abilities of immense intellect, speed, power, and strength. The cost? This power only lasts forty-five minutes a day. Noah Haller is HYPE, a man who is forced to undergo complete cellular regeneration twenty-three hours each day to retain his capabilities.

As Noah works to solve the world’s complex problems, he struggles to achieve the emotional balance and understanding that comes naturally to most humans. Scientist Amanda Marr aids him in his journey, but loyalties are tested as a terrorist group threatens the world with a deadly pathogen.

Hype tells the story of a genetically designed super human who can only live for one hour a day.  It was created after a successful, fully-funded Kickstarter campaign put together by Jimmy Palmiotti and Justin Gray, comic industry vets behind other titles such as Harley Quinn, Powergirl, and Jonah Hex.

The two have successfully be using Kickstarter to launch numerous projects and I got a chance to talk to the two creators about their latest release.

Graphic Policy: Where’d the concept for Hype come from?

Jimmy Palmiotti: It was something Justin and I have had as a concept for quite a while…I remember even back in the early 2000’s having Michael Golden do a version of the suit he wore that we never used. Like a lot of what we do, some ideas just sit and wait till the timing was right.

Justin Gray: It definitely feels like we’ve been living with Hype for a long time and it has evolved and grown but the core concept has always been the same – what if you had superhuman powers but could only use them for one hour out of every 24 and the rest of the time you were in a coma. Would it be worth it? What kind of life would you have?

GP: How long has been since the initial conception to it being released?

JP: I would say about 10 years.

JG: It does take a while for that karma wheel to roll around.

hype-excerpt_page_2GP: The comic reminds me a lot of Frankenstein with a “monster” having to learn humanity. Was that an influence on the story?

JP: The evolution of the concept and idea were never referencing Frankenstein. It was more of us looking at where technology would go next and imagining what would happen if they could pull off this kind of an idea and how it would work as it matured.

JG: Frankenstein is a quest for humanity to have godlike powers, to become masters of death. With Hype our character of Noah has these incredible abilities and is responsible for saving so many lives but at a cost of his own life. The fun stuff is that Hype is kind of like the show 24 distilled down to 45-60 minutes. There’s no room for mistakes, failure and the real meat of the story is Noah’s struggle to feel connected to the world he is saving both physically and emotionally. That’s the beating heart of the story.

GP: In exploring that there’s a lot of time spent without action and focused on simple human interaction. How do you find it balancing that with the action sequences within the graphic novel?

JP: We follow our instincts and then edit and rework scenes and even dialogue till it feels like the perfect balance. With Hype we felt it was important to make a human connection with each character, even more important than the actual action that is happening. If a reader cannot relate to what they are going through, then the story, whatever it may be going forward, falls apart.

JG: With this kind of story the action elements are much easier than answering the questions of what happens to Hype in those fleeting moments when he is activated and tackling the emotional elements.

GP: The story is interesting in that while Hype is a man those in power over him are two women, including the direct head of the program. Was there any underlying themes you thought about with that dynamic?

JP: Not at first, but as the story started to find its legs we saw that the maternal relationship with Hype was an important one and that learning from someone of the opposite sex about the world around them might be a more natural progression for someone born later in life. Justin and I have always written really strong female characters, so on some level it is a natural thing as well.

JG: When you look at the two women they’re oppositional in their goals and that also helps define the duality of Noah’s life, he’s the emotional product of both sets of interaction.

GP: Speaking of themes, the story is about a genetically designed super human, and though it may sound like science fiction this is real science. How much did you look towards the real world for this?

JP: We are both totally interested in science and the science community and that is where the original idea came from, with a little added futuristic thinking thrown in. Since we started writing together, science has always played a big part in our work. Our first project together was called The Resistance about the world hundreds of years from now and how society was functioning. All good Science fiction seems plausible to me. Hype seems like it is about 15 years away from becoming a reality.

JG: Not only the science but also the psychology of it. Some of Hype was directly influenced by the fact that some drone operators, carrying out missions hundreds of miles away from their actual location, suffer from PTSD. There is a lot of talk about people being desensitized by violence so I personally found it fascinating that even in an environment that is similar to Ender’s Game the videogame aspect isn’t enough to fully divest us from emotion.

GP: When it comes to the design of the characters and the world, how much was you two versus artist Javier Pina?

JP: Javier is a brilliant artist and storyteller and we loved what he did with the book, but the design was given to him because we had Amanda Conner design the actual suit he wears and his look, down to the very small details. What Javier did was bring the entire look and world around him to life. We got very lucky working with such a talented artist.

JG: I couldn’t agree more he captured the full spectrum of what the story is trying to convey.

GP: The comic was funded by Kickstarter, which is a platform you’ve used quite often in the past. As creators what advantages and disadvantages do you see in using it for your projects?

JP: The obvious disadvantage is no one funds your project and you wasted a lot of time and money, but we have not had that happen so far because we understand that we are selling not only a project but offering up a store worth of items that people might want to buy in the process. That said, we have a wonderful group of people that follow us from project to project and have learned over time what they are looking for in a Kickstarter. We love using the platform because it gives us direct contact and conversation with the people that support us.

JG: Absolutely, we’ve been incredibly fortunate to have found a growing audience that gets what we’re trying to do with each project. That’s kind of remarkable when you look at the diversity of our offerings in terms of genre and content. Abbadon and Hype are very different projects from Forager and Sex & Violence and yet there’s this incredible groundswell of support from amazing people looking to back these projects.

GP: What lessons have you learned over the various projects you’ve done?

JP: Offer what you can deliver, keep the packages small, offer up skype sessions, figure out your mailing fees beforehand and always deliver what you promise on time.

JG: Jimmy is right and we continue to learn about the platform with each campaign. One of the fundamental lessons is to add reasonable pledge tiers that offer value to the backer. I’m launching a brand-new Kickstarter this month for a book I’ve written called Jail Bait & Trailer Trash. I’ve painstakingly gone over every tier, revised it dozens of times based on watching people run their campaigns. A lot of times friends and even strangers are asking me for advice and tips. I’ve learned that is it isn’t enough to have great content and art you need to make people aware of your campaign and know your target audience. Too often I think people look only at the successes, especially the projects that raise well over 100% of their goal and don’t spend enough time analyzing the many more that fail.

GP: The comics ends and leaves open a wide world, any chance we’ll see more?

JP: Yes, we sure hope to do a second part in the future, but for now we sit and wait to see how the book does in bookstores. If it does well, we will deliver more. It is as simple as that.

JG: Like the man says. If there’s a demand, then we’ll be happy to fill it.

GP: Thanks for your time!

Preview: Full Moon Presents: Trancers TPB


Writer(s): Justin Gray & Jimmy Palmiotti
Artist Name(s): Marcelo Salaza
Cover Artist(s): Marcelo Salaza
96 pages/ Rated: M / FC

In 1985 the cult sci-fi film Trancers captivated audiences and introduced the world to Jack Deth, a rogue trooper in post apocalyptic Los Angeles who is sent back in time to track down Whistler, a vicious cult leader with the power to turn people into mindless zombies. In this all-new and action-packed graphic novel, Jack has been framed for murder. Jack must escape from a prison full of recently converted Trancers!


Preview: Trancers #3


Writer(s): Justin Gray & Jimmy Palmiotti
Artist Name(s): Marcelo Salaza
Cover Artist(s): Marcelo Salaza
32 pages/ Rated: M / FC
$3.99 (reg)/ $4.99 (var.)

Time-traveling Trooper Jack Deth has defied the odds time and time again, but this might be his last stand against Whistler’s mind-controlled minions! Does Jack still have a few tricks up his sleeve? Find out here!


Preview: Trancers #2 (of 3)

TRANCERS #2 (of 3)

Writer(s): Justin Gray & Jimmy Palmiotti
Artist Name(s): Marcelo Salaza
Cover Artist(s): Marcelo Salaza

32 pages/ Mature Readers/ FC
$3.99 (reg)/ $ 4.99 (var.)

Trooper Jack Deth has been sent back in time to the year 1985 to hunt down the man that killed his wife, but he quickly finds himself on the wrong side of the law. Wanted for a murder he didn’t commit, Jack is thrown into a jail full of zombified trancers ready to tear him apart piece by piece. His only hope is in the hands of his future wife Lena.  Features a movie poster variant, limited to 2,000 copies.

Trancers_2 DIGITAL-1

Preview: Full Moon Presents: Trancers #1 (of 3)


Writer(s): Justin Gray & Jimmy Palmiotti
Artist Name(s): Marcelo Salaza (Pencil/Inks), Marcio Freire (Colors)
Cover Artist(s): Standard Cover Marcelo Salaza (Pencil/Inks), Marcio Freire (Colors)
Variant Cover: Amanda Conner, Paul Mounts (Colors)
32 pages/ Mature Readers/ FC
$3.99 (reg.)/ $4.99 (var.)

Based on the cult film, Trancers is the story of decorated Police Trooper Jack Deth who has traveled from the year 2247 to 1985 Los Angles on a one-way mission to capture a fugitive with the power to transform ordinary people into psychotic killing machines.


Palmiotti and Gray headline Full Moon Presents from Action Lab: Danger Zone!

Action Lab Entertainment has a hit with Charles Band’s Puppet Master, the horror comic book series based on the popular film series from Full Moon Entertainment. Now the publisher is proud to announce they will be bringing another one of the studio’s classic film series to the comic world with Trancers, as part of their brand new comics line, Full Moon Presents.

Written by legendary creators Justin Gray and Jimmy Palmiotti and based on the cult film series starring Tim Thomerson and Academy Award winner Helen Hunt, Trancers is the story of decorated Police Trooper Jack Deth. A cop from the far flung future of the year 2247, Jack must travel back to 1985 Los Angles on a one-way mission to capture a fugitive with the power to transform ordinary people into psychotic killing machines.

With Trancers, Gray and Palmiotti break ground on the Full Moon Presents line of comics, featuring an all-star creator line-up including Tim Seeley, Brockton McKinney, Dan Mendoza, and Puppet Master-mind Shawn Gabborin.

The first issue will feature a variant cover by Amanda ConnerFull Moon Presents: Trancers #1 is scheduled for an October 2015 release. Additional Full Moon Presents titles featuring the works of legendary writer/director Charles Band, Peter David, and David Goyer showcasing more of the studio’s cult and modern classics will follow from Action Lab: Danger Zone in 2016!

Trancers 1 Trancers 2

Review: Harley Quinn and Power Girl #1

HQ_PG_1_54fdf10fdccef6.56023328Hey, remember the panel gutter between panels 3 and 4 of page 20 of Harley Quinn #12? What? You DON’T? It’s only, like, the most memorable panel gutter of the twenty-first century. Well, either way, DC has the miniseries for you, in which the full tale of that momentous and momentary pause can be told!

It’s a cosmic adventure beyond your wildest imaginings: Power Girl and Harley Quinn, stranded in a forgotten dimension, on the homeworld of the amorous warlord Vartox! They’ll sacrifice anything they have to in order to get home…except their dignity! Kidding! That’ll be the first thing to go.

Not all comics are for all people, and this comic is definitely not for me. Generally, I’ve grown past boob and puke jokes, unless they’re really original and creative. Here though, it’s pretty low brow as we see Harley Quinn and Power Girl whisked away to a strange world, trying to figure out how to get back home. Potentially that could be a lot of fun, especially with a roller-coaster whirlwind delivery. Instead, there’s a set of scenes, and we’re just taken from one to another in a somewhat stilted way. It’s a series of scenes and events, instead of a interlocking narrative.

The jokes as I said before are just not for me. They’re mostly boobs, guns, and puke jokes, and while these could be done in a brilliant satirical way lampooning and making a joke about what’s come before, instead it just comes off as easy kids jokes.

The art is pretty decent, with each of the characters looking very distinct, and generally is what I’d expect from DC Comics. Much like the story, the art too feels a bit like remnant of the New 52.

Harley Quinn generally is not my cup of tea, and teaming her up with Power Girl, all I get is at least a character to verbally say what I’m thinking… Quinn is annoying in when amped up in a Deadpool sort of way.

There’s potential to do something I might like here, taking jabs at tropes. And while that might be what Gray, Palmiotti, and Conner are attempting, it just doesn’t quite come off that way to me. Might be for you, but not I.

Story: Justin Gray, Jimmy Palmiotti, Amanda Conner Art: Stephane Roux
Story: 4 Art: 7 Overall: 4.5 Recommendation: Pass

DC Comics provided Graphic Policy with a FREE copy for review

Preview: The Lone Ranger: Vindicated #3

Lone Ranger: Vindicated #3

Justin Gray (w)
Rey Villegas (a)
Marc Laming (c)
FC • 32 pages • $3.99 • Teen+
Marc Laming B&W Art retailer incentive cover

The Lone Ranger sets out to bring justice and fireworks to the men that beat Tonto and left him for dead in the streets of Red River, but a surprising twist reveals the true greed and ambition of the men they’re chasing. Meanwhile the Lone Ranger’s feelings for Fiona Doyle might be putting him and Tonto at greater risk!


Deadlands Deals Winning Hand

deadlandsGet ready, as award-winning publisher IDW brings Dead Man’s Hand, the first original collection of the hit Deadlands series to comic shops in March 2015! Based on the popular Deadlands RPG, created by Shane Hensley and Pinnacle Entertainment, and produced by Visionary Comics, the series embodies all the best of horror, western and steampunk in a world filled with creatures of the night, mad science and mysticism!

Deadlands Volume 1: Dead Man’s Hand brings together a who’s-who of superstar horror-western comic talent to launch this unique series that laid the groundwork for every horror-western series since! Join High Moon’s David Gallaher and Steve Ellis as they tell the tale of a cursed weapon created to kill the devil in Devil’s Six Gun. Journey with All-Star Western’s creators Jimmy Palmiotti and Justin Gray, and Shinku’s Lee Moder on a young Shamaness’ quest for vengeance in Massacre at Redwing. Duck low for Witchblade’s Ron Marz and Superman / Wonder Woman’s Bart Sears as they tell of a heroic ranger who sets out to kill a whole town in Death Was Silent. Then dive into Desperados’ Jeff Mariotte and Golly’s Brook Turner’s love tale drowned in horror in Black Water.

But that ain’t all! For the first time in the comic market, this volume contains two brand new short stories penned by Deadlands creator Shane Hensley and Brand Manager Matt Cutter, who show us What a Man’s Gotta Do and how to be Vengeful. And for the first time ANYWHERE, get an exclusive sneak peek at the first, original Deadlands novel, Ghostwalkers by New York Times’ best-selling author Jonathan Maberry, to be published by Tor Books in Fall of 2015! This amazing new adventure launches the new Tor novel line for Deadlands scheduled with releases into 2017!

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