Tag Archives: hordak

Review: He-Man Eternity War #8

ew008Eternity War, the latest He-Man story arc, has had some ups and downs during its series.  This is to be somewhat expected, as for every big moment, there is some time required to set it up and to build the characters into pertinent actors for the script.  The previous issue of Eternity War could be said to be one which had some big moments, although these were more like big character developments which focused around She-Ra’s and Skeletor’s past.  With these big developments right behind it, it probably left many wondering what was immediately ahead for the series.

The story is related in parts to the previous issue, but also throws in a bit of extra unexpected developments.  Adam has chosen to become depowered, and is keen on returning Eternos to his control.  Such is done by a costly victory over the forces of Hordak, the villain who clearly has bigger plans to follow as opposed to immediately stopping Adam.  This leads to the strongest dramatic point for the issue, although it is mirrored in the travels of Skeletor and She-Ra.  Skeletor has led her to the dark dimension, but he has plans of his own, not exactly in line with what he had told her in the previous issue.

While the series is still running at its best, it still feels like this issue is a bit of an intermission.  With so many new developments it is necessary to reposition the players so that they can be put into places where their true heroism can shine through.  That is what is happening here, and it feels a bit more sedate than other issues in this series, mostly because it cannot rely on any of these big moments, but instead has to get by on some other plot developments which while fun, are also a bit ordinary.  The same format has been used before in this series to set up its big moments, as for instance the mostly action second issue showed that there was still a lot of other great moments to follow.  Such would most likely be the moment here, as there are no big moments, but there promises to be in issues to come.

Story: Rob David and Dan Abnett Art: Pop Mhan
Story: 8.5 Art: 8.5 Overall: 8.5 Recommendation: Buy

Review: He-Man Eternity War #7

EW07The story line for He-Man comes at an interesting time in DC Comics.  Although it is a DC Comic by publishing, and not by shared universe, it nonetheless is part of a similar structure of a lot of superheroics, a superhero with a secret identity and an archetypical arch-nemesis.  While DC is trying to deconstruct two of its other main heroes, Superman and Batman, it is also doing the same with He-Man, except that with He-Man it is doing so in a way which is less of a stunt and more of an epic restructuring of the character.

Eternity War started off as much less than what it has become, in fact the first few issues, while fun, looked like a Lords of the Rings redux set on Eternia.  As the series has progressed though, it has looked at numerous different aspects of the characters and helped to define what exactly made them the way that they are.  This issue takes that to the next level, as it not only examines what exactly She-Ra was doing missing all those years, but also casts a better light on just why it is that Skeletor has always been evil.  As opposed to the stunt-like storytelling elsewhere at DC, this builds the character’s backgrounds in meaningful ways, which while restructuring them, also pays homage to what made the characters so popular to begin with.  The story here is simple enough, as Skeletor and his allies plus She-Ra decide to journey to Despondos in order to find a way to stop Hordak.  Before stepping foot into the dimension, Skeletor reveals what happened to him before he left, and it drastically alters the situation.

This series has thus far had its successes and its relative lows, but this issue contains the best example of story telling thus far.  At a time when it seems to be popular to re-invent superheroes, this series proves that it is the one to do it right.  There are bound to be those who will still think that this is “just a He-Man story” but those that do so are missing one of the best comic series on the market in the past half year.  DC has proved with a few other series that it is not afraid to take chances, and while outside of its main universe, this series belongs with those few others.  After all, He-Man maybe be sci-fi/fantasy, but both genres are defined by their epic stories, and this is shaping up to be one.

Story: Rob David and Dan Abnett Art: Edgar Salazar
Story: 9.5 Art: 9.5 Overall: 9.5 Recommendation: Buy

 

 

We Talk He-Man The Eternity War with Dan Abnett

Dan Abnett’s most prolific works comes from the the series 2000AD in his native UK, but he has made his mark on American comics after working on the likes of Heroes for Hire, Nova and Guardians of the Galaxy.  He was recently given the helm for the Eternity War series for He-Man.  We got a chance to talk with about the new series.
eternity001Graphic Policy:  The Masters of the Universe carries with it so much pre-existing stories but also cliches of the characters as being for kids.  How do you approach this series to break through that?
Dan Abnett: I was basically briefed by Mattel and DC to write the series ‘seriously’ and play up the epic sword and sorcery angle. I think they came to me because of my experience working on major fantasy properties like Warhammer. The idea was to make it heroic and dramatic, but without losing the sense of fun and escape. That meant taking even the ‘silliest’ and most unlikely characters and saying ‘no, this isn’t a joke. It’s a part of this world and we treat it with respect’… but still have fun when appropriate.
GP:  Were you a fan of the characters as a child?
DA: it was a little late for me, actually, though I was aware of it, of course. Early in my career as a writer and editor, I worked on many licences (at Marvel UK etc), and over that time wrote for Transformers, Thundercats, Galaxy Rangers, GI Joe… just about every classic property of the era. Except He-Man, so it was very nice to ‘complete the set’ and get a chance to write Masters of the Universe too. And it’s nice to do it in such a high profile way, with a great, glossy monthly DC book, with fantastic art (Pop Mhan is amazing), wonderful color and the support of Mattel and DC. And, of course, being allowed to do massive things, like bringing back She-Ra, is a real treat…
GP:  All-out war has never really taken place for He-Man, rather he is usually depicted foiling some plan from one of his enemies and then moving on.  Has it been hard to change the focus?
DA: I think the scope is absolutely there, given the size of the potential cast and the scale of things. It suits an epic handling. If you tipped out your toybox, you’d have so many warriors ready to assemble into armies and factions…
eternity002GP:  In terms of writing a battle focused story, how do you balance the story so that the battles do not overwhelm the plot?
DA: I’m not sure that there’s a specific technique. I just try to maintain an over all sense of the scale and confusion… lost of things going on, then zoom in onto specific characters to personalize the mayhem.
GP:  Eternity War has featured new takes on some classic characters such as Teela, Skeletor and She-Ra.  Are you worried at all that fans might not accept them?
DA: I hope they do, and they seem to have. Mattel has been brilliantly ‘hands on’ with this, guiding me every step of the way, and suggesting characters to use… and how to use them in cool ways that fit into their lore. They’ve been really great, and I’ve been reassured that I’m not damaging things by doing anything too radical. If the Masters’ ‘masters’ are happy with it, I’m pretty sure the fans will like it too…
GP:  The series has been a balance of of sci-fi and fantasy, true to the characters roots.  How do you approach this as a writer to balance these two genres which are similar but also somewhat different?
DA: I think the mix is really entertaining. The blend of blades and tech reminds me (in a really good way) of classic “Planet Stories” like Robert E Howard’s Almuric and Edgar Rice Burroughs’s “Mars” and “Venus” sagas, so it’s a very honorable tradition. This is a world of warriors and magic, but it’s also a world of ancient and power civilisations, with sophisticated technology and crafts, so the blend is very comfortable.
eternity005GP:  This series focuses less on the difference between Prince Adam and He-Man.  Is that less important for the character than it has been in the past?
DA: I’d say not, actually, as the difference or ‘split’ between those two sides is becoming increasingly important as the Eternity War unfolds.
GP:  Can you give us an idea of what is ahead for He-Man?
DA: Things are really going to get epic. This is the biggest He-Man story ever,  a saga on a “Lord of the Rings’ type scale, with the fate of worlds in the balance. If you’ve enjoyed it so far, you’re going to love how massive it becomes as all the opposing parties begin to clash.

Review: He-Man Eternity War #4

eternityThe exploits of He-Man and his allies have been given somewhat of a Renaissance since the relaunching of the character by DC Comics.  Long considered a character associated with children’s toys, the new series melds the previous stories of the character with a new mix of science fiction and fantasy.  Part of the problem with the previous incarnations of the character is that he was tied to the children’s cartoon from the 1980s, and as such faced a similar problem that the comics of the golden age faced.  Each episode was serialized and thus was self contained and thus it made it more difficult to build back stories for the character that would carry over from one episode to another.

If there was ever an attempt at world building by He-Man then this series is it.  It throws off the remnants of its supposedly childish past and gives the characters new meaning by expanding their back stories.  As was seen in issue #3, She-Ra led an assault against enemy forces only to be confronted by a more powerful Hordak.  The use of Hordak here is well done.  He is already established as an enemy of He-Man, She-Ra and also Skeletor, but the use of different villains here helps to solidify his true evil.  Equally as much of this issue focuses on She-Ra it is an effective way to highlight the character that has for too long been more of a punchline in He-Man as opposed to a serious player.

Eternity War is evidently the story that will unify all disparate parts of the He-Man stories and combine them together into an adult setting.  There will be those that still will be hung up on the association with toys, but as is being proven elsewhere as well, it does not matter really what the inspiration is as long as solid characters drive solid stories, and this series succeeds at both.  The end result of this combination is that this is a standout series, one which is one of the stronger entries in sci-fi fantasy in today’s market, and more would recognize this if they let go of their preconceptions.

Story: Rob David and Dan Abnett Art: Pop Mhan
Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy