Author Archives: Ryan C. (trashfilmguru)

Review : Power Lines #1

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Writer/artist/colorist/letterer Jimmie Robinson is a one-man wrecking crew with talent to spare, but in the past your humble critic here has felt like a number of his projects start off well enough, but seem to get sidetracked along the way and fizzle out a bit before — or, perhaps more accurately, instead of— reaching their full potential. With his new Shadowline series Power Lines (published by Image Comics — and full disclosure compels me to inform you that I purchased a copy even though I was also furnished with a digital “freebie,” so hey, the book must be pretty good, right?), my earnest hope is that he’ll buck this trend and give us a series — however long it may last — that exploits its solid-as-hell premise to its fullest and wraps things up in a satisfactory manner when the time comes.

Ya know what, though? I’m in no real rush for that to happen because Power Lines #1 was some seriously good stuff, and this is a story that I’d really like to see take its time developing its characters, fleshing out the nature of their abilities (yes, there are super-powers involved here), and tying together its mythological and contemporary elements into a truly cohesive whole.

Plus, goddamnit, at a time when cops are shooting black kids for no other reason than “he seemed kinda scary to me and his pants were hanging low” (and grand juries are acquitting them for it) and the front-runners for America’s major-party presidential nominations are either tweeting bogus, racist “black-on-black crime” statistics that they got from (I’m not making this up) Nazi websites or trying to back-track on their comments referring to urban youth as “super-predators,” a book about a low-level “gang banger”-type who goes by the street “handle” of “D-Trick” trying to navigate a difficult path through both adolescence and his new quasi-magical abilities strikes me as being an important one, as well.

Toss in the fact that the one other person he encounters who appears to be similarly “blessed” is a racist 48-year-old white widow straight out of Fox “news” central casting, and you begin to see how things could get very interesting very quickly around these parts.

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Shadowline is plugging this one as being “a bold step forward for diversity in comics,” and while Marvel is getting all kinds of credit for the new Ta-Nehisi Coates-written Black Panther series that’s hitting the shelves next week, it should be noted that Robinson has been pounding away in the trenches for a long time and is more than “qualified” to tackle issues of race, class, prejudice, the urban/suburban divide, and related issues given that he’s a veteran, “fifty-something” black creator in a depressingly monochromatic industry. When “D-Trick” and his Oakland-based “crew” hit the all-white suburbs (ostensibly on a “tagging” mission, although one of them appears to have some petty theft on his mind, as well) there’s a palpable sense of tension even before the pigs show up, but the shit doesn’t start to really hit the fan until our protagonist flies away when confronted by the bullies in blue. Things don’t get any easier for him the next day, either, when that racist lady we just mentioned, one Sarah Bellingham, uses an app to track her stolen phone and ventures into Oaktown (do they still call it that?) with her more level-headed ex-Marine son, Kevin, to retrieve her purloined property — only to get “zapped” by a surge of mystical energy herself.

The idea of lines of magical power criss-crossing the globe is a common one in many cultures (the Brits call them “ley lines,” for instance, while the Chinese refer to them as “dragon lines”), but this being California and all, it’s the Native American take on these titular “power lines” that’s at the fore, and a mysterious Shamanistic character, who seems to be able to view events from both afar and up close, is waiting in the wings throughout this issue. So far he appears to be operating strictly in an observer’s role, but you just know that sharing ancient wisdom is his real gig, and  Robinson’s challenge with this so-far-nameless guy going forward will be to both impart some sense of accuracy and authenticity with him as well as to eschew the “info-dumping” that such characters are so often relegated to.  Sure, he’s got a lotta ‘splainin to dooooooo, but let’s hope he does so in a way that doesn’t involve four or five pages of text-heavy “listen, and I’ll tell you a story”-style flashback narration.

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I must confess that I’m already beyond intrigued as to how all these disparate elements are going to coalesce into a singular narrative, and that’s a sure sign that a first issue has done its job. A recent interview on the Image website where Robinson states that his goal with Sarah is to create a real, honest, multi-faceted character who just happens to have some deep-rooted flaws — and, crucially, to explain how and why she came by her “Make America Great Again” mindset — has me eager for more, as well, and shows a welcome (and frankly necessary) willingness on his part to use Power Lines as a tool for dialogue rather than diatribe that a lot of creators, as well as plenty of readers, would do well to take note of. His clean, realistic, unassuming art style further roots these proceedings in a “real world” we can all relate to, and the end result is a fresh and relevant piece of work dealing with weighty themes, weighty truths, and weighty characters in a way that is more concerned with forging an understanding —and hopefully contributing to a resolution — than it is with merely clobbering you over the head with its point of view.

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Which isn’t to say that this book doesn’t have a point of view, though. It clearly does. And while this debut installment could certainly have done with some tighter editing (Kevin is accidentally referred to as Sarah’s “son-in-law” in one panel and information is repeated in two consecutive panels on the second-to-last page), the story here is one that comics — as well as the wider world beyond them — both needs to hear and to understand. Jimmie Robinson seems willing and eager to meet his readership on their “home turf” to start that conversation and to acknowledge the beliefs and opinions of those who disagree with him. That’s both gutsy and mature. And so is the series he’s created here.

Story: Jimmie Robinson Art: Jimmie Robinson
Story : 8 Art : 7 Overall : 7.5 Recommendation : Buy

Review: The Discipline #1

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So-called “taboo” (generally a euphemism employed by folks with hang-ups in place of the word “interesting”) sexual practices have been a long-standing obsession/concern of Peter Milligan‘s for years now, and he’s dealt with them with a reasonable amount of what we can loosely call “success” in series like The Extremist and Enigma, but it’s been quite a while since he well and truly took us for a walk on the wild side. Oh, sure, The Names played around with stepmom-and-stepson themes, but never really took it beyond the level of cheap titillation, and New Romancer has hinted at some of the more scandalous aspects of Lord Byron’s well-renowned sexual — uhhhmmm — adventurism, but he hasn’t guided us inside the minds of the perverse/frustrated/unfulfilled/bored to show us what drives them into the purportedly “darker” corners of the realm of eros for what feels like ages now. A lot of his characters have had their quirks, sure, but it’s been far too long since he set out to explore why.

All that appears to be changing in a big way with the release of his new ongoing Image Comics series The Discipline,though, and I suppose we can and should be grateful for that — but the jury’s still well and truly out on that one because this first issue, while interesting and perhaps even tantalizing in some respects, also seems more than a bit redundant and perhaps even unnecessary in today’s popular culture landscape where very few stones have been left unturned when it comes to psycho-analyzing what turns us on and gets us off. One of my favorite YouTube armchair comics critics, who goes by the handle of sleepyreader666, even went so far as to call this book “50 Shades with demons,” and while I feel it more strongly and naturally aligns itself with Eyes Wide Shut than it does with that embarrassingly sappy “BDSM for the masses” franchise, the sentiment expressed still rings true — 20 years ago this comic would probably seem like a real barrier-breaker, but today? Not so much.

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It’s certainly not without its strengths, though, and chief among those is the art by Milligan’s now-frequent collaborator, Leandro Fernandez, who delineates both the “daily life” and “night life” aspects of the story with a kind of breezy, low-key grace that hits all the right notes from ennui to dread and everything in between. Cris Peter‘s largely-muted but spot-on color palette accentuates the various emotional states to what can fairly be called a damn near perfect degree, and the end result is a book that looks like it sure oughtta be shrouded in mystery, intrigue, and the strange but undeniable lure of the forbidden. And so it is. But that’s not necessarily such a great thing in and of itself, and it’s the (I’m assuming) purposeful ambiguity of the story that is so far proving to be the big head-scratcher as far this series goes.

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Our protagonist is a reasonably bright and educated 23-year-old Manhattan housewife named Melissa who is kept in fine style by her husband, but isn’t getting anywhere near enough emotional or sexual satisfaction from their relationship — in fact, it’s even intimated that he might be stepping out on her. All of this leads to the sort of epic levels of bottled-up frustration that one could fairly expect under the circumstances, and Milligan really does excel at  the kind of lightning-fast shorthand characterization that makes us feel like we know these people pretty well within a few short pages. Melissa, for instance, appears to have escaped a socially and economically dire upbringing that’s resulted in a predictable level of tension between her and her less-well-off sister and mother, but when one considers that her only form of sexual release is to go to the same museum and stare at the same Goya painting every day, you’ve gotta wonder if she’d have been better off staying in the trailer court and settling down with some rough and randy young stud who’s always up for some action. Still, what the fuck — she’s rich, so she gets no sympathy from me just on principle.

Enter a mysterious and possibly foreign lothario named — yawn! — Orlando, who promises her (without, ya know, actually promising her) entry into a new and appealingly dangerous world of sexual excess and fulfillment if only she’ll meet him at a certain address at a certain time of night. Which she does. And what happens next is — well, I dunno.

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The first couple of pages of this issue hint at a possible sexual assault and its aftermath, but when the scene being presaged actually comes to pass within the context and flow of the story proper, it’s no more clear what’s happening to our obviously-out-of-her-depth “heroine” than it was at the start. A painting comes to life — yes, you read that correctly, but if you’re reading Art Ops that’s probably no shock — and more than likely rapes her while Orlando scurries off to some other dimension, point in time, or both to discuss her “suitability” for their little “club” with his apparent “masters.” I’m tempted to say “some first date, huh?,” but as we’re talking about a possible sexual assault here, that would probably come off as being far too glib and so I’ll just forget all about that line even though I already blurted it out.

Fair enough? No? Well, too late — and too bad.

Still, I’ll try to make it up to those of you who haven’t “clicked off” this review with a possibly-well-deserved “fuck this guy” by saying that the ending to this debut installment left me in a real moral conundrum. First off, I’d like to know precisely what the hell is going on, and secondly I’d like to know if and/or how what’s apparently (and unfortunately) happening relates to Melissa’s broader “character arc.” It may be too much to expect 20-some pages of story and art to provide a definitive explanation, sure, but how Milligan chooses to answer those entirely reasonable queries will probably determine how long I end up sticking with this comic.

Story: Peter Milligan Art: Leandro Fernandez
Story: 5 Art: 8 Overall: 6.5 Recommendation: Read

Review : Superman : The Coming Of The Supermen #1

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The name Neal Adams is still a legendary one in comic book circles, and I suppose it always will be, but who are we kidding? In recent years — check that, recent decades — it’s become synonymous with “batshit crazy” every bit as much as it has with, say, “revolutionary illustrator.” Neal’s been milking the fame he justly earned for his late-’60s/early-’70s work on titles such as BatmanGreen Lantern/Green ArrowDeadmanandThe Uncanny X-Men for all it’s worth, and if I were in his shoes I’d probably do the exact same thing, but it took the release of his Batman: Odyssey series a few years back to remind folks that this is the guy who gave us SkatemanMs. Mystic, and Armor, as well. Truth be told, comics fans are such a forgiving bunch (at least toward some creators) that those 1980s debacles from Adams’ own Continuity Comics imprint probably would have been remembered — to the extent that they were at all — as strange, even charming, curiosities if he hadn’t decided to dust off his keyboard and give it a go as both writer and artist again — with predictably disastrous, if highly entertaining, results.

Reaction to Batman: Odyssey was more or less universally negative, of course, but let’s not kid ourselves — it also exposed the rampant double-standards that exist among the largely-unpaid legion of critics out there. If, say, Grant Morrison came out with a 12-issue epic that featured Batman riding around on a pterodactyl in a hidden jungle kingdom in the center of the Earth, he would be praised to the heavens for being “post-ironic” and “making comics fun again,” but when our guy Neal does it, he’s chided as being “past his prime” and “soft in the head.” Granted, Adams’ much-publicized theories on the “hollow” or “expanding” Earth go some way toward buttressing the notion that he’s a more than a little loopy, but again, those ideas are no more “crazy” or “outlandish” than some of the stuff that’s come out of Morrison’s mouth over the years. Maybe Neal just needs to shave his head, declare that he has real-life superhuman abilities, and develop a nearly-impenetrable Scottish accent and all his eccentricities will be forgiven?

Or maybe — just maybe — his advancing age (he’s 75 as of this writing) is being held against him. It certainly wouldn’t be the first time that sort of wretched discrimination has reared its ugly head in fan circles. Jack Kirby, for instance, produced some of his best work toward the tail end of his career, but by and large comics like Captain Victory And The Galactic Rangers and Silver Star languished in the “also-ran” category for 20 or 30 years before even a few people began to recognize them as the deeply-personal meditations on timeless themes that they are.

Please don’t think I’m trying to advance an argument that Batman : Odyssey is anywhere near as good as those latter-day Kirby works, though, because it’s not. I’m simply pointing out a pattern — when legendary creators get long in the tooth, the public turns on ’em. It happened to Kirby. It happened to Ditko. It’s happening right now to Alan Moore, despite the fact that he’s producing some of the best work of his career. And, to a certain extent, it’s happening to Adams — although, in his case, his critics do have a point (or several, as the case may be). Neal really can’t write, and his personal obsessions really are of little interest to anyone other than himself, and yeah, by and large his art really isn’t as strong and compelling as it used to be — but that doesn’t mean that this late stage of his artistic oeuvre is any less interesting than his earlier, more celebrated period. Quite the contrary.

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Which brings us to the first issue of his new six-part series Superman : The Coming Of The Supermen, where again Adams is pulling double-duty as both writer and artist (although it should be noted — even if the cover, in a less-than-classy move, fails to do so — that Tony Bedard is on board as a co-writer here, possibly to prevent the kind of editorial turnover that Odyssey understandably suffered from), but in all honesty this book actually seems downright tame, at least to this point, in comparison to Neal’s other efforts of recent vintage. True, it’s still about 50 times crazier than anything else in the staid, boring DC Comics line-up lately, and there are plenty of juicy hints interspersed throughout indicating that the wheels of sanity will almost certainly be coming off sooner rather than later, but the notable absence of things like our writer/artist’s penchant for — bizarre — and ill-timed —pseudo- dramatic — pauses in — his dialogue, and his marked tendency to spend page after page “building up” some massive would-be confrontation and/or revelation only to seemingly forget about it completely and move on to something else? Well, so far those things are being pretty well kept in check, which will sound highly improbable I’m sure once I tell you that this story concerns a contingent of three Kryptonians in costumes identical to Superman’s arriving on Earth (let’s call them sandy-blonde Superman, red-haired Superman, and black Superman, since we don’t actually know their names yet) and battling Kalibak and his army of Parademons in the LexCorp tower while the real Man of Steel is off in the Middle East for reasons never explained and after a military and/or terrorist skirmish there picks up a youthful orphaned boy and his dog under orders from a winged, green-skinned djinn and takes them back to Metropolis before promptly engaging in the Supermen-vs.-Kalibak battle himself and then re-encountering said djinn who takes him back in time to the period of the construction of the Sphinx in ancient Egypt whereupon he learns that the pharaoh who had it built was — Darkseid’s dad?

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And yet — so far, at least, none of these disparate elements seem particularly incongruous or “weird,” at least by contemporary Adams standards, and the story has a fairly natural and unforced flow to it that stands in marked contrast to Batman : Odyssey‘s breakneck-paced parade of balls-out nonsense. Which means, of course,  that Superman : The Coming Of The Supermen is both better and more boring than its most recent predecessor in the Adams canon.

But enough about the story — for now, at any rate. Let’s talk about the art! Adams is definitely doing his level best to channel the spirit of Kirby here, but his “level best” simply ain’t what it used to be. The old one-time-revolutionary dynamics are still there, as are the inventive and highly pleasing page layouts, but I think Neal’s overly-melodramatic inking is really doing a disservice to his pencils here, and buries things under a tidal wave of thick, almost “greasy” cross-hatching. His near-photo-realistic facial expressions are occasionally still on display, so that’s a plus, but too often he seems to be taking some short-cuts in that department that have the unfortunate effect of making everyone look, at times, like some kind of mutated human/horse hybrid. The cover is plenty solid and packs enough of the old “Neal Adams Wallop,” as do a handful of the interior panels, but frankly too many of those look just plain rushed and sloppy. Not as sloppy as a number of the conceptually-dead variant covers that he’s been producing for DC this month as part of their promotional push for this book do — most of which are “re-imagined,” and highly diminished, modernized updates of his most well-known covers of years gone by inked by an all-star array of talents who still can’t manage to inject much life into them — but when you combine this second-rate art with Alex Sinclair’s garish and often just plain ugly colors, the end result is a book that looks like the portfolio work of a 16-year-old kid who’s going around to conventions trying to “wow” editors with his “Adams-meets-Kirby” pastiche-style artwork that’s been colored by his glue-sniffing buddy. Even some of the images that probably started out as a good idea at the breakdown stage — like a nice, big, half-page panel of a mouth-foaming Lex Luthor ranting into a television camera Bill O’Reilly-style — end up looking pretty crappy once Adams layers the thick, soupy embellishments on. It’s all interesting to look at, sure, and oftentimes quite arresting, but by and large I’d be lying if I said it was actually good.

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Still — I’m more than willing to concede that this series, numerous flaws and all, is probably going to be well worth following for six issues. Kieran Shiach over at Comics Alliance, for instance — the same site that made the brilliant observation that Batman: Odyssey was the comic book equivalent of Tommy Wiseau’s now-legendary “midnight movie” favorite The Room, and that spilled more “digital ink” analyzing that series than any other — advances a strong argument that The Coming Of The Supermen is a work of mad genius, which probably isn’t too far off the mark (I’ll certainly give you the “mad” part). The fact that it completely ignores post-Flashpoint , and even post-Crisis, DC continuity by having Clark Kent and Lois Lane still working as TV news anchors (Lois is seen providing live on-air coverage of the battle at LexCorp tower even though no cameras appear to be on-hand to film it?) certainly shows that Adams couldn’t be bothered to actually familiarize himself with how Superman stories work these days, and that’s a very good sign that his barely-restrained excesses are about to burst through in a big way, hopefully as soon as next month.

How, then, are we to judge a comic like this? Not by any sort of traditional definitions of “good” and “bad,” since that was never in the cards to begin with. What we want from a modern-day Neal Adams comic — and the only thing we have any right to expect — is unfiltered, unintelligible, unrestrained, and unapologetic insanity. And yet even by that less-than-lofty standard, the first issue of Superman: The Coming Of The Supermen falls short. There are tantalizing glimpses that there’s plenty of crazy in the offing, though, and that’s why I’ll continue to pick this book up. I hear a loud screech in the distance, and there might even be some smoke coming from the other side of the hill, but goddamnit — I need to see the full train wreck play out in excruciating, slow-motion detail.

Don’t let us down, Neal. We know you can do it.

Traditional scoring can’t really be applied to this comic, but if I had to, I’d probably give the story a 4 and the art a 3, for an overall rating of 3.5 — and then recommend that you buy it (which I did, no publisher “freebie” here) anyway.

Review: Snowfall #1

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In my experience, taking a “flier” on a new book you’ve attached no pre-conceived expectations to going in can pay off nicely. Right now, in fact, my pull list is populated with a number of series that I’m absolutely loving — from American Monster  to Hip-Hop Family Tree to Last Sons Of America to The Violent — that are the work of creators who I was either “down on” at one point and decided to give another chance to, or whose prior work (assuming there even was any) I was completely unfamiliar with.  I like the new. I like the unexpected. If I want the familiar, well — there’s always “The Big Two” for that.

Writer Joe Harris and artist Martin Morazzo are not, of course, new names — at least not for those of us who read their Image Comics series Great Pacific — nor are they creators who are in need of a second chance from yours truly, but still : when I first heard about their then-forthcoming, now-arrived new title Snowfall, I was in no way sure what to expect. It sounded — and judging by the few preview pages that were made available in recent months also looked and read — like something dramatically different to their prior work, and so my interest was piqued. Like I said, often the unfamiliar can yield surprisingly good results.

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Ya know what, though? Not always. And unfortunately that’s the case here.

None of the blame for why this extra-sized first issue (a nice value with 32 pages of story and art for $3.99 — full disclosure compels me to also inform you that I purchased my copy, no “review freebie” here) doesn’t work should rest on the shoulders of the artistic team, though. Morazzo and colorist-on-the-rise Kelly Fitzpatrick both go about their business splendidly, in fact. And the set-up that Harris presents us with involving a future Earth (the year being 2045, to be precise) that has seen some sort of “climate collapse” resulting in the desertification of much of the planet and the fall of the United States/subsequent rise of a new open corporate oligarchy called the “Cooperative States Of America” is an interesting enough bit of preliminary “world-building.” What he so clearly forgets to include, though, is any character-building, and so the search for the so-called “White Wizard” — some guy who has the power to make it snow and might be a terrorist, a freedom fighter, a mad scientist, you name it — falls well and truly flat.

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Don’t get me wrong — I feel bad that the various folks we’re introduced to here have to live in some sort of shitty dystopian society — but I don’t feel anything for any of them individually and frankly have a hard time discerning from events as presented who our main protagonists are even supposed to be, so completely one-note and un-involving are the lot of ’em.  Memo to Joe Harris : first issues are supposed to grab you with more than just an attractive price point, they’re supposed to make you interested enough in the proceedings to come back for more. Nothing on offer here manages to accomplish that most basic of tasks.

Obviously, Image has a reasonable amount of faith in these guys, and perhaps we should too — Great Pacific, after all, was something of a “slow burn” itself — but I’ve got (bad pun coming, you’ve been warned) cold feet already. A “slow burn” I can absolutely handle no problem — but this book feels like it’s in a deep freeze right out of the gate.

Story: Joe Harris Art: Martin Morazzo Color: Kelly Fitzpatrick
Story: 2 Art: 8 Overall: 5 Recommendation : Pass

Review : The Dark & Bloody #1

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It appears that the success of Harrow County over at Dark Horse has given other publishers the idea to try out this “Southern Gothic” thing for themselves — DC is certainly taking Swamp Thing back in that direction in Len Wein and Kelly Jones’ new six-part series, for instance — and given the “horror-centric” bent to their Vertigo line since its inception, it’s no surprise that the former National Periodical Publications would  want to get that imprint in on the act sooner rather than later, I suppose, as well,  and that they’d have them do so with something of a (red) splash given their relative financial “muscle.” Truth be told, I’m kind of surprised that their big late-2015 don’t-call-it-a-relaunch didn’t include a horror book set “below Tobacco Road,” but no sooner did we flip the calendar over than we were presented with The Dark & Bloody #1, the opening salvo of a new ongoing (or so I’m assuming) series from a relatively “green” writer named Shawn Aldridge and veteran Copperhead artist Scott Godlewski (a portent that doesn’t bode well for that series’ future, I’m afraid). Rounding out the creative team is cover artist Tyler Crook — who provides some direct linkage between this book and the aforementioned Harrow County itself — and steady coloring hand Patricia Mulvihill, so we’ve got some of the old and some of the new here, and the end result is, as you’d probably expect, something of a mixed bag.

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The series is set in the modern day and focuses on the backwater trials and tribulations of one Iris Gentry (that’s a guy, just in case you were wondering), who has returned home from a tour of duty in Iraq to find employment prospects in his small Kentucky town as dim as ever, and so he’s taken to running moonshine for his former CO from his army days. He’s already got one kid and the Mrs. has another “in the oven,” so hey, let’s not judge the man for doing what he’s gotta do to get by. Besides, as both he and his wife agree, it beats dealing in crystal meth or oxycontin. Things seem to be going well enough for our low-grade entrepreneur until a couple of his good ole’ boy customers crash their car after leaving his place and promptly disappear from the face of the Earth, but what Iris doesn’t know is that they were fleeing from a shadowy, winged creature of some sort, and that there might be more to his son’s new little girlfriend than meets the eye. Oh, and the Gentry family seems to have attracted the attention of a couple of separate (as far as we know) strangers, as well —

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I don’t know if Aldridge hails from below the Mason-Dixon Line or not himself, but the local flavor he injects the proceedings here with seems reasonably authentic enough to the point where one can say that a strong sense of place is the best thing about The Dark & Bloody #1, but he’s coming up short in terms of providing any real chills or thrills so far, and that will have to change in a hurry if they want people — myself included given that I bought this issue with my own hard-earned cash — to keep plunking down $3.99 a month on this title. Realistic characters and an intriguing “hook” intimating that the evil coming Iris’ way might have something to do with his actions while in the military are neat and all, but we’re not out of line to expect this series to be, well, both dark and bloody, and this first issue, at any rate, serves up only diet-sized portions of what we’re promised on the masthead. It’s alright, sure, but that’s really all it is.

Fortunately, Godlewski’s art picks up much of the slack and he seems equally at home in either the Blue Moon of Kentucky or the burning oil fields of Kandahar province. There’s nothing particularly flashy or attention-grabbing about his style of illustration, but it is solid and does have a fair degree of personality. The people all look like distinctive and realistic individuals, the locales are rendered with a solid eye for detail, and the one brief scene of supernatural shenanigans is delivered with just enough aplomb to leave us feeling confident that future “bumps in the night” will knock us around when we’re looking at them — now it’s just up to his creative partner to make sure that the words he pairs with the images leave a mark when we’re reading the book, as well.

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I’m tempted to err on the side of cautious optimism with this one simply because I’ve been reasonably impressed with most of what Vertigo’s had going of late, but I realize that doesn’t make any more sense than expecting another Marvel book to be good just because, I dunno, The Vision is or something. In all honesty, the one-time home of the likes of Gaiman, Morrison, Ennis, and Carey really only has two titles — Lucifer and Red Thorn — among their new batch that are deliberately going for that “old-school Vertigo” feel, and the rest are all over the map as far as theme, tone, and subject matter go. That’s a good thing, to be sure, but it means that not all of these series are going to be to any one reader’s liking. I know that there are hard-core “Vertigo completists” out there who will buy anything and everything that comes out under that label, but for the rest of us, well — we’ve gotta pick and choose, don’t we?

So far, I haven’t seen enough from The Dark & The Bloody to convince me that I want to be swigging from this particular mason jar month in and month out, but what the heck — I’m willing to stick it out for a couple more issues to see if this is particular batch of “white lightning” has the kind of kick that I’m looking for.

Story: Shawn Aldridge Art: Scott Godlewski
Story: 5 Art: 7.5 Overall: 6.5 Recommendation: Read

Review : Cry Havoc #1

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What’s the old saying again — “cry havoc, and let slip the dogs of war!” or something? Yeah, I think that’s it — except in this case we can substitute dogs with their nearest evolutionary relative, wolves, and be a small step closer in the accuracy department.

Or will we? I mean, sure, the promotional blurb for writer Simon Spurrier and artist Ryan Kelly’s new Image Comics series, Cry Havoc, definitely states that “It’s not about a lesbian werewolf going to war — except it is,” so perhaps “definitely” is a piss-poor choice of words on my part given that, ya know, there’s (supposedly, at any rate) very little going on here that one can state is “definite” in nature.

All of which is kinda funny because I found Cry Havoc #1 to be a fairly straight-forward read. Not that I’m complaining, mind you, because it was an engrossing and fun one, as well, but the conceit of splitting the story of busker-turned-lycanthrope Lou Canton up into three distinct times and places — London, Agfhanistan, and the mysterious “Red Place” — and then employing three different colorists (Matt Wilson, Lee Loughridge, and Nick Fialrdi) to handle the hues on each in order to give them a more distinctive individual look is frankly old hat to anyone who’s read, say, Bodies, where different artists altogether were utilized for the same purpose, or even to anyone who’s seen a Tarantino flick, where jumping back and forth along any given character’s timeline is a matter of course.

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All of which leads me to believe that CryHavoc desperately wants to be more “far out” than it is — which is pointless, really, because it stands pretty darn well on its own, no gimmicks required.

I’ve long been of the opinion that Spurrier is on the verge of the ever-elusive “something big” in his writing career : certainly he’s done the best one can possibly hope to following-up Alan Moore on Crossed + One Hundred and his soon-to-be-completed eight-part series The Spire is a fascinating exercise in world-building (also featuring, it should be noted, a lesbian protagonist) that perhaps sees his fine script overshadowed by the truly spellbinding art of Jeff Stokeley, but let’s be brutally honest here — when you’re stuck playing second-fiddle to either the person who came before you or to your monumentally-talented collaborator, it almost doesn’t matter how good the work you’re doing yourself is, because you’re still stuck in the “bridesmaid” role.

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Could this, then, finally be Spurrier’s chance to step to the forefront as the cliched “emerging talent” with a “distinctive voice” that he actually is? Time will tell, but so far all the signs look good : the characterization here is strong, the Abu Ghraib-esque subplot is still reasonably topical, his writing evokes a strong “sense of place” in each of the locales employed, and his only-semi-convoluted story structure serves its purpose of mystifying what’s actually a pretty simple plot that can be reduced, basically, to girl gets bitten by werewolf, then conscripted against her wishes into a mercenary force of other “differently-abled” folks, and finally finds herself (spoiler alert!) captured by the same person she’s been tasked with tracking down — and with whom she appears to share a rather unique bond. That’s certainly plenty to pack a debut installment with, and the breakneck-if-disjointed-by-design pace of Cry Havoc #1 doesn’t really slow down to give you much time to think — which is just fine in my book, especially given the fact that the backmatter at the end more than ably demonstrates that Spurrier has indeed done his homework here, most notably as it relates to werewolf legend, and that there’s more going on beneath the surface, as promised, than one would initially suspect given the rapid-fire rate at which events are occurring.

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So, yeah — all good in that department, then, and all good as far as the art goes, as well. Kelly’s always been an under-valued talent on the various projects he’s been involved with, but now that he’s got plenty to (sorry in advance) sink his teeth into, I expect him to continue the trend established here of leaving readers saying “wow, I never knew the guy was this good” in subsequent issues. The “multiple colorists” trope works really well, too, it must be said, flavoring each time/place with a little different metaphorical “spice” while not upsetting the “main course”(do I need to eat dinner or what?) to any noticeable degree. Wrap it all up under either Kelly’s main cover or Cameron Stewart’s uniquely-designed variant, and the end result is a comic that looks as good as it reads.

So, what the heck? Count me in for the foreseeable future, barring a drastic and unexpected drop in quality. I’m a little bummed that Image is joining Marvel and DC in sneaking more of their books up to $3.99 (and I paid for this one myself, no digital freebie here), but I guess it was probably inevitable, and I certainly feel like I got every penny’s worth in this case, since subsequent re-reads have revealed more than I caught the first time through. Maybe this will prove to be the Simon Spurrier-penned masterpiece he’s been hinting that he’s capable of?

Story: Simon Spurrier Art: Ryan Kelly
Story: 8 Art: 8 Overall: 8 Recommendation: Buy

Review: Pencil Head #1

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When you were a kid, did you harbor fantasies (or should that be delusions?) of becoming a comic book freelancer? I know I did. And I know that a fair number of critics out there still cling tenaciously to the idea that they’re the next great undiscovered writing “talent.” One reason I respect the hell out of the way the powers that be here at Graphic Policy run things is because they make it crystal clear when they’ve received a free digital “copy” of a book so that you, dear reader, can decide for yourself whether or not the “generosity” of a publisher has influenced a critic’s opinion (for instance, you may want to know right off the bat here that the book I’m reviewing today, Ted McKeever‘s Pencil Head #1 from Image/Shadowline, is one that I actually purchased with $3.99 of my own hard-earned money). Other sites I won’t name don’t have the guts to do that, and frankly their legion of unpaid critics like it that way because they just plain don’t want readers to know how cheaply their consciences can be bought, but here’s the sad, simple truth of the matter — there are any number of “review” sites out there that will say something nice about a comic — any comic, no matter how shitty it is — just because they got an advance digital freebie. And what’s the payoff, you may ask, for selling your soul at this bargain-basement price? Get ready to laugh.

Nothing. Zip. Zilch. Nada. Except the ability to desperately cling to a fading dream that the “critics” in question should have damn well given up on years ago.

Allow me to (briefly, I promise) explain : when an internet critic for, say, “Great Big Comic Book Website That Really Doesn’t Give A Shit About Comics But Sure Does Care About Movies, Toys, And All That Other Garbage” posts a positive review of a lousy comic that they got to look at two or three days before anyone else for free, said critic hopes — but has no actual way of knowing — that the publisher of that lousy comic will notice the nice things they said and consider that critic to be an ally. If that critic then does this same thing repeatedly — say, 100 times, 1,000 times, or even 10,000 times — why, maybe the “suits” at the various publishing houses will even remember his or her name. And when they need a new writer for one of their low-selling titles like, I dunno, Firestorm or Squirrel Girl, maybe they’ll ask their friend the critic to make a pitch for the book. And maybe, out of all 10 or 12 people they’ve “reached out” to, the critic’s pitch will be the one they accept, and they’ll get to be the new writer on that title.

For about six months until it’s inevitably cancelled.

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If all of this sounds incredibly pathetic, that’s because it is. But let’s say, just for the sake or argument, that our “friend” the critic does manage to get his or her dream job hacking out contrived, derivative comic book scripts for “The Big Two.” Odds are beyond slim, sure, but it’s happened — once or twice. Guess what? They’re still going to be scrambling every bit as much as they were before. That’s  because they still won’t have anything like a secure job, they still won’t have health insurance, they still won’t have a 401(k) or pension, and they will still be earning poverty wages. You see, contrary to what Mr. or Ms. Critic has always believed, the simple fact of the matter is that working in comics doesn’t pay shit unless and until you become a big-time “superstar” creator — and even then you’ve gotta constantly watch your back because your editor is always on the lookout for some starry-eyed fanboy or fangirl at a convention with a promising portfolio who will do your job for half of what you’re making.

I’m sure that all of this sounds like heresy to a good many of you, even though we all know it’s true. But don’t just take my word for it — ask Ted McKeever, who’s somehow managed to survive, against all odds, doing highly personal, idiosyncratic work for most of the major publishers (including “The Big Two”) for almost three decades. In fact, providing readers with a cold, hard dose of comic book reality is what his new five-issue series, Pencil Head, is all about — among other things.

McKeever’s stand-in protagonist for this tale is a hard-working freelance writer/artist named Poodwaddle, who’s getting a bit burned out over the fact that constant editorial interference is diluting all of his work. His publisher (Marvel’s old Epic Comics line in all but name, for whom McKeever did Metropol back in the late-’80s/early-’90s) seems to think that dumbing down his creative output will make his non-superhero-book appeal to superhero fans, and if he won’t do it himself, then they’ll do it for him — at the 11th hour, of course, right before his latest issue goes to press. Things have gotten so bad for Poodwaddle that by the time his book hits the shelves (or, in his case, his pile of freelancer “comp” copies) he can’t bear to look at it.

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What’s a hard-working, disillusioned “independent contractor” to do, then? Why, go get drunk down at the titty bar with one of his fellow creator-pals, of course! The problem is, once there, these two grown men get in a — I shit you not — food fight, and one of the strippers chokes to death on a flying chunk of hamburger meat. Poodwaddle and his buddy then, upstanding citizens that they are, choose to run like hell rather than, ya know, make sure she’s okay, hang around to give the police a statement, or anything honorable and decent like that.

Ugly truth be told, they don’t even seem particularly fazed by the whole thing and more or less laugh it off as they attempt to stay one step ahead of both the authorities — and the toothy demonic entities that seem to be on their tail that they haven’t really noticed yet. So, yeah — they’re obviously a pair of assholes, who work for assholes, and are being pursued by even bigger assholes.

I won’t kid you — if you’re new to McKeever’s work, this probably isn’t the place to start. But then, the same can be said for pretty much any of his projects. They’re all such uniquely warped hellscapes that you’re either going to find yourself saying “hey, I kinda like this even though it probably means I need psychological help” or “this just ain’t for me” within a few pages. For my part, I’ve found something to enjoy in just about all of his comics that I’ve read, and so far that pattern seems to be holding here. I like his broadly-drawn (in the literary, rather than artistic, sense) characters, his deadpan humor, his flair for the absurd, and his nightmarish view of existence. His art style changes quite a bit from project to project, to be sure, yet also remains recognizably his own, regardless of its temporary fluctuations, and so while there’s none of the rich, inky, downright gurgling blackness of his last comic, The Superannuated Man, to be found in Pencil Head, there’s still no mistaking that, yup, this is a Ted McKeever book —so if you generally like his art, you’re generally going to like this. I’ll be the first to admit that it’s an acquired taste, though, and that if I hadn’t acquired it a good many years ago, I’m not sure what I’d make of it, walking into it “uninformed,” as it were, today.

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Still — you can say much the same thing for Crumb, can’t you? Or Clowes. Or Bagge. Or Seth. Or Matt. Or Brown. Or Los Bros. Hernandez. Or Deitch. Or Doucet. Or even Ditko. My point here being — comics needs more singular, unique, creative voices. If that sort of thing isn’t your bag, fine — Marvel and DC have got your need for assembly-line, interchangeable comics covered. The fact that McKeever seems to have found a long-term “home” with Shadowline says a lot for Jim Valentino, as far as I’m concerned, and further cements the opinion many have always held of him as being the most fundamentally ethical and, frankly, classy of Image’s founding partners.

Hmmm — maybe he’ll see this and keep me in mind when Rat Queens or Shadowhawk needs a new writer.

Story : 8 Art : 7 Overall : 7.5 Recommendation : Buy

Review: Through The Habitrails: Life Before and After My Career in Cublicles

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Let’s face it : work sucks. In my experience, while not quite everyone hates their job per se (and about 99% of those who claim they don’t are actually lying), everyone certainly hates getting up in the morning and going to it, and why shouldn’t they? Every single worker on the planet is being played for a sucker, and on some deep, intrinsic level we all know it — after all, we’re trading away the time of our lives (and chances are we’re only going to get one of those) in exchange for little green pieces of paper that we’ll use, by and large, to keep on surviving so that we can keep on showing up for work. A rawer deal than this is, frankly, impossible to conceive of : work doesn’t ensure that we’ll ever “get ahead,” only that we’ll have to keep on working, and the folks who benefit from all of our labors are a fattened, greedy clique of corporate parasites who, by and large, don’t do any work themselves.

When you really sit down and think about this patently absurd set of circumstances, you come to realize that not only is it deeply tragic, it’s also deeply evil, and trust me when I say that’s not a term I use lightly. About the only thing remotely comparable to it is the wretchedly inhumane concept of schooling, which dictates that, at a given age, we have to hand our kids over to either a private or state-run institution in order for them to be “educated”with the “skills” it takes to achieve a “bright” future — as part of the fucking work force. As an old poster I used to have on the wall of my apartment back when I was a 20-something states : “If you liked school — you’ll love work.”

And since we’re on the subject of my early 20s, a time which I now look back on as being quite formative in terms of developing my overall misanthropic/nihilistic (in other words, highly accurate)  mindset, it was at about this time that I first discovered the writings of “anti-work” anarchist philosophers like Bob Black and, especially, John Zerzan, who were able to concisely, if depressingly, articulate the breadth and scope of the world-wide existential crisis that is labor and employment, and to point out in stark terms how, no, it absolutely doesn’t “have to be this way,” and, in fact, it’s only been “this way” for a relatively short amount of time as far as the whole span of human existence goes. And right around this same time, in one of those oddly perfect bits of serendipity that life sometimes throws our way, I first came across Jeff Nicholson‘s superbly bleak Through The Habitrails, then being serialized in the pages of Steve Bissette’s ground-breaking horror anthology series Taboo, and immediately fell in love.

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Nicholson “gets it” because he’s lived it, apparently “doing time” in the advertising/graphic arts business, and while I’d been marginally aware of his earlier work on his self-published B&W series Ultra Klutz, the simple fact is that book, while equal parts amusing and tragic in its own way, was too steeped in a kind of loving-yet-somehow-resentful nostalgia for the old Japanese TV show Ultraman (a theme the cartoonist would return to with a more mature eye and better results in the sadly-truncated Lost Laughter, which I sincerely hope he’ll either return to, collect, or both, at some point) for it to really “hit home” for me the way Habitrails did immediately — and has continued to do for nearly two decades since.

Told through a series of vignettes that interlink to form a philosophically-unassailable whole, Through The Habitrails tells the story of a blank-featured, nameless protagonist, rendered in sharply-detailed-yet-appropriately-anonymous style,  who toils away at a drawing board inside of a cubicle at a typically gargantuan and generic corporate office where his “creative juices” (and, by extension, his very life essences) are drained in order to feed the gerbils running around in the habitrails that criss-cross the concrete tomb he’s whiling away his life within, hence the title. Each successive chapter sees the depth of his predicament deepen, to the point where he pursues dead-end relationships, “escapes” to the countryside, and even pickles his head inside a jar of beer, all in order to try to either numb the pain of, our outright forget about, a life that he’s literally selling away. The problem is, of course, that the reach of his corporate/gerbil overlords is so vast that they’ve managed to hollow out all of existence itself, and each of these temporary “solutions” proves to be an insidious trap in its own right — kinda like how you’ll go on vacation for a week and spend the last half of it dreading going back to work the following Monday.

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Obviously, then, this is far from “feel-good” reading, but it sure as hell is essential, and while Nicholson — who would, believe it or not, go on to do an issue of the Sandman spin-off series The Dreaming for DC/Vertigo — actually ended Habitrails‘ initial run on an uncharacteristically optimistic note by having his stand-in meet the girl of his dreams and, apparently, live happily ever after, now that the entire series is coming back into print for the first time in far too long thanks to the superb Dover Books collection Through The Habitrails : Life Before And After My Career In The Cubicles, he’s availed himself of the opportunity to insert new material throughout and to modify his earlier conclusion in order to wrap things up on something of a different, and perhaps more accurate, note. Does our hero still ride off into the sunset with the love of his life? You’ll have to read it to find out.

And read it you most certainly should — okay, fair enough, Dover provided Graphic Policy with an advance digital copy for review purposes, but this is something I’ll be plunking down my hard-earned money for a physical copy of regardless, even though I’ve got Nicholson’s self-published original printing, simply because, in addition to the just-mentioned new material, there’s a new foreword by early-fan-turned-comics-superstar Matt Fraction and an absolutely exhaustive new introduction by Steve Bissette that’s worth the $14.95 price of admission alone. Those familiar with his work know that there’s no introduction like a Bissette introduction, and the agonizingly thorough blow-by-blow he provides of his struggles to bring Nicholson’s work to print in the pages of Taboo is a genuinely gripping read. Plus, his love for the material remains obviously undiminished even after all these years.

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And while I may not have the physical package in my hands — at least not yet — my best guess is that Dover’s going to do a bang-up job on the production given the high standard they’ve set with works like their collected editions of Stephen Murphy and Michael Zulli’s The Puma Blues and Sam Glanzman’s A Sailor’s Story. In short, a lot of work is going to go into presenting this story about just how demoralizing and draining work itself is. All in all this book gets a solid 9 for both story and art and a very strong BUY recommendation from your humble reviewer. Now quit reading this and GET THE FUCK BACK TO WORK.

Story: Jeff Nicholson Art: Jeff Nicholson
Story: 9 Art: 9 Overall: 9 Recommendation: Buy

Dover Publications provided Graphic Policy with a FREE copy for review

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