Author Archives: benchoward

Review: The Few #3

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WARNING: POSSIBLE SPOILERS

With the help of Peter and Davey, Edan Hale has infiltrated the headquarters of the Few, enemies to her home, the Palace. Edan now must make a decision between completing her mission or starting a new live with her new friends and the baby she saved. Unfortunately, Herrod and his Ragers are not far behind but hot on the trail. Captain Jariks and her special Palace forces are also on the trail. Will Edan survive? Will she finally choose a side to fight for?

Violence is a cycle neverending. It inspires conflict, motivates conflict, and ends in conflict. It seems that the only solution to it is non-violence, right? If an eye for an eye makes the whole world blind, then why not turn the other cheek?

Well, then you run out of cheeks.

How is nonviolence morally superior when, say, you find yourself in a situation where you choose to stand by and let something horrible happen, like the murder of innocent people? Nonviolence becomes selfish and immoral. After all, that won’t really stop the violence but cause more of it to happen.

Violence is complex. The pro-violence or anti-violence routes are never clear cut. Even motivations are questionable. Were you justified in your actions or did you just make the worst decision ever? Are you ready to face the consequences?

How do you know what is the right decision when there could be so many reasons it’s wrong?

The cycle of violence is the central theme of The Few as conflict revs up to a dramatic midpoint and more of Edan Hale’s dark past is revealed.

As always, Hayden Sherman is on point with his covers, designing simple yet striking covers that are but a small taste of his great talents with minimalist colors and composition. Also, #3’s cover has interesting symbolic meaning. The protagonist Edan Hale is in a framed photograph but there is a crack in the glass and spots that look like blood. This symbolizes that Edan’s pass is a troubled one marked by violence. It’s a simple design, but one that speaks a lot to the story contents. When attempting to convey symbolic meaning on a cover, it does not have to be complex. It just needs to hint at the story contents in anyway effective way.

It probably doesn’t need to be stated a third time, but Hayden Sherman continues to be outstanding at interiors. He creates a unique world thick with an atmosphere of death and uncertainty, huge white negative spaces dominating the page. The world feels empty of hope, life, and soul, yet there is a strange, sad beauty to it all. The dominance of white negative space does not mean the art lacks details. Characters have unconventional body shapes. Their clothes are drab military and winter wear, but match the dreary atmosphere.

A flaw I did not realize until now was that characters don’t demonstrate organic changes in emotions, sometimes very little emotion at all. However, when Sherman conveys an emotion on a character’s face, it hits home. Most striking is a splash page of Ephram Charr, Edan’s trainer. It’s a close up of his face. I felt my heart actually sink, sad for this man and his disappointment.

Splash pages and two-page spreads are prevalent in this issue, and they serve to display extraordinarily detailed scenes. Understand, when I refer to Sherman’s art as minimalist, I don’t mean a lack of details. It’s obvious by looking at the panels that he has plenty. I call it minimalist because it’s not hyper realistic. Sherman chooses to craft his world with an expressionistic style. It’s what gives the world a unique vision along with the limited color choices responsible for the moody atmosphere.

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The most impressive use of large page displays is a chaotic, brutal battle scene between the three factions of the series. I was reminded of one time in elementary school when I sketched the octopus fight scene from 20,000 Leagues Under The Sea. As an eight-year-old, I had no sense of proportion or scale. Heck, it wasn’t even accurate to what happened during the scene. I just kept drawing what I thought looked cool until I got bored. I did, in my opinion, come up with a rocking portrait of weapons, dead bodies, blood, and limbs flying around. This is the type of scene Sherman captures, and unlike little me, he has way better art.

The enormity of the scene does not detract the seriousness of the violence. This is not a glorious blockbuster fight out of the Avengers smacking down faceless goons but flesh and blood people fighting to the death for what they believe is a better future. In this context, it’s a grim, depressing battle that robs the reader of enjoyment. Conflict does not lead to riveting adventure but bloody mayhem.

Sean Lewis continues to delve deep into the backstory of Edan Hale, from her childhood home to her becoming a Palace soldier. Edan had a happy life with a stable home, a family that loved her, and plenty of resources. She is told that the Few are evil people that want to take away all of it, even though the Palace technically stole those resources from them. As I discussed in my review of the second issue, Edan doesn’t see this as a moral failing because she is lead to believe it’s necessary given the current state of the world. Since the only members of the Few that Edan encountered were saboteurs, it was easy for her to kill them without question. Her privileged life and lack of exposure to the outside world lead to dehumanizing anyone that opposed the Palace.

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A counterbalance to Edan’s brutal “us or them” philosophy was her ex-commanding officer Ephram Charr. Despite looking like Solid Snake, Ephram operated on the basis on empathy. According to information provided by Edan’s narration, Ephram spent time outside of the Palace. This implies that he lived among the Few and other survivors. Not only that, but he seemed to develop an understanding of them. Ephram would fight to defend the Palace like any other good soldier, but refused cross a line he deemed inhumane.

Ephram and Edan butted heads despite their mentor/student relationship. Edan constantly referred to him as “Ephram the Beloved”, so much so this implies she highly revered the man. However, Edan could not learn empathy. Her deep indoctrination into anti-Few sentiment made Ephram’s lessons seem illogical. Her focus first and foremost was eliminating all threats. This headstrong mentality led to Edan committing a despicable act, and the beloved Ephram became her enemy, and it ended in betrayal. This is why his ghost now haunts her.

This is the most poignant moment in Edan’s character development. Even now as she infiltrates the Few, memories of her past come back, bringing guilt and regret with them. It could be these are slowly changing Edan. After all, betraying Herrod and the Ragers to save a random baby does not sound like something the old Edan would do, not if it compromises her mission. Perhaps she is trying to make amends for her actions, but is it enough for things she has done?

This much emphasis on Edan’s character shows a glaring flaw in The Few. While Lewis is doing a fine job of developing her as a complex character, everyone else is less developed. Peter, Davey, and other players are given moral complexities (Peter in particular for this issue as he makes a serious threat to Edan), but they are not nearly as deep as Edan. She is the narrator of the comic. Everything the reader learns about the world comes from her. As such, Edan’s encounters with other characters gives the reader only small doses of information about them. She can read into them, speculate what they’re thinking, but she will never truly understand what’s going on in their heads, and neither will the reader. There are scenes showing some characters to develop freely without the limited scope of Edan’s perception, but not nearly enough.

Also, Edan’s develop is formulaic. Three issues in, and there is a common narrative pattern. The comic usually starts with either a flashback or at least a scene that quickly leads up to a flashback. These flashbacks center solely on Edan, and they all seem to involve a chase scene. These chase scenes are action-packed ways to develop her character, and they work in that regard. However, they take up huge chunks of the comic, impressive given these issues range anywhere between 40-60 pages! While I do enjoy them, I think they take away space that could’ve been used to show Edan spending more time with her companions, talking to them and getting to know about them. The issue of Edan’s limited perception would still be an issue, but at least there would have been an opportunity to develop other characters. Now, I understand that despite its strong socio-political themes, The Few at its heart is an action sci-fi comic. It still has to entertain, it can’t be all talk. I think the series would have benefited from being a longer project, perhaps even an ongoing instead of a limited. This might come off as demanding more than is possible, but in a story with three major warring factors, I like to know what is going through the head of everyone involved, to understand why they’re doing what they do and their justifications.

Speaking of justifications, the justification of violence is the central theme of this issue. The Few has the most justification for using violence. They are outsiders, deemed “undesirable” by the Palace and left to survive in a land with next to nothing. However, it is shown that the Few aren’t above putting the lives of civilians in danger. These civilians are citizens of the Palace, so probably just as guilty in the Few’s opinion, but still. It’s hard to get people on your side with collateral damage. In a strange way, it could be said the Palace is also justified, or at least their actions have logic. The United States fell apart, making resources scarce, so of course they would use their power to hoard what they could get. The only side that is irredeemable are Herrod and the Ragers, who are just bloodthirsty murderers out for revenge and sadistic pleasure.

Justified or not, the violence all leads to more violence. No matter how many times either side beats the other down, they come back for more and nothing is accomplished accept new graves. The major battle scene in this issue is a testament to this point, a culmination of the tension between warring parties, but there are no winners, no end. More violence is bound to happen. It’s a cycle. The Palace steals from the Few, the Few attack; the Few attack, the Palace strikes back. Violence repeats itself.

However, this doesn’t mean the message of The Few is non-violence. In fact, it’s a much more cynical message. Like the past two issues, the story starts off with a quote, this time by the Greek tragedian Aeschylus:

“This is the law of the land: blood spilt upon the ground cries out for more.”

The message here is not that violence is right or wrong, but necessary. it’s not like non-violence could work in this scenario. Is either side supposed to roll over and let themselves be gutted while their enemy reaps the rewards? Non-violent protest can only work in a stable environment where peaceful resolution is possible. That’s not possible in an unstable world where at any moment, you can die of anything. “It’s necessary” might be a dangerous term used to justify horrible things, but perhaps traditional ideas of good and evil no longer apply. It boils back down to survive or die.

This makes The Few #3 sound like a pessimistic issue. It is, and there’s only three issues left, so who knows how this mess can work out for a happy ending? I have to stand by the pessimism though because I feel more and more that this series is a warning to America: If we do not find solutions to our current political climate, ones that can either put a stop to or decrease the tensions between race, class, gender, etc., it will end in a massive conflict, maybe even a second civil war. It’s a lot more complicated than that, and, again, that doesn’t mean marginalized groups should roll over while dudes like Trump use “legal” means to harm them, and then Internet fascist like Richard Spencer fuel the flames of white nationalism. Stay angry and fight back. Just be careful and consider the impact your actions will have in the future.

The Few #3 is another riveting entry in the series with yet more great art and deep, meaningful story involving the growth of Edan Hale’s character and exploring relative topics. It does suffer a little from formulaic story beats and not giving characters equal development, but the emotional impact should keep readers engrossed.

                                                                Story: Sean Lewis Art: Hayden Sherman
Story: 9 Art: 10 Overall: 9.5 Recommendation: Buy

Image Comics provided Graphic Policy with a FREE copy for review

Review: The Few #2

WARNING: SOME SPOILERS

The Few is a six-issue miniseries about a dystopian future where what was known as the United States has mostly disappeared, the majority of the country under control of a megastate called the Palace. Those that have not fallen underneath Palace control are called the Few. Civil conflict has broken out between the two factions, and loyal Palace soldier Edan Hale has been assigned the task of infiltrating the Few’s headquarters. Along the way, she unexpectedly saves a child and befriends brothers Peter and Davey, two members of the Few. They’re on their way to the headquarters, unknown to them that she is a spy. It’s not going all good for Edan. She is haunted by the ghost of her commanding officer, Ephram Charr. To make matters worse, the merciless militant Herrod and his army of Ragers are right behind them along with a squad of Palace soldiers. If the three factions intercept, there’s no telling what carnage will unfold.

In my review of the first issue, I criticized The Few for lacking story content. I now consider this unfair. The first cover showed protagonist Edan Hale running with a bundle on her shoulders. And what do you know? In the first major scene, she’s being chased. So, story content is shown, just not a whole lot. It’s probably better this way because showing too much content can give away the story entirely.

No, the ideal cover or poster is a clue to what happens in the story. #1’s cover did this superbly, and issue #2 continues this trend. Davey and the baby are shown with a bloodied figure behind them that looks like Solid Snake after a bad day. Turns out, he is a figure from Edan’s past, but more on that later.

The composition of the cover is exceptional, and the minimalist coloring sets the dystopian tone of the series. This issue has a variant cover as part of Image’s 25th anniversary, some of these covers being recreations of older ones. Recall that in my previous review, I said that The Few looked similar to another dystopian American sci-fi…

I KNEW IT! I @#%!ING KNEW IT!

…Anyway.

Hayden Sherman continues to prove he is a master of negative space to create a bleak, death-like atmosphere, arguably even more so as some scenes of snow are blinding in their whiteness. Character designs still have legs that appear longer than upper bodies that have a squarish outline. These designs are not bothersome, in fact there is something rather odd and unique about them. The choices of clothing, a series of jackets and boots and military gear, fits the winter climate. There is a surprising amount of detail put into these and character faces which are highly expressive. However, the sketchiness of the inking can cloud the reader’s vision. It works for vehicles and buildings, and arguably gives character’s a gruffer look, but it can be a bit much.

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It’s interesting that even though I call Sherman’s art minimalist, he has so much detail in certain areas. In fact, detail is the artistic highlight of this issue. Two locations are revealed: The Palace and the Few’s hidden headquarters. Both are introduced in two-page spreads and are breathtaking.

Only one section of the Palace is shown, a shopping center, but Sherman crams a maximal amount of detail. Streets are littered with pedestrians, each designed uniquely; walkways and skyscrapers have bolts and screws, metal supports and cracks, trash and stains speck here and there on concrete surfaces. Neon lights dimly glow, steam from manholes perspiring against their bulbs. The Palace in its gritty metropolitan splendor is brought to life. Sherman sticks to a minimalist color palette of brown, green, white, and black, yet somehow makes all the detail more intense.

The Few’s headquarters is equally detailed but with a different aesthetic. It looks more like an underwater city, shadowed metal structures only visible by the intense yellow glow of lights. It’s an eerie appearance, one that hints at conspiracy and danger.

If minimalism brings out the best in Sherman’s natural settings, then maximalism does just as much for the urban.

For issue #2, Sean Lewis expands the mythology of The Few, particularly the three main factions: The Palace, The Few, and Herrod and his Ragers.* Each faction is complex. All are guilty of deplorable actions and fostering a climate that makes these actions permissible.

Edan monologues explaining the backstory of how the Palace came to be. It suggests there was a second civil war over resources, and the Palace managed to take control by obtaining the majority. These actions caused massive suffering, but as Edan’s father told her, “it was necessary.”

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This word, “necessary”, is particularly unnerving. The Few is socially relevant given that many of its themes on civil conflict touch upon modern America. “Necessary” is another layer to this social commentary. In just three months, President Trump and his cabinet have passed borderline if not full-on fascist immigration policies, attacked and banned media outlets, and are in the process of butchering the Affordable Care Act, not to mention unraveling protections for transgender school students and other minorities. It is all deemed necessary to make America great again, and stubborn loyalists tell dissenters to obey (a massive hypocrisy given they did everything in their power to attempt at crippling Obama).

“Necessary” is a dangerous word. It gives an excuse for actions, no matter how horrible, even if they have devastating consequences. The Palace’s necessary actions created The Few and Herrod. Both parties actions against the Palace appears justified, but are just as brutal. The Few are so paranoid, they will even search and imprison their own for interrogation; they might even employ terrorist tactics. Herrod is a butcher, killing anyone, even women and children, he deems deserving. He will do anything for revenge on the Palace. Human lives do not matter to him.

It is hard to tell which side is worse, or even who the reader should be cheering for. The danger of necessity and conflict’s moral complexity are deeply explored and interwoven, allowing Sean Lewis to develop them naturally.

These two themes become parts to another essential theme in issue #2: the past coming back to haunt the present. Ephram Charr, Edan’s commanding officer, appears to her several times, even though he is not really there. Is he a ghost? A manifestation of guilt? Whatever the case, Charr drops hints that Edan is also willing to do whatever is necessary no matter what.

This is not the only scene where Edan’s moral is highly questionable. In a flashback, she is chasing down a teenage terrorist spray painting targets for smart bombs. The art for this scene is fantastic, Hayden Sherman using thick lines and frantic color splatter to capture the speed and intensity of the chase. Particularly interesting is the coloring of the terrorist as pastel red. It’s a unique choice for blood and scenes of violence over the traditional dark red, one that fits the art style perfectly. By the end of the chase, Edan makes a decision that while justified is still questionable given the perpetrator’s age.

There is no clear cut good and evil in The Few. Everyone has justification for their actions while still being deplorable most of the time. There are characters that even recognize the complexity of the conflict, such as newly introduced Captain Jariks. She is a loyal soldier of the Palace, but when she learns of Herrod’s origins, why he hates them so much, she can’t help but understand him and feel frustrated her side created the monster in the first place.

While I stated earlier that necessity is a dangerous excuse for heinous actions, what if the world gets to the point where all sides of a conflict are forced to and even justified as such? In a bleak world of survive or die, with no chance of reverting the mistakes of the past, maybe heartlessness is the new normal.

The Few #2 is an excellent follow-up to the series’ promising start. It expands on characters, world-building, and themes while delivering even more top notch art. There is no telling what will happen in the next issue, but it’s no doubt going to be epic. Go out and get this book now.

*I wrote in my first review that the Ragers were fighting for a mysterious man named Herrod. I was completely wrong. The crazy old guy leading them is Herrod. My bad.

Story: Sean Lewis Art: Hayden Sherman
Story: 10 Art: 10 Overall: 10 Recommendation: Buy

Image Comics provided Graphic Policy with a FREE copy for review

Webcomic Review: Slang Pictorial

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Imagine if you will a little town in England called Bouveray Town, Three Kings to the residents. It seems typical enough: shops, pubs, restaurants, neighbors that have known each other for decades, men and women getting up for work everyday while the children go to school. Nothing out of the ordinary.

Well, that’s unless you’re Jimmy, enforcer for the reigning crime lords. What follows is a series of vignettes about Jimmy, his family, and the various quirky citizens of the now not so quiet town.

It’s sad that so many comic websites focus mainly on the mainstream American direct market. Yes, I am even talking about Image, BOOM!, Oni Press, and all those darlings. And it’s true. Rarely do I see a site pay as much attention to Fantagraphics, Top Shelf, self-published books, and the various manga publishers as much as the billionth Batman comic. And pieces about European comics? Rare as a white, I tell you.

I understand why. It’s because these comics are, as stated, mainstream. They get the most promotion and produced works with large impacts on pop culture. I mean, that’s what pop culture is about, right? Not necessarily what is good, but what is popular.

Now, don’t take this observation as an anti-mainstream rant to bolster indie comics. There are equal amounts of good and bad comics on either side of the fence. However, I think that comic websites could do a lot better to look for, review, and promote comics that don’t get a spotlight for whatever reason.

An untapped market are Webcomics. There are exceptions like Sunstone with huge mainstream success, but must go unnoticed. Now, a lot of Webcomics are imperfect. After all, they tend to be made by a small group of people, usually one person, self-edited, published without the resources of a publisher. There can be delays in updates, the art isn’t so good, or the story riddled with holes. I say it is still important because Webcomics are a way for those with fresh ideas and perspectives to release their work.

Webcomics have a lot of potential to grow the industry, and to ignore them is criminal. That’s why I’m happy to review Slang Pictorial, a new Webcomic by Nick Prolix about a small little town with a lot of big drama. It’s got old school-inspired art, unique characters, and a myriad of influences that coalesce into a quirky slice-of-life story.

Now, there is a print version of the first chapter along with the actual Webcomic, so I think I’ll review both formats in terms of their functionality. With any print comic, I focus on the cover and how well it does in capturing my attention and selling the contents of the comic. Unfortunately for Slang Pictorial #1, it’s a rather boring cover

It has a block of red color at the top half with a map of the town in the bottom half, and the title of the comic and its creator across the center, but nothing else. The cover of issue #2 isn’t much better. In fact, it’s just the first cover but instead with a blue block of color. I appreciate how this comic implies that the setting is going to play a major role in the story, but where are the characters? Where are the implications of what happens in the story?

I need more details than what is provided. It doesn’t have to be much, it can be a group shot of the characters, scenes from the story put in the background, or mere objects placed around the cover that have significance to the story. The cover could be a nice way to anticipate the reader for what will happen, perhaps leave clues for them to put certain parts of the story together. Whatever is done, as long as it catches the eye somehow.

I will compliment, for both the print and Webcomic version, the layout of the panels. Typically, they are laid out vertically on a triangular page. Here, it is like a newspaper’s comic section where the comics are printed horizontally. This layout fits the art style which is like an extended newspaper strip. It also helps that at the beginning of Chapter One there are ads that look like the kind you would find in the back of a newspaper (We still remember what those look like, right?). It’s interesting to have this layout because it forces a comic artist to tell a sequential story with a limited amount of space. This might not sound good, but keep in mind limitations are an opportunity to find new, interesting ways of storytelling.

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As for the Webcomic’s format, it is good, but the only issue is that there is no archive button yet. However, it is important to keep in mind the Webcomic has just started and there are not that many pages to it, so there is not yet enough material for one.

The result of Nick Prolix’s choice of layout for the art is a mixed bag. On one hand, he creates a detailed setting by masterfully moving from wide, spacial views of the town, to close ups on people and details. At first, I thought there were too many close ups that obscured the architecture. However, there were more establishing shots as the story went on.

As for characters, their designs resemble the look of Krazy Kat and Popeye: exaggerated anatomy, emotive facial expressions, and haircuts that look like they went to a madman barber. The style fits perfectly with the early 1960s jazz/beat era of the story. Reading the comic is like stepping into that time period and getting a feel for the working class neighborhood.

Prolix manages a lot of details with just black and white, using the various inking details such a cross-hatching and motion lines to mimic movement. Unfortunately, the limited panel space makes it so that movement is imperfect, especially with how much buildings and background environs can clutter up the page and obscure motion lines. This might mess with the layout, but perhaps larger panels for scenes of significant movement will be of better use in future chapters.

Another issue is that anatomy wasn’t always consistent. Yes, it’s meant to be exaggerated, but there were where it went too far with misproportioned limbs and uneven spacial relations between objects and characters. These are flaws easily fixed though and don’t impede too much on the reading experience.

Also, the black and white color choice of Chapter One caused scenes to feel cluttered, preventing the reader from discerning objects and details. However, the addition of minimalist color fixed this. Objects and people are clearly separated, not to mention details missed before fleshed out, and I’m able to appreciate Prolix’s pencils more.

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I can’t tell what the overarching plot of the story is yet. So far, it’s a series of character-focused vignettes. The first two characters the reader meets are Jimmy and Linda. Jimmy is a smooth-talking debt collector for the mob. Arrogant and self-serving, he has violent fantasies about murdering his boss Vasos. It seems Jimmy is incredibly egotistical, and even the slightest insult or command he doesn’t like causes him to burst. He does help people, but only if there is something in it for him.

It’s pretty obvious Jimmy is the macho man type, always needing to appear tough and cool. Part of his machismo are gendered insults toward men to make them seem inferior to him, his favorite being “darling.” However, Jimmy is not this way with his younger brother Georgie. Georgie designs clothes for women, and one might think that Jimmy would berate him for not being manly. That’s not the case though. Instead, Jimmy encourages Georgie and even offers to intimidate judges at a contest to be in his favor. Jimmy is a good brother, except for the creepy way he hits on Georgie’s friend and love interest Hattie.

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Gross, man.

Linda is a seamstress that works hard in the morning and party harder at night. She lives with her parents, but they don’t know the full extent of her antics. She seems to like her dad well enough, but accuses her mother of being stuck up. Linda comes off as selfish and immature, only interested in the night life and not much else. However, just like Jimmy, there is more than meets the eye. At work, Linda has to deal with a manager that sexually harasses her and she quietly dismisses it, not bothering to report him to the boss. This is contrary to how she is with Jimmy. She likes the guy, but does not put up with his crap whenever he is late. In one scene, Linda gets so peeved with Jimmy she decides to dance with another man. Jimmy doesn’t take too kindly to this and scares the poor guy off. They make up and dance anyway.

Jimmy and Linda are both complicated individuals with both good and bad qualities, sometimes contrarian in how they act around certain groups of people. They also seem to genuinely like each other. Their first date ends with coitus and see each other the next night. My feelings toward them are complicated, which is good. I like that I never truly love or hate them. They resemble real people, and real people make us feel a variety of emotions even when we consider them friends.

Other significant characters include Georgie and Hattie who are also in a process of romantic adventure. Hattie comes with Georgie to art and political protests against the South African government, despite the disapproval of her older brother Eustace that thinks it is best not to get involved. Jimmy’s other family members include his sister Maria and their father. Maria is a hardworking daughter and surrogate mother/wife. The stress of taking care of all the men gives her a short temper, although given Jimmy’s antiques, it is justified. She loves him, but boy would she like to give the two-bit hustler a punch in the mouth. Dad is a kind man but a drunk. There is an implication that his wife and mother to all three children is absent (whether dead, missing, or no longer in their lives is not explained, and it would be interesting if it never was). So, it could be that alcoholism is a way to cope with her lost.

Despite the lack of an overarching story, Slang Prolix is doing a lot of character development and drama that draws the reader in. With Jimmy’s uneasy employment to the mob, Georgie’s protests, Dad’s depression, and the various romantic relationships going on, there is a lot of potential for different plots to unfold.

What I find most interesting are the eclectic influences. Slang Pictorial is an anthology of sorts, but with a main story, The Sheep and the Wolves, the one I’ve just analyzed. Nick Prolix got the title plus some story elements from a pulp novel written by George Burnett. The comic’s story structure, as he describes it is inspired by Quentin Tarantino’s “The Hateful Eight and Death Proof…in which Tarantino is happy to put the brakes on the central plotline and will instead shift the focus onto a seemingly unrelated, languidly paced conversation between his knowing characters.” Also,  Slang Pictorial is the title of a track by rapper Cappadonna. It’s interesting to see all the things that inspired the story when it seems like it has nothing to do with those influences, at least not yet. Who knows? Maybe in the next few chapters, Jimmy and Linda will be holding up diners while discussing beer served in European McDonald’s.

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One more thing I’ll touch on: I liked the introduction in Chapter One where the character Gus the Gent introduces the reader to Three Kings ad drops some factoids about the town. This was interesting because it allowed the reader to get a better sense of the town. Sadly, this does not appear in Chapter Two. I hope that they return in later chapters. Factoids sprinkled here and there about a setting can make it feel like its own character and not just a background for the humans.

Despite being relatively new, Slang Pictorial has a lot of potential. There are flaws in the art, but the rich setting and fascinating characters draw the reader in. I highly recommend it for  fans of historical fiction, romance, comedy, family drama, and crime thrillers. If you’re interested in getting into Webcomics, then this is a great place to start.

Story: Nick Prolix Art: Nick Prolix
Story: 9.0 Art: 8.0 Overall: 8.5 Recommendation: Buy/Read

The Webcomic: http://thesheepandthewolves.com/page:12

Nick Prolix‘s Twitter: https://twitter.com/nickprolix

Buy the printed versions: http://nickprolix.bigcartel.com/

Nick Prolix‘s patreon: https://www.patreon.com/nickprolix

 

Review: Hulk #3

hulk__3WARNING: Minor Spoilers, Ahoy!

Content Warning: Discussion of violence against women

In my first review for the new Hulk series, I mentioned but never went in-depth a side character named Maise Brewn. She is Jen’s first client. She is under threat of being evicted by a scumbag landlord that doesn’t like the fact she is obviously a metahuman or that she is, as he puts it, “a nut bag.” While Jen is dealing with her trauma, she’s also trying to help Maise. Unfortunately, Jen’s trauma has gotten in the way of helping her, and Maise is forced to take matters into her own hands.

It seems that someone other than Jen is helping Maise, but who they are is a mystery; they might not even be human and their methods are…unsavory.

Issue #3 of the new ongoing series by Mariko Tamaki and Nico Leon focuses on the backstory of Maise Brewn, revealing a dark, broken past that mirrors the favorite green giantess, plus a cameo from BFF Patsy Walker aka Hellcat that further explores the complexity of trauma and recovery.

Jeff Dekal again nails the cover with his impressive use of colors. I especially love how Jen is gray. For some reason, the gray Hulk has always fascinated me. Not necessarily because of his personality, but the color gray fits better into the character’s Frankenstein monster aesthetic. I love how Jen is reaching for and tearing off a letter from the title logo. I explained how the current storyline, “Deconstructed”, is possibly about Jen being inflicted with the traditional meaning of the character, and her recovery is an attempt to break down and reconstruct Hulk as something positive. Issue #3 perfectly illustrates this theme.

However, I will admit that the cover doesn’t advertise the story in this issue. So, while aesthetically pleasing, it might not be the best visual representation of the actual events that take place. The past two issues have done so because they were heavily Jen-centered. Now that the story is branching out to focus on another character, it might be time to show more than just Jen.

Artist Nico Leon and colorist Matt Milla continue to present modern New York in its paradox between dirty and colorful, a clash between the buildings of old and yuppie apartments brought upon by economic prosperity. Unique character designs continue to appear, this time it’s a lizard man (No, not THAT lizard man) that comes to Jen with a case about how he obviously does not need to wear a hairnet for his job. Making a guest appearance is Patsy Walker as Hellcat, and her design is top notch. One thing I’ve always had a problem with comics that feature jumpsuits is the idea they are perfectly form-fitting. Leon smartly shows creases, folds, and parts of the suit that stretch and have empty space between body and suit. And she simply looks fabulous. Just look at that heroic pose!

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A great thing I failed to notice from the first two issues is Leon’s facial expressions. He has a knack of showing them change organically from one scene to another. This is especially true on close ups of characters that show the transition from one expression to the next. I know my original criticism stated human characters were too simplistic, but I’m willing to overlook it for this feature of the art.

The story continues Jen’s recovery from her trauma of losing both Bruce and control of her Hulk form. In one scene, a news report discussing the aftermath of Civil War 2 causes her to get angry; her eyes glow green, she accidentally breaks a laptop, and calls New York “trigger city.” For some, this remark might be tasteless, but there is reason for it. Both in real life and the Marvel Comic Universe, people can’t stop talking (mostly negative) about the aftermath. It’s a big deal, people will constantly discuss, and Jen will continue to be triggered without them realizing. So, her “trigger city” comment isn’t an inappropriate joke but a justified expression of outrage toward a city, a world, that doesn’t understand how she feels. This is sadly a reality for some trauma victims, feeling alone and isolated. When you feel like that, it’s tempting to lash out either through words or worse.

Sometimes dealing with trauma can appear selfish. Another scene has Jen, after talking with the lizard man client, asks “are all my clients, today, all like this.” The line suggests that she wants to have a client that isn’t a meta human. She wants to try to distance herself as much as possible from the subject and to, or at least pretend, be normal. In the story, the self-care is both understandable and selfish at the same time because while Jen does take care of herself, there are needy people she can’t help them. It’s definitely not fair, but, again, trauma is complex.

A big part of Jen’s complex trauma is simultaneously wanting to be alone and needing help. This is where Hellcat’s guest appearance comes into play. Hellcat is worried about Jen and wants to help, but she insists on just working. Hellcat gives up and decides to give Jen her space, but not without promising that no matter how much she might act like isolation is best, Hellcat will not disappear from her life. As Hellcat leaves, Jen smiles and says “I’m counting on it.”

This scene is so important because it shows one of the most important things someone with a friend with trauma can do: Be patient and persistent. Again, trauma is complex. It puts a person through a whirlwind of emotions. They are both sure and unsure of what they need. A friend that wants to help has to give them what they want but also insist “I’m not going anywhere.” It’s strange, going back and forth between soft and tough love. Also, it’s not always like this. I’m simply speaking from personal experience. Jen’s comment acknowledges Hellcat’s patient/persistent approach is helping her out. There is hope for Jen to recovery and reach out to friends again. However, if she’s not careful, isolation will devour her like Maise Brewn.

Maise Brewn’s backstory revealed, providing pity for her character and a reflection of Jen Walters. Without giving away too much, Maise used to be a lot like Jen. Unfortunately, she was assaulted and deeply traumatized.

Now, hold on! Breathe. There is absolutely no rape or implied rape. It’s an attempted murder. However, I can understand how violence against women of any kind can be seen as insensitive. Lots of writers like to use it in ways that cheapens the violence to the point of exploitation, and not the good kind found in Troma films. I’m happy to say though that isn’t the case. Mariko Tamaki handles it with a lot of care, no grisly details or triggering imagery shown outside of Maise in her hospital bed.

The only issue that could be had is that Maise’s backstory further Jen’s plot. It has to. After all, she is Maise’s lawyer. However, this doesn’t mean Maise is reduced to a plot device. All three issues thus far spend a good chunk of time with the character to make the reader understand and pity her. The actions she commits are reprehensible but foreseeable given her situation.

Actually, Maise’s problem is isolation. She rarely leaves her house and has little contact to the outside world. Without a support system, her resorting to extreme measures is a consequence. She has lost her humanity. In this way, Maise is a dark reflection of Jen Walters, what she could potentially become if isolation and anger get the best of her. Hopefully, Jen will be able to help Maise and see how she herself needs to avoid these kind of mistakes less the Hulk comes out.

All of the other strong points from issues #1-2 are present: humor, emotional resonance, and enjoyable characters. The only negative criticism I have is that the pace of the comic is stretching itself. I love the gradual pace, but there is a point where it can be too much. Hopefully, the next two issues are about to rev up the drama and much-deserved action is going to happen.

One last thing I will touch on is the character Florida Mayer, an opportunistic “therapist” wanting to write a book about Jen’s trauma. She is extremely sleazy and a good warning to make sure you choose the right people to let into your life to help out. It’s still uncertain if she is going to have a bigger role other than annoying attention fly, but it will be interesting to see if she does.

Hulk #3 is yet another satisfying issue that proves this new approach to the beloved character is unique and enjoyable. Expressive art, strong storytelling, and exploration of serious topics take what could have been a stereotypical grim dark take on superheroes and give it substance.

Story: Mariko Tamaki Art: Nico Leon, Matt Milla, Cory Petit, and Jeff Dekal
Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy

Marvel provided Graphic Policy with a FREE copy for review

Make Me Angry: Hulk #1-2 Review

hulk__1-7WARNING: MINOR SPOILERS AHEAD

“JENNIFER WALTERS has survived the Civil War…barely…and having risen from the rubble, she re-enters the world a different kind of hero. Fueled by a quiet rage, she is determined to move forward, to go on with her life, but the pain of the past and all she’s lost is always there – an undercurrent, a pulse, waiting to quicken and trigger Jen’s transformation into the one thing she doesn’t have control over…”

–From the Marvel Comics website

Ah, Hulk. I’ve been waiting for this one. Strange to say since my general attitude toward Marvel and DC comics is mostly derision. Can you blame me? One company protects a serial sexual harasser while firing women who dare speak out. The other is run by a Trump lover, making Hydra something of an all too poignant allegory for the company. I don’t care for the majority of their comics, especially their world events that operate as a way to temporarily spike sales, ultimately crashing and burning while receiving the hissing, clawing displeasure of both fans and critics. With Marvel, the recent blunder is Civil War II, a gimmicky cash grab for an enjoyable movie based on terrible source material that got delayed so many times that the books taking place after the event came out before it even concluded.

Just like the original Civil War, the sequel is guilty of character assassination, unnecessary conflict, unnecessary death, and ruining a whole bunch of comics people were enjoying. NEVER FORGIVE THEM FOR WHAT THEY DID TO CAROL DANVER! I mean, I don’t care about her, but turning her into a fascist ruined her relationship with Ms. Marvel, by far the best, most relatable Marvel character to come out since the Runaways. She was my generation’s Peter Parker, and now she’s lost both her idol and her friends as a result. Marvel ruined her. RUINED HER, I SAY!

Also, why was Tony Stark against Danver’s Minority Report shtick? I mean, this was a man who in the original series OK’d a metahuman registration program that probably made Trump cream his pants. Tony is practically a fascist himself. God, even Captain America is a Nazi now! I mean, so many of the heroes have turned into villains themselves and…

Aw, forget it. I could go all day long about everything wrong with Civil War II, but naw. I avoided that garbage and I don’t want to waste time talking about it either.

So, why in the world would I be reviewing Hulk, a comic that happened as a direct result of this nonsense? I should be angry given Bruce Banner, one of my favorite Marvel characters, died. I should be with the Marvel Zombies grabbing their axes and lead pipes smashing windows and burning cars over it. However, after reading about the series from Mariko Tamaki and Nico Leon, I had to check it out.

Oh, I know. There are those that don’t want Jennifer Walters to be angry, traumatized Hulk. They love her as She-Hulk! Big green lawyer lady that breaks the fourth wall, cracks jokes, and goes on crazed hijinks with Patsy Walker. Now, I haven’t been a lifelong fan of She-Hulk. The first thing I read starring her was the short-lived series by Charles Soule and Javier Pulido. That comic was fun! Like watching your favorite Saturday morning cartoon show while listening to your favorite indie rock band. I can see why people are so attached to happy Jen. She’s a blast.

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However, I must defend this new, darker approach to her. As much as I love ladies having fun, I prefer when they’re angry monsters. In fact, it seems recently that a new breed of female lead comics that center on women being some kind of monstrosity has risen: Monstress, Insexts, She Wolf, Cry Havoc, and even the mass murderer Gertrude from I Hate Fairyland. These women are angry, broken by whatever is afflicting them, and they’re ready to let it out in a wave of unprecedented carnage. The best part about this trend is how subversive these monstrous women are. Their monstrosities might at first seem like afflictions, but they slowly develop into a form of empowerment.

Happy is good, but monstrous is better.

So, how does this route go for Jennifer Walters? Well, I’m happy to say that Hulk is a bold new take on the character that will draw readers in not with endless action, but atmospheric art, character-focused drama, and a unique horror tone tackling trauma head on.

The covers of Jeff Dekal take a unique approach in conveying monstrous rage. Instead of showing actual destruction, as was Banner Hulk’s trademark, Cover #1 shows Jen grasping the logo tightly, seemingly on the cusp of crumbling it to pieces. Yes, it’s a violent image, but not in the sense of catastrophic physical violence, but poignant emotional violence. Jen is trying to hold back her rage, resisting the urge to destroy. After all, that’s what Bruce did, a man who couldn’t control the beast within. Jen is supposed to be different, supposed to be healthy and balanced. However, given the trauma she suffered in Civil War II, Jen’s on the breaking point. This is what Dekal masterfully conveys. Also, have to give huge props for coloring Jen gray. I suspect it’s a callback to Gray Hulk, a version of the character that I sometimes prefer over the Emerald Giant.

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Cover #2 also takes a unique approach to violence in showing its aftermath. The punch-cracked window, Jen’s hands clawing upward, indicates how she momentarily lost control and there was a negative consequence. She’s trying to hold it back again. Slip-ups happen, right? However, when you’re a gamma-radiant monster, slip-ups tend to end up sucking for everyone around you. The coloring of Jen is quite interesting. I don’t understand why her skin is pink (call back to the Red Hulks, maybe?), but I love how there is a creeping network of gray veins slowly covering her body. To me, this symbolizes the Hulk inside of Jen, the one she’s trying to hold back. It’s also symbolic of the negative emotions she feels: anger, depression, and helplessness.

I think it is important to note how green has more prominence than Cover #1. The glow is notably on the walls. It seems to mean Jen’s control is slipping. Again, so much about the conflict of the comic, the overriding theme of struggling with anger and trauma is masterfully conveyed on the covers. I’ve recently talked about the importance of covers conveying a story’s theme and hooking a reader at the same time. For the covers of Hulk, Jeff Dekal hits a bullseye twice.

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So, how does the interior art hold up in comparison? Nico Leon’s style creates a deceptively quiet atmosphere that aches with tension. Matt Milla’s coloring adds to this with a soft color palette. In issue #1’s opening scene, Jen’s apartment has a gray tone to it. It’s a huge space, some objects built to accommodate She-Hulk’s size. However, now that Jen is in human mode, the objects are hilariously oversized. In this empty apartment, with its many objects, Jen seems tiny and isolated. It’s strange because it is both calm and tense at the same time. It has to do with how Jen’s inner monologue, full of polarizing emotion, turns the plainness of the apartment into a mask. Leon’s depiction of Jen’s mute expression further pushes this idea of plainness as a mask for turmoil. Reading the comic is the same as visiting the hospital for an urgent report. You’re sitting in the waiting room, made as nice and homely as possible, but you’re still tapping your foot because once the doctor enters, it could be life or death. This is the atmosphere of the comic. Sometimes, it’s suffocating, but always poignant.

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Leon and Milla also shine in their portrayal of New York City. Instead of trying to recreate it as the grim concrete jungle it no longer is, they showcase the city in its present decorum of bright colors, modernized architecture, and streets full of yuppies in designer clothing. These are also the scenes where letterer Cory Petit gets creative. A scene in a subway has big letters crowded with the sea of bodies, demonstrating the overpopulated, noisy experience of living in New York. Just like with the apartment, Jen’s isolation is noticeable and just as emotionally complex, simultaneously calm and tumultuous.

Although the art team certainly excels in environmental atmosphere, they fall a little short with character design. They’re not bad, but not memorable either. It might have to do with the lack of detail. Leon’s faces are simplistic, most of them eerily similar. I noticed this when contrasted with the art of Dalibor Talajic in issue #2, pages 4-6. Talajic adds more details that make faces distinguishable. Also, ages are recognizable. I couldn’t nail Jen’s age with Leon, but Talajic easily places her from late 20s to 30s. Another thing that I don’t like about Leon’s characters are the eyes. When closed, they look like a cutesy style anime character. Leon might be influenced by anime and manga to a certain extent, but this element of the art clashes with the tone of the comic.

However, there are exceptions, most notably the amazing designs of metahumans. They are creative, unique, and diverse. Already, one of these metahumans, Miss Brewn, has become an important side character. In fact, just like Soule and Pulido’s run, I hope Jen ends up representing a number of crazy characters and exploring their back-stories.

The hallmark of Hulk is Mariko Tamaki’s writing. I was interested to see how a writer well known for her indie drama work like This One Summer and Skim would do with a mainstream cape comic. Can she bring the same complex, emotional drama? The answer is almost. There is still the limitation of a 20-21 page-count that prevents extensive development, not to mention some campy elements, such as a sketchy landlord character that acts like a Sopranos extra.

The rest of Tamaki’s writing pulls off an astonishing feat of taking the concept of Hulk and bringing it down to reality. Now, this isn’t impossible and has been done before as evidence by Bruce Jones’ amazing run. Here, however, it is even more so because instead of starting off with a tale of espionage, it’s one of recovery. I will admit to having been trepidatious about trauma as a central theme, not because I doubted in Tamaki’s writing abilities, but worried that funneling it through a cape comic would make depictions over the top or offensive. Thankfully, that’s not the case. There are no gross scenes of Jen crying in a shower naked while chugging bottles of whiskey, and moaning about how she can’t go on without Bruce! Oh Woe is a world so cruel and unfair! HAWTHRONE HEIGHTS RULEZ!!!

That nonsense is absent. Instead, trauma is depicted accurately. Jen gets up each day and tries to live a normal life. She goes to work, eat bagels at a café, and have a coffee while watching children ice-skating in the park. She doesn’t interact much with people. Currently, Jen feels the need to be alone. This will probably be disappointing to folks that love Jen as a snappy joker with lots of friends, but it’s relatable to some people that have experienced trauma. It is important to reach out and let people aid you, but it’s also helps to be alone sometimes. Being alone is a time to be at peace, to clear your mind and experience life instead of over-thinking it.

The few interactions Jen has with people are still supportive. There is Patsy who sends positive text messages, and Bradley, Jen’s gay secretary, who keeps her busy and provides her a packet of nuts after a bad spell of rage. There is also Miss Brewn, Jen’s client, who brings out the best part of the character: her heroism. Even if Jen’s no longer fighting along with super folks, she still dedicates herself as a lawyer, protecting clients from harm and making sure their justice. This is important again in approaching trauma from a mature, complex angle. Tamaki shows that there is room for positivity, to be able to function and be happy, even while in the midst of coping. There is even humor, both laughs and heroism balance out the darker parts of the comic.

As for trauma, the core of the story, Tamaki & Co. explores it in a unique way. Jen’s trauma is triggered when mentions of Bruce and the Hulk are made. It reminds her of the pain she has been through, of the fact her own Hulk form is now uncontrollable, something welling up and ready to burst. In these scenes, green becomes a dominant color. At their worst, Jen’s eyes turn green, the veins around them glow, and she glares and grits her teeth. The Hulk is trying to claw out, but unlike Bruce who always lost control automatically, Jen is able to force it back down. Unfortunately, this resistance clearly causes her pain. This pain symbolizes the agony of trauma itself, how it takes it toll on both the mind and body. Also, how long can Jen’s efforts last? It seems to be only a matter of time before her control slips completely.

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The way these scenes are depicted is best described as atmospheric horror. The darkness, the intensity of glowing green, Jen’s contorting face of anger, are images that make the reader feel uneasy, ready to jump out of their seat as they prepare for the worst. This is how the best horror scares its audience, not through jump scares or extreme violence, but the dread of anticipation. It’s the feeling of walking alone in a street at night and there are either footsteps or strange noises trailing behind. You keep walking. You don’t dare turn around out of fear that it will be the moment the stalker strikes, yet at the same time its agonizing not knowing who or what it is. The creative team nails this type of horror down, with the added emotional resonance of knowing these scenes symbolize Jen’s trauma. It agonizes the reader into caring for Jen, if that makes sense. They know how much pain she is, and now want to see her persevere and survive. It’s similar to the final girl trope from slasher films.

The comic manages to balance out both the light and dark parts of Jen’s story. Seeing her both in pain and triumphant when the time comes is a satisfying emotional wheel for those that like protagonists to go through a personal trial before getting a happy ending. Sometimes, it can feel a little over the top, but never exploitative. Best of all, the story is told without the overuse of action that’s prevalent in modern superhero comics. Each issue unfolds like the chapter of a book, focusing on character development and dialogue. This approach reminds me of the masterful Vision series by Tom King and Gabriel Hernandez Walta. Both series read more like literary horror than superhero adventure. This style is not for everyone, and there will still be people that don’t enjoy this type of story, especially those who don’t want it happening to Jen. However, I have to take a stand and say it is executed expertly. Tamaki, Leon, and everyone else involved obviously understand people’s concerns for the character, and from what I have seen so far are giving her the respect she deserves.

One last thing I want to comment on is both the title of the series and that of the current story arc. It’s called “Deconstruction.” Why? My theory based on the content is that this arc, and the series as a whole, is attempting to deconstruct the character. Hulk, in relation to Bruce Banner, has always been associated with pain, destruction, and mental illness. His death can be seen as the finality of those negative attributes. It is something seen in stories time and time again. The monster, symbolic of the things that bother humanity, must die. Jen was different. Yes, she started off just as savage, but eventually attained control of her other self, even going so far as live daily as She-Hulk. That gift was taken away from her with the death of Bruce, and now her Hulk form afflicts her just as much as it did him.

Perhaps this is necessary. Now that Hulk is dead, and Jen claims the name, it’s almost saying that she has to be stuck with the original meaning of the name, not empowerment but destruction. It should be noted how the events that caused the scenario were mandated by a mostly male creative team. So, while it is easy to give praise for titling the series Hulk instead of She-Hulk to erase gender labels, it could also be said that the old male meaning behind Hulk is now inflicted upon a woman. As I mentioned before, monsters are often symbolic of everything that is wrong with the world, and anyone or anything labeled as such tends to be set up for elimination. After all, society can’t have an ugly manifestation of its dark side stalking about.

However, there is an opportunity for the monstrosity to become a form of empowerment. In the female monster titles I mentioned, monstrous women are immediately put in the box of wrong and afflicted by (mostly male) society’s perceptions of monsters. Jen is similarly afflicted, dealing with her cousin’s legacy, one of contempt from the world at large. But she’s not letting this legacy hold her down. Jen is still being Jen. Furthermore, the series would be smart in showing a transition of Jen reclaiming control of her hulk form and, on a larger scale, breaking down the old concept of Hulk and reconstructing it as something positive. Being a monster can become empowering rather than afflicting.

Only two issues in, Hulk is full of potential. If it lasts long enough and the creative team grows Jen in the right path, it may become an engaging tale of trauma, monstrosity, and reclaiming one’s identity. With atmospheric art, an emotionally complex story, and unique horror tone, I would recommend this title to anyone that loves the character. She might not be the She-Hulk of old, but she is no less fun to read.

Story: Mariko Tamaki Art: Nico Leon, Matt Milla, Cory Petit, Dalibor Talajic
Story: 9.5 Art: 8.5 Overall: 9 Recommendation: Buy

Review: The Few #1

few01WARNING: MINOR SPOILERS AHEAD

The dystopian genre has experienced a spike in recent years. It’s the source of long-running television, blockbuster movies, and multiple comics. With this spike come naysayers bemoaning that there is too much of it. However, it is important to keep in mind that when a genre becomes a trend, there are important social/political reasons for it. Yes, even the Twilight phenomenon counts, and I would love to read (not the books, hell no) articles about its cultural implications beyond just “teenage girls like sparkly vampires.”

Dystopian fiction is most notable during times of unrest and uncertainty for the world. Just take a look at 2016, a year of great turmoil (then again, what year of the 21st-century hasn’t been great turmoil?) If you have been living in the U.S. or next door in Canada and Mexico, it might seem like an episode of Twilight Zone you keep hoping ends, but it evolves constantly into a scarier, crazier version of Transmetropolitan. The point is that all this turmoil and uncertainty is probably the reason for the current spike, and instead of bemoaning it, I intend to read what comes my way and find worthwhile material.

Which brings us to The Few, a maxiseries from Sean Lewis and Hayden Sherman, an apocalyptic tale that is as gorgeous as it is vague:

“In a dystopian future, two survivalist brothers stumble across an unlikely sight: a woman asleep in the woods holding nothing but a gun and a baby wearing a gas mask. As these boys begin to embark on helping this woman, betrayals, secrets, and revolutions abound in the fight for what’s left of America.” – From the Image Comics website.

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The cover for issue #1 has some interesting aspects. Just like with Sean Lewis’ previous series Saints, the artist draws, inks, colors, and letters the whole book. Which brings me to my first criticism: Good on Sherman for doing a significant amount of work, but what about art cred? In Saints, Benjamin Mackey got first billing. For The Few, it’s Sean Lewis. To be clear, this is not saying Lewis didn’t work hard. Writing is an arduous task. However, comic art tends to be much more time consuming than scripting. If you have an artist do all the art, I’m thinking they are more than deserving of first billing. It’s not a matter of the artist is more important than the writer, just an acknowledgment of who had the heaviest workload. Then again, I don’t know the dealings between Lewis and Sherman, so maybe the billing was fine by them.

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Moving on to the actual cover art, Sherman’s design reminds me of Nick Dragotta’s covers for East to West, another Image series in the apocalyptic genre (more so the days before the event).

The design invokes a sense of action and mystery. I can see how this would be a pleasing cover for certain readers, but I don’t know if I’m impressed by it. While I was briefly reading East to West, I can’t recall if it was the cover design or a recommendation that inspired me to read the series. In The Few’s case, my interest was in Lewis’ writing. I don’t think I would have picked up the series based on the cover alone. I prefer covers like that of Benjamin Mackey’s which are colorful and brimming with symbolism.

Despite a lackluster cover, the interior art of The Few is a haunting spectacle. The comic opens to a snow-covered backwoods, trees drawn as thin black lines against a white background.

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Sherman shows mastery in strategic layout and contrasting black and white imagery to create moody art. It reminds me of Frank Miller’s best work but with the scratchy punk-zine aesthetics of Sean Gordon Murphy; however, illustrations are simplified for a less cumbersome reading experience.

Sherman’s greatest strength is using minimalism to invoke a moody, bleak atmosphere in each scene. From the winter wasteland of the outside, the comic transitions to the interiors of a wooden cabin. Brown and green contrast to black spaces. This gives the scene an earthly tone that is claustrophobic. It feels like being inside a coffin. Death is as present in this cabin as it is outside in the snow.

Death and violence are inescapable in The Few, and the same minimalist aesthetic is applied to fight scenes. Instead of over-the-top gore, splashes of pastel red are used to represent blood. This color choice against the moody, mute colors doesn’t make the violence striking, but bleak. Violence isn’t enjoyable. Reading the comic myself, I felt like my soul was draining out. It doesn’t have to do with any image being particularly violent, just the staggeringly bleak atmosphere. This might not be an enjoyable reading experience for many, but I appreciate how Sherman creates such a visceral emotion out of so little.

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Character designs are where Sherman’s art becomes mixed. The design for character anatomy is long legs with shorter, squarish torsos. Given the setting, clothes are mostly jackets, baggy pants, and other types of winter clothing. The designs are sadly bland compared to the atmosphere, very few characters sticking out. One exception are the militants called Ragers. Most of them wear the stereotypical para-military gear of army jackets and cargo pants. What stands out is the gauze wrapping. Aside from looking like biker mummies, I can’t help think there is another angle to these designs. Judging by the headgear of their leader, I think it’s a royalty vibe to assert an amount of authority to the Ragers. They make mentions of the Palace. What that place is has yet to be revealed, but a good theory is that it’s an organization in control of areas of the country. That makes the Ragers are an elite military force. This means that their horrible actions are decreed by a higher power with significant political weight. This adds a new layer of menace to them, invoking concerns of authoritarian brutality that is relevant to this day.

This is significant for the design of the protagonist, Edan Hale. At one level, it’s interesting because of her butch appearance. When first introduced, I thought Hale was a man and surprised to find out otherwise. In relation to the Ragers, there are several scenes positioning them in authoritative stances over her. Hale is the only confirmed woman of the group, and given the salacious language some use toward her, I have to assume the majority are men. There is the possibility of a fascinating commentary on gender here and opens the door to Hale developing as a queer character. I doubt these are themes that will play out, but I still hope because that would add so much to the character.

As I’ve said before, my main interest in The Few is Sean Lewis. His writing style is not minimalist so much as vague. There isn’t a lot of exposition, more of an emphasis on character and dialogue, and even then dialogue is sparse. It is clear who are the players and what is happening action wise, but world-building and themes require the reader to pay close attention in order to understand. This vagueness is present in The Few. Clues are various: a map of the U.S., an Ursula K. Gein quote, mention of someone named Herrod, and rumors of a rebellion. It’s an interesting puzzle and pays off in the end with an inkling of what is going. Unfortunately, the action scenes in-between stretch the story thin.

The opening chase scene takes up many pages and creates a significant length from one dramatic scene to the other. It is the dramatic scenes that carry the most important story clues and, unfortunately, are easily forgotten after the chase. I had to go back and reread the first scene just to remember what was said. The only time rereading should be required is if a subsequent scene reveals something mentioned in a previous scene. Furthermore, the extensiveness of the chase scene lost its excitement after a few pages. The best action, like the best scares, is usually short and sweet. Action that goes on for too long can become boring because whatever initial excitement it had beforehand wears off as the reader gets used to it. At 56 pages, The Few seems to go on longer than necessary.

Another aspect of the writing the chase scene negatively impacts are the characters. In Saints, the reader was comfortable with the vagueness of the plot because of the fully realized, unique characters. In The Few, character personalities are vague to the point of making it difficult to understand them. This further pushes the boredom to the point of breaking patience. Characterization is nearly obliterated except for the saving grace of the cabin scene which gives characters time to interact and inform the reader of the kind of people they are. Again, if the chase scene had been shorter, this issue might have been absent.

One last comment for the writing is probably the most important: How does The Few separate itself from the ubiquitous stories in the dystopian genre? It’s too early to tell, but from what little is to be gathered, the comic is exploring the current state of America. With the election of Trump as president, it’s difficult to not see how preexisting tensions between the Left, Right, and the ever-creeping influence of the Far Right have deepened. For left-leaning folk such as myself, it seems like the beginning of totalitarian madness under a self-serving, egotistical demagogue, an opinion we feel solidified by the bigoted, fascist reactionaries online that are the most fervent of his supporters and now feel emboldened to act out. This has put us on the defensive, taking harder lines than ever to stand against Republicans and the Right, now to the point we are infighting with each other. Like it or not, civil conflict will be heated for the next four years, and whether or not the worst predictions come true, one fact is certain:

America will never be the same again.

In The Few, civil conflict has erupted into civil war, with the Palace being the totalitarian regime that the left fears will come out of Trump. The resemblances are vague, yet one can easily read them into being similar: violent, militaristic men that slaughter and pillage in the name of someone called Herrod with the fanaticism of a religious cult. The Few are the resistance, the remaining states that have not fallen under Palace control. What do they represent? Not the American left as defined now with its varied groups. They’re more of an ideal. Now, most Americans will disagree on what they define as freedom, but ideally America is a free land (unless you think pish posh otherwise). Currently, America is just that, an ideal and not a reality. However, the point of an ideal is to inspire hope. The Few represent hope of something opposite of the Palace’s brutality and totalitarianism, of America as it used to be. It might not even be freedom like I theorize. The hope, the want, for America to reclaim itself from corruption and to be not necessarily the reality, but the ideal that always inspired its citizens.

The Few #1 suffers from issues of pacing and vagueness, but the moody art and social relevancy of the story offers a promising start to an exciting new entry in the dystopian genre. I highly recommend it for those that want more relevant, unique fiction in their weekly buy piles.

Story: Sean Lewis Art: Hayden Sherman
Story: 8 Art: 9 Overall: 8.5 Recommendation: Buy

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