Four in February – Week 4 Final Update
Just joining us? Catch up with the previous posts: intro, week 1, week 2, week 3.
The month of February is over, my time to complete the challenge has come to a close. I started the month with the goal to complete four games from my Pile of Shame: Uncharted: Golden Abyss, Shadow of the Colossus, FTL, and Infamous: Second Son. Coming into this week, I had finished FTL and Infamous and had started the other two. So, did I finish? Well, not exactly. I did complete the challenge, just not how I originally intended.
Last week, I did not want to talk too much about Uncharted: Golden Abyss because I felt I was at a point in the story that would color how I discussed the game. I thought that I was just at the turning point and I needed to see the story resolve to give a fair read on the overall experience. It turns out I was only partially right. The story was at the beginning point of the resolution of the narrative. Unfortunately, seeing it through to the end did not improve my opinion of the game.
As I said in week 2, Uncharted: Golden Abyss had a lot riding on it as a launch title for a new handheld device from Sony at a time that the Nintendo DS was simply printing money and dominating the market. Even with a less-than-stellar launch of the 3DS, Nintendo was outselling Sony’s handheld in 2012. Sony was hopeful that a launch title from a flagship series would help boost sales. While the developers at Bend Studios deliver a solid gaming experience with Golden Abyss, I cannot help but feel that it falls a bit short of the series it was representing.
My earlier enthusiasm for the polish of the game waned as I continued my adventure with Nathan Drake. Golden Abyss lacks any real of the action-movie style, jaw-dropping set pieces that the Uncharted series is famous for. There is probably a bit of cinematic magic necessarily lost going to the smaller screen of the Vita, but that does not account for everything. Indeed, the two main battles of the game are little more than extended quick time events using the Vita’s touchscreen capability. Add on top of that sections which lock the camera in a less-than-ideal angle (and occasionally completely reversing perspective as you are trying to escape) leading to more accidental deaths than normal and a story that never quite captured my imagination, and the whole experience is a bit flat.
The pacing of the story is probably most problematic. In a couple of spots the flow of the narrative is completely derailed or the game experience is interrupted by a lot of narrative catch-up work. There are two sections of paddling a canoe using the touch screen, the entire purpose of which is to cram in a bit of exposition. It is jarring and feels forced. I would have rather just had a cinematic than this attempt to gamify the story telling.
While the plot is a bit lacking, in my opinion, the characterization is a strong point. The voice acting, as it has always been in the Uncharted series, is top-notch. The dialog is engaging and tried valiantly to get me interested in the plot. However, in the end, it just made me care about the characters, but not so much about what they were doing, nor why. Also, in terms of character development, this game is meant to be a prequel in the chronology of the series, yet I come away from the game with no new real insights into the characters that appear in other Uncharted games.
I do not mean to be overly critical of the game. I enjoyed my time with Uncharted: Golden Abyss, but if it were not for this challenge, I easily could see myself being distracted by another game. As it was a game I did not pay money directly for (I got it as part of the PlayStation Plus Instant Game Collection), and because I am a fan of the series, I am glad that I finally played the game. I had an enjoyable time. Uncharted: Golden Abyss is like that movie that you will stop and watch when you are flipping channels on the television without any real plans. It is not good enough that you would watch it instead of what you were planning on watching, but it is good enough that you will watch it all the way through. However, if you are not already a fan of the series, I am not sure playing this game would make you interested in seeking out what are some of the finest adventure games of the last console generation.
The final game left between me and completing this challenge was Shadow of the Colossus. I had every intention of beating this game and reveling in completing the Four in February challenge. However, by Wednesday and defeating the eighth colossus I faced another quandary. I was playing the game wrong (some may say “cheating”) in order to complete the challenge- I was using a walkthrough.
If you are at all familiar with Shadow of the Colossus, you should recognize my problem. The entire game is about exploration and discovery. It is a sparse, beautiful world in which you have very basic tools to accomplish a relatively simple task- find the colossi and figure out how to beat them one-by-one. In many ways, the game is a puzzle game. Using a walkthrough is like simply looking up the solution to the puzzle. I did not want to complete the game like that, so I made the decision to stop playing.
However, I was not ready to give up on the challenge. I made this decision on Wednesday, which put me in a bit of a bind. I needed a game that could be beat in three days and regardless of the challenge I could stick to. Luckily, one of the newest additions to my Pile of Shame fit the bill perfectly: HarmoKnight for the 3DS.
If you have never heard of this game, that is not too surprising. It released in 2013 as a Nintendo eShop download only title. It is published by Nintendo, but the developer might be a bit of surprise. Game Freak, the developer most known for its mega-franchise Pokémon, created HarmoKnight basically as a side project for a small team of developers. It is a rhythm action-platformer in which you play as Tempo, a young apprentice who must use the power of a magic staff to help save the kingdom.
I am a sucker for rhythm games. Donkey Kong Jungle Beat? Sure. PaRappa the Rapper? I will even play the very flawed PSP version. Boom Boom Rocket, Every Extend Extra, Lumines? More please. Ouendan 1 & 2 are the only games I have ever imported. I own every incarnation of Rock Band and backed the Amplitude Kickstarter. Heck, I own DJ Hero 1 & 2. There is just something about the genre that works for me.
HarmoKnight takes the rhythm core mechanic and adds in 2.5D platforming and is a lot of fun. There is not a huge song list in the game, instead each world is based around a specific rhythm- rock, march, baroque, etc. – with variations of the main song through different levels and challenges. This approach is very successful in the game. The changes in tempo and time signatures presents a great challenge even to rhythm game veterans. There is enough variation in the stages that it keeps you going.
The main story is fairly short. 8 worlds, approximately 45 stages, and you win. However, there are some bonus stages that are not unlockable until after you finish the main story. On top of which, any stage which you complete with a “Great” rating unlocks in a higher-tempo mode which increases the challenge. The replay value really depends on where you fall on rhythm game spectrum. If you are into the score attack/perfect run, then there is a lot to go back to here. If you are looking more from the platformer side, once you are done, you are probably done.
Visually, the game reminds me of a mix between Dragon Quest and Klonoa. I mean that as a compliment. Until the credits rolled and I saw that Game Freaks developed the title I did not get a Pokémon vibe. Upon reflection, the similarities in certain visuals should have been obvious. It is cartoonish and cute.
HarmoKnight was a recent reward for me from Club Nintendo. I was waiting for the new 3DS hardware to come out before I downloaded it, though. I played over a few days and beat the game and have had a great time with it. If you are a fan of rhythm games, I highly recommend it.
So I did it! I beat the Four in February challenge. I took 4 games from my Pile of Shame and beat them in the month of February. Sure, I had to sub out Shadow of the Colossus for HarmoKnight at the end, but that is one of the great parts about this challenge: there are no real rules. In the month of February, I completed Uncharted: Golden Abyss, FTL, Infamous: Second Son, and HarmoKnight. My Pile of Shame is a little smaller and I have honored in a small way what Joystiq brought to gaming journalism. Hopefully, I have also entertained you, too, dear reader. Thanks for following















