Preview: Flow #4

Flow #4

(W) Paula Sevenbergen (A) Claudia Balboni (C) Fabi Marques (L) Jodie Troutman

Desperate to end their suffering, Moe, Conley, and Alister finally reach the house of Dara, the girl they once tormented…but she’s gone. So they head to the scene of their childhood crimes, the now-eerie old campgrounds, where they’re hit with searing pain and loss of bodily control. Just when it seems things can’t get any worse in this penultimate issue, they do–a lot worse!

Flow #4

Preview: Orla! #5

Orla! #5

(W) John Lees (A) Sally Cantirino (C) Dearbhla Kelly (L) Lucas Gattoni

You are cordially invited to the Valentine’s Day wedding of Harriet and Josh. Should anyone present know of any reason that this couple should not be joined in holy matrimony, speak now or forever hold your peace. Orla Bard might have a few things to say. As her two lives collide, can Orla protect those she cares about from the carnage of The Ick? Can true love prevail? Or is a Valentine’s Day massacre on the cards? All will be revealed in this heart-stopping conclusion.

Orla! #5

Preview: Red Vector #5

Red Vector #5

(W) Tim Daniel, David Andry (A) Chris Evenhuis (L) Buddy Beaudoin

Annihilation is not enough! As besieged Lord Commander Perric Clyme turns a seething eye towards the unsuspecting planet staring back at him through the opening in space, he makes plans to invade Earth. Rhet and his unlikely crew of earthlings have rejoined the battle, bringing new hope to the struggling rebels. The Rift surges to full power, and time is running out as the fate of two galaxies hangs in the balance!

The earthbound space opera from the creators of Morning Star and Crush Depth concludes! When the stars fell, war came to Earth.

Red Vector #5

Preview: Gatchaman #15

Gatchaman #15

(W) Sam Humphries (A) Chris Batista (C) Carlos Lopez (L) Buddy Beaudoin

In a twisted jungle overrun by mutant vegetation, the Science Ninja Team faces their worst betrayal yet—the Blackbirds, once their trainees, now their enemies. Arrogant and armed with the latest tech, the Blackbirds dominate early, but the Science Ninja Team fights back with something stronger: experience, loyalty, and heart. With a surprise assist from the mysterious Raven, the Blackbirds are forced to retreat—but the emotional scars of betrayal linger, even in victory.

Gatchaman #15

Preview: Temporal #3

Temporal #3

(W) Stephanie Williams (A) Asiah Fulmore (C) DJ Chavis (L) Becca Carey

Savannah thought she’d left the time-traveling life behind for good, but when the Lokin Covenant comes calling with an invitation she can’t refuse, old loyalties and family secrets pull her back into the game. As Harper shines at his science fair and Marcus grows suspicious of her absences, Savannah must navigate a dangerous heist —one that could have catastrophic consequences for the timeline itself.

Temporal #3

We finally get a Captain Canuck figure. Sadly it’s a bit shoddy and not worth the price.

Created in 1974 by Richard Comely and reborn in 2015 under the Comic House Imprint, Captain Canuck is a Canadian comic book superhero who first appeared in Captain Canuck #1 on July 1975. Captain Canuck has stood as a symbol of the True North, strong and free for 50 years. This figure is an Executive Replicas collaboration with Loose Collectors and Lev Gleason Publications.

Get yours!

BigBadToyStore

The Guy She Was Interested In Wasn’t a Guy at All Vol. 3 does a great job of developing characters

With Aya’s encouragement and inspiration from a music festival they attend together, Mitsuki begins to pursue her passion for music in earnest! But when a certain video of her singing goes viral on social media, Mitsuki ends up becoming somewhat of a celebrity at school―and her newfound fame brings difficulties for both her and Aya…

Story: Sumiko Arai
Art: Sumiko Arai
Translator: Ajani Oloye
Letterer: Brandon Bovia

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Bookshop
Amazon


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Do Not Disturb #1 is the start of an interesting murder/mystery that’s a bit Sixth Sense

Do Not Disturb #1

Do Not Disturb is a mystery/thriller with a great supernatural twist, set within an infamous hotel called The Argyle. The story follows private investigator Randall Halsey who has been hired to find a missing young woman, only to realize she (and him) have been murdered. Not letting death stand in the way of solving the mystery, Randall has to maneuver through both the human and supernatural worlds that lay within the walls of The Argyle, traveling through time itself to set things right.

Do Not Disturb #1 is a stand out comic that dives right into its concept, not dancing around and building up a mystery. With a story by David R. Flores and Jarod Hunter, the debut issue doesn’t drag things out, instead making it clear what’s going on and using that quick reveal to explore the world and its rules. But, it also keeps its focus, it’s a murder/mystery all about solving whodunnit.

In this debut issue, Flores and Hunter also set up its main character, Randall Halsey, well. They stick to a lot of tropes but we get a good sense of what type of person he is and more importantly, what type of detective he is. This isn’t one where the backstory is dragged out and we find out later his troubles, it’s right there, he was a crap cop turned detective. But, in the revelation, you also feel a little bad for him too. Yeah, he might not be great, but as he sits there looking at his body and the cops and medics attending to him, he has to hear the commentary and thoughts. We’ve all had negative stuff said about us and when you hear it directly, when not intended, it cuts a little deeper. We can relate to Halsey.

The art by Flores is solid. With color by Lorenzo Scaramella and lettering by Letter Squids, the comic has a cool style that’s a bit Michael Avon Oeming mixed with a dayglow coloring that fits well for the afterlife. This isn’t a comic with flashy art going for memorable splash pages and moments, it’s a detective story with a supernatural twist and the comic delivers that perfectly visually.

Do Not Disturb #1 is a solid debut with interesting premise, it doesn’t drag things out, and it delivers a look that’s rather cool engaging. It knows what it is and delivers what you’d expect and stands out due to that.

Story: David R. Flores, Jarod Hunter Roe Art: David R. Flores
Color: Lorenzo Scaramella Letterer: Letter Squids
Story: 8.5 Art: 8.5 Overall: 8.5 Recommendation: Buy

Invader Comics provided Graphic Policy with a FREE copy for review


Purchase: Invader Comics

Final Boss #2 has its moments but shaky dialogue and inconsistent art add up

Final Fight #2

When mysterious supernatural powers awaken within him, underground fighter Tommy Brazen realizes his grandfather’s cryptic stories about their godlike abilities weren’t just folklore. As Tommy’s powers manifest in a brutal way, he’s forced to confront the truth of his new abilities and the violent destiny that comes with them. Final Boss #2 gets the story really rolling but inconsistent art and just bad dialogue diminishes the fun.

Written by Tyler Kirkham Final Fight #2 gets things going as Tommy goes from his underground fight to a the mysterious island his grandfather discovered and got his mysterious power that’s now Tommy’s. There’s something that generally works about it all in a B-movie sort of way. Kirkham has mined 90s video games with a dose of Mortal Kombat, Final Fight, and others. There’s a certain charm about it all. But, that charm loses its luster by dialogue that’s laughable at times.

It’s possible Kirkham has purposely done that for dialogue. Tommy talks about breaking his knuckles in a fight but his opponent is getting it much worse… as the opponents head explodes from the punch. It’s D-level cheese that lacks charm and laughably bad at times. Tommy at another moment talks about how his father ran away and they don’t know what his fate is but then soon after he states he doesn’t want to die like his father, a contradiction as to his father’s fate. It’s small things but they add up.

Those small things extend to the art. Kirkham handles the art along with David Miller. Color is provided by Ifansyah Noor and lettering by Zen. Here there’s inconsistency with some art looking absolutely fantastic and other moments, not up to Kirkham’s excellence. It’s possible that’s Miller’s work but it’s noticeable and kills the momentum for the comic. A visual moment involving rope defies physics and logic, again it’s the small stuff that distracts and boy does it. When Tommy arrives to the mysterious island we get glimpses of the inhabitants who aren’t exactly human. There’s talks of gods and demigods but without a more thorough explanation the background visuals turn from interesting to wtf quickly. But, when the art clicks, it really clicks. There’s a violence that’s just so over the top it tuns the comic comedic.

Final Boss #2 much like the first issue is turn your brain off entertainment. It’s not meant to be dissected, it’s one you just roll with. It’s a series that feels like it’s meant to be a bit of a throwback to the past when comics were more visual flash than logic but here the flash isn’t consistent enough to pull that off. You can see what Kirkham and the team is going for here and it has good DNA at its core but two issues in and it overall isn’t quite coming together.

Story: Tyler Kirkham Art: Tyler Kirkham and David Miller
Color: Ifansyah Noor Letterer: Zen
Story: 7.0 Art: 7.5 Overall: 7.0 Recommendation: Read

Image Comics provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicsKindle

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