Review: Haxor #1

Haxor

Isaac Asimov is one of the greatest architects of science fiction and his influence has grown exponentially. AS what he dreamt almost a century ago now, is so relevant today that you must be blind not draw the comparisons. His visions of the future are truly the present we live in now, and in some ways, our reality is much grimmer than he ever imagined. Where he saw robots go, the world saw it go further.

As the most recent in memory adaptation of his work, I, Robot, revisited some of those classic tropes, which only Asimov could evoke so hauntingly. Will Smith’s character represented the viewer, it showed how we struggle with technology, especially when we benefit from it. As it can be true that sometimes too much technology is too much. In Walter Ostlie’s excellent Haxor, we find a protagonist dealing with this very dilemma.

We meet our protagonist, Iso, who is being awakened by an alarm clock, which will not go off no matter what she does. As she lives in Shi-Bu City, where its inhabitants play games for a living, and where one corporation owns the game and practically all Shi Bu’s inhabitants. We also meet Wire, a grizzled veteran gamer whose disdain for the game and the corporation has made him cynical and reckless. By the issue’s end, Iso enters the game, where something already doesn’t seem right.

Overall, an interesting introduction to a world not so distant from ours, with a brand new protagonist whom we can cheer for. The story by Walter Ostlie is fun and engaging. The art by Ostlie is gorgeous. Altogether, a story that introduces a universe both familiar and still nascent.

Story: Walter Ostlie Art: Walter Ostlie
Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy