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Comics Previews

Preview: The Flash #42

The Flash #42

Story: Joshua Williamson Art: Dan Panosian
Cover: Carmine Di Giandomenico
Variant Cover: David Finch, Danny Miki, Tomeu Morey
Color: Hi-Fi Letterer: Steve Wands
Group Editor: Marie Javins Editor: Rebecca Taylor Assistant Editor: Andrew Marino
In Shops: Mar 14, 2018
SRP: $2.99

“PERFECT STORM” part four! The Flash teams up with an unlikely ally as the fight for Central City rages on. Meanwhile, Grodd sinks his telepathic teeth into the Flash Family as he tries to finish Barry Allen once and for all!

Categories
Comics Reviews

Review Gideon Falls #1

Jeff Lemire doesn’t sleep. Ever.

This is the only reasonable conclusion I can draw from the immense workload that the man puts out on the regular, whether it be as a writer (Bloodshot: Salvation, Moon Knight, Descender, and about a billion besides) or as an artist (his recent work on A.D.: After Death comes to mind among a girth of others), or as both artist and writer (Royal City, Trillium, Sweet Tooth, The Underwater Welder…the list goes on). I started working my way through his immense portfolio after discovering Trillium on a fluke at my local shop a few months back, which is more difficult than you might think: the minute I’m finishing one, Lemire is churning out thirty more.

One of those newly churned series is Gideon Falls, his latest authorial work alongside artist Andrea Sorrentino, colorist Dave Stewart, and letterer Steve Wands. Graphic Policy was fortunate enough to have the chance to review the first issue before its March release, and having done so I am now forced to revisit and expand upon my initial premise: Jeff Lemire doesn’t sleep – and with Gideon Falls, he and the rest of the creative team promise that none of us will either.

The initial adverts for Gideon Falls billed it as having something of a horror vibe, and without going into too details here the first issue promises something truly creepy to come. There’s a sense of some of the common threads that tie Lemire’s other works to each other, chief among them the premise of two disparate worlds lashed together by the machinations of A Veiled Grand Design, but rather than feel contrived or predictable this structural unity provides the familiarity normally associated with a genre study. Lemire’s world-blending manifests in the as-of-yet unspecified shared circumstances of city-bound obsessive Norton and errant, possibly disgraced Father Wilfred, culminating in a final pages reveal that can be described only as “creepy as all get-out”.

Ominously titled “The Speed of Evil”, Gideon Falls #1 carries a cinematic quality, the story unfolding as one might expect from the first act of a crime drama or, appropriately, psychological horror flick. We’re given glimpses of central charater Norton’s deteriorating mental state as he picks through his city’s garbage, alongside indications that he may not be as sick as others think he is, but it isn’t until the final few pages that the depths of his vision – or the depths of his psychosis – become clear. The same is true for Father Fred, a priest whose apparent exile to Gideon Falls isn’t touched upon save for vague flashbacks concerning an apparent fall from grace. While readers expecting any sense of the wherefores or hithertos out of issue one are going to leave sorely disappointed, those that dig a gripping sense of what’s-to-come will be delighted: we stumble onto the nuances of the mystery alongside the Norton and Fred, and so when they are perplexed or left with a chill, so too are we.

Lemire’s work couples nicely with Sorrentino’s character designs and backgrounds.   The dinge of the city and the lazy small town atmosphere is carried nicely through Stewart’s contrasting warm/cool color schemes, and there is haze of decay over most everyone and everything that makes a few brilliant moments of red stand out as alien – and dangerous – in an otherwise fugue-like world. Sorrentino’s characters are distinct and yet ghostly, and a deliberate lack of detail around eyes and in expressions isn’t so much jarring as a little unsettling, especially fitting in a world that we begin to understand is not quite right.

I likewise applaud the creative team for its excellent use of silence: the panels are unencumbered by nearly all effect bubbles, which ironically makes the depicted ambient noises – the jangle of trash, the passing of a car, the rustle of a grassy field – all the more effective. It’s proof positive of the notion that less is more, and it likewise underscores the eerie, deliberate absence of something that runs throughout this largely-quiet first issue.

What that something is, I can’t say – not because this is a spoiler-free review, but because so many threads have been left purposefully loose that as a reader all I grasped was an off-putting sense of wrongness permeating the fabric of Fred and Norton’s world before a final reveal that, while shocking, delivered only more questions. I look forward to discovering what lurks beneath the surface of the desolate, deceptively innocent world that they inhabit – a world that isn’t quite right, but isn’t yet ready to tell its secrets.

If you’re a fan of a good story, eerie imagery, and bleak, evocative coloring – or you’d like to cure an excess of sleep with a solid case of the creeps – you should be first in line to pick it up.

 

Image Comics provided Graphic Policy with a FREE copy for review

Categories
Comics Previews

Preview: The Flash #41

The Flash #41

Story: Joshua Williamson Art: Carlos D’Anda
Colors: Luis Guerrero Letterer: Steve Wands
Cover: Carmine Di Giandomenico
Group Editor: Marie Javins Editor: Rebecca Taylor Assistant Editor: Andrew Marino
In Shops: Feb 28, 2018
SRP: $2.99

“PERFECT STORM” part three! The Flash has lost what he prizes most of all and must call in an old ally to protect Central City while he sets out to get it back…Wally West! But with a new Flash protecting his city, will Barry be willing to cross lines he never crossed before?

Categories
Comics Reviews

Early Review Gideon Falls #1: the Speed of Pain

Jeff Lemire doesn’t sleep. Ever.

This is the only reasonable conclusion I can draw from the immense workload that the man puts out on the regular, whether it be as a writer (Bloodshot: Salvation, Moon Knight, Descender, and about a billion besides) or as an artist (his recent work on A.D.: After Death comes to mind among a girth of others), or as both artist and writer (Royal City, Trillium, Sweet Tooth, The Underwater Welder…the list goes on). I started working my way through his immense portfolio after discovering Trillium on a fluke at my local shop a few months back, which is more difficult than you might think: the minute I’m finishing one, Lemire is churning out thirty more.

One of those newly churned series is Gideon Falls, his latest authorial work alongside artist Andrea Sorrentino, colorist Dave Stewart, and letterer Steve Wands. Graphic Policy was fortunate enough to have the chance to review the first issue before its March release, and having done so I am now forced to revisit and expand upon my initial premise: Jeff Lemire doesn’t sleep – and with Gideon Falls, he and the rest of the creative team promise that none of us will either.

The initial adverts for Gideon Falls billed it as having something of a horror vibe, and without going into too details here the first issue promises something truly creepy to come. There’s a sense of some of the common threads that tie Lemire’s other works to each other, chief among them the premise of two disparate worlds lashed together by the machinations of A Veiled Grand Design, but rather than feel contrived or predictable this structural unity provides the familiarity normally associated with a genre study. Lemire’s world-blending manifests in the as-of-yet unspecified shared circumstances of city-bound obsessive Norton and errant, possibly disgraced Father Wilfred, culminating in a final pages reveal that can be described only as “creepy as all get-out”.

Ominously titled “The Speed of Evil”, Gideon Falls #1 carries a cinematic quality, the story unfolding as one might expect from the first act of a crime drama or, appropriately, psychological horror flick. We’re given glimpses of central charater Norton’s deteriorating mental state as he picks through his city’s garbage, alongside indications that he may not be as sick as others think he is, but it isn’t until the final few pages that the depths of his vision – or the depths of his psychosis – become clear. The same is true for Father Fred, a priest whose apparent exile to Gideon Falls isn’t touched upon save for vague flashbacks concerning an apparent fall from grace. While readers expecting any sense of the wherefores or hithertos out of issue one are going to leave sorely disappointed, those that dig a gripping sense of what’s-to-come will be delighted: we stumble onto the nuances of the mystery alongside the Norton and Fred, and so when they are perplexed or left with a chill, so too are we.

Lemire’s work couples nicely with Sorrentino’s character designs and backgrounds.   The dinge of the city and the lazy small town atmosphere is carried nicely through Stewart’s contrasting warm/cool color schemes, and there is haze of decay over most everyone and everything that makes a few brilliant moments of red stand out as alien – and dangerous – in an otherwise fugue-like world. Sorrentino’s characters are distinct and yet ghostly, and a deliberate lack of detail around eyes and in expressions isn’t so much jarring as a little unsettling, especially fitting in a world that we begin to understand is not quite right.

I likewise applaud the creative team for its excellent use of silence: the panels are unencumbered by nearly all effect bubbles, which ironically makes the depicted ambient noises – the jangle of trash, the passing of a car, the rustle of a grassy field – all the more effective. It’s proof positive of the notion that less is more, and it likewise underscores the eerie, deliberate absence of something that runs throughout this largely-quiet first issue.

What that something is, I can’t say – not because this is a spoiler-free review, but because so many threads have been left purposefully loose that as a reader all I grasped was an off-putting sense of wrongness permeating the fabric of Fred and Norton’s world before a final reveal that, while shocking, delivered only more questions. I look forward to discovering what lurks beneath the surface of the desolate, deceptively innocent world that they inhabit – a world that isn’t quite right, but isn’t yet ready to tell its secrets.

Gideon Falls releases from Image this March, and if you’re a fan of a good story, eerie imagery, and bleak, evocative coloring – or you’d like to cure an excess of sleep with a solid case of the creeps – you should be first in line to pick it up.

 

Many thanks to Jeff Lemire for supplying Graphic Policy with an advance of Gideon Falls #1 to preview!

Categories
Comics Reviews

Review: Batman/The Flash: The Button

First I’m truly surprised at how good the Batman/The Flash: The Button collection is and this is not a slight to the skill and talent of the creative teams. It’s just I’ve been BURNED these last few mega crossover events and this being a tie-in to one of these, I came in with low expectations. And that’s not the only reason I passed over these books initially.

As a fan of The Watchmen, I haven’t been the biggest supporter of rehashing this universe. Despite the lineup of talent, I’m not big on the idea of that universe intersecting with the DCU proper.

The deluxe edition of The Button collects Batman #21-22 and The Flash #21-22, with all of the variant covers for you to eyegasam. And without spoiling too much here’s why you should give it a read.

The feel of the book takes me back to Batman’s Brave and the Bold days, where each month he would team up with a different character of the DCU. Picking up the story from DC Universe: Rebirth #1, Batman and the Flash continue to investigate the mysterious Button that appeared in the Batcave when Wally West returned to the DCU. This investigation gives the heroes a few more clues to who has been influencing their world for the past few years, setting the stage for the next event Doomsday Clock.

Writers Tom King and Joshua Willamson bring to the table an ability to highlight unique traits in characters, and this is one of several reasons why I really enjoyed this book. The way they connect Batman and the Flash with forensic science is so simple and basic, that it makes them work as friends on such a higher level. I haven’t been reading King’s run on Batman, I’ve heard good things, but this makes me curious about it. And these guys work on pulling your heartstrings with some interesting story beats.

The art team for these books also bring their “A game.” Jason Fabok‘s art is as clean and sharp as ever, but it’s his subtle nod to the art and style of Dave Gibbons’ original Watchmen, using a grid pattern for the storytelling. That helps enhance his beautiful line work with the visual brutality that fills most of this chapter.

And I’ve missed Howard Porter’s art, I’ve been a fan of his stuff since his run on JLA with all the dynamic, over the top, hyper-kinetic energy, which is perfect for The Flash, even when he’s not running Porter has energy crackling off of the Flash giving you the sense that he is Speed.

Putting the cherries on top, the colors by Brad Anderson on Bats and Hi-Fi for the Flash bring a rich depth to these books that play off of Batman’s dark tones and the Flashes intense vibrant flare. Assists also go to Deron Bennett and Steve Wands on the lettering, bringing the words to the page might seem easy but there is an art to using it to help guide the reader and not distract from the art.

Please note if you’re looking for a Christmas gift for someone who likes Batman or the Flash, but don’t regularly read the comics, this might not be the right gift as it’s a stepping stone from a previous one-shot to a bigger event coming up. If they like a good story with amazing art for under $20 this makes a great stocking stuffer or Secret Santa gift.

If you want a second opinion about The Button, check out another opinion from the GP team here.

Story: Tom King and Joshua Williamson
Art: Jason Fabok and Howard Porter
Color: Brad Anderson and Hi-Fi
Letters: Deron Bennett and Steve Wands
Variant Covers: Tim Sale & Brennan Wagner, Mikel Janin

 

George Carmona 3rd is an Artist/Writer, former Milestone Media Intern, former DC Comics paper pusher, current book lover, and lifelong comic geek. You can find his work at FistFullofArt.com or follow him on twitter at GCarmona3.

Categories
Comics Reviews

The Spire #8 is a Poignant, Emotional Conclusion

There are a number of reasons why The Spire is nominated for an Eisner for Best Limited Series. It features some confident, natural character writing from Simon Spurrier, crafting a world that feels bigger beyond its featured characters and features a relevant take on the effects of the past with how certain groups of people (the Zoarim) are thought of. Jeff Stokley’s illustrations feature an impressive amount of line work that really gives a load of energy and a lived-in appearance to the Spire and its surroundings. His ability to capture bigger moments through unexpected splash pages and more nuanced, quieter moments show his flexibility as an artist. André May on colours adds so much to the world of The Spire with a blending of warm and cooler colours depending on the moods of the various scenes. May really knows how to amplify the tension of a chase sequence or revelation (there are some really great ones in this issue for example) with blasts of purple, greens, and yellows on top of subtler greys and browns for the calmer moments. Steve Wands’s lettering completes the creative team with a variety of effectively used sound effects, a utilization of various fonts, sizes and colours to insinuate tones of voices, and a firm grasp on guiding the reader through the hectic action. This is a true collaborative effort that features each member orchestrating at a high level of quality.

Without really getting into spoiling this eighth and unfortunately final issue, there are a ton of revelations and twists to digest…my goodness. Somehow, there is still room to explore further the characters of Sha, Juletta the Baroness, Tavi and Meera. All the cards are put on the table face up and there are definitely some shocking and unexpected turns of events. Sha is determined to hunt down and discover the true identity of the murderer that leads to quite the back and forth squabbling that should appeal to the heated discussions and debates in a Jane Austen or Dostoyevsky novel. There is a little less pomp and circumstance and more blood and betrayal. Additionally, a little humour is part of the final journey as well provided by Pug with a manga-like shouting of his attack “hero fartslam”; easily one of the best lines in comics this year.

What the creative team of The Spire has crafted is a tale ultimately about identity. And not only how one feels and understands on their own identity, but a grander respective (sometimes disrespected) grasping of those that may not be on the surface part of the same culture and background. The Spire also tackles how history effects us, repeating itself more often than is thought and its relevancy to also how consistently change is ignored or swept under the rug. The emotional conclusion to this final issue begs to ask how comfortable we are in our own bodies, both physically and mentally, and how the dilemmas these thoughts have effect beyond merely our own selves.

Often the fears faced by Sha causes her to withhold her own true emotions, such as her hidden relationship with Meera, the Baroness Juletta’s daughter. On the other side is Tavi and her fear of change and wishing to maintain the traditions that have been long standing for generations. These dualities exist alongside the similar nature in which the Zoarim are kept at a distance. Ignorance isn’t bliss, it’s cowardly. The Spire poignantly dabbles in these ideas in a fantastical way but is brilliantly grounded. More limited series should take a look at what The Spire has done in its eight-issue run and take notes with its effective combination of plot, characters, setting, emotion, etc., feeding off each other into a fantastic, special read.

Story: Simon Spurrier Art: Jeff Stokely
Colours: André May (Tamra Bonvillain on cover) Lettering: Steve Wands
Story: 10 Art: 10 Overall: 10 Recommendation: Buy

Boom! Studios provided Graphic Policy with a FREE copy for review

Categories
Comics Random

The Mortal Instruments – City Of Bones Adaptation From Th3rd World Studios Debuts as a Digital Exclusive on comiXology Today

New York Times bestselling author Cassandra Clare and publisher Th3rd World Studios have teamed up to release Clare’s acclaimed urban fantasy trilogy The Mortal Instruments as a series of graphic novels with today’s exclusive digital release of issue 1 of The City of Bones, on comiXology.

Todays’ release of City of Bones issue #1, marks the first graphic novel adaptation of The Mortal Instruments series. All nine issues will be released digitally by Th3rd World Studios and will initially only be available through comiXology.

The series will be adapted into graphic novels by veteran comics writer Mike Raicht and art on the series will be handled by talented newcomer, Nicole Virella with colors by Jeremy Mohler, and lettering by Steve Wands.

In City of Bones, the handsome Jace introduces fifteen-year-old Clary Fray to the world of the Shadowhunters, a secret cadre of warriors dedicated to driving demons out of our world. She is sure that Valentine, the evil and powerful Shadowhunter, is responsible for her mother’s disappearance, but she’s about to discover much more.

Readers will be able to instantly download the digital version of City of Bones today through comiXology, making it available across comiXology’s entire platform, which includes iPhone, iPad, Android, Kindle Fire, Windows 8 and the Web. The series will then continue its digital release on a monthly basis.

The Mortal Instruments, a contemporary fantasy story revolving around characters Clary Fray, Jace Wayland, and Simon Lewis became a New York Times bestseller upon its release, winning numerous awards. It has gone on to sell millions of copies worldwide in multiple languages, and spawned successful sequel and prequel trilogies. Screen Gems is currently in production on the film adaptation of City of Bones, with a script written by Jessica Postigo and scheduled for release on August 23rd, 2013.