Tag Archives: square enix

ECCC 2019: Return to Luxendarc with The Art of Bravely Second: End Layer

Return to the enchanted world of Luxendarc with a collection of art that celebrates another critically revered entry in the Bravely series! Enjoy in-depth commentary from the game’s creative team, and explore detailed concept art from the ethereal sequel to Bravely Default in The Art of Bravely Second: End Layer.

Dark Horse Books is collaborating with Square Enix to present The Art of Bravely Second: End Layer, officially published in English for the first time! With over 250 pages, this faithful localization of the original Japanese text features gorgeous concept art, revealing production notes, and extensive commentary from the team behind Bravely Second. The second of two-volumes, this collection intimately explores the concepts and creativity from the next chapter in the fan-favorite Bravely series!

The Art of Bravely Second: End Layer goes on sale November 19, 2019.

The Art of Bravely Second: End Layer

Dark Horse and Square Enix Team for The Art of Bravely Default

Dark Horse Books is partnering with Square Enix to present The Art of Bravely Default, offered in English for the first time! This faithful localization of original Japanese content allows readers to explore the story and art behind the game, and features hundreds of pieces of concept art and conversational commentary directly from the creative team! The first of a two-volume series, this collection explores concepts and creativity from the first entry in the standalone Bravely series.

The Art of Bravely Default, follows our heroes journey through the fantastic world Luxendarc to awaken the four elemental crystals the keep their world in balance from all-consuming darkness and allows fans to experience the critically acclaimed Bravely Default in a whole new way.

The Art of Bravely Default HC goes on sale February 05, 2019 and is available for preorder at Amazon and Barnes & Noble. This gorgeous hardcover volume retails for $39.99.

SDCC 2018: Titan and Square Enix Announce the Life Is Strange Creative Team

Titan Comics and Square Enix have announced the creative team of the all-new comic book series set in the world of the acclaimed videogame series, Life is Strange.

Titan’s new comic series is written by Emma Vieceli with interior art and covers by Claudia Leonardi of IHQ Studios, and colors by Andrea Izzo. The series will launch with a cover by superstar Manda Schank, with more to be revealed.

The first issue of the four-part comic miniseries launches in November 2018.

Titan Comics’ Life is Strange returns readers to Arcadia Bay in the company of fan-favorite characters Max Caulfield and Chloe Price, charting the shocking course of a possible future after one of the two endings of the game.

The first game in the series, Life is Strange, which connects directly to this new comics series, follows the story of Max Caulfield, a senior majoring in photography who discovers that she can rewind time when trying to save her best friend Chloe Price. The pair investigate the mysterious disappearance of fellow student Rachel Amber, and uncover a dark side to the life in Arcadia Bay. Meanwhile, Max quickly learns that changing the past can sometimes lead to a devastating future.

Square Enix’s Life is Strange Comics to Comics

Titan Comics and Square Enix have revealed an all-new comic book series set in the world of the critically acclaimed, award-winning, highly successful videogame series, Life is Strange.

Launching with a four-part miniseries in 2018Titan Comics’ Life is Strange returns readers to the setting of Arcadia Bay, offering fans the opportunity to dive back into the story of its beloved characters.

The popular and celebrated video game, Life is Strangeis available on PC, Mac, Linux, PlayStation, XBOX and iOS.  Achieving undeniable success, Life is Strange has sold over 3 million units to date across all formats.

The first game in the series, Life is Strange, follows the story of Max Caulfield, a senior majoring in photography who discovers that she can rewind time when trying to save her best friend Chloe Price. The pair investigate the mysterious disappearance of fellow student Rachel Amber, and uncover a dark side to the life in Arcadia Bay. Meanwhile, Max quickly learns that changing the past can sometimes lead to a devastating future.

Launching episodically in 2015, the game quickly secured incredible acclaim – with over 75 Game of the Year awards, nominations, and industry accolades including the BAFTA award for Best Story, the Peabody Award, the Golden Joystick Performance of the Year, and the Game Awards ‘Game for Impact’ Award.

An equally well-received prequel game, Life is StrangeBefore the Storm, launched on August 31, 2017 on PC, XBOX ONE, the all-in-one games and entertainment system from Microsoft , and PlayStation 4. Developed by DeckNine Games, Before the Storm winds the clock back three years, to chart the nascent relationship between Chloe Price and Rachel Amber.

“The Avengers Project” from Marvel, Square Enix, Crystal Dynamics, and Eidos Montreal

After a “tune in” announcement yesterday, Marvel and Square Enix have revealed a much-speculated video game collaboration right now being referred to as “The Avengers Project.” Being developed by Square Enix, Crystal Dynamics, and Eidos Montreal, it’s unknown exactly what we can expect but the teaser video hints at a bleak future where the heroes we know have been defeated and a new generation much rise… kind of like Old Man Logan and who knows how many similar dystopian stories Marvel has published.

The video’s voice-over states:

They say the time of heroes is over. That if you’re different, you’re dangerous, but I know the truth. The world will always need heroes, we just need to reassemble.

The announcement between Marvel and Square Enix is a multi-year, multi-game partnership leading with this project. I’d speculate Marvel will be bringing the type of world building we’ve seen in their movie franchises to the video game realm, interlinked stories across multiple titles. Marvel has worked with publishers in the

Marvel has worked with publishers in the past and released notable games like Marvel Ulitmate Alliance and the Capcom vs. Marvel series, but has yet to match it’s movie or comic popularity with the video game platform. There has been a realignment in the company’s strategy in recent years with more cross-media projects such as their Contest of Champions which saw a video game and comic tie-in as well as more mobile/web game releases.

Can’t the video below.

Around the Tubes

March Book Two CoverIt’s a brand new week and we’ve got more interviews, convention coverage, and more coming your way!

While you wait for things to kick off, here’s some news and reviews from around the web in our morning roundup.

Around the Tubes

The Outhousers – Marvel to Promote STEAM to Kids by Making Money for Marvel with Variant Covers – Be nice if some of the money was donated to programs.

The Beat – When Stan Lee stops going to real conventions he’ll go to online conventions – This could be cool!

ICv2 – Owner of Awesome Con, Play Fair Acquired – Interesting…

ICv2 – Square Enix Enters North American Tabletop Games Market – Also interesing.

 

Around the Tubes Reviews

Talking Comics – Batman/Teenage Mutant Ninja Turtles Vol. 1

Comic Attack – Blood & Gourd #12

Talking Comics – Briggs Land #1

Talking Comics – Cursed #1

Talking Comics – Demonic #1

Deseret News – Dendo

BlogCritics – March Book Two

Talking Comics – Spawn Kills Everyone

Talking Comics – Suicide Squad #1

Talking Comics – Supergirl: Rebirth #1

SDCC 2016: The Square Enix Experience Returns

Square EnixSquare Enix is once again giving fans the opportunity to participate in the Square Enix Experience, a themed outdoor area at San Diego Comic-Con 2016 celebrating some of the company’s leading franchises. The Square Enix Experience returns for 2016 with Deus Ex: Mankind Divided – The Icarus Dash, Final Fantasy XV – The Royal Race and a Rise of the Tomb Raider Glacier Climb.

The Square Enix Arcade presented by Turtle Beach, featuring numerous Square Enix games and a beer garden await those who make it out from these challenges.

  • Deus Ex: Mankind Divided – The Icarus Dash

Enter the dark world of Deus Ex Mankind Divided and become covert agent Adam Jensen without the trench coat and fashionable shades. Showing off the Icarus Dash move, participants will have to run as fast as they can with a bungee cord on their back while shooting a laser gun at targets.

  • FINAL FANTASY XV – The Royal Race

Fans can race each other in this themed, go-kart race that takes them through the various landscapes of FINAL FANTASY XV. Visitors can also have a photo taken to commemorate their race.

  • Rise of the Tomb Raider Glacier Climb

The Rise of the Tomb Raider Glacier Climb, inspired by the opening sequence of the game, will allow fans to test their skill and will against the hostile environments Lara faces. The 30-foot glacier wall covered in snow, offers an incredible opportunity for fans to experience Lara’s world. Climbers can have their photo taken while on the wall to capture their adventure. This obstacle challenge is the latest event in the Tomb Raider 20 Year Celebration (#TombRaider20), a year-long salute to the iconic heroine.

The Square Enix Arcade hosts numerous kiosks featuring Square Enix’s premier games and Turtle Beach’s EAR FORCE PX24 gaming headsets, which offer players game changing features like Superhuman Hearing, Virtual Surround Sound, Bass Boost and much more. Visitors can enter and experience some of the most highly anticipated and recently released games for the first time. Also on display will be an exciting new product line from Razer.

After an exhausting sprint with a bungee, a go-kart race and a treacherous wall climb, visitors can relax in the beer garden and enjoy music with an ice-cold beer. The beer will be offered after a donation to charity for those 21 years and older.

The Square Enix Experience will be located at 7th Avenue and Market Street in the heart of San Diego’s Gaslamp District, June 22-23 from noon until 10pm.

In addition to the Square Enix Experience, the company will host the following panels:

20 Years of Tomb Raider: Lara Croft’s Multimedia Empire 
Room 24ABC – Saturday , July 23, 3:30-4:30 p.m.In 1996, Core Design unleashed Lara Croft on the world when they released the first Tomb Raider video game. Over the past two decades, Tomb Raider expanded to all facets of pop culture and entertainment – from critically acclaimed video games to record-breaking Hollywood movies; from best-selling comic series and chart-topping singles. Join major Franchise contributors on Saturday, July 23, for a conversation about Lara Croft’s multimedia empire, presented by the top-tier talent who brought her to life across different mediums.Panelists: Greg Miller (Moderator), Camilla Luddington (Voice and Performance Artist for Lara Croft), Noah Hughes (Franchise Creative Director) Andy Park (Comic and Concept Artist) and Debbie Lash (Eidos’ Lara Croft model manager and marketing executive).Deus Ex and Open Bionics: Bridging the Gap between Fiction and Reality
Room 8 – Saturday, July 23, 10:30-11:30 a.m.

Greg Miller hosts as Eidos-Montréal and Open Bionics discuss their collaboration to create affordable, functional and fashionable 3D-printed prosthetic arms, inspired by the Deus Ex Universe.

Panelists: Greg Miller (Moderator), Jonathan Jacques-Belletête (Executive Art Director, Deus Ex Universe), Samantha Payne (Co-Founder and COO, Open Bionics) and Joel Gibbard (CEO, Open Bionics)

KINGSGLAIVE: FINAL FANTASY XV
Room 7AB – Saturday, July 23, 7:30-8:30pm

The FINAL FANTASY franchise returns with KINGSGLAIVE: FINAL FANTASY XV, the fully CG animated movie and FINAL FANTASY XV, the highly-anticipated video game. The talented cast and team behind the movie will share exclusive behind-the-scenes footage, debut the brand new, full-length movie trailer and provide fans with a rare opportunity to hear about the franchise from their perspective.

Panelists: Takeshi Nozue (KINGSGLAIVE director), Liam Mulvey (KINGSGLAIVE Voice, Motion Capture Actor and 3D Base Model), Andrea Tivadar (KINGSGLAIVE Motion Capture Actor and 3D Base Model), Dan Inoue (Lead Writer) and Mat Kishimoto (Square Enix US Senior Marketing Manager).

At Booth #3829 in the San Diego Convention Center, attendees will also have the opportunity play several Square Enix titles.

Video Game Review: Dissidia: Final Fantasy ( Japan Arcade)

Thank you Internet for this amazing photo

Thank you Internet for this amazing photo

While exploring the Land of the Rising Sun, I was also present for the release of Square Enix‘s latest installment in their fighting game series- Dissidia: Final Fantasy. Debuting for fans and owners of a PSP (which was probably only around 500 people worldwide), Square Enix made a game that allowed players with pit their favorite iconic Final Fantasy heroes (which for 90% of fans was probably Cloud Strife) against other heroes and villains (once again probably Cloud Strife or Sephiroth) in this 3D RPG Fighter series. Being a fan of the original game, I was pretty excited to try out the arcade version when it debut on Thanksgiving (Because Japanese people don’t have Turkey!). If only the pilgrims had video games 500 years ago…

One of the big things I really enjoyed about Dissidia was the fact that it wasn’t your conventional fighting game. Square Enix tried their best to bring players as original of a title as possible by transcending the second dimension and I personally think it was a smart move. While people learned tips and tricks to bring up their technical game, the game itself was unique enough to keep my attention, which is all I really want in a fighting game. It seemed to do well enough because it spawned a sequel (or prequel if you paid attention to that lousy story.), which in my opinion was much better than the first game.

One of my biggest concerns with Dissidia was the fact that Square Enix never officially released this title onto home consoles, which would have been a brilliant move. Playing an intense fighting game on a handheld definitely didn’t bring the best experience possible. So while the series was good, I felt it wasn’t brought to its fullest potential. So fast forward about 6 years to 2015, where Square Enix decided to deliver fans a new experience by throwing Dissidia into their various arcades.

The game itself seems very familiar to the previous installments. Players control their character in a 3D environment in order to attack their opponents, either from up-close or from a distance depending on the character used. The biggest change to the actual game is the fact that instead of a single player battle, players are now grouped into teams of 3 to battle other teams. You’re forced to work together with your comrades in order to take down the opposing team, with the objective to kill every other member at least once to end the match (Or for some, ganging up on the weakest link).

Adding the 3 on 3 multiplayer battles gives players the ability to coordinate with their teammates to really give the game more a co-op competitive edge. The arcade system actually has a port for a headset so you can keep in contact with your allies while in battle to plan out strategies. With a scheduled port coming out to the PS4 at a future date, this would definitely be a great way to utilize the PS4’s microphone and headset function.

The ability to use the summons was also drastically changed in this installment, as instead of simply manipulating the attack power of characters or “Brave Points,” the summons actually come into battle to wreak havoc to the enemy. And it looks amazing.

Like in the original titles, the characters have completely different styles they focus on. The characters could vary anywhere from heavy melee types (Everyone’s favorite overcompensating blonde) to casters, which gave players a massive variety. No character is the same as another. Unfortunately one of the major drawbacks I had with the title was that there are only heroes playable in this installment. While they added a character from the 14th installment in the franchise, that only gave the roster 14 playable characters, a significant drop from the handheld titles, which usually paired up a villain with a hero.

The controller was another huge drawback to the game as Square Enix essentially cut a playstation controller in half and mounted it to each side of the panel to resemble joysticks with a big button in the middle you had to press in order to build up your summon gauge. The summon gauge button was probably the worst part about it, because to use it you have to take your hand off one of the controllers, which usually meant you were completely open to an enemy attack…

Why they couldn't simply add an extra button on the controller is beyond me...

Why they couldn’t simply add an extra button on the controller is beyond me…

One of the things I really enjoyed was the fact that there was no overly convoluted plot that you got swept up in with this game. Being an arcade title, Square Enix solely wants players to duke it out, and this decision is welcomed. While some might think a crossover is fun, I never cared much for the plot.

Being that this wasn’t on a handheld console, the graphics underwent a massive upgrade moving onto a bigger and better system. Characters not only look fully rendered, but the amount of detail that went into everything was incredible (we all know Square Enix loves their pretty graphics in a Final Fantasy game). Players have alterations on their outfits based on the amount of damage they’ve taken, making them look more battered and bruised the more you go on.

All in all, while the game was enjoyable and the new additions to game were great, I felt like it was very incomplete compared to the handheld titles that came out years ago. I’m hoping that the home console version improves on these functions as well as adds more characters for fans to play with. 14 just doesn’t quite seem like enough. It’s got potential that has yet to be tapped into, and while I look forward to seeing more, knowing Square Enix, it’ll probably be in the form of expensive DLC. (Yay…?)

Any thoughts or questions about this title? Feel free to leave a comment below and thanks for reading!

Gameplay: 7 Graphics: 9 Story: – Characters: 5 Overall: 6.5

Square-Enix E3 Live Response

Square-Enix has the last publisher specific presser before the E3 show gets fully underway. While we had a lot of Square-Enix at both Microsoft and Sony, expect more on Hitman and Final Fantasy as well as a showcase of Just Cause 3.

This page will not automatically refresh. I will put the latest update at the top of the list, so if you join us late, scroll down. Here is the full E3 coverage schedule, so stick with us.


Update 14: Wow, this was a really uninformative press conference. I’m glad I could be the one that watched this for you so you didn’t waste your time. This press conference gets an F. The games will probably be pretty great, but that did not give us 90 minutes of excitement or entertainment.

Update 13: Looks like a Deus Ex game. A really polished first-person action-RPG. Set for release early next year. There is a Final Fantasy Portal App coming soon. It will have…things? I dunno, they didn’t tell us. Just that it is coming. They are announcing a new RPG product from a new studio. The studio is called Tokyo RPG Factory. They show some concept art of a snow covered world. A forest, and a village, and a weird cave made up of optics and clock faces. You can see them at Tokyo RPG Factory.

Update 12: I’m not going to lie. This press event is boring me a bit. Very little information being shared. Oh good, time for Deus Ex: Mankind Divided. It was seen in a few videos yesterday, but not talked about. It is using a new game engine. It takes place 2 years after the last game. Augmented humans are being segregated and persecuted. Again, a lot of telling, not a lot of showing. New powers, choices change the story, etc. Here we go, first in game trailer.

Update 11: Reel for Hitman Sniper, Triade Wars, and Final Fantasy XV. Another video for…a new Star Ocean? Yup. Star Ocean Integrity and Faithlessness. Sheesh, little heavy handed with that subtitle. Confirmed for NA release on PS4. Here comes a game play trailer. Looks like a Star Ocean JRPG. Six member parties. Coming 2016.

Update 10: Io Interactive takes the stage. Hitman time. Release on December 8th. They will release new content after release. Example: Have a target that is available for 48 hours and you get one chance to finish it.

Update 9: World of Final Fantasy trailer from last night again. Now the director of the game is coming to speak. He is talking about the challenges that they had. Again talking about the game without telling us anything about it. You can form a tower with the players and monsters that change the effects of the attacks. That is a bit of news, but he doesn’t go any further into it. Coming 2016.

Update 8: Kingdom Hearts III time. First a message from Walt Disney Animation people about the game. Oh, they are proud, and there is a lot of collaboration. Apparently we are getting into the new properties like Tangled for this installment. Time for a game play video. It looks like Kingdom Hearts. Very bright and clean. Yup, there was the tower from Tangled. No characters really revealed outside of Donald Duck, Goofy, and Sora.

Update 7: The PC version of VII that is currently out will still be coming to PS4 this year, as well as iOS. Lokks like Kingdom Hearts is coming to smartphones. Hercules, Alice in Wonderland, the Seven Dwarfs in a turn-based action rpg for your phone. Kingdom Hearts Unchained Key for iOS and Android will come to North America. It will provide a link to Kingdom Hearts III.

Update 6: A teaser reel of upcoming releases. like the Final Fantasy Online expansion, Life is Strange, and Dragon Warrior Heroes. Now they are showing the same Final Fantasy VII remake movie that was shown at last night’s Sony event. More info to come this winter. Does Square Enix know they are supposed to actually covey information at a press event?

Update 5: More mobile. Expanding on the GO concept they’ve already released with Hitman GO there is now Lara Croft GO. It looks pretty. Turn based adventure. Again, not a lot of information.

Update 4: More Rise of the Tomb Raider. So far only announced for PC and Xbox One, but perhaps a timed console exclusive (probably at least a year). Today we get a behind the scenes look at how Laura Croft was created for this series. No new info here, though.

Update 3: Announcement of a new game from Platinum Games. Pretty art, heavy hitters from the RPG and fighting/action game fields as senior staff. Ah, it is a new Nier game. This will be a 2016/17 release, but looks intriguing. The first game received middling reviews in the West. However, Platinum Games has a strong track record.

Update 2: December 1st release date for Just Cause 3. Awesome. If you haven’t played any of the games in this series, it is the most ridiculous action game ever. Open world, go anywhere in it. Blow up lots of stuff. Grapple a helicopter to a boat and see what happens. Ride a motorcycle off a cliff, parachute down, guns blazing, then grapple into a convertible. Just Cause 3 gives players multiple grapple lines, and has a fully destructible environment. On top of the parachute you also get a wing suit this time. Over 80 vehicles, tons of weapons.  This game looks to be a ton of fun.

Update 1: Slight technical difficulties at the beginning on my end. I seem to have missed the intro but now it is Just Cause 3 time.

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