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Preview: Dungeons & Dragons: At the Spine of the World #1

Dungeons & Dragons: At the Spine of the World #1

(W) AJ Mendez, Aimee Garcia (A/CA) Martin Coccolo
In Shops: Nov 11, 2020
SRP: $3.99

A never-ending winter’s night is slowly driving an isolated town in the depths of Icewind Dale to the brink of insanity. To save them all, a perilous journey awaits a band of adventurers as they battle a furious icy god and uncover the plot of an ancient primordial evil!

Based on the massively popular game and featuring a cast of brand-new characters written by New York Times bestselling author AJ Mendez plus writer and actor Aimee Garcia!

Dungeons & Dragons: At the Spine of the World #1

Preview: Gears of War: Hivebusters

Gears of War: Hivebusters

(A) Wagner Reis, Martin Coccolo, Agustin Padilla (CA) Alan Quah
In Shops: Aug 26, 2020
SRP: $17.99

From Gears 5’s brand new Escape mode, follow a whole new squad of soldiers with nothing to lose on a pulse-pounding mission, and dive deep into their story for the first time ever.

After successfully busting a Swarm hive on the remote island of Pahanu, Mac, Lahni, and Keegan will face their most dangerous task yet – and Mac will have to confront his past head-on. The only way they’ll survive this suicide mission is through sheer grit and a perfect balance of teamwork.

Set on the fictional plant of Sera, the Gears of War series charts the story of humanity’s struggle against an army of monstrous, fearsome, and brutal adversaries through a captivating tale of hope, comradery, and survival.

Gears of War: Hivebusters

AJ Mendez and Aimee Garcia Lead a Perilous New Quest with Dungeons & Dragons: At the Spine of the World

Two new adventurers have joined the party as New York Times bestseller and former WWE superstar AJ Mendez and actor Aimee Garcia are announced as co-writers for the upcoming Dungeons & Dragons: At the Spine of the World comic book from IDW Publishing!

Based on the massively popular game and featuring a cast of brand-new characters, the four-issue At the Spine of the World storyline launches in late summer with artwork by IDW mainstay Martín Cóccolo.

In At the Spine of the World, the never-ending winter’s night is slowly driving an isolated town in the depths of Icewind Dale to the brink of insanity. To save them all, a perilous journey awaits a band of adventurers as they battle a furious icy god and uncover the plot of an ancient primordial evil.

Dungeons & Dragons: At the Spine of the World #1 will be available with multiple cover variants for retailers and fans to enjoy, including Cover A by Martin Coccolo, a roleplaying game-style Character Sheet design by Max Davenport as Cover B, and two Retailer Incentive editions by Catherine Nodet and Max Davenport, respectively.

Preview: Rising Sun #3 (of 3)

Rising Sun #3 (of 3)

(W) Ron Marz, David Rodriguez (A/CA) Martin Coccolo
In Shops: Mar 25, 2020
SRP: $4.99

Chiyoko has been betrayed by a fellow warrior, and her usurper now leads the group into the lair of their enemy. Will any heroes be tempted to the side of evil, or will there be a bloodbath led by the usurper? And can anyone stop the villain’s plans before it’s too late?

Rising Sun #3 (of 3)

Preview: Rising Sun #2 (of 3)

Rising Sun #2 (of 3)

(W) Ron Marz, David Rodriguez (A/CA) Martin Coccolo
In Shops: Feb 12, 2020
SRP: $4.99

Beset by beasts, Chiyoko attempts to lead her group to victory, but is undermined at every turn by those who think they’d be better suited to leadership. As the threats escalate, the question arises: who can Chiyoko trust?

Based on the hit CMON game!

Featuring exclusive content in every issue to enhance your playing experience!

Rising Sun #2 (of 3)

Preview: Star Trek: Year Five Vol. 1 Odysseys

Star Trek: Year Five Vol. 1 Odysseys

(W) Jackson Lanzing, Collin Kelly, Jody Houser, Brandon Easton (A) Steve Thompson, Silvia Califano, Martin Coccolo (CA) J.J. Lendl
In Shops: Feb 05, 2020
SRP: $19.99

The crew of the Enterprise left Earth four years ago. They’ve traveled to strange new worlds, defeated impossible foes, and made universe-changing decisions. But now, with the end in sight, they’ll have to face their biggest challenge yet. Step aboard the Enterprise with Kirk, Spock, Bones, Uhura, Sulu, Scotty, and Chekov as they begin the end of their original five-year mission and boldly go into an uncertain future in this new continuing Star Trek series! Collects issues #1-6.

Star Trek: Year Five Vol. 1 Odysseys

Review: Rising Sun #1

Rising Sun #1

I’ve never played the board game Rising Sun. Despite my love of board games, I couldn’t tell you what the game is even about. Rising Sun #1 adapts the popular board game from CMON into comics and does a decent job of it all. Written by Ron Marz and David Rodriguez the story focuses on warriors from different clans brought together to take on the monsters ravaging their lands and put a stop to the source. It’s a story we’ve seen before many times. This spin on the familiar plot stands out a bit due to its focus on the characters.

I can’t compare the comic to the game, or how well it adapts it, but the comic itself is an entertaining read. The plot is something we’ve seen but Marz and Rodriguez deliver something a bit more. Through the injury of one of the warriors, we learn about the others. It’d be easy to do flashbacks to reveal who each is but between the initial battle and subsequent events in trying to save their friend, we get a good sense of every character. There’s a lot packed into the issue explaining the world and it all flows easily.

The art by Martin Coccolo helps keep the focus on the characters. With colors by Katrina Mae Hao, each has personality in their design. Looking at each character, you get a sense of their clan and who they are. The body language too helps convey it all. Like the overall plot, the art feels familiar but at the same time stands out. It does a solid job of giving us details on the world and characters without being too obvious and saving the need for clunky dialogue explaining the clans and personalities.

Who knows how well the comic reflects the board game but what’s presented is an entertaining read taking us through a familiar plot but doing so with a lot of personality. The comic also comes with some material to use for those who do play the game adding a nice bonus and reason for gamers to get it. A good start that stands out as more than a cheap cash in on a property.

Story: Ron Marz, David Rodriguez Art: Martin Coccolo
Color: Katrina Mae Hao Letterer: Deron Bennett
Story: 7.5 Art: 7.5 Overall: 7.5 Recommendation: Read

IDW Publishing provided Graphic Policy with a FREE copy for review

Preview: Rising Sun #1

Rising Sun #1

Ron Marz (Author) David Rodriguez (Author) Martín Cóccolo (Artist, Cover Artist)
In Shops: Jan 15, 2020
SRP: $4.99

Chiyoko of the Koi Clan leads a group of powerful warriors, the best each clan has to offer, on a mission to save Japan from dragons and monsters. But perhaps the greatest threat she faces is not the many monsters who are ravaging the country, but her own team…

Rising Sun #1

CMON’s Rising Sun Comes to Comics Courtesy of IDW Publishing

Rising Sun, the award-winning board game published by CMON Limited and designed by Eric M. Lang, will see its epic setting, feudal combat, and political intrigue adapted to comics in an all-new comic book series from IDW Publishing.

Co-written by industry legend Ron Marz and David Rodriguez and illustrated by Martín Cóccolo, the three-issue miniseries will debut its first issue in November, and – as an added bonus – each issue of Rising Sun will feature exclusive content to enhance the game-playing experience for dedicated fans.

IDW’s Rising Sun storyline introduces Chiyoko of the Koi Clan, leader of a group of powerful warriors – the best each clan has to offer – on a mission to save Japan from dragons and monsters. But perhaps the greatest threat she faces is not the many monsters who are ravaging the country… but her very own team!

Review: Green Lantern #49

Green Lantern #49“The sounds of silence”

The countdown to number 50 is on. We open the scene with a quick montage of various cities throughout the globe all desolate. No one is will to leave their homes due to the looming threat from the Super Villain now turned terrorist: Sonar.

Sonar has vowed to destroy anyone who dares to not take his danger seriously. All lives are at stake, including the life of Earth’s Emerald Guardian:  (formerly known as Green Lantern ) Hal Jordan.

This fight for Hal has become very personal. One of the victims in Sonar’s attack is his young nephew Howard, who life is hanging in the balance at the Coast City Hospital. Hal will not let this tragedy go unanswered for.

Watching the newscast of Sonar’s destruction and ultimatum, Hal becomes enraged and his Krona energy gauntlet powers up and he cuts loose inadvertently laying waste to his brother Jim’s home.

Rather than let his brother mope, Jim reminds Hal he’s a hero and there is work to be done and it must be done. The RIGHT way. As Hal ponders his next move, Jim is listening to a report about a conference to take place from the halls of the United Nations.

Hal is completely stumped until he his brother remarks that “Hopefully they’ll actually do something and not just talk like usual.”  Hal then gets a big “eureka” moment and powers up and flies off.

Neal Adams Green Lantern #49 Variant

Neal Adams Green Lantern #49 Variant

We switch to the U.N. where all the world leaders are set to convene and decide on whether or not to give into Sonar’s demands. Before it’s too late Hal bursts on the scene and forces them all to “Shut up!”

Hal realized that all of Sonar’s bombs are sound based. So if no one is speaking they are not in imminent danger. Through this course of action he has all the time to locate and nullify the bombs by containing them in a massive energy field.

With the crisis averted, Hal receives the praise from all the world leaders but he’s mostly just relieved the worst is over. Too bad for Hal he has no idea that a much larger threat is already making his way towards Earth with him in the cross-hairs.

Overall: So this was a good little read. It had angst, danger and some limited action. It never really felt like Sonar was a major threat at all, that’s just how I see it. So even though Sonar wasn’t the Uber villain to which he was intended, his presence served another purpose. I felt like the creative team used the character to make a real life referendum of sorts on today’s political climate. The fact that talk was cheap, I took as a jab (and much needed one) to our politicians today. It’s sickening the level of unfounded rhetoric that we as the American people must endure daily. So when Hal solved the problem by taking real action, rather than deliberation it was an eye opener. I thought it was well placed and I applaud the effort. Now as for the story, it was ok. It mostly felt like filler to get us to the big milestone issue next month. Which judging from the cliffhanger in this one, is a clash not to be missed. The art by Martin Coccolo and Billy Tan was easy going for the most part. I personally am not a fan when they split the art chores on a single issue but it did just fine here. So I am charging up the gauntlet for next months confrontation eagerly. At the same time trying to recite my Green Lantern Core oath: In brightest day, in blackest.. aw heck, bring it on already!

Check out the Neil Adams variant cover though! It’s fantastic!

Story: Robert Vendetti Art: Billy Tan & Martin Coccolo
Story: 6 Art: 7.5 Overall: 7.5 Recommendation: Pass

Almost American
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