The year is 1910, the place is Morocco, and there is a job that needs doing. The man to do it? A commanding officer in the French Foreign Legion. The prize? An artifact of unspeakable power. The price? More than he bargained for.
I’m a bit conflicted about Call of Duty Zombies 2 #1. While the zombies are a bit scarce, the comic itself reminds me a lot of Indiana Jones.
Written by Justin Jordan, the first issue is the set up for what I expect to be zombies at some point. Instead, we get a man hiring an officer in the French Foreign Legion to get an artifact. Decrease his age, give him a whip and a fedora, and the issue would remind me a hell of a lot of a certain classic character.
The issue is far from what I expected, it being a Call of Duty comic and also featuring zombies. Much of that is on me as I haven’t played a Call of Duty game in some time and expected more of the storytelling we get in that series. Your expectations may vary.
But, what’s presented is good and it’s entertaining. So much so, I’d love to see Jordan take on Jones in a new comic series. The issue is good with the set up of wherever it’s going and feels like a solid archaeological focused adventure.
The art by Andres Ponce, with ink by Mauro Vargas, and color by Dan Jackson fits the story perfectly. The style evokes the time and characters well and designs are solid. Again, there’s a certain whip carrying character that it all would look well with.
Despite it not being what I expected, again on me as much as anything, the issue is an adventure that you just don’t see in comics much. It’s fun, it reminds me of a certain someone I’ve mentioned a few times now, and it has me wanting to come back and see where it goes. Don’t expect zombies in this one but do expect a fun and entertaining pulp adventure.
Story: Justin Jordan Art: Andres Ponce
Ink: Mauro Vargas Color: Dan Jackson Lettering: Nate Piekos
Cover Art: E.M. Gist
Story: 7.95 Art: 7.75 Overall: 7.90 Recommendation: Read
Dark Horse provided Graphic Policy with a FREE copy for review