Category Archives: Creators Corner

Comics in the Classroom Revisited: Looking on the Sunnier Side of Teaching Graphic Novels

*Note–Last semester, I wrote a piece reflecting on my experience teaching a graphic novel class, which you can read here.  This piece returns to that topic but updates it with the experiences of a new semester and group of students.  Further note: all of the artwork shown in this post is from my students this semester.*

Lexi W. page 1-page-001

This semester, like last semester–when my students have been working on creating their own comics or in groups analyzing the comics we read in class–anytime I asked if students needed any help, I’ve been met with a wall of silence.  Unlike last semester, though, this wall of silence was built for a different reason: whereas last semester my students were being stubbornly silent because they didn’t want to engage in any of the work, this semester my students are so into their work that they don’t respond.  But make no mistake–my students this semester will ask questions and engage in deep discussion, just on their own terms and pace.  And for this reason, this semester of teaching comics has been a night and day difference from my experience last semester.

Alexis G page 1-page-001

Last semester, I had only about five students who were passionate about comics and were often restrained in those passions by the rest of the class, students who didn’t care about effort, let alone comics.  This semester, most of my students are passionate about comics in some way (even if they don’t like Persepolis or Kuper’s adaptation of Metamorphosis), and maybe more importantly, have an intellectual curiosity that sparks genuine discussion.

Tyler L page 1-page-001

Questions that would meet with a half-hearted sentence last semester, give birth to an authentic discussion that often pushed other questions from the agenda, simply because we wouldn’t have enough time to get to all of them.  When I brought in a student teacher who was born and grew up in Iran to speak to the class about her experience and add insight to our reading of Satrapi’s memoir, my class’s eyes and ears were all glued to her.  They didn’t ask many questions, but the ones they did ask were thoughtful and genuine.

Quinn pencil ink and diff approaches to color page 1-page-001

Quinn pencil ink and diff approaches to color page 1-page-002

Quinn pencil ink and diff approaches to color page 1-page-003

This semester, my students have jumped into not just one choice book (like my students last semester did) but two.  And not only that, but their discussions and presentations for this choice book have been more detailed and clearly passionate.  I even had one student who checked out all Nausicaa graphic novels within one week (even though only the first was required for a choice book).  To a lesser degree, this happened with my other copies of Wandering Son and Bone.  And showing that this passion doesn’t restrict itself to my graphic novel class, I have a student who is reading Nimona for a book talk in my AP Language and Composition class, plus Dan Slott’s She Hulk for the second choice book in my graphic novel class.

Sam P page 1-page-001

But what has impressed me the most has been the effort my students have put into making their own comics.  They each have different levels of quality on the product, some drawing in more detail than others and creating work that “looks” better,  but every student has bought into the process and created some great storytelling, despite differences in their ability to “draw well”.  And they’ve created work of such variety: ranging from a heartbreaking look at bullying to a light-hearted story of a crab stowing away on a  plane and getting lost as a result–I haven’t read the next part of his adventure, finding home, but I’m sure it’s just as engaging as the first one was and just as engaging as the student creating a dystopian society where everyone is literally connected to an online network.  

Naomi L page 1 color-page-001

Naomi L page 1 color-page-002

Just as impressive, the variety my students have brought to their stories has also transferred to a variety of storytelling devices not seen from my first semester students.  Instead of coloring a whole piece, I have some students selectively coloring parts of their page to emphasize certain details or moods, almost like Spielberg did in Schindler’s List.  Without showing Fables to any of my students, I have had a student create Buckingham-like borders on each side of the page, a move that might not show more of the story but definitely creates a stronger tone and aesthetic experience.  And examples like this are just the tip of the creative iceberg floating in my class this semester.

Nick p 1 colored

Nick p 2 colored

This creative experimentation is something that has also freed me up to experiment with my own comic, Rebirth of the Gangster.  Although I was always pushing myself creatively, as you can see in my first piece about creating the comic, I’ve recently started experimenting with less linear layouts, making my comic feel less like storyboards and more like a, well, like a comic.  While I’m sure some of this evolution in my own process is something that happens naturally, I’m also sure that a big part of it has been watching the many different processes and products my students have shown me this semester.  Just like the ideal classroom, I’m learning as much from my students as they are from me.  And even though I’ve been pretty pessimistic about my class last semester, one of my strong students from last semester (who I also learned a lot from)  is returning next year for an independent study with me.  I’m sure I’ll learn a lot from working with a student one-on-one, especially since I have some new approaches revealed by my students this semester.

In short, my gloomy summary and prediction of teaching graphic novels last semester has faded to a bright and sunny outlook this semester.  Some of this might be attributed to better teaching on my part (I did cut out some parts of the class that didn’t work last semester and streamline others that did but went on for too long) but to be honest, most of this change is a result of the change in students and better mix of individuals to create a strong classroom community.  But that’s teaching in a nutshell for you.  Even though classes always have their ups and downs across semesters and different groupings of students, I hope to keep this high point (and maybe even scale to new heights) next year.  What can I say?  I love the view–I just hope it stays this way for a long time.  

Creators Corner: Creating Rebirth of the Gangster, Part 1–The Birth of the Idea

A month or so ago, I wrote a broad overview about the inspirations for Rebirth of the Gangster, the comic that I write with artist extraordinaire Juan Romera.  I got so much good feedback from that article that I decided to keep up the behind the scenes look at my crime comic, but I thought I’d twist the concept and get into the nitty-gritty, the nuts-and-bolts of actually making a comic, not just the inspiration behind it.  In short, this series will tackle the blood, sweat and tears part of creating a comic, not just the childhood seeds that eventually bore fruit.

The Birth of the Idea

A while back I wrote a poem as a model for my students (I’m a high school English teacher if you didn’t know).  I no longer remember what lesson this poem was for, but I became obsessed with the themes it established.  I also wanted to know more about who the narrator was, and where he would go with his life after being “born out of darkness”.  Would he really find the light?  Who or what was responsible for creating that darkness in the first place?  Below is the poem I created, which I adapted, more concisely, to start the comic (compare the poem to the first page, which I’ve attached shortly after the poem).

Birth

“Prologue”

I was born out of darkness into light

But I bet I didn’t view my birth with such optimism.

Rather, I imagine that my newborn eyes

balked at the harsh glare

and I suppose that my meek mind

reeled at the excitement of a new world.

While I truly hope that my small self greeted this new world with

the passion of a pioneer staking out new land,

I realize that, instead, I must have lashed out at this new experience:

wailing and wavering,

like a rabbit dodging birds of prey.

 

As I flinched at this world of light

my grandfather’s flame flickered and fell–

leaving my torch in greater darkness

but with a greater chance to flare up

illuminate

burn.

 

My mother rattled and shook with the pain of

bringing me into this world;

my grandfather, too, rattled and shook with the pain of

saying good-bye,

severing ties.

 

I was born out of darkness into light.

But,

as I recite the conditions of my birth,

dear reader,

I am left with one simple question-

What makes my birth so different from

Yours?

And

Yours?

 

Enlighten me.

“Chapter 1: The Future is Mine”

As you can see from the “Prologue” and first chapter title, I always intended to use this piece in a longer work.  However, my plan was to make a sweeping historical novel centering around two families during the Great Depression (the Marcus character would be white and rich, and the Hunter character would be black and poor). Clearly that’s not how it’s playing out in the comic.  I thought it might be too stereotypical, so I switched the race of the narrators to make it more unique and I brought it to present day to make it more relevant.

After I wrote this poem, I started working on a different comic titled “The Eye of the Beholder”–if you’re interested in that comic, one of my past Kickstarter rewards that I’ve written about is a sample script, so you might be able to track it down or email me requesting it–but I quickly realized I didn’t know where to take that story.  I hadn’t done excessive planning, and I was writing the comic for a stylistic experiment more than an actual, engaging story.  So, while that comic went nowhere, it did teach me some valuable lessons:

  1. Other writers might be able to start with a spark of an idea and improvise as they write.  Not me.  Or at least, not me at this stage of my career.  I found that I need a very detailed layout of the story before I even start it.  This isn’t to say that I will follow that outline completely, but I need it to have a clear picture of where I’m going.  And besides, I’ve found that having that outline in place has freed me up to be flexible, ironically: it’s easier for me to adjust if I know the rest of the skeleton is intact, and if I know where I need to bring a story element back into the bigger picture.
  2. I also realized that I loved writing for comics.  I mean, it shouldn’t really have been a surprise, since I’ve read comics obsessively since I got a Christmas gift of 30 X-Men comics from my parents, but I had been stuck on this idea of establishing my literary merit with a novel before switching to comics.  I had the mindset I’d often raved against: that comics can’t be seen as serious literature. (Don’t worry–I don’t believe that now, and I didn’t really believe it wholeheartedly then. I was just letting fear run my life more).

When it came to adapting this poem to the first page, I quickly realized it was too wordy, especially once I saw Juan’s great storytelling ability.  Below, you can see the complete page where I’ve bolded the lines that were deleted.  As they say when revising, “Murder your darlings”, and that’s exactly what it felt like.  But I think it made the comic better and more concise. Decide for yourself though, and compare the comic page with the first draft of the script for that page that follows.

rog page 1higher def.jpg

________________________________________________________________________________________

Rebirth of the Gangster, Issue #1  CJ Standal, 1

MY NAME, ADDRESS, AND CONTACT INFO WAS HERE.

PAGE ONE (nine panels, standard 3×3 grid, each panel the same size and shape)

Panel 1.  We open on a completely black panel, starting our story the way all our stories start: in darkness.  This page will be a flashback.  We’ll have a lot of these flashbacks throughout this story, so it would help if you manage to visually separate these pages and panels from the rest of the piece, either by having a different style or even something as simple as creating a different outline for the panel borders.

 

CAP/MARCUS

“I was born out of darkness into light.”

 

Panel 2.  The fluorescent glare of hospital lights shines through and breaks the darkness.  We see these lights, the ceiling, and that’s it; we’re essentially taking on the perspective of the narrator as a new-born baby.

 

Panel 3.  Now we’ve shifted out of that perspective and are looking down on Marcus, the new-born baby.  A close-up of a screaming baby shakes the borders of this panel.

 

CAP/MARCUS

“But I bet I didn’t view my birth with such optimism. Rather, I imagine that my newborn eyes balked at the harsh glare, and I suppose that my meek mind reeled at the excitement of a new world.”

 

Panel 4.  We’ve widened our camera angle to see the thrum of a busy hospital room.  Doctor and nurse hover near the hospital bed, standard birthing accessories/machines wait for the next birth, and Marcus’s mom and dad hold him, welcoming him into their lives.

 

CAP/MARCUS

“While I truly hope that my small self greeted this new world with the passion of a pioneer staking out new land–”

 

Panel 5.   Zoom in on a scissors snipping an umbilical cord.

 

CAP/MARCUS

“–I realize instead I must have lashed out at this new experience: –”

Rebirth of the Gangster, Issue #1 CJ Standal, 2

PAGE ONE, CONTINUED

 

Panel 6.  This panel is similar to panel 4, but now we’ve completely zoomed in on Marcus being held by his mom and dad.  Like all new parents, love radiates from them and his mom’s eyes water.  Marcus continues to howl.

 

CAP/MARCUS

“–wailing and wavering, like a rabbit dodging birds of prey.”

 

Panel 7.  We shift scenes (keeping the voiceover from Marcus).  Now, we’re on the streets of Madison, WI at night.  On the left side of the panel, hands holding a gun creep onto the panel.  The hands clutch the gun as it blasts a few shots, attacker knowing how to prep for the recoil.  On the right side of the panel we see the target of this gunshot: an old, black man (Marcus’ grandfather).  He’s wearing a suit, newly bought.  He’s pushed back by the force of the gunshots, flailing as his feet leave the ground.

 

CAP/MARCUS

As I flinched at this world of light, my grandfather’s flame flickered and fell–”

 

Panel 8.  We’re at the same scene as panel 7, but time has passed, the murder has been discovered, the body is gone, and all we see is a chalk outline of the grandfather’s body.  It’s still night, but we can see this area more illuminated than in panel 7; flashlight beams cut across the chalk outline and this panel.

 

CAP/MARCUS

“–leaving my torch in greater darkness but with a greater chance to flare up, illuminate, burn.”

 

Panel 9.  We’re at the same scene as panel 8, but now we’re panning out to seeing the area surrounding this chalk outline.  We still see the outline, but it’s crowded by police tape and cops talking with each other and with witnesses.  Their flashlights still shine against the darkness.  There will be two captions in this panel: the first one will be at the top of this panel and the second will be at the bottom.

 

CAP/MARCUS 1

“As my mother rattled and shook with the pain of bringing me into this world, my grandfather, too, rattled and shook with the pain of saying good bye, severing ties.”

 

CAP/MARCUS 2

“I was born out of darkness into light.”

 

*Note* To see more behind the scenes, check out “First Shot: The Making of Rebirth of the Gangster for sale on Amazon!

And stay tuned for more posts on creating the comic: I’ll cover writing the script, finding the artist, communicating with the artist, lettering the art, and the all-important process of submitting a comic to publishers, plus revising based on feedback.  Until I shine the light on this process again, good luck in the dark!

Creators Corner: Running a Successful Kickstarter Part 3: Creating the Campaign Page and Video

Now that you’ve done your research and brainstormed rewards, you’re ready to create the campaign page, considering all of these attributes: clarity, concise writing, transparency, and an engaging video.

If you’re a potential backer, looking for a project to support, you have a lot of options to sift through, which is why clarity and being concise is so important. After all, why should you expect a backer to spend extra time trying to understand a project or read unnecessary details when they can easily click on one of the hundreds, maybe even thousands, of other options? The only people who would spend time trying to understand a project that is unclear and overly lengthy in its description are friends and family. But they’re not the ones you want to design this page for, since they’ll probably support you anyway.

Next, to avoid seeming like you’re trying to con people out of their hard-earned money, strive to be as transparent as possible, both in the initial page and any subsequent updates. You need to be honest about costs, both financial and time (to produce content, ship it, etc..), so that backers know you’re not asking for more money than you need. Kickstarters aren’t designed to pocket the money after all; they’re supposed to funnel the money into a product and experience for passionate supporters.

This is also true of updates: if you’re running behind or if you got an unexpected discount/rebate, let your backers know and pass those savings onto them or give them the new timetable. Chances are, if you’re running a Kickstarter, you need audience support for later projects (on Kickstarter or just further issues/books/etc…), and an audience is more likely to return to a project that continually shines a light into all the corners instead of a project that pushes imperfect things into the corner shadows. Those shadows won’t cover them up for ever, so you might as well beat some investigative internet troller to the punch. And don’t just take it from me; look at this advice from a writer for Backer Kit:

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Image/Quote from Backer Kit

Finally, and perhaps most importantly, you need to design an engaging video to sell your project to potential backers. If you’re like me, you’re probably thinking: But I just described it in the campaign details, so why should I do that again? It’s a reasonable and understandable question, and the simple answer is that most people–because of time, possible entertainment value, and ease of effort–prefer to get their information from a video source rather than a text-based one (I know, the English teacher and writer in me rebels at this idea, but ideals sometimes have to be set aside to deal with reality).

With that in mind, I looked at what a lot of other Kickstarters had done, and then pretty much preceded to ignore most of what I found, simply because I didn’t want to learn how to use video editing software on more than the most basic level. I knew a little–because I had to create some really bare bones videos for my students, especially the ones who had been absent and missed a lesson. But creating a video that delivers information clearly and creating a video that does that and does so engagingly are two different things. (Yeah, I probably should’ve tried to make them engaging for my students too, but time was an issue). After a few takes and some minor editing, this is the video I created:

Yeah, really impressive right? With a video like this I’m surprised I still raised enough funds. If I hadn’t had so much support from family and friends, I probably wouldn’t have. And this isn’t just something I subjectively feel: my video was played 118 times, but only 11% of people completed watching the whole video. (I found this out from yet another handy graphic/report available on Kickstarter after a project’s completion–see it below):

null

I have no other campaigns to compare this to, so I don’t know for sure, but that seems like a very low number. Even if it’s not that low (relatively speaking, compared to other campaigns), there’s clearly a lot of room to improve. So take it from me, don’t learn the lesson the hard way, and instead, devote more time to actually making a creative, engaging video. Because, ultimately, this is your audience’s first chance to see what products you’re capable of making, and if you get off on your worst foot, how will you expect others to finish that journey with you?

You can also take advantage of something I completely ignored–well…actually didn’t know about, so it looks like I ignored it. Kickstarter Live is a way to interact–wait for it–live in video chats with backers.

kickstarter live image

Kickstarter live image 2.png

Images from Kickstarter Live

But, since we’ve got quite the journey ahead of us, it’s time for another break. I’ll see you on the trail shortly, for our next stage in that journey: promoting the Kickstarter for maximum return.

Creators Corner: Running a Successful Kickstarter Part 2: Rewards

Now, that I’d done my research (see my first post, located here), I started creating the project: first focusing on rewards. I followed the lead of Kickstarter and other advice found in my research, and I asked my artist Juan Romera what he could offer.  He offered a few things, but the winners mainly consisted of sketches of varying sizes.

Other than getting Juan’s suggestions, I had to consider a few more things. First, I had to be realistic about what Juan and I could do in a reasonable amount of time following the Kickstarter’s completion. While I might want to write a 50 page short story for every backer that gave me $100, it’s not realistic to do so.

In connection to this, I had to be realistic with the cost of rewards. It might be cool to print copies of the book for every backer that donated $1, but with a $3 cost per printed issue, that would only leave me in a worse financial position than I was in before the Kickstarter.

I also had to consider a fan perspective: while some behind the scenes stuff is cool, if I go too in-depth with those types of rewards, I would only entice creators, not fans.

After all this thought, I came up with what I believed were the best variety of rewards, balancing costs at the same time (for all of us: myself, Juan, and the Kickstarter backers)

I started with some basic rewards (pdfs of the first comic for $1, pdfs of the first two issues for $2, I’d follow you on Twitter or friend you on Facebook for $5, rewards that didn’t cost me much), and mentioning the backer in a closing acknowledgment or opening dedication for $10 or $20 respectively. Then I started jumping prices on the rewards more: $25 for a look at my first comic script ever, for an unpublished comic called The Eye of the Beholder, and a behind the scenes look at Rebirth of the Gangster–on sale at Amazon as “First Shot: The Making of Rebirth of the Gangster.

I followed these with my high tier rewards: popular ones like original sketches by Juan for $35 and $55 depending on the size (as limited offers, which made it realistic to ask this of Juan) and some other rewards that didn’t work so well, like naming Marcus’s grandpa, and feedback from me on a script the backer wrote. But my most popular and lucrative rewards were making a cameo for $100 and getting an interview with me for $125; the cameo was limited to three backers, so it also was realistic to add a few new roles in a 22 page script, and the interviews are things I would do to promote the comic anyway, so I wasn’t really hurting with a time-commitment on that one, even though it wasn’t a limited offer.

As a last note, all of my rewards were cumulative–if you paid $10, you’d get that reward and the ones below that. The only exception to this were the limited offer rewards that only let a few people purchase them; those limited offer rewards received everything below it, but rewards above them couldn’t get the limited offer reward.

One of the handy features of Kickstarter is that you can see how the rewards break down, both in terms of how many were purchased and in the context of how much that reward contributed to your overall goal. See below for some of my key results after my campaign succeeded:

Picinterviewreward-page-001.jpg

Piccameoreward-page-001

Picsketchreward-page-001

 

The above rewards didn’t have many backers–partly because they were limited offer rewards, only letting 2 or 3 people receive them–but clearly they helped my campaign the most, contributing to 62% of my total money raised.

 

Pic2reward-page-001

Pic1reward-page-001

The smallest donations for rewards–seen above–didn’t help my overall campaign fund much (only 3% of total funds raised), but I like to think they’re still useful, because they get more people reading my comic than would otherwise.

Reflections on my rewards, post-campaign

The success of my rewards hinged on a few things:

  1. Low cost rewards offer little risk to backers with the large reward of backers feeling like they made a project happen.
  2. High cost rewards were most attractive when backers were directly involved–and readers could see their involvement–in some component of the creation, like having a cameo. This was my most successful reward; many asked if I could add another cameo reward (and I added one, but stopped at that, because I wanted to save Juan’s sanity).
  3. High cost rewards were also attractive when they backers were delivered some unique product, like an original sketch from Juan
  4. Some high cost rewards–like the interview–didn’t attract people for the reward, just for the chance to feel good about supporting my project in a big way. I actually didn’t have requests from interviews for these backers–they were friends and family that supported in a big way.

The failure of some rewards popped up because of a few other reasons:

  1. Most people don’t want to pay money for social media connections. They probably realize that I would want to connect with them anyway, so I can have more options of getting the word out. This reward was mainly self-serving on reflection, and many backers saw that.
  2. The smaller sketch artwork was too small (I even had one or two backers change from that reward to the bigger one because they didn’t think about that size closely enough). Essentially, backers want a sketch that’s around a typical comic book size (8×11).
  3. Maybe because I wasn’t established enough, but the reward promising feedback didn’t work at all. I’m sure for established greats like Neil Gaiman and Alison Bechdel, that’d work. But then again, they probably wouldn’t be using Kickstarter.
  4. Although people were interested in the behind the scenes stuff, I didn’t get a lot of positive feedback about that: just positivity about the comic and the opportunity to support it in a more meaningful way than a few bucks.

 

Ideas for reward in next campaign, based on reflection (and assuming I’d do another campaign)

A few months back–about two issues away from being done with my first story arc and graphic novel–I started thinking about another Kickstarter campaign, only this time funding a printed copy instead of digital copy of the series. I always planned on releasing individual issues as digital copies only and then releasing graphic novels as both printed and digital copies, partly to save costs and partly because as a comic reader I really only buy trades.

I brainstormed a new list of Kickstarter rewards, keeping the oldies but goodies and adding some new ideas for a wider reach and better fan appreciation. While I eventually decided to just go with Amazon’s print on demand service (since it saves me the financial commitment of purchasing a specific print run; it also saves me the time and cost of a Kickstarter campaign; and it ultimately avoids the issues of purchasing a specific print run–namely, buying too many or not enough copies of the graphic novel).

kickstarter rewards next campaign

 

Really, I decided that running another Kickstarter wasn’t worth the headache at this point in the graphic novel’s publication (and at this point of the school year–as a teacher, I know that the end of the school year is always the most hectic, so it wasn’t worth it to me to stretch myself so thin with another Kickstarter). I wanted any extra work done on my comic to affect my comic itself–the story and the art–not the publication of it. Despite this conclusion, I thought it would be useful to share with you my list of possible rewards and my reasons for keeping some rewards, jettisoning others, and adding some new stars.

Here they are:

  1. I wanted to keep the Twitter/Facebook rewards but with a twist. In my first campaign, I promised to follow/friend people, but it seems like people were more interested in a shout out of appreciation. I would change it to the shout out and reduce the price, since that would be a good small investment–others like the idea in my first campaign but not the price.
  2. I’d still keep pdf copies as rewards for small-time investors, although making them more expensive than the Twitter/Facebook rewards.
  3. Since people liked the cameo, I decided to add a “Suggest a Character” reward for about $10; that way I wouldn’t have to commit to a lot of characters if I only have room in the outline of a certain issue for a few, but it still gives backers a feeling of contributing to the project financially and creatively.
  4. I’d also keep the Acknowledgments reward, since I think people deserve a shout out on the graphic novel.
  5. I’d add a printed copy, since that’s the reward, and I’d price it at retail price, about $20-25. That way, I wouldn’t be losing money and backers would still feel it’s a deal, because they’d get the printed copy and the rewards leading up to it.
  6. For about $10 more, I’d offer a signed printed copy with either just me or just Juan signing it. Promising both would lead to big mailing fees and time concerns that wouldn’t be worth it to me.
  7. Although the interview reward worked well, I’d change it by lowering its price and offering a guest blog post as an alternative to the interview/podcast appearance. Some smaller websites prefer that since it adds to their site without too much time commitment from them. And, as I think I’ve mentioned, most people who backed this didn’t even request an interview, so I wanted to give another option to widen its appeal.
  8. I’d keep the cameos and sketches from Juan, unchanged, since those were the most successful.
  9. I’d add two videos: a director’s cut video for a specific issue and a director’s cut on how to create a comic in general. Stay tuned to later posts for some video analysis: it helps, but the one video I had on my campaign needed improvement, something I’d hope to do here too.
  10. My last two additions would be new rewards: I’d write something that looked like fan-fiction, creating a 5 page story of the backer in the Rebirth of the Gangster universe. I’d also offer a 2-page short story, unconnected to this universe. Because of the length, I’d ask for more for the Rebirth of the Gangster fan fiction style story. Both are short, because I wanted to balance reward with the time commitment on my part.

Eventually, I might use these rewards for a campaign later in the publication of Rebirth of the Gangster, or even in the publication of one of my other story ideas (The Others Behind the Wall, a mix between Lovecraftian horror and Stranger Things sci-fi, and A Story for Kari, a fantasy that uses my own long-term relationship as the basis for the romance). But before that day, there is still more from my first Kickstarter campaign to reflect on and use for future planning. But I’ll cover that in later posts in this series, so stay tuned!

Creators Corner: Running a Successful Kickstarter Part 1: Getting Started

A product with no backer…yet

Congratulations! You–like me–are the proud producer of independent content, either because you didn’t produce something that interested Big Pubs, you’re too new as a producer of content (and need experience before you can get experience), or because you could get big publishers’ interest but prefer having complete creative control instead of having an editor murder your darlings, as they say.

And, by the way, no judgement on whatever your reasons are for producing independent content: in my case, my self-published comic Rebirth of the Gangster sparked some interest from publishers but not enough to get them interested in backing my project, partly because I was so new. In fact, if I’d trimmed Rebirth of the Gangster from a proposed 500ish page series to a 150ish page graphic novel, Dark Horse would’ve been interested. Because I have a day job (teaching, sometimes teaching comics in the classroom, as I’ve written about), I refused to neuter my story that way. My influences refused to compromise, so dammit, why would I? So, again, no judgement, because–like me–you probably have many reasons for entering the self-publishing game.

I’ll say it again: congratulations! But you still have a long way to go to get your product made and distributed on a larger level.

Now that you’ve decided to rely on yourself to publish this content, you need to figure out how to finance the whole thing, how to crowdfund something to get it out to an even bigger crowd. Having run a successful Kickstarter campaign myself a little under a year ago, I know the stresses of this process, along with the joys when someone donates even $1 to your cause. Throughout that journey, I had a lot of hills and valleys, but I learned a lot and could avoid some of those deep depressions if I were to run another Kickstarter.

And maybe more importantly, by sharing my reflections on that journey, I can help you create a Kickstarter that’s even more successful than mine was. After all, I was so successful, because I relied on the advice of others, so it only seems fair to pay it forward, a style of thinking heavily encouraged by all crowdfunding sites.

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Research

And that advice of others was the first place I started. Because as any writer will tell you, research is the fun part of the job and the real reason we do this! In all seriousness, though, it’s indispensable, even if it’s occasionally boring. The first step in research was to look at Kickstarter’s requirements, including what is not OK to post on the site or offer as rewards (like a % stake of the profits on your projects–Kickstarter isn’t Wall Street people). One of the most important things to look at, though, are Kickstarter’s fees, both their general fee and their payment processing fee. Don’t ask me how those two things are separate, or why they don’t bundle them together, because I’m a writer, not a mathematician darnit! However, even if you don’t understand the logic behind some of these fees, you need to take them into account. Otherwise, you might set a goal without considering those fees, have the Kickstarter tax man come and skim a little off the top, and be left with not enough money to publish your comic, produce your movie, record songs, etc… Here’s a quick breakdown of how fees affected my total earnings once the campaign was complete.

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The next step in your research: sift through the many campaigns to look at the successful ones, especially focusing on the most successful ones. You want to mine 24 karat gold, not 2 karat gold. Yeah, they’re both gold, but one is definitely going to attract more eyes. When looking at other campaigns, I looked at

  • How a campaign presented the project, the creator(s), costs in a transparent way, and the timeline. Trust and sympathy are key in Kickstarter campaigns, so if they don’t find a hook to latch onto your product, if they don’t like you, if they don’t know how you’re going to use their money, or if they don’t see an end date in sight for this project, they’ll do the Kickstarter equivalent of swiping left.
  • How a campaign used a video to present their product in a clear, concise and engaging way. We live in a visual culture, so if you don’t have a strong video, many people won’t even read your gold standard writing mentioned in the first bullet point.
  • Most popular rewards, along with the best breakdown of reward price (How many rewards should you have? How much do you jump prices between rewards? How many limited offer rewards do you have?)
  • How others advertised their Kickstarter. One of the best pieces of advice: build a fanbase before running your campaign. I had about 500 Twitter followers, along with support of family and friends, which was a good start, but if I could go back in time, I’d focus a little more on connecting with fans earlier and finding fans earlier.

Congrats again!  You’ve finished the research, and now you just have to create your campaign, cajole others into supporting it, create the thing, and deliver those rewards!  That should be a breeze, right?  Well, don’t worry, because I’ll cover those steps in upcoming segments.

Creators Corner: The Seeds of Rebirth of the Gangster: Pruning the Comic’s Family Tree of Influences

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My brothers and I huddled in front of the TV, our dad sitting on the coach to save his already deteriorating eyesight the strain; but no matter where we were, all our eyes were glued on the Don.

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We were in our early to mid-teens, and we were watching that great American classic, The Godfather And whether I knew it or not, this movie would have a profound effect on me in the coming days, months and years. It’s not just that the movie walks a delicate tightrope between light and darkness, family and self-determination, sympathy and apathy, restraint and violence. And it’s not just that this was one of the few moments where my dad tossed his work obligations out of sight for a rare moment of bonding with his sons. No, it wasn’t any of those things that forged this into that nugget of gold shining in the murk of memory. What gave this movie its luster was that it sparked a desire that would never be satisfied, that could never find enough fuel for its flame: a desire that eventually launched me onto the path of writing the comic series Rebirth of the Gangster, my gangster greed so great that I wasn’t going to be satisfied until I was able navigate those dark waters myself.
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Aside from the obvious debt, Rebirth of the Gangster owes much more to gangster classics new and old than I’m willing to admit, classics like The Godfather, The Big Sleep, 100 Bullets, Breaking Bad, and The Wire. But–history student that I am–I realize that sometimes the only way to move forward is to look back.  

And speaking of looking back: that struggle between tradition and innovation–between loyalty and independence–is probably the biggest thread I pulled out of The Godfather when I was weaving the tapestry of Rebirth of the Gangster. In The Godfather, Michael Corleone returns home after trying to escape his family’s hold, and reluctantly grabs the reins of The Family, hoping to steer it into a new world of light instead of darkness, of legitimacy instead of lawlessness. This same struggle opens Rebirth of the Gangster and frames Marcus’s whole journey throughout the comic.

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Can Marcus escape the death surrounding his family’s past? Will he give in to his dad’s obsession with image and responsibility, an obsession born out of his dad’s desire to hide the shadows of the past? Or will he repeat the same mistakes of his dad, backsliding into darkness, ironically because of his father’s impulse to keep him in the dark? Replace Marcus with Michael in those previous questions, and I could just as easily be describing Coppola’s masterpiece.

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Shortly after my visit with the Don, I set off into new gangster territory: noir fiction. While I loved it all, The Big Sleep most dramatically latched its hooks into me, pulling me out of one world into the next. It awoke in me an awareness of how class and money can influence other people’s stories, and most importantly, my own. Rebirth of the Gangster is just as concerned as Chandler was with exploring how money pulls our strings. Hunter’s story is one of desperation borne out of the puppet master that is American capitalism, a desperation that sets all the crime and violence of this story in motion, which in turn intensifies the family struggles Marcus wades through.

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But this clash between rich and poor doesn’t have to clutch onto the coattails of a private eye, and that’s where 100 Bullets came crashing in. 100 Bullets is one of the finest examples of neo-noir, of fiction that updates those same concerns of corruption, wealth, family, and deceit.  It pays homage to the crime fiction of the past–most notably in “The Counterfifth Detective”–but it doesn’t shackle itself just to what’s been done before. Similarly, Rebirth of the Gangster hopes to explore the same issues that Chandler and other greats did, but with a tip of the hat instead of wrapping itself in the same trenchcoat of noir past. And just as importantly, 100 Bullets showed me how to take these stories and move them to a new medium, one where images and words are puzzle pieces that need to fit together to create the whole picture and where dialogue often has multiple meanings, especially when placed against an ironic or reinforcing image.

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Recently we’ve been living in the Golden Age of TV, and nowhere is that truer than in the genre-defining and genre-busting recent greats like Breaking Bad and The Wire. Breaking Bad showed how an audience can love even the worst character, a character who’s sunk so low that killing children and bringing shame on his family are just means to an end.  Now, Walter White didn’t start that way. Vince Gilligan and company showed how a slower pace and a relatable motivation can make the audience root for a character past the point when they’re likeable (sorry Heisenberg fans, but by the end of the show we definitely shouldn’t be rooting for Walt with all he’s done–if you’re mad, though, you’re proving my point about the power of the show).  

And that tactic is exactly what I hope to use in Rebirth of the Gangster–that doesn’t mean Marcus will commit as extreme acts of violence and deceit as Walt does, just that he’s going to follow a similar path of corruption away from model behavior. Plus, similar to Breaking Bad, Marcus has a Jesse to show him the road leading to the kingdom of gangsters. Hunter is this Jesse character, but never to be one without multiple influences, I’ve written him with a hint of an Iago-esque motivation.  The comic title Rebirth of the Gangster highlights Marcus’s “birth” as a gangster and descent into darkness; the “Rebirth” part is meant to also emphasize the cyclical nature of this action, hinting at the shadow family legacies throws on Marcus, Hunter and the other characters of this comic.

rog-issue-2-p-01-page-001And speaking of other characters, while Rebirth of the Gangster focuses on Marcus at first, by the second issue its scope had already widened to capture Hunter in the all-seeing camera that is the “narrator” of the comic. Like The Wire, this story tries to capture everybody’s stories (in The Wire Freeman said it best: “All the pieces matter”). And that camera will only continue to rove in future issues, as it already has in issues three and four–tailing other characters like Detective Lorena Sanchez, Marcus’s mom Linda. With that extra scope comes a few more influences (the deportation effect on Lorena influenced by one of my former students and her struggle with religion drawn from my own; Linda stems from Gran Turino, Lady Macbeth, and The Spirit Catches You And You Fall Down).

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Issues five and six will widen the scope by focusing on Hunter’s mom Andrea, and Dennis, a released inmate trying to walk the straight and narrow, respectively. Dennis owes the biggest debt to The Wire, serving as a direct homage to one of my favorite characters, the great Cutty-from-the-Cut, another inmate trying to see where he fits in the game that got him into prison in the first place (and before I get Omar haters on my back, I just want to say that Omar is my favorite character, especially his line “A man got to have a code”, a line that also showcases the idea my comic follows: that everybody is the hero of their own story, guided by their own code.). And like The Wire, these characters grew like roses out concrete, showing the personal meeting the political: issues of Islamaphobia and the prison system box in Dennis and the national opioid epidemic hovers around Andrea.

Ultimately, by widening the scope of this comic, not only am I able to create something closer to The Wire, I am able to tie these distinct threads of gangsterdom into a new whole.  Without these influences I never would’ve been able to create a comic that’s truly Shakespearean in its depth; Godfatherian in its emphasis on the ties of family; noiresque in its focus on rich and poor in a new light; Heisenbergian in its descent into darkness; and realistic in a scope similar to The Wire. This is a true Rebirth of the Gangster, giving new life to a genre full of classics.

Creators Corner: Opening the Doors to Comics in the Classroom

As a life-long comics fan, I’ve always tried to remove the blinders from people’s eyes and make them see the value of comics, to open the doors that prevented them from entering into this new and wonderful world. In grade school, I strong-armed my friends into taking trips to the comics store with me. In middle school, I took a brief detour and closed the doors on comics–finding yourself and accepting yourself in middle school is hard enough without having to embrace the label of “Comic Geek,” especially since most people’s frame of reference for comic fans at the time was The Simpson’s Comic Book Guy.

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Eventually, in high school, I grew tired of having this secret identity and would proudly proclaim my love of comics, shoving comics into the hands of friends based on interest. A friend liked the action, intrigue and conspiracies of the Bourne books–check out 100 Bullets. A friend already liked Neil Gaiman’s prose work–check out Sandman. A friend and I connected over our shared love of the 90s X-Men cartoon series–check out this other cool X-Men thing from the 90s called Age of Apocalypse. The doors were starting to open again, but I had more than a few friends who slammed it shut in my face.

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Now that I’m a high school English teacher, I still want to open the doors so more people can enjoy the great world of comics, but I have some different methods. At first, it started off as offering Maus as an alternative to another concentration camp book, Night. Then, it branched into having students use online comic creator programs like Pixton to showcase knowledge of theme in a text we read. But these only opened a few doors for the few students in my class who wanted to explore new rooms. It was time to try something else.

Three years ago, I decided that it was time to propose a graphic novel class. I’d had a taste of the engagement that comics can build in students, and I wanted more, but I wanted to see this happen every day for every student in a class. I spent a frenetic weekend poring over my district’s new course proposal requirements, filling out the documents, asking for feedback from other teachers who had proposed a class before, and then revising those documents based on their feedback. I might have been dead to the outside world, but I was creating a new world for a new classroom. Unfortunately, for various reasons having to do with district politics, all of our English department proposals were rejected, graphic novel included. I’d glimpsed some light through a crack in the door, but just when I was about to cross the threshold, the door was slammed in my face. Again.

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Two years ago, I made slight changes and then sent it to be approved. But our district had changed the course proposal requirements, allowing only one department to add new classes per year, and it was again rejected, because it wasn’t our department’s turn. The door remained closed.

Finally, a year ago, they opened the door (not just to my class, but to our department’s eight other new classes). I spent that year ironing out any kinks any the course, and so that I could speak more to the creative process of making a comic, I started self-publishing my thriller comic Rebirth of the Gangster (shameless plug–it’s on sale on Amazon, and it’s like Breaking Bad meets The Wire with a shot of Shakespearean drama and debt to Othello). The year passed, I’d adjusted some of the choice texts for the class, and I’d released the first three issues of my series, and I entered my classroom doors at the beginning of September, ready to unlock student’s passion for comics.

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But that didn’t pan out quite like I hoped.

Sure, there were students who had read plenty of comics (especially manga, often from students who were in the anime club I advise). And those students entered my class with the same curiosity and commitment I would’ve entered a similar class if it had existed when I went to high school. They saw something worthwhile in every comic we read, even the more abstract Understanding Comics that tripped up many other students. They poured sweat into every Behind the Scenes activity we did, even if they only cared about the writing part of the comic creating process or if they only cared about the penciling, inking, coloring, or lettering we focused on in other BTS lessons. They would often offer insights in class discussion that I hadn’t thought of, prompting other students to become more engaged in the stories we read. And when the end of the semester came, and they had to create some aspect of a 6-page comic, they worked for their own growth, not for a grade. They created something that not only earned an A; it earned my gratitude and pride. These students saw an open door and jumped through it, never looking back.

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But these students only counted for about ¼ of my class. The rest of my class didn’t care about comics, and even more worrisome, didn’t care to put in work when asked. They took my class because they thought it would be an easy A. “It’d be less work, and even if I have to read, reading comics is easier” is what they all told me. Comics might have become legitimate enough to have a class all their own, but people’s perceptions weren’t changed that quickly, and comics still weren’t seen as legitimate or as deep as other media. At least they were honest.

Sometimes this didn’t matter. My students who had opened the door and started exploring every nook and cranny of these new rooms would often carry discussion, pulling some of these students in. And even when they didn’t pull other students in, talking with those students about comics–learning from them as they were learning from me–often made my day. But on those days when they didn’t carry conversations, class would drag, and it would weigh on me more than any of my other classes. I began to dread this class.

And I think my students could tell, but they didn’t change. In fact, many students got even lazier. It got to the point that one of my students lost their job, because his parents wouldn’t let him work when he was failing my class. I’ve taught for seven years, and that was a first for me. This student even admitted he only failed because he didn’t care enough about the class to try, but his behavior didn’t change. He closed the door, and even when he was standing in a hallway on fire, he refused to open it.

I got so sick of this that I had an extensive heart-to-heart with my class. I talked about how I had more Fs in that class than the rest of my classes combined. I talked about how comics were my greatest passion, but that this class’s attitude was making me dislike my greatest passion. I talked about how something similar had happened when I taught a hip hop class, and that I needed to take a break from teaching that class because of the lack of passion from my students, not because I didn’t love hip hop. And I told them that unless things changed, the same thing was going to happen here: I’d teach this course for a year and then abandon it in the same way I felt that most of my students had abandoned my jewel, the class I had worked harder on than the AP classes I teach.

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I don’t know if it was this talk, or if it was just that many of my students put in a last-ditch effort to avoid an F for the semester in this class. Whatever it was, over the last two months of this class, I began to see more effort and curiosity from my students. Part of this could have to do with reading a choice graphic novel in the last part of the semester: as much as I love Kuper’s Metamorphosis, Spiegelman’s Maus, and Satrapi’s Persepolis, I definitely know that other comics would draw them into this world of panels and gutters more effectively (choice texts like Watchmen, The Dark Knight Returns, Wandering Son, Nausicaa, March, and more). Once they got their hands on a graphic novel they chose, they creaked open the door and took a few steps into this new room: not everybody, but more than I had seen up to that point.

Ultimately, by the end of the semester, I no longer dreaded teaching this class. But I didn’t love it as much as I thought I would when I’d spent the previous years and summer hammering away at a keyboard, chiseling out curriculum. It had become like any other class I taught: full of some fun heights and some frustrating lows and a whole lot of boring middle ground.

Yes, I found a way to open the door to a new generation of comics readers, but I didn’t figure out a way to have them walk through that door. But then again, isn’t that the case with any subject in school? And if many of my graphic novel students are treating my class like they do other classes, that surely should be a sign that comics are gaining that legitimacy I always wanted. As it is with any other subject, the doors are open, and it’s all on the individual if they decide to explore that room or not, if they decide to make this pit stop or continue on their path. Finally, no one will slam these doors in their face like I had them slammed in mine. And that’s a step in the right direction even if the finish line still isn’t in sight.

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