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Mini Reviews: Alien, E-Ratic, and two from DC!

Alien #1

Sometimes, the staff at Graphic Policy read more comics than we’re able to get reviewed. When that happens you’ll see a weekly feature compiling reviews of the comics, or graphic novels, we just didn’t get a chance to write a full one for.

These are Graphic Policy’s Mini Reviews and Recommendations.

Logan

E-Ratic Recharged #1 (AWA Studios) – Even though Kaare Andrews’ art and Brian Reber’s colors crackle with energy, E-Ratic Recharged #1 is a pretty, by the numbers teen superhero comic. Andrews’ female characters are basically all written and drawn interchangeably, and the new one he introduces this issue has more thong wedgie shots that ones of her face even though she plays a pivotal part in this plotline. However, E-Ratic Recharged isn’t without its charms, especially in its fight scenes, and in how its protagonist Oliver’s patheticness and vulnerability makes Peter Parker seem like a picture of stability. Plus it has a solid cliffhanger. However, it feels like Kaare Andrews’ visual storytelling skills would be welcome on something more compelling than Wish.com Spider-Man meets Hourman. Overall: 6.0 Verdict: Pass

Alien #1 (Marvel) – Of course, utopias always go wrong in a world where the Weyland-Yutani corporation holds sway, and the new Alien comic from Philip Kennedy Johnson and Julius Ohta is no exception. Alien #1 has great pacing with a xenomorph attack before the title page before pulling back and focusing on a group of androids on the run, who get pulled back in to help some human colonies with the greatest prize of all: citizenship. Even though Alien #1 is an action-driven book, there’s still some good commentary about basically some people are less, say, American than others and have to earn basic human dignity. Ohta’s art isn’t super breathtaking, but I love how he draws the androids as basically flawless humans plus the aforementioned xenomorph attack has a great atmosphere and chiaroscuro lighting thanks to colorist Nitro. Overall: 8.1 Verdict: Buy

Brett

Batman #127 (DC Comics) – I’ve generally liked the new direction and creative team but the story feels like it’s mining a bit too much in Batman’s history as opposed to charting a new course. Alternate personalities dominate and if you don’t care about this particular one, I don’t, then the issue falls flat. The back-up story featuring Catwoman and Penguin is great though showing off a lot of potential for a classic villain. Overall: 7.5 Verdict: Read

Dark Crisis #4 (DC Comics) – This event completely relies on your nostalgia for Crisis on Infinite Earths and the multiverse. Neither really excite me and since recent events have touched upon the same topic, the overall story feels like we’ve seen this one too many times. Overall, a follow up event of a classic feels like a mash-up of too many events we’ve seen before. Overall: 6.0 Verdict: Pass


Well, there you have it, folks. The reviews we didn’t quite get a chance to write. See you next week!

Please note that with some of the above comics, Graphic Policy was provided FREE copies for review. Where we purchased the comics, you’ll see an asterisk (*). If you don’t see that, you can infer the comic was a review copy. In cases where we were provided a review copy and we also purchased the comic you’ll see two asterisks (**).

Review: Fallen World #4

Fallen World #4

In Fallen World #4, Rai’s greatest enemy has returned in a whole new form, and he’s got an army with him!

Can the cyborg samurai save innocent people from the powerful foe?

What roles will fan-favorite characters Eternal Warrior, Geomancer, and War Mother play in the battle?

Fallen World #4, written by Dan Abnett, featuring art by Adam Polina, colors by Ulises Arreola and letters by Jeff Powell is the penultimate issue in the series that follows the events of 4001 A.D. and War Mother. It also serves as the first time we see War Mother interact with another character from New Japan, the new Geomancer, and the Eternal Warrior.

Unfortunately, it’s also the weakest book so far in the series.

Gone are the allegories to the present day and our current struggles, replaced by an issue of combat and action that does little to provide any real excitement (which feels odd to say).

Regarding those allegories…

My love for this series is, in part, due to the analogs to our current world. There are clear problems between humans and their former slaves, the artificially intelligent positrons. This leads to some powerfully haunting moments in the first issue. The second issue introduced us to a religious sect that worship Father – or rather their idea of Father, crafted to suit their needs. It’s a series of undertones that add what all great science fiction has. That’s a powerful modern relevance despite the book being set two thousand years in the future. The third issue has added an interesting commentary on a foreign body trying to impose its will on the existent population. It’s a population that is less than thrilled with the proposition being offered by the foreign body.

From the review of Fallen World #3 I wrote last month.

Whereas the fourth issue has a throwaway line that infers people are willing to surrender far too much for the easy way out. It is a powerful line, but it’s lost amidst the rest of the issue and isn’t really revisited in any great detail, which is a shame.

Once again, the comic is split between two different plotlines; following Rai and the Eternal Warrior, the Geomancer and War Mother. Rai’s story is mostly focused on his impending confrontation with Father, and how the supporting characters try to help make such a thing a possibility in the finale of the miniseries. I’d love to say that the action of screen and the story itself are exciting, but it feels almost routine. Fallen World #4 is a by the numbers comic that is entirely at odds with the first two issues in the series – and as a person who was deeply enjoying the direction of the story, that’s a disappointing thing to say.

At this point, it would be nice to say that the diverging tale brings enough to the comic to save it, but there’s something a flatness in the way the Eternal Warrior, the Geomancer and War Mother interact; any of the emotion and humour from the previous issue seems to have drained away to be replaced with mostly forgettable dialogue (though there are highlights – for the most part it’s just “okay”).

I am aware that art is subjective, which makes talking about it tricky at times because this series has once again fallen below expectations for me. There are some wonderfully descriptive pages, and then you look at Gilad’s face and you wonder if it’s the same character that we saw last issue because he seems to have had an impromptu hair cut (which he seems to keep refreshing after every page or so), and the scars across his face have pretty much all but disappeared. Now while some of my misgivings can be attributed to the review pdf, there’s more than I can reasonably sweep under the rug.

That said, this series is still buoyed by two remarkable issues at the outset of the series, and another pretty good one right in the middle. While there has been a downward trend appearing, we’ve still got an issue left that will allow Abnett, Pollina and co to course correct for a much better finale than the fourth issue implies we’ll get. But, after a disappointing fourth issue, I’m still cautiously optimistic about the fifth.

Story: Dan Abnett Art: Adam Pollina
Colors: Ulises Arreola Letters: Jeff Powell
Story: 6.8 Art: 7.1 Overall: 7.0
Recommendation: Buy if you’ve come this far

Valiant provided Graphic Policy with a FREE copy for review.

Influenca is a fun, entertaining, new take on the zombie apocalypse genre

As the number of zombies rise, so do the ranks of influencas: professional zombie hunters who post their lives online. When Dodie and Beatriz, the accidental founders of the movement, are trapped in their bunker by a persistent horde, what else is there to do but take a romantic vacation?

Story: Jade Lft Peters
Art: Jade Lft Peters

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Bookshop
Amazon


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Adventures of Superman: Jon Kent #3 kicks off the main event

Adventures of Superman: Jon Kent #3

Adventures of Superman: Jon Kent #3 really kicks off the story we’ve been waiting for and has been teased since not long after the series was announced. Jon Kent arrives on an Earth he’s never seen…the world of Injustice! While a Kal-El rules this world in seeming peace, why does everyone Jon meets fear the S symbol on his chest? And why is Batman public enemy number one? Jon needs to figure out what’s going on in this strange new world because things seem… off.

Written by Tom Taylor, Adventures of Superman: Jon Kent #3 is getting to what we really want to see, Jon Kent in the world of Injustice. He’s still positive in his outlook on life, figuring things out. Despite his suffering and the bumps in the road, there’s a lack of jaded viewpoint. How will he react to this world’s Superman who has taken harsh actions on his world to bring peace? Then there’s this world’s other versions of familiar people Jon knows? We see his interaction with Damian teasing things out a bit. Overall, it’s a nice opening chapter though could have played out a little better keeping Jon in the dark for a bit longer.

The art by Clayton Henry continues to be solid. With color by Jordie Bellaire and lettering by Wes Abbott the look of the comic delivers the false order and safety of the world of Injustice. There’s something neat and clean about it all, hiding the sinister of reality underneath. The look has an autocratic aspect about it. There’s also something great about the art and it hides the reality of everything. Everything from Luthor’s body language to Superman’s facial expressions hint and tease what’s to come.

Adventures of Superman: Jon Kent #3 begins the upcoming conflict of idealism taking on the harsh absolutism of the world of Injustice. It should be interesting to see how Jon reacts in the next issue and you wonder if this event might be what breaks him a little in his journey onward. So far, it’s nice to see Jon’s general positive outlook in his journey and how that guides him here will be truly interesting.

Story: Tom Taylor Art: Clayton Henry
Color: Jordie Bellaire Letterer: Wes Abbott
Story: 8.35 Art: 8.35 Overall: 8.35 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review


Purchase: TFAWZeus ComicsKindle

John Constantine Hellblazer: Dead in America #1 Brings Back a Beloved Character and Creative Team

John Constantine Hellblazer: Dead in America #1

John Constantine has a history of trying to escape his problems and drawing those close to his orbit to their inevitable doom. Following a close call with death, Constantine hides out in America with his recently discovered son Noah and friend/”bodyguard” Nat due to the three being blamed for a good number of murders in London from the previous run. However, it becomes clear that maybe John did not successfully cheat death again and has to do a job for Dream to save not only himself but also his friends and family from the mess he caused. 

John Constantine Hellblazer: Dead in America #1 picks up after the events of 2019’s Hellblazer by writer Si Spurrier and artist Aaron Campbell. The pair reunite for this miniseries, and even though over three years have passed, they do not miss a beat when returning to the cynical and magical world of our favorite British warlock. More importantly, the series also continues John’s adventures from Vertigo’s The Sandman outside of their previous run. Although the comic has a great recap page, readers would enjoy the story better by reading the first time Dream and Constantine met to understand the context of their relationship and the critical backstory involved. 

Spurrier demonstrates his knack for bringing that classic Vertigo Hellraiser vibe while updating it for the modern day. Even in 2023, it still contains that acidic punk rock political tone historically associated with the book and character without appearing stale or trite. I could quickly tell that I would enjoy this issue after seeing a talking corpse discover a porn set and fall down the hills by the giant Hollywood sign while Spurrier later critiques the current-day matters in America. Yet the stakes also feel much higher considering how much older Constantine is and how he may not have survived his latest dance with death. Despite this, the excellent mix of commentary and British humor should not be surprising for Spurrier, considering his previous work in 2000AD or even his recent Damn Them All.

Outside of the strong writing, Campbell’s art serves as the other high point. His work would feel like it would be in the same place as classic Vertigo due to blending the fantastical and the ordinary world. He perfectly represents the blue-collar nature of Constantine, who also exists in the magical and horror spheres. Even in the brighter setting of America, he highlights the grime and darkness that hides beneath the surface. Jordie Bellaire proves again how much deserved praise she receives for her work as a colorist. Aditya Bidikar’s lettering work needs to be highlighted, considering how well it translates the tone and personalities of the characters in the written dialogue of the speech bubbles. 

John Constantine Hellblazer: Dead in America #1 exceeded my high expectations and proves how Spurrier and Campbell are in the hall of fame for Constantine’s creative teams. Considering the deeper ties to the original The Sandman and a fan-favorite character showing up at the end, the pair demonstrate their passion for the overall series and the necessity for telling the story right now.

Story: Si Spurrier Art: Aaron Campbell
Color: Jordie Bellaire Letterer: Aditya Bidikar
Story: 8.75 Art: 8.75 Overall: 8.75 Recommendation: Read

DC Comics provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicsKindle

Superman Lost #1 kicks off an intriguing mystery

Superman Lost #1

DC is celebrating 85 years of Superman (technically 90 since he was created) with Superman Lost, an intriguing series. After a mission with the Justice League, Superman returns home and reveals he’s been lost for 20 years. Superman Lost #1 kicks off a mystery that feels a bit like a horror story as much as anything else.

Written by Priest with the story also by artist Carlo Pagulayan, Superman Lost #1 begins like an superhero comic. Lois and Clark go back and forth over a breaking story involving a politician caught with a lot of cash when the Man of Steel is called away on a mission. From there, the Justice League must prevent war over a crashed alien ship with a secret.

Superman Lost #1 is an intriguing start to the series but as a whole, something feels rather off. Things start that way and then get more odd as the issue progresses.

First, there’s the issue of a possibly crooked politician. While it absolutely makes sense Lois would be all over the story and suspicious over things, Clark’s dismissal of it all still feels rather off. No speeches about believing in the best of people and the money can be explained. No doubt at all. He’s almost aloof in this sense, coming off as rather disconnected from reality and Lois. It’s not until moments before he runs off that you feel a connection between Clark and Lois.

From there, it’s rather paint by numbers with the Justice League with Priest’s Superman coming off a bit more stiff as usual and that’s compounded on his return home. Yes, he’s been gone 20 years but it’s almost body snatchers like with no emotional read as opposed to someone who has missed his wife and comes home to her, finding her unchanged. There’s again a weird emotional disconnect. As a whole, the comic feels like a shock, like bad news has dropped from the beginning, leaving everyone hard to connect with.

The art by Carlo Pagulayan is fun. With ink by Jason Pax, color by Jeromy Cox, and lettering by Willie Schubert, the comic has a classic feel about it. The action has each Justice League member having their moment with over the top action that’s somewhat cinematic. Then there’s the quieter moments, especially the end of the comic, where a feel of dread pervades the comic. There’s an ominous aspect to it.

Superman Lost #1 is an oddity of a debut. The concept of the comic is great. The idea of Superman thinking he’s been gone for decades and returning home to find things hasn’t changed is a solid idea. But, the characters feel really off. It’s like they’ve been replaced with body doubles. The only one that feels right is Lois. Maybe there’s an explanation for all of that but as a beginning, it’s a bit of a headscratcher.

Story: Priest, Carlo Pagulayan Art: Carlo Pagulayan
Ink: Jason Paz Color: Jeromy Cox Letterer: Willie Schubert
Story: 7.25 Art: 8.0 Overall: 7.75 Recommendation: Read

DC Comics provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicscomiXology/Kindle

The Forged #1 starts a familiar sci-fi action adventure

The Forged #1

In the 11th Millennium of the rule of the Eternal Empress, a squad of planet-smashing super soldiers find their routine mission to be anything but. These are the Forged. They take no prisoners. The Forged #1 kicks off the action with introducing us to the sci-fi world while also delivering a lot we’ve seen before.

Written by Greg Rucka and Eric Trautmann, there’s a lot I liked about The Forged #1. It’s a sci-fi story featuring soldiers being sent on a mission they have a bad feeling about. If that sounds familiar, it’s because we’ve seen that exact story many times before. And that’s the bad thing about The Forged #1 as well. We’ve seen a lot of it. While the art is great and the setting and characters are interesting, at its heart is a plot that’s been done over and over.

The Forged #1 is forged from a lot of what’s come before. In the description it’s mentioned that it’s inspired by Conan, Heavy Metal and “other comics you tried to hide from your parents.” In its DNA is also Aliens, The Fifth Element, Starship Troopers, and a lot more. None of that is a bad thing but it also puts the pressure on to deliver something that’s a bit different from all of those elements. Unfortunately there’s only a little of that.

What gives the series hope is its core of characters, the actual tactical team being sent on the mission. Their comradery and interactions save the comic and make it entertaining enough to check out as well as continue on to the second issue. Likeable characters, though each fitting a certain role, keep things going and make the read worth it.

What’s also worth it is Mike Henderson‘s art. With color by Nolan Woodard and lettering by Ariana Maher, The Forged #1 is an intriguing start taking place mostly on a ship. It’s all rather unremarkable for the most part, creating an almost sterile feel to the issue. And that’s actually interesting. With intriguing character designs in the stories they tell, it’s a world that feels a bit “clean” but with a slight grime just underneath the surface. There’s some great colors that pop at times enhancing intriguing page layouts at key moments.

There’s nothing inherently bad about The Forged #1. It’s entertaining sci-fi action. It’s problem is so far it’s sci-fi action we’ve seen before. The troops getting their orders preparing for the drop on a mission you know is going to get fubar. It’s rather pain by numbers in that way. Still, it’s an entertaining read setting up potential for an intriguing world and hopefully more interesting mission to come.

Story: Greg Rucka, Eric Trautmann Art: Mike Henderson
Color: Nolan Woodard Letterer: Ariana Maher
Story: 7.65 Art: 8.4 Overall: 7.75 Recommendation: Read

Image Comics provided Graphic Policy with a FREE copy for review


Purchase: TFAWZeus ComicscomiXology/Kindle

Spirit World #1 Is An Exciting Window Into The World Beyond!

Spirit World #1

I am not typically a DC Comics reader, but when I heard that Alyssia Wong, writer of Doctor Aphra and Deadpool was going to write a new book over at DC starring an entirely new character well, my interest was piqued. So here we are! Spirit World #1 is by Alyssa Wong, artist Haining, colorist Sebastian Cheng, and letterer Janice Chiang. Spinning out of Lazarus Planet: Dark Fate #1 the book stars the new nonbinary hero Xanthe Zhou, who has the uncanny ability to turn paper origami into tangible objects with the snap of their fingers!

As mentioned above Spirit World #1 is picking up the story from Lazarus Planet: Dark Fate #1. The issue gives the necessary context but ends up a little disjointed if you haven’t read the preceding issue. Ideally, Number #1’s are supposed to be a jumping-on point. It’s disappointing to see this issue assume you’ve read an entirely different comic that sets up this one. One of my favorite aspects of Wong’s work on Doctor Aphra was how queer the main cast is. So it’s exciting to see this book starring a non-binary hero. The issue features Cassandra Kane aka Batgirl and John Constantine alongside Xanthe. Batgirl is trapped in the Spirit World while Xanthe and Constantine work to rescue her. 

In my eyes, the real draw of the issue comes with the art. Wong and Haining craft the wonderfully vibrant spirit world. It’s simply breathtaking, it feels vibrant and alive. Alive is the best word for the art of Spirit World #1. Every background is so detailed and gives off a lived-in sense. The action sequencing is dynamic and well presented as Batgirl runs around the Spirit World. 

Spirit World #1 is an exciting first issue with amazing art and a somewhat rocky narrative. Luckily the issue ends on an interesting hook which I’m excited to see play out as this series unfolds.

Story:  Alyssa Wong Art: Haining
Color: Sebastian Cheng Letterer: Janice Chiang
Story: 8.5 Art: 9.5 Overall: 9.5 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review


Purchase: TFAWZeus ComicsKindle

Immoral X-Men #1 emphasizes that even the best plans can get out of hand

Immoral X-Men #1

Sins of Sinister” continues in Immoral X-Men #1 one of a small number of comics that make up the event. Mr. Sinister has used Moira McTaggert’s time reset powers to slowly infect Krakoa and the X-Men, infusing them with a dash of Sinister. The Earth has been taken over, with mutants reigning and controlling. But, threats still exist in a galaxy that won’t stand to the side and let them do the the same in the stars. There’s also the missing Sinister lab with his ability to reset time.

Written by Kireon Gillen, Immoral X-Men #1 picks up on the story’s emphasis that things have gotten out of hand for Mr. Sinister. His plan has worked a bit too well and while mutants have a bit of Sinister in them, he doesn’t control them. Yes, there’s some failsafe aspects he mentions but overall, things have gotten out of hand. Sinister should be happy, he’s won… but he also hasn’t.

And, if the comic focused just on that, it’d be a solid dive into a new idea for an alternate timeline story. Instead, it splits it time as the Quiet Council goes on a hunt for Sinister who they have figured out isn’t quite on board. So, the comic splits between Sinister’s woe is me and a race/hunt. Focusing on either aspect is worth an entire comic, an entire miniseries, but the split doesn’t quite do justice for either. At times Sinister’s lamenting feels like a recap of the story and the X-Men never quite make the case as to why they should rule, their plan, and they come off as a bit unorganized.

The art by Paco Medina is pretty solid and the comic has a sinister feel about it while also a slight comedic aspect as well. Joined on ink by Walden Wong and Victor Olazaba and color by Jay David Ramos and Chris Sotomayor, the visuals are fun and interesting and keep the comic flowing and entertaining. Clayotn Cowle‘s lettering impressively keeps Sinister’s long rants readable and never clutters the visuals. Overall, the comic does an excellent job of delivering a world that has a dark cloud hanging over it but never feeling gloomy. It keeps the “fun” of Sinister as part of its DNA to deliver a slightly different feel for this type of storyline.

While I generally enjoyed Immoral X-Men #1, there’s a choppiness to the narrative that took me out of it. There was almost too much jumping around between Sinister and the Quiet Council and a focus on one or the other would have been stronger. Still, it highlights that this is an alternate timeline tale that’s a bit different than what has come before.

Story: Kieron Gillen Art: Paco Medina
Ink: Walden Wong, Victor Olazaba Color: Jay David Ramos, Chris Sotomayor
Letterer: Clayton Cowles Design: Jay Bowen
Story: 7.95 Art: 7.95 Overall: 7.95 Recommendation: Read

Marvel provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicscomiXology/Kindle

Transformers #5 Rolls Out Another Incredible Issue

Transformers #5

Following a string of losses and the number of Decepticons increasing, Optimus Prime and his scrappy Autobot team do what they can to protect the fragile Earth and humanity. Armed with a new familiar arm, Prime decides to turn the tide of the centuries-old conflict by going on the offense. The treacherous Starscream resurrects one of the Autobots’ most significant threats to defeat them and conquer the Earth to become the ruler he always dreamed he would be. 

Powerhouse writer/artist Daniel Warren Johnson delivers another incredible issue with Transformers #5 that still contains plenty of action and heart. Immediately within the first two pages, Johnson further explores not only the commonalities of Transformers and humanity but also the shared combat experiences of Prime and Sparky Witwicky. Without any dialogue, you get a sense of the toll that war has had on these two characters and how it shapes their desire to protect humanity from the Decepticons. Again, I am glad to have an Optimus Prime who is a good man who cares about his family and the humans he meets since he understands the preciousness of life and has to carry that weight as the leader. And I am glad to have Sparky and Carly as human POV characters since the relationship between Transformers and humans is integral to the franchise. Johnson makes it a backbone to the series and helps not only build the physical stakes but the emotional investment as well.

I also enjoy how well he continually nails the characters and their dynamics. As a Starscream fan, I love seeing that cocky leader facade instantly crack when things don’t go to plan or when a Decepticon asks about Megatron. Even bits like the banter between Cliffjumper and Jazz during an intense battle reveal their relationship and the characters. Johnson utilizes character to propel the action and plot forward. Somehow, his writing only rises to a new impossible standard with each issue and translates the 1980s Generation 1 to a new audience. And the bombshell ending of this issue only makes the wait even more painful.

Along with his excellent writing, Johnson’s phenomenal art continues to shine in Transformers #5 with kinetic action and translation of the classic designs for the series. Johnson translates the scale and weight that the Transformers have in the fight scenes and the intimate scenes with Sparky and Carly. Each battle feels more akin to a skirmish than a clearcut battle due to the vehicle transformations and desperate odds. Johnson gives each punch and gunshot a deliberate and powerful impact to highlight each Transformer’s incredible power and strength. In his art lies a grit and tangibility that helps ground the robots to a sense of reality. I am all for Johnson demonstrating said power through his stylish sound effects. Frequent colorist collaborator Mike Spicer reinforces his incredible relationship with Johnson through how much the vibrant color sings in the issue. My eyes became glued onto the color palette reminiscent of the 1986 movie. Finally letterer Rus Wooton carries on the stylish lettering. I greatly appreciate the blue speech bubble and yellow text for Soundwave and the red primal growl of Starscream in the panel.

Transformers #5 rises to even higher heights as the first arc ends in the next issue. Johnson hints that the only way to beat the Decepticons is by focusing on the shared humanity between the Autobots and humans. Considering how Megatron is currently off the table, humanity has not seen the worst with what the Decepticons offer. It truly takes a miracle to improve on perfection, and Johnson already has. 

Story: Daniel Warren Johnson Art: Daniel Warren Johnson
Color: Mike Spicer Letterer: Rus Wooton
Story: 9.7 Art: 9.7 Overall: 9.7 Recommendation: Read

Skybound provided Graphic Policy with a FREE copy for review


Purchase: TFAWZeus ComicsKindle

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