Review: Dark Nights: Metal Infinite Hour Exxxtreme!

Dark Nights: Death Metal Infinite Hour Exxxtreme!

Dark Nights: Death Metal has been a mixed bag of an event. Often, the one-shot tie-ins have been better than the main series. They’ve also been vital to the main story. The one-shots have filled in gaps fleshing out key moments not taking place in the main series but referenced there. Dark Nights: Death Metal Infinite Hour Exxxtreme! is Lobo’s mission in the event. Hired by Lex Luthor, Lobo is tasked with obtaining Death Metal which can remake the universe. Made up of a trio of stories, Dark Nights: Death Metal Infinite Hour Exxxtreme! is a flimsy one-shot. In the end, it’s a comic that’s neither exciting, interesting, or funny.

Frank Tieri kicks off the first story “Part I: The Batman Who Frags“. In a drawn out sequence, Lobo bounces between trying to drink, capture a bounty, and also tangles with the Lobo version of Batman, The Batman Who Frags. Tieri is joined by artist Tyler Kirkham, colorist Arif Prinato, and letterer Dave Sharpe. As has hampered some of Dark Nights: Death Metal, the story feels like it’s more focused on introducing the Lobo Batman than actually getting the story going. With a distraction of a bounty to bring in, some fights and events that are a bit choppy, the kick-off never quite makes sense in its narrative. Why did The Batman Who Frags show up? How did he find Lobo? It’s a segment that kicks off a series of events rather than a flowing narrative.

The second part by Becky Cloonan, artist Rags Morales, colorist Andrew Dalhouse, and letterer Rob Leigh is titled “What the Frag is a Death Metal Anyway!?“. Blackhawk Island and Hawkman are at the center as Lobo tracks down the Death Metal. Again, the story devolves into a series of events than narrative as Lobo must tussle with Black Monday and then convince Hawkman to turn over the metal. An attack from the air by The Batman Who Frags feels out of the blue and not explained enough as much of what happens. It, just happens. Why would Hawkman trust Lobo? Why wouldn’t Hawkman use the power of the Death Metal himself? There are so many questions out there that just kills the narrative if one takes a moment to think about it at all.

Wrapping up the trio of stories is “Lobo Land!” from writer Sam Humphries, artist Denys Cowan, inks by Bill Sienkiewicz, colorist Chris Sotomayor, and letterer Dave Sharpe. With the Death Metal in hand Lobo does what he does best and gets distracted. Again, it adds little to the narrative and again opens up questions. Lex Luthor was able to snatch Lobo initially but doesn’t once he has the metal?

Instead, Brainiac is part of the story sent by a missing Luthor. It’s a series of jokes as Lobo changes realities creating different versions of himself in a series of one-page jokes. They’re not even long enough to nail down the joke with barely a setup. It also adds little to the story and feels more of an exit that’s created because there were pages to fill and unsure of a way to wrap up the issue for Dark Nights: Death Metal #5. What the team does evoke is classic Lobo stories and the kinetic, almost Mad Magazine-like rapid-fire jokes.

Dark Nights: Death Metal Infinite Hour Exxxtreme! is just an ok tie-in. Yes, it probably tells something important that won’t be covered in the main series but it also doesn’t feature enough to stand out. It feels like something that probably could have been told in a few pages stretched out to over 30. Most of it is filler with the meat of the story featuring little explanation and a resolution that takes place in a few panels. It’s about as filler as filler gets.

Story: Frank Tieri, Becky Cloonan, Sam Humphries Art: Tyler Kirkham, Rags Morales, Denys Cowan
Ink: Bill Sienkiewicz Color: Arif Prianto, Andrew Dalhouse, Chris Sotomayor Letterer: Dave Sharpe, Rob Leigh
Story: 5.0 Art: 7.5 Overall: 5.0 Recommendation: Pass

DC Comics provided Graphic Policy with a FREE copy for review


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