Tag Archives: video games

WizKids and Perfect World Team for Neverwinter in-game content!

WizKids Games is partnering with Perfect World Entertainment, Inc. to offer free in-game content to players of Perfect World’s free-to-play action MMORPG, Neverwinter, set in the Dungeons & Dragons Forgotten Realms universe from Wizards of the Coast.  Starting this fall, WizKids will include a variety of unlock-codes for Neverwinter digital items inside the packaging for its various D&D product lines, beginning with the D&D Attack Wing Organized Play Month One event. These codes can be redeemed by players for an array of digital in-game items in the Neverwinter MMORPG. Likewise, Perfect World will begin offering promo items from the WizKids D&D-themed products to Neverwinter players in the coming months.

To launch this promotion, WizKids is offering unlock- codes to fans who take part in its upcoming D&D Attack Wing OP Month One event starting November 12. Players who take part in the first OP event at retail stores will automatically receive a Vanguard Starter Pack for the Neverwinter MMORPG, while winners of the First, Judge and Fellowship Prizes will also receive a Fey Wolf Mount.


About these ads

NY Super Week Hosts Largest eSports Event at MSG

electronic sports leagueESL, the world’s largest, independent eSports brand, has announced their next groundbreaking Dota 2 tournament will be held in The Theater at Madison Square Garden October 9-10, serving as the crown jewel of interactive entertainment for ReedPOP‘s inaugural New York Super Week. As the largest in-person competitive gaming event ever held on the East Coast, thousands of video game enthusiasts will watch the top eSports teams in the world compete in the finals of a global Dota 2 tournament. In partnership with Twitch, the world’s leading online video platform and community for gamers, the event will be live broadcast on ESL’s Twitch channel. In addition, joinDOTA will once again join the team as ESL’s coverage partner, providing on-air talent for the show.

Combining the world’s most passionate fans with the innovators of the eSports industry, ESL, Twitch and ReedPOP will present the largest eSports event ever in New York City – and a cornerstone of New York Super Week, a 10 day long festival with over 60 nerdy, geeky, cool pop culture events across all five boroughs of NYC in the lead up to this year’s New York Comic Con! This prestigious event will feature eight of the top Dota 2 teams in a battle for $100,000. Details about the roster and information about invitees and qualification will be released in the coming weeks.

The event comes off the back of ESL One Frankfurt, which took place on June 28th-29th this year. Competition saw eight teams take to the stage in a World Cup Football stadium (Commerzbank-Arena, Germany) for an event that broke viewership and attendance numbers worldwide. Over 12,500 visitors attended the stadium each day to watch the action unfold live on a 412m2 screen, with an additional peak of over 500,000 concurrent viewers watching the show online.

Twitch has worked with ESL since 2011. Since that time, enthusiasts from over 180 countries have tuned in to watch ESL’s content on Twitch. Twitch recorded a peak of over 280,000 concurrent viewers on a single stream during IEM Cologne in 2013. This was broken only a few months later during the IEM Katowice 2014, when the concurrent viewership in the Western world peaked at 643,000 across all games at the event.

Around the Tubes

Some big releases are out this week! What has everyone excited?

Around the Tubes

The Jewish Daily Forward – All the Jewish Superheroes – Some good history for folks.

The Breeze – Unmasking Batman? JMUTeach offers unconventional electives – As someone who thinks a lot of college is worthless, this isn’t helping win me over.

Kotaku – Doctor Doom Invades The Upcoming Marvel Heroes‘ Roster – Anyone psyched to play this?


Around the Tubes Reviews

Comic Vine – Bucky Barnes: The Winter Soldier #1

Comic Vine – Guardians 3000 #1

Comic Vine – Thor #1

Infinite Crisis Champion Profile: Nightmare Robin

Slice through evil as Nightmare Robin, the scourge of vampires. He joins Infinite Crisis, the DC MOBA, as a lightning-quick Assassin trained by the likes of Batman and Talia al Ghul.

Do you want to stalk the night as Damien Wayne? Sign up and play Infinite Crisis for FREE at http://www.infinitecrisis.com!

Universe of Origin: Nightmare
Alignment: Hero
For millennia, the vampire Ra’s al Ghul used his League of Assassins to manipulate Earth-19 from the shadows. His daughter, Talia, also cursed with vampirism, desired her father’s power. All Talia’s efforts failed until she finally found the edge that she required, a man who was strong enough to challenge the Demon’s Head: Bruce Wayne.

Talia, knowing Bruce was Batman, spent years influencing him toward her ultimate goal of her father’s destruction. Yet she would leave nothing to chance. Talia created a child, the perfect union of her family’s vision and Bruce Wayne’s potential. She named the boy Damian, training him in secret before sending him to apprentice with her estranged lover, as Robin.

Here, once more, Talia’s plans met with frustration.

In the final confrontation between Batman and Ra’s al Ghul, Damian realized the depth of his mother’s depraved manipulation when Batman was infected by his grandfather. Damian watched as Batman, the man he loved and respected, became a ravening monster, succumbing to the curse of vampirism. The ashes of his father’s humanity kindled a burning certainty that the blood of al Ghul could only birth monsters.

Now, feeling the compulsion of his own vampiric curse, the young Damien fights a war to scourge the filth of vampirism from the world.

Infinite Crisis Champion Profile: Atomic Joker

Atomic Joker explodes into Infinite Crisis! Lob potatoes baked with TNT, toss irradiated banana peels, and hurl balloons full of acid, all from the safety of Gaggy’s hulking shoulders.

Want to kill them with laughter? Play Infinite Crisis for FREE at http://www.infinitecrisis.com!

Universe of Origin: Atomic
Alignment: Villain
When they broke into an abandoned military bunker, those blighted survivors of the nuclear war couldn’t have realized what they were about to unleash on themselves. Within its derelict walls, they discovered a hibernating computer system. Sensing their movements, the system activated and they found attached to it the head of the Joker suspended in a preservation vessel. The Joker welcomed them with a cackle and told them it was time to build the future.

The Joker told them that the military had wanted to use his unique mind to come up with nuclear war scenarios. Displaying a brutal pragmatism that the Joker appreciated, they put his head in a preservation vessel and got rid of the “superfluous” parts. Now that the “serious” world was dead and gone, he told the survivors, it was time to build a new “crazy” one. So desperate were the survivors that they decided to listen to the Joker and began building a new community within the bunker.

As the community prospered, the survivors increasingly followed the Joker’s orders without question, until they eventually had no will of their own. When the Joker commanded that his vessel be attached to the back of one of his minions, so that he could better see the world he was building, many vied for the honor.

Around the Tubes

It’s new comic book day! What’s everyone excited for?

Around the Tubes

Kotaku – Spider-Man Video Games Need More Mysterio – Still debating if I should get this.


Around the Tubes Reviews

The Fandom Post – Bravest Warriors: The Search for Catbug

Talking Comics – George Perez’s Sirens #1

Talking Comics – Reading With Pictures

Around the Tubes

It’s new comic day tomorrow! What do folks think of Futures End month so far?

Around the Tubes

Kotaku – How Marvel’s Greatest Make the Disney Infinity Cut – Interesting read.

The Times India – ‘American Muslims were proud of Kamala Khan’ – It’s a great comic and character.

Kotaku – Disney Infinity‘s Marvel Toys Are Looking A Bit Rough – Hrm. Notice the figures released are never as good as what’s shown off.


Around the Tubes Reviews

CBR – Captain Marvel #7

CBR – Lazarus #11

The Newest Rant – Ragdoll

The Beat – Teen Titans: Earth One Vol. 1

Bleeding Cool – Wytches #1

Review: Soccer Physics

I can’t say enough that mobile gaming is so fascinating. Apple’s App Store is filled to the brim with a constantly updated cavalcade of bite-sized, unique video games. Another piece of fun added to the collection is Soccer Physics, a goofy and simple arcade sports game from developer Otto-Ville Ojala. It’s a ton of addictive, hilarious fun that only gets more enjoyable as more players are crowded around whatever mobile device is being used.


Soccer Physics functions on a 2D plane, giving players a single button to control the movements of two soccer players. Thirty seconds of playing around with the one button is enough to inform players of how the bizarre controls function. No matter how much one plays, the controls never really make sense, but the magic of Soccer Physics is that this is funny rather than frustrating. The controls are constantly difficult to deal with, but they’re difficult for everyone and consistent, so it’s not problematic. Watching the nonsensically-animated soccer players flail around hopelessly is an infinite pleasure.

Just enough is done to make Soccer Physics constantly fresh and fun. After each goal is laboriously squeezed out, randomized, silly changes are applied to the game. One match, players may find themselves without heads, while another match the heads will be attached but they’ll want to be yanked off in frustration over attempts to get a beach ball into a shrunken goal. The voice-overs after goals had me and my friends cracking up over the ridiculousness, and the game’s cute visual style matches well. It’s a nice touch that the ethnicity of the players is switched up after each goal; the genders don’t switch, which is unfortunate, but one can’t have everything. The game is always able to elicit a laugh and a smile.


The game can be played single player against an appropriately intelligent computer, which is a fun time apt for quick, solitaire downtime. However, if two or four players can join together (preferably on a tablet for obvious reasons), the game gets much more entertaining because there are human beings to have a laugh with. There is an optional mode that gives two buttons to each team, each button controlling a respective player, opening the game up to more precise two-player gameplay or chaotic four-player fun. The game is most enjoyable when players have to struggle with just one button for two players, and crowding four people along one side of a horizontal tablet (or, God forbid, a phone) is a chore, so the one-button two-player mode is really where it’s at.

It’s a great game that I always have a great time showing people. It’s the kind of experience that would stay shackled to the niche realm of flash games if not for Apple’s popularization of mobile gaming. Huzzah for that.

This piece was originally posted on “The Gaming Groove.”

To check out Matt’s about.me, click here

Little Details Makes Smash Demo Shine

On September 12th, “select” Club Nintendo Platinum Members got their hands on four codes each for the Super Smash Bros. demo on Nintendo 3DS. Why just select members for an intangible good with infinite quantity? Who knows!? My conspiracy theory of choice is that Nintendo didn’t want an abundance of traffic breaking the eShop, because the mustachioed video game company doesn’t think it can handle the business of its most loyal customers and their buddies at the same time.


Let’s not be too negative, though! It’s a Super Smash Bros. demo, and everyone will be able to download it on September 19th. Heck, everyone will be able to buy the full game on October 3rd! I wasn’t able to get codes emailed me, since I was too forgetful and lazy to redeem enough of my codes for Platinum Status last time around, but I was still able to able to snag two codes for me and my friend. We both loved the demo. It’s a nice little tease at what is sure to be a delightful time.

The demo is very bare-bones; players can only battle locally or against CPUs on the standard “Battlefield” stage in a two-minute points-based match, using Mario, Link, Pikachu, Villager and Mega Man. This does, however, allow for hours of solid fun that shows off a lot of new quirks that seasoned Smash Bros. players will salivate over.

There are welcome changes to both Link and Pikachu specifically. Whenever Link goes into a running standard attack, he lunges at his foe, just like in the actual Zelda games. This animation is so much cooler than the bland slash of his sword from past games. Something I’m a huge fan of with Pikachu is the big-time nerfing that has been done to his down special attack. In past Smash games, spamming of Pikachu’s lightning bolt from the sky was a constant annoyance, but now, it is less powerful and lasts for a shorter amount of time. No more will you have to worry about that one annoying friend of yours who only plays as Pikachu in the most irksome way possible. Mario seemed just about the same as he was in Brawl to me, but he still gets to take advantage of a change every character gets: whenever a devastating hit is landed on a foe, there is a flashy visual effect around the character, increasing the satisfaction in a simple way.


Capcom’s Mega Man and Animal Crossing’s Villager are both interesting characters that don’t quite feel like any other Smash combatant, especially the former. Mega Man’s standard attack, standard running attack, and side smash attack are all projectiles, which is an odd thing to get used to. Having a projectile-based smash attack offers a big one-up over your opponents, making fully-charged hits much easier to land. Not having a melee attack to use while on the ground, however, is pretty inconvenient. Mega Man is checked and balanced in a neat, fair way, making him a fun and unique character.

I was interested to get past the meme-laden hype and give Villager a shot, and he did not disappoint. I prefer playing as Villager, a more mechanically standard character that is aesthetically strange. Riding atop a rocketing gyroid into rivals is a blast. His down special, which is a four-button process that eventually sends a tree into opponents for huge damage, is a creative mechanic that works best in four-player battles. While not as cool as Mega Man’s, which calls forth every version of the blue bomber for a big cooperative laser blast, Villager’s final smash is a cute callback to the Animal Crossing games, featuring that dastardly Tom Nook building a seemingly explosive-filled house for Villager’s foes.

The new items included in this demo are all fantastic. Some of my favorites are the Ore Club, Bullet Bill, Galaga Boss, and Special Flag. The Ore Club, pulled from Kid Icarus: Uprising, allows for walloping hits that are follows by big tornadoes that push foes off of platforms. Allowing players to rocket off in the direction of their choosing and packing a solid punch is Super Mario Bros.’s Bullet Bill. The Galaga Boss lurks around in the area, scooping players up off the stage if they land in its abduction ray. Pulled from Rally-X, the Special Flag gives a player an extra point (or stock, once those kinds of matches are eventually available to the masses) if they hold in the standard attack button long enough; this is unlike any other item in Smash Bros. thus far.


The game looks and feels great. The graphics are about on-par with Brawl as is expected. The flat art for all of the characters in the menus are great-looking, taking advantage of a detailed and dynamic style. The 3D looks great, with multiple layers to it and occasional pop-out effects. It doesn’t control as well as it does on a GameCube controller, but it works about as well as it can on this system.

It’s the little things that made me most excited for this game to finally come out. It really says something about the popularity of game whenever slight variations in animation is enough to get fists pumping, and Smash Bros. is one of those games. October 3rd, dudes.

This piece was originally posted on “The Gaming Groove.”

To check out Matt’s about.me, click here

Transformers: Age of Extinction Update Adds New Levels, A New Boss, Live Events and more

iOS_icon_TF4_1024DeNA has launched the first major update for Transfomers: Age of Extinction – The Official Mobile Game. To date, players have won more than 4.7 million boss battles, cleared over 100 million objectives, and defeated more than 1.8 billion enemies. The free game update features new iconic levels from the film including Hong Kong and Lockdown’s Ship, a new challenging boss, Stinger, the epic assault feature, the Chain Attack, and the introduction of Special Events Series to the game.

The Hunted Survival Missions is the first in the series of Special Events in theTransformers: Age of Extinction game and promises big in-game rewards for high scoring players. Tied to a unique series of stories, each Special Event will be available for a limited time and will have players testing their skills as they take on waves of enemies in an attempt to survive as long as possible and score the highest on the leaderboards. The Hunted Survival Missions run through Wednesday, September 17th.

It’s been five years since the Battle of Chicago. The Autobots are in hiding and being tracked down by the bounty hunter Lockdown and his minions. The chase is on, survive as long as possible in this endless runner and be victorious against Lockdown and his cronies!


« Older Entries