Tag Archives: video games

Around the Tubes

It’s new comic day tomorrow! What do folks think of Futures End month so far?

Around the Tubes

Kotaku – How Marvel’s Greatest Make the Disney Infinity Cut – Interesting read.

The Times India – ‘American Muslims were proud of Kamala Khan’ – It’s a great comic and character.

Kotaku – Disney Infinity‘s Marvel Toys Are Looking A Bit Rough – Hrm. Notice the figures released are never as good as what’s shown off.

 

Around the Tubes Reviews

CBR – Captain Marvel #7

CBR – Lazarus #11

The Newest Rant – Ragdoll

The Beat – Teen Titans: Earth One Vol. 1

Bleeding Cool – Wytches #1

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Review: Soccer Physics

I can’t say enough that mobile gaming is so fascinating. Apple’s App Store is filled to the brim with a constantly updated cavalcade of bite-sized, unique video games. Another piece of fun added to the collection is Soccer Physics, a goofy and simple arcade sports game from developer Otto-Ville Ojala. It’s a ton of addictive, hilarious fun that only gets more enjoyable as more players are crowded around whatever mobile device is being used.

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Soccer Physics functions on a 2D plane, giving players a single button to control the movements of two soccer players. Thirty seconds of playing around with the one button is enough to inform players of how the bizarre controls function. No matter how much one plays, the controls never really make sense, but the magic of Soccer Physics is that this is funny rather than frustrating. The controls are constantly difficult to deal with, but they’re difficult for everyone and consistent, so it’s not problematic. Watching the nonsensically-animated soccer players flail around hopelessly is an infinite pleasure.

Just enough is done to make Soccer Physics constantly fresh and fun. After each goal is laboriously squeezed out, randomized, silly changes are applied to the game. One match, players may find themselves without heads, while another match the heads will be attached but they’ll want to be yanked off in frustration over attempts to get a beach ball into a shrunken goal. The voice-overs after goals had me and my friends cracking up over the ridiculousness, and the game’s cute visual style matches well. It’s a nice touch that the ethnicity of the players is switched up after each goal; the genders don’t switch, which is unfortunate, but one can’t have everything. The game is always able to elicit a laugh and a smile.

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The game can be played single player against an appropriately intelligent computer, which is a fun time apt for quick, solitaire downtime. However, if two or four players can join together (preferably on a tablet for obvious reasons), the game gets much more entertaining because there are human beings to have a laugh with. There is an optional mode that gives two buttons to each team, each button controlling a respective player, opening the game up to more precise two-player gameplay or chaotic four-player fun. The game is most enjoyable when players have to struggle with just one button for two players, and crowding four people along one side of a horizontal tablet (or, God forbid, a phone) is a chore, so the one-button two-player mode is really where it’s at.

It’s a great game that I always have a great time showing people. It’s the kind of experience that would stay shackled to the niche realm of flash games if not for Apple’s popularization of mobile gaming. Huzzah for that.

This piece was originally posted on “The Gaming Groove.”

To check out Matt’s about.me, click here

Little Details Makes Smash Demo Shine

On September 12th, “select” Club Nintendo Platinum Members got their hands on four codes each for the Super Smash Bros. demo on Nintendo 3DS. Why just select members for an intangible good with infinite quantity? Who knows!? My conspiracy theory of choice is that Nintendo didn’t want an abundance of traffic breaking the eShop, because the mustachioed video game company doesn’t think it can handle the business of its most loyal customers and their buddies at the same time.

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Let’s not be too negative, though! It’s a Super Smash Bros. demo, and everyone will be able to download it on September 19th. Heck, everyone will be able to buy the full game on October 3rd! I wasn’t able to get codes emailed me, since I was too forgetful and lazy to redeem enough of my codes for Platinum Status last time around, but I was still able to able to snag two codes for me and my friend. We both loved the demo. It’s a nice little tease at what is sure to be a delightful time.

The demo is very bare-bones; players can only battle locally or against CPUs on the standard “Battlefield” stage in a two-minute points-based match, using Mario, Link, Pikachu, Villager and Mega Man. This does, however, allow for hours of solid fun that shows off a lot of new quirks that seasoned Smash Bros. players will salivate over.

There are welcome changes to both Link and Pikachu specifically. Whenever Link goes into a running standard attack, he lunges at his foe, just like in the actual Zelda games. This animation is so much cooler than the bland slash of his sword from past games. Something I’m a huge fan of with Pikachu is the big-time nerfing that has been done to his down special attack. In past Smash games, spamming of Pikachu’s lightning bolt from the sky was a constant annoyance, but now, it is less powerful and lasts for a shorter amount of time. No more will you have to worry about that one annoying friend of yours who only plays as Pikachu in the most irksome way possible. Mario seemed just about the same as he was in Brawl to me, but he still gets to take advantage of a change every character gets: whenever a devastating hit is landed on a foe, there is a flashy visual effect around the character, increasing the satisfaction in a simple way.

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Capcom’s Mega Man and Animal Crossing’s Villager are both interesting characters that don’t quite feel like any other Smash combatant, especially the former. Mega Man’s standard attack, standard running attack, and side smash attack are all projectiles, which is an odd thing to get used to. Having a projectile-based smash attack offers a big one-up over your opponents, making fully-charged hits much easier to land. Not having a melee attack to use while on the ground, however, is pretty inconvenient. Mega Man is checked and balanced in a neat, fair way, making him a fun and unique character.

I was interested to get past the meme-laden hype and give Villager a shot, and he did not disappoint. I prefer playing as Villager, a more mechanically standard character that is aesthetically strange. Riding atop a rocketing gyroid into rivals is a blast. His down special, which is a four-button process that eventually sends a tree into opponents for huge damage, is a creative mechanic that works best in four-player battles. While not as cool as Mega Man’s, which calls forth every version of the blue bomber for a big cooperative laser blast, Villager’s final smash is a cute callback to the Animal Crossing games, featuring that dastardly Tom Nook building a seemingly explosive-filled house for Villager’s foes.

The new items included in this demo are all fantastic. Some of my favorites are the Ore Club, Bullet Bill, Galaga Boss, and Special Flag. The Ore Club, pulled from Kid Icarus: Uprising, allows for walloping hits that are follows by big tornadoes that push foes off of platforms. Allowing players to rocket off in the direction of their choosing and packing a solid punch is Super Mario Bros.’s Bullet Bill. The Galaga Boss lurks around in the area, scooping players up off the stage if they land in its abduction ray. Pulled from Rally-X, the Special Flag gives a player an extra point (or stock, once those kinds of matches are eventually available to the masses) if they hold in the standard attack button long enough; this is unlike any other item in Smash Bros. thus far.

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The game looks and feels great. The graphics are about on-par with Brawl as is expected. The flat art for all of the characters in the menus are great-looking, taking advantage of a detailed and dynamic style. The 3D looks great, with multiple layers to it and occasional pop-out effects. It doesn’t control as well as it does on a GameCube controller, but it works about as well as it can on this system.

It’s the little things that made me most excited for this game to finally come out. It really says something about the popularity of game whenever slight variations in animation is enough to get fists pumping, and Smash Bros. is one of those games. October 3rd, dudes.

This piece was originally posted on “The Gaming Groove.”

To check out Matt’s about.me, click here

Transformers: Age of Extinction Update Adds New Levels, A New Boss, Live Events and more

iOS_icon_TF4_1024DeNA has launched the first major update for Transfomers: Age of Extinction – The Official Mobile Game. To date, players have won more than 4.7 million boss battles, cleared over 100 million objectives, and defeated more than 1.8 billion enemies. The free game update features new iconic levels from the film including Hong Kong and Lockdown’s Ship, a new challenging boss, Stinger, the epic assault feature, the Chain Attack, and the introduction of Special Events Series to the game.

The Hunted Survival Missions is the first in the series of Special Events in theTransformers: Age of Extinction game and promises big in-game rewards for high scoring players. Tied to a unique series of stories, each Special Event will be available for a limited time and will have players testing their skills as they take on waves of enemies in an attempt to survive as long as possible and score the highest on the leaderboards. The Hunted Survival Missions run through Wednesday, September 17th.

It’s been five years since the Battle of Chicago. The Autobots are in hiding and being tracked down by the bounty hunter Lockdown and his minions. The chase is on, survive as long as possible in this endless runner and be victorious against Lockdown and his cronies!

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Fashion Spotlight: Portaloid Prime, Morph Balls, and Blueprint Bounty Hunter

Ript Apparel has three designs today for the fans of the classic game Metroid. Portaloid Prime, Morph Balls, and Blueprint Bounty Hunter from JuanFoo, megaman105, and manuel.peters will be for sale on September 13, 2014 only!

Portaloid Prime by JuanFoo

Portaloid Prime

Morph Balls by megaman105

Morph Balls

Blueprint Bounty Hunter by manuel.peters

Blueprint Bounty Hunter

Around the Tubes

It’s new comic book day! What’s everyone looking forward to in today’s releases?

Around the Tubes

Bloomberg Business Week – Female Fans Give Boost to Comic Book Publishers – Wow, it’s almost like I’ve been showing this in our monthly stats for quite some time now… oh wait….

The Beat – Ron Perazza joins Amazon as Creative Director for Amazon Publishing – Congrats!

Kotaku – LEGO Batman 3 Is Getting A DLC Season Pass. I’ve Got A Better Idea. – Yup, a much better idea.

 

Around the Tubes Reviews

The Spire – Detective Comics: Future’s End #1

The Spire – Green Lantern: Future’s End #1

Comic Vine – Injustice: Year Two #23

Arcade Block – The Legend Of Zelda Awaits You!

It’s dangerous to go alone…take this!

September’s Arcade Block will have a Legend Of Zelda shirt, exclusive to subscribers. Move quickly because September’s Block sold out in record time!

While not everyone was able to get into September’s Arcade Block pre-orders for October’s Block are open (which are almost sold out, too!).

Head over to Arcade Block to reserve your spot for October!

Arcade Block - The Legend Of Zelda Awaits You!Arcade Block is the first video game subscription box of its kind!

Monthly Subscription Includes:

  • 1 x Custom Printed Box (as seen in picture below)
  • 1 x Limited Edition Custom Printed Shirt (in your size)
  • 4 – 6 Video Game Toys & Collectables
  • Access to their community of video game fanatics, just like you!

Arcade Block

Around the Tubes

It’s new comic book day tomorrow! What’s everyone excited for?

Around the Tubes

Kotaku – Batman: Arkham Knight Will Be Out On June 2 – Looks so nice.

The Comichron – August 2014 comics sales estimates — and a comic from the crypt charts! – I love stats!

 

Around the Tubes Reviews

CBR – Black Widow #1

The Spire – Earth 2: Future’s End #1

CBR – God Hates Astronauts #1

CBR – Grayson: Future’s End #1

The Spire – Green Arrow: Future’s End #1

CBR – She-Hulk #8

Whatever a Spider Can – Superior Spider-Man #32

It’s 8-Bit Gamer Soaps

Now available at the RIPT store for a limited time, are gamer soaps! Check out the 8-bit cartridge shaped soaps of your favorite classic video games, re-imaged as hilarious parody designs by their community of artists!

The soaps are $16, plus shipping and these designs are available on other items in their RIPT store as well.

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For only a limited time, check out these hilarious parody designs on 8-bit cartridge-shaped gamer soaps at RIPTapparel.com. Shop now!

 

 

 

Wizards of the Coast Gives us a Glimpse at Dungeons & Dragons in 2015

dnd players handbook featuredAt PAX Prime 2014, Wizards of the Coast provided a glimpse of what Dungeons & Dragons will offer in 2015, with new digital offerings set in the Forgotten Realms from partners including Backflip Studios, Beamdog and Cryptic Studios with Perfect World Entertainment.

Throughout 2014, D&D has ignited excitement in the game industry with a celebration of the brand’s 40th anniversary, the launch of new rules for the tabletop RPG, and the exciting and engaging Tyranny of Dragons storyline.

Below please find an overview of the news from the panel, highlighting what D&D fans can look forward to in 2015.

Neverwinter MMORPG on Xbox One

Rob Overmeyer confirmed that the highly-acclaimed free-to-play MMORPG, Neverwinter, will be coming to Xbox One in the first half of 2015. At launch, console gamers will be able to experience the fast-paced combat and epic dungeons all set in the Dungeons & Dragons Forgotten Realms universe.

Dungeons & Dragons Partners with Backflip Studios

Ryan Drag unveiled that Backflip Studios is designing a “castle defense” style D&D game for mobile. The partnership is a natural fit as Backflip shares a common passion for the D&D brand, which is underscored in the recently released Developer Video. The mobile game is set to release in 2015 and additional information will be announced in the coming months.

Beamdog Continues to “Enhance” the Sword Coast

Trent Oster from Beamdog announced Icewind Dale: Enhanced Edition is coming to iOS, Android and PC later this year. Trent also revealed two updates for Baldur’s Gate: Enhanced Edition, including availability on iPhone and the capacity to have multiplayer work across different platforms. All three Enhanced Editions are classic D&D computer RPGs that have been rebooted for play on modern tablets and PCs.

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