Tag Archives: boom studios

Preview: Grace Randolph’s Supurbia Vol. 4 TP

Grace Randolph’s Supurbia Vol. 4 TP

Writer: Grace Randolph
Artist: Russell Dauterman

The Real Housewives of the World’s Most Powerful Superheroes are back…and back-stabbing each other. The Galactic Protection Systems Expo has ended in tragedy, leaving the Meta Legion in tatters. With Helen and Gio captured by evil forces and Sovereign gone AWOL, the remaining heroes band together to confront Hector Hunt in his magic realm—but will it be enough to save Zari from the evil growing inside her? From rising star writer Grace Randolph (Marvel’s NATION X, HER-OES) and hot new talent Russell Dauterman, GRACE RANDOLPH’S SUPURBIA is a unique new twist on the superhero genre that takes a scandalous, TMZ-fueled look at what it’s like to live with a superhero.

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Preview: Bee and Puppycat #3

Bee and PuppyCat #3

Writers: Tait Howard, Madeline Flores, Ian McGinty, Anissa Espinosa
Artists: Tait Howard, Madeline Flores, Ian McGinty, Anissa Espinosa

Bee and PuppyCat find themselves avoiding the one thing that bores them most in the world…CLEANING! This is a collection of shorts that dive into the world of BEE AND PUPPYCAT and show you the different shenanigans these two heroes get up to!

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Baltimore Comic Con 2014: BOOM!’s Panels and Exclusives

BOOM! Studios announced today their panels and exclusives for Baltimore Comic-Con, which will take place at the Baltimore Convention Center in Maryland during the weekend of September 5-7.

BOOM! will have several Baltimore Comic-Con exclusive variant covers available for purchase for $10.00 at the booth (#2001) while supplies last including Steven Universe #1 illustrated by Amber Rogers, RoboCop #1 illustrated by Mike Henderson, and George Pérez’s Sirens #1 illustrated by George Pérez. Check out the covers of them below.

Making its convention debut at Baltimore Comic-Con will be KaBOOM!’s Adventure Time Vol. 4 Mathematical Enchiridion Edition hardcover ($50.00), a premium edition of the fourth collection of the award-winning comics based on the hit Cartoon Network animated series created by Pendleton Ward. The book is enclosed in a die-cut leather casewrap and features a new cover image by Zachary Sterling.

BOOM! will also present and participate in the following panels at Baltimore Comic-Con:

Peanuts and Beyond: The Other Side of Charles M. Schulz
Sat., September 6, 1pm-2pm, Ballroom (4th floor)
In this presentation by Karen Johnson (Director, Charles M. Schulz Museum and Research Center), discover unpublished artworks by Peanuts creator, Charles M. Schulz. Drawn from the collection of his namesake museum in Santa Rosa, California, this discussion will be highlighted by his childhood art, travel sketches, drawings for friends, and conceptual sketches of Snoopy and the Gang. BOOM! Studios’ Editor-In-Chief Matt Gagnon will look at Schulz’s legacy as seen in KaBOOM!’s Peanuts ongoing comic book series.

We Are BOOM!
Sat., September 6, 3pm-4pm, Room 339-434
Last year was a banner year for us here at BOOM! Studios, highlighted by the release of our first feature film 2 Guns (starring Denzel Washington and Mark Wahlberg) and new first-look deal with 20th Century Fox. Archaia joined us as a new imprint, we expanded the all-ages KaBOOM! lineup, and we launched our newest imprint, BOOM! Box. Join BOOM! Studios Founder and CEO Ross Richie, Editor-In-Chief Matt Gagnon, President of Publishing and Marketing Filip Sablik, along with George Pérez (George Pérez’s Sirens), James Tynion IV (The Woods, Memetic), Marguerite Bennett (Sleepy Hollow, Butterfly), and Mark Waid (Irredeemable, Incorruptible) as we share our mission to create the future of comics…now. We are BOOM! Come Innovate With Us.

What Does an Editor Do?
Sat., September 6, 5pm-6pm, Room 347-348
Something comics fans always wonder about is what an editor does. And with all the changes in comics over the years, how has the editor’s job changed? Find out here as former DC editors Paul Levitz and Bob Greenberger, editor and Senior Vice President of Publishing of Marvel Comics Tom Brevoort, editor and Art Director at DC Comics Mark Chiarello, BOOM! Studios Editor-In-Chief Matt Gagnon, and Valiant’s Editor In Chief Warren Simons talk editing!

Big Trouble in Little China #1 illustrated by Frank Cho George Pérez’s Sirens #1 illustrated by George Pérez Steven Universe #1 illustrated by Amber Rogers

Preview: Regular Show #14

Regular Show #14

Writer: KC Green
Artist: Allison Strejlau

It’s time to check out what happens at the coffee shop when Mordecai and Rigby are off on their own and Eileen is definitely up to something. What could possibly go wrong? Well, Mordecai and Rigby aren’t the only ones who get into crazy things during the day! Featuring a backup story written by Rachel Connor and illustrated by Carey Pietsch.

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Preview: Bravest Warriors #23

Bravest Warriors #23

Writer: Kate Leth
Artist: Ian McGinty

Chris is missing and it’s up to the Bravest Warriors to save their good friend and kind of leader. Will the Bravest Warriors be able to save Chris from the slug people even though they’re one member short? And what nefarious purpose could they have for the team’s residential Emotion Lord? Join Danny, Beth, and Wallow as they try to get to the bottom of this and save their friend.

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Preview: Talent Deluxe Edition TP

Talent Deluxe Edition TP

Writers: Christopher Golden, Tom Sniegoski
Artist: Paul Azaceta

The sold-out sensation is finally collected! Optioned in a five way studio bidding war by Universal Pictures, Talent tracks Nicholas Dane, miraculous sole survivor of a plane crash. As mysterious men arrive to kill Dane, he discovers he can channel the talents of the victims of the crash! Discover why Ain’t It Cool News said, “Since the company’s inception, BOOM! has been creating quite a rumble in the comics world, but with TALENT, they’re definitely living up to their name. Highly recommended.”

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Preview: Evil Empire #4

Evil Empire #4

Writer: Max Bemis
Artist: Ransom Getty

How have we let things come this far? As the lines are being drawn on both sides and alliances are forming, who can Reese trust? The country continues to spiral out of control and nothing is as it seems.

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Baltimore Comic Con 2014: BOOM! Heads East

2014 BOOM! LogoAward-winning comic book publisher BOOM! Studios is excited to announce it will return to the city of Orioles, crab cakes, and The Wire this year to once again exhibit at Baltimore Comic-Con, which will take place at the Baltimore Convention Center in Maryland, during the weekend of September 5-7.

BOOM! can be found at booth number 2001 and will host the following creators all weekend:

  • Collin Kelly (Hacktivist)
  • Jackson Lanzing (Hacktivist)
  • Josh Hechinger (The Grave Doug Freshley)
  • Michael Alan Nelson (Day Men, Hexed)
  • Jeff Stokely (Six-Gun Gorilla, The Reason for Dragons, Translucid)

The publisher is also sponsoring the appearance of comics legend George Pérez, whose first original series in over 10 years, George Pérez’s Sirens, will debut at the show with an exclusive BOOM! Studios variant cover.

Other BOOM! Studios creators also appearing at Baltimore Comic-Con include Brian Stelfreeze, David Petersen, Eric Powell, Frank Barbiere, James Tynion IV, Jeremy Bastian, Justin Jordan, and Marguerite Bennett. More guests will be added, so be sure to visit the BOOM! Studios booth (#2001) for the updated booth appearance schedule.

BOOM! will also host the following sketch artists at its booth all weekend:

  • Andy Hirsch (Garfield, Regular Show)
  • Missy Pena (The Amazing World of Gumball, Bee and PuppyCat, Adventure Time)
  • Travis Hill (Adventure Time)
  • Wook-Jin Clark (Adventure Time: The Flip Side)
  • Cary Pietsch (Bravest Warriors, Adventure Time)

For $30, fans can purchase a customized illustration of their choice on a blank sketch cover of an Adventure Time, Bee and PuppyCat, The Amazing World of Gumball, Steven Universe, or Regular Show comic.

BOOM! Studios is nominated for 30 Harvey Awards, whose winners will be announced during a ceremony and banquet held during Baltimore Comic Con on Saturday evening, September 6.

Interview: Marguerite Bennett Talks Butterfly, Sleepy Hollow & a Preview

sleepy hollow 1 cover  Phil NotoMarguerite Bennett is still relatively new to comic books, but in her short time she’s written for DC, landed two anticipated series from BOOM! and also high profile projects at Marvel, not bad for someone who’s been doing this “professionally” since 2013.

Bennett has two upcoming series from BOOM! Studios, one is the espionage comic Butterfly, the other based on the hit FOX television series Sleepy Hollow.

We got a chance to talk to her about her career so far, and her two new anticipated comics from BOOM!

Graphic Policy: You’re still relatively new in the comics industry. How did you get involved in the industry and start writing comics?

Marguerite Bennett: I knew I wanted to be a writer since I was eleven years old, and have been writing tiny and horrifically misspelled books on stapled computer paper since I was about four. All through middle and high school, I had a rule that I had to fill one page of paper, front and back, each day. In college, I had to write 1,500 words a day. After I graduated, it was 2,000. In grad school, it was 2,500. If the words weren’t worth keeping, they became the compost from which I grew things of value.

On the strength of two novels I wrote after undergrad, I applied to graduate school, where I had the absolute pleasure of meeting Scott Snyder, who was my professor. We kept in touch after I took his class, and in 2013, after about a year, he told me he felt I was ready to do this professionally. (He actually told me he was looking for help on Batman, and when my jaw dropped, he grinned and had the audacity to say, “Really? This is something you’d be interested in??” and for that I am eternally grateful but will also never forgive him.)

Scott introduced me to the wonderful Mike Marts, who was head editor of the Batman Group at DC Comics before his transfer to Marvel as the head of the X-Men Group earlier this year. I formally auditioned at DC, turned in an arc’s worth of spec scripts, wrote inventories, took criticism, made edits, thought on my feet, and worked with an art team, and in the end, they rather enjoyed the stories I told, and I was kept on and hired properly.

GP: You have two series for BOOM! Studios, Sleepy Hollow and Butterfly. How did you come to be involved with those projects?

MB: I was approached for Butterfly on account of Batman Annual #2 and Lobo #1, and Stephen Christy of Archaia reached out to me on behalf of Arash Amel, the screenwriter behind War Games and Grace of Monaco. They sent me a fantastic look-book for this tense story about spycraft, trust, and trauma, and I sort of marched right in and announced that if it was a story about a father and daughter, then we would split the book right down the middle—the first half would be from her perspective, and move forward in the post-9/11 War on Terror present, and the second half would be from his perspective, and move backward, and be set in the Cold War past. I just blundered on in and announced that this was my idea for the comic, spoke as though it was a sure thing—only later did I learn I was a bakeoff and I’m profoundly relieved that they didn’t show me the door for my sheer audacity, ha!

As far as Sleepy Hollow, my brilliant editor Dafna Pleban knew I was a huge fan of the show (and have done my damnedest to infect everyone I know with equal fervor) and asked me to pitch it to the writers of the show. My knees were knocking under my pretty floral sundress but I submitted nine pitches, with three overall arcs. I was over the moon to have been chosen, and working with Noelle Stevenson and Jorge Coehlo is a dream come true. Oh, my fangirl heart!

GP: Sleepy Hollow is based on the hit FOX television series. Were you a fan of the series before coming on board the comic?

MB: I was a huge fan, and the whole thing is Grant Morrison’s fault. Last summer, I was at San Diego Comic Con for the very first time, floundering out of my depth, without a published comic to my name, and puppying about after James Tynion, Scott Snyder, and Tom Taylor like their uncool kid sister. There was a Grant Morrison panel I was crazy to see, with a panel about some TV show I’d never heard of in the same room beforehand. I sat in on the pilot for this wild new show called Sleepy Hollow, and my fangirl heart just on and fell in love—with Abbie, with Ichabod, with the whole mad world. It was still ringing in my head by the time Grant Morrison’s panel started, and those few hours were among my favorites at the entire con.

GP: How connected will the comic series be to the television series? Do you deal with the folks on the show at all?

MB: I do, and they are the loveliest people. It’s such a privilege to be worth with them, and when I met them at this year’s San Diego, I was blushing fit to match my dress, they had such generous things to say. I’m an enormous fan of their stories, and I couldn’t be happier to work with them.

GP: One of the things that’s attributed to the success of the television series is its diversity in cast, something that’s thought of as a struggle in the comic industry. Has that come up at all when planning the series?

MB: One of the pleasures of writing Ichabod is his discovery of the freedoms of the modern world. We have a queer couple who are integral to the first issue, and it was a kind moment, if a moment only, to realize how far we have come, between our time and his—an era in which human beings were hopelessly oppressed and treated as chattel even as they spoke of freedom and equality, to a world that increasingly embraces the values we hoped to reflect. The division between the two worlds also underscores how very far we have yet still to go, but it gives me hope that if there are people with the strength and compassion of Abbie and Ichabod, we may get there yet.

GP: With Butterfly, you’re working with screenwriter Arash Amel. What is each of your roles in creating the series?

MB: Arash created the series, and I was its custodian—if he is its parent, then I am its teacher, showing the story how to be a comic and excel within the comic world.

GP: Butterfly is part of the spy genre, but also is going to focus on the characters. That’s a genre that’s generally known more for its tropes and action, than well rounded characters. Why the focus on the people themselves?

MB: Precisely because so much of the genre is devoted to the action. The people are swallowed by their capacity for violence, disappear in their roles. We sought to draw attention to that aspect—Butterfly is an actress, not a secret agent. Her roles have devoured who she is as a person, have left her struggling to find her true self, her true origin, her true loyalties. We are looking at the cost and trauma of playing this long con, and the brutal consequences of trying to rebuild yourself in a world that denies that you even exist.

GP: The artist on the series Antonio Fuso has had some experience drawing comics in the espionage genre with G.I. Joe: Cobra. How did he come on board to provide the art?

MB: Antonio’s art has a sense of brutality and starkness to it that ideally matched the aesthetic of Butterfly. Frames are stilted and measured, each beat like a checklist when Butterfly is in the guise of whatever part she is to play, but once the violence creeps into her life, the panels explode out, open up, bleed into one another.

GP: What advice do you have for folks who want to break into the industry?

MB: I’m terribly new in the industry, and my entry was fairly unorthodox (though I know Scott would want me to add how independent I’d been from the very first, and every job I’ve received after the Batman Annual has been under my own steam). So, I suppose, forgive me that I’m a bit cautious of giving advice—I don’t want to be appear condescending, since I did not take a conventional route.

I trust that you’ve heard a lot of it before—write every day, don’t make excuses, no one will do this for you. I have those three things written on cards posted over my desk, decorated with little stickers. I’ll add, Take criticism with grace. Writers write. Illustrators illustrate. There’s no getting around that. If you’re not prepared for the sacrifice—staying in to work on your art while your friends are down at the pub or bar or game—then this may not be the best venture for you, I’m genuinely sorry to say.

I would say that it’s important to realize that talent and hard work alone are no guarantee of success, but that without both of them, failure is quite certain. The element that I see most often neglected, though, is the human element—realize that comics is a community, made of people. Editors, writers, artists, administrators—we’re all just people, as complicated and passionate and contradictory as you who are reading this now.

Everyone has their virtues and everyone has their failings. Be patient. Be gracious. Be kind. Half of us have enormous egos and half of us are wildly insecure and there’s a great deal of Venn diagramming going on. Treat others as you hope to be treated. Write thank you notes, even if your project is passed over, and remember that editors pass on projects, not people. Be understanding that the person you are talking to—the congoer, the writer, the retailer, the fan, the artist, the coordinator, the editor–has as much a rich inner life as you do. When you are tempted to become frustrated—this person never e-mailed you back! This person did not glow over your story!—please take a moment and remember this: Comics is people. Each person you meet is tired from travel, excited for the con, stressed about work, hopeful about a forthcoming project, eager to see their friends or favorite creators, pulled in half a hundred directions by family and responsibility and their own needs and happiness—just the same as you. Give them the understanding that you would hope they would have, were your positions changed. Keep making connections. If you can, have fun. I was surprised to learn that one of the biggest secrets of still getting work was to simply be a great person to be around. And if this is what you really and truly want to do—don’t give up.

GP: Those two series are just what you have at BOOM!. What else are you currently working on?

MB: Oh gosh.

I am part of the team on the Earth 2: World’s End weekly, beginning this October at DC Comics, as well as co-writing the monthly Earth 2 with the phenomenal Tom Taylor, also beginning in October. I wrote the forthcoming Injustice Annual, also in October, and am part of Vertigo’s CMYK: Yellow anthology with the legendary Bill Sienkiewicz. At Marvel later this fall, I am part of the Death of Wolverine: The Logan Legacy with a story about Lady Deathstrike, and am co-writing Angela: Asgard’s Assassin with Kieron Gillen, who I adore. I won’t jinx the other things yet.

I’ll sleep when I’m dead. *blows a kiss*

GP: Thanks Marguerite! Folks can check out the beautiful Phil Noto cover to Butterfly #1 as well as the first three pages below.

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Capture Creatures this November

This November sees the brand new original series from KaBOOM!, Capture Creatures. The series is by Becky Dreistadt and Frank Gibson, the team behind the popular webcomic, Tiny Kitten Teeth. Becky also did art for the Adventure Time 2014 Annual, and Frank is currently writing The Amazing World of Gumball comics for KaBOOM!.

Becky and Frank created the creatures as an homage to Pokémon and posted them online starting in early 2012. (Fun fact: The first creature they created was Bon Bon Fire, who is featured on the main cover.) Fans loved them! Becky and Frank were eventually able to successfully Kickstart an art book and do an exhibit at Gallery Nucleus. Now they’re bringing Capture Creatures to its own comic book series! In the series, over 100 creatures have mysteriously appeared on earth, and two teenagers try to discover where they came from and stop those who are trying to destroy them

The main cover is by series artist Becky Dreistadt and the chase cover is by Joy Ang.

capture creatures 1 Becky Dreistadt capture creatures 1 Joy Ang

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